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New unit compilation

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B00T

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Post Sat Jul 02, 2011 4:13 am

New unit compilation

I'm gonna do a list of new unit suggestions and my thoughts on them, then add a suggestion or two of my own. I went through top 20 pages of suggestions, so the list is incomplete BUT anything older than that obv doesn't excite ppl that much as the intrest has died down by now.

http://haypi.com/forum/viewtopic.php?f=4&t=10309
ASSASSINS
High spd and atk, med def, low range.
Good vs cav? High atk against cav's high def? Not so good vs cat due to med def so a lot would die before atking. Good idea.

http://haypi.com/forum/viewtopic.php?f=4&t=9017
TANK TYPE
Low spd, heavy armour.
Not that good. Canon fodder vs cats/inf cos it would take so long to atk them. Cav are known for good def themselves so wouldn't be much good if the high def is instead of good atk. Might be good against inf only armies but who has them?

http://haypi.com/forum/viewtopic.php?f=4&t=957
SUPER SOLDIER
High everything.
Rubbish. Prob made by the sort of person who makes rocket only, no health servers on war games.

PIKEMAN
Similar to inf, high atk vs cav.
My favourite. I don't think there's much you can to against cav except block them so these would be good.

CROSSBOW
Anti-inf, higher atk and lower range than arch.
OK, but don't really need anti-inf and I think arch are good enough as they are. Maybe a bit weak in atk though.

SPY
Scouts enemy traps/turrets.
Excellent. Scouting with a cav alerts the enemy, but a spy would probably be unseen, else it wouldn't be a very good spy. Maybe 10% chance of the enemy knowing about the spy scouting them?

MEDIC
Heals troops... duh...
Bad idea, that's what heal skill is for.

SABOTEUR
Destroys traps+turrets.
Very bad, you'd have little or no protection against attackers this way.

GUERILLA
Camps outside city and weakens attacking armies.
I love this idea but I don't think it will ever be implemented. And I don't think it would give an unfair advantage either. I thought at first that the top players could make themselves untouchable with these but they'd be warping a lot... So every time they warp they lose the guerillas. Or guerillas can only take out 50% of an attacking army or whatever. Or both.

BATTERING RAM
High def, slow, good for turrets.
Like the tank type earlier, I don't like much.

FIRE ARROWS ARCHERS
Same as arch, slightly higher atk, good vs cats.
I think arch are good enough against cats anyway but I'm kinda unoppinionated on this one.

PHALANX
Slower than inf, high def.
Not so keen on this cos... Erm... I just don't like it lol. I think the lower speed and higher def would balance out cos cats/arch would have an extra atk before the phalanx arrived.


Now, my turn. I was thinking of an axe (or ax) man, high atk, lowish def. They'd have a bonus vs inf, small bonus vs. arch. They have 1.5x inf speed, 40 overload, cost 160 wood, 180 iron, 140 stone and 80 crop. 1 worker to train, 1 crop to feed, 1 pres.

Elephants. Quite slow. 0.5x inf speed, so not totally impractical. Highish def, 1.25-1.6x cav def. High atk, 0.75x cat atk or maybe higher. Good vs turrets. Say 1.8x atk bonus. Good def vs arch, cos arrows are small compared to elephants. Arch do 0.5x damage. Weak vs cav due to cav's much higher speed. Cav do 1.7x damage. And possibly (but probably not) have 2arch firing from each one? Elephants are good arch platforms in real... But I think it's too complicated for HK :) ... They'd be expensive, 1000 wood, 800 stone, 1150 iron, 1400 crop. Elephants are hungry lol. 7 workers, 9-13 crop consumption, 8-11 pres. That's for no arch version.

And that's me done for now. I probably won't update that list. Thanks for reading, please give thoughts and opinions on my elephant and axe man ideas :)
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SkyDreamer

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Post Sat Jul 02, 2011 5:32 am

Re: New unit compilation

I don't understand how elephants are faster than catapults
Or how elephants are trained in the barracks
Agree with pikemen. Would add some variety to the game
great list! This will come in handy for other players that want to suggest new player types
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B00T

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Post Sat Jul 02, 2011 11:34 am

Re: New unit compilation

Because most siege engines have got to be set up to fire. You can't go shooting huge rocks over long distances without securing the cat somehow, but you don't have to tie elephants down to use them. Plus if they were as slow as cats and didn't have range they'd be useless.

EDIT: And as for training elephants in the barracks, what about training cav or building cats in the barracks? It's to keepit simple
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andyst

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Post Sat Jul 02, 2011 1:58 pm

Re: New unit compilation

How about a paintball shooting elephant ;)
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AnDrOId122

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Post Sat Jul 02, 2011 7:22 pm

Re: New unit compilation

i also like the idea of pikemen but i just hope if they do use some of these they won't use too many, because if they do the player who fully understand the stats of the game will have too much of an advantage over others
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SkyDreamer

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Post Sat Jul 02, 2011 8:15 pm

Re: New unit compilation

Just 1 or 2 types would be nice. 2 is going a bit overboard for commanding..
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Lycan76

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Post Sat Jul 02, 2011 10:49 pm

Re: New unit compilation

haha i was thinking along the same lines but kinda different maybe like you can upgrade the stats or weapons of your units in the tech section. it could cost something maybe a new currency involved. also I want to give my archers different types of arrows like
fire
posion
ect.

give cats and upgrade called fire launchers maybe even other types.

give cavs and inf
swds
axes
lances
ect.
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Support new Troops
Suggestions on Implementation
viewtopic.php?f=4&t=13347
Suggestions on troop types/compilation of new troops
viewtopic.php?f=4&t=11925
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B00T

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Post Sun Jul 03, 2011 1:08 am

Re: New unit compilation

That's extremely unlikely to happen Lycan, HK is good for it's simplicity
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Lycan76

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Post Sun Jul 03, 2011 1:10 am

Re: New unit compilation

lol ok yet you suggest like 50 new army types lol not simple at all to have all new army types this is upgrading the current army types
Lycan76 S79 very active

Lycan23 S112 active


Support new Troops
Suggestions on Implementation
viewtopic.php?f=4&t=13347
Suggestions on troop types/compilation of new troops
viewtopic.php?f=4&t=11925
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SkyDreamer

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Lord

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Post Sun Jul 03, 2011 4:13 am

Re: New unit compilation

It's a compilation he's not suggesting all of them
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