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A new unit type?

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Waverox

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Post Thu Jun 09, 2011 11:52 am

Re: A new unit type?

Yes a new unit type is a excellent idea maybe a transport unit ;)
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SkyDreamer

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Post Thu Jun 09, 2011 1:55 pm

Re: A new unit type?

YunC82 wrote:Cats use something to attack with... whouldnt it be better that cats need feeding of stone to a degree? e.g. each round cats nuber of cats use a number of stone to attack. same with archers.unless cats are using the earth to attack with.

That sounds brilliant and realistic O.o and if you have no stone then your cats get crushed by other troops! :D Lol
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Nathan05

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Post Thu Jun 09, 2011 3:16 pm

Re: A new unit type?

SkyDreamer wrote:
YunC82 wrote:Cats use something to attack with... whouldnt it be better that cats need feeding of stone to a degree? e.g. each round cats nuber of cats use a number of stone to attack. same with archers.unless cats are using the earth to attack with.

That sounds brilliant and realistic O.o and if you have no stone then your cats get crushed by other troops! :D Lol


iu love that too. if you dont have enough stone then your cats cant fire. eg 1 stone per cat per round. however cats do need people to operate them so maybe the crop consumption could be reduced to 5 per cat.

if its 1 stone per cat then if you had 50k cats then they could only fire for 8/9 rounds before they were done. it would add a new dimension to the game and find a use for blasted stone :)
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nIcKrOx

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Post Thu Jun 09, 2011 8:03 pm

Re: A new unit type?

Nathan05 wrote:
SkyDreamer wrote:
YunC82 wrote:Cats use something to attack with... whouldnt it be better that cats need feeding of stone to a degree? e.g. each round cats nuber of cats use a number of stone to attack. same with archers.unless cats are using the earth to attack with.

That sounds brilliant and realistic O.o and if you have no stone then your cats get crushed by other troops! :D Lol


iu love that too. if you dont have enough stone then your cats cant fire. eg 1 stone per cat per round. however cats do need people to operate them so maybe the crop consumption could be reduced to 5 per cat.

if its 1 stone per cat then if you had 50k cats then they could only fire for 8/9 rounds before they were done. it would add a new dimension to the game and find a use for blasted stone :)


Then i want to be able to control WHEN my cats fire their 8-9 shots, because i dont want them to waste shots not hitting anything
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YunC82

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Post Thu Jun 09, 2011 9:56 pm

Re: A new unit type?

Should be implemented for "version 4" ^_^

Adding extra funtions on the war element could be a way forward for the game. better interaction adding extra strategy and building on what they already have rather than completely new elements.

but then adding anything will always have its issues.
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PandaFun

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Post Thu Jun 09, 2011 11:06 pm

Re: A new unit type?

I really wanted to read these comments... but they are too long and there are to many. lol, im lazy
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SinW82

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Post Thu Jun 09, 2011 11:14 pm

Re: A new unit type?

PandaFun wrote:I really wanted to read these comments... but they are too long and there are to many. lol, im lazy



Lol Panda...

add new troop what you think?

kool


one that uses stone -_-

Kool

how bout enhancing what we got already?

kool

make cats USE stone

yeah

discussion continues
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PandaFun

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Post Thu Jun 09, 2011 11:16 pm

Re: A new unit type?

Thanks...

What i dont understand is how Archers and Cats dont use ammunition... shouldnt it coust stone to fire the cats and iron ad wood to make arrows...? lmao.
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SinW82

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Post Thu Jun 09, 2011 11:44 pm

Re: A new unit type?

Units should use ammunition but then do you want your game to glitch and bug up?

the concepts would prob cause the program logics to much headache to think of the programming needed for that kind of commanding.

in effect haypi as a whole has a simple lay out. (no disrepect to the programmers for developing this)

commandes are simple forward back and decide which to attacke.

however, the system for AW should have been the same but one of my friends who is a leader says he always has problems on commanding as it always seems to aut select the troop type to attack after each round and he needs to change them back.

so adding more dimension to the ocmmanding sounds pretty difficult
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SkyDreamer

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Post Fri Jun 10, 2011 12:15 am

Re: A new unit type?

nIcKrOx wrote:Then i want to be able to control WHEN my cats fire their 8-9 shots, because i dont want them to waste shots not hitting anything

You wouldn't buy stone from the market as a refill? Gee... remind me not to operate under your command ;) :D
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