Haypi article compotition. A giude
Clock tip
Hey everyone, I wanted to share this with you. Move your clock app next to your haypi app so Everytime you have a fight or building troops you can set a timer a few seconds to a minute before the event so you won\'t miss it. I use it and it\'s helped me improve on my fights by not missing them lol
Prestige gained by building troops
prestige. Overload
Infantry 1. 80
Calvary 4. 100
Archer 2. 40
Catapult 8. 40
You also get the same amount of prestige if you make or break troops but they have to be another players troops, forts and oasis don\'t add to your prestige.
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TERMINOLOGY IN HAYPI
Scouting
Several 0~9
One or two dozen 10~24
Dozens 25~49
Scores 50~99
One or two hundred 100~249
Several hundred 250~499
Hundred 500~999
One or two thousand 1000~2499
Several thousand 2500~4999
Thousands 5000~9999
Over 100 hundred >=10000
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Attacking forts/ Oasis
Oasis
Lvl - number of catapults needed
Oasis Level 1 = 5 catapults
Oasis Level 2 = 10 catapults
Oasis Level 3 = 25 catapults
Oasis Level 4 = 50 catapults
Oasis Level 5 = 75 catapults
Oasis Level 6 = 100 catapults
Oasis Level 7 = 200 catapults
Oasis Level 8 = 300 catapults
Oasis Level 9 = 550-600 cats
Oasis Level 10= 800 catapults
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Oasis give resources per hour. Once you occupy it, it will lose 1 lvl every 24 hrs until it reaches 0. Then you automatically lose it. There are 4 different oasises: lumber(wood), iron, stone and crop(food).
Oasis Level 1 = 100 per hour
Oasis Level 2 = 250 per hour
Oasis Level 3 = 350 per hour
Oasis Level 4 = 550 per hour
Oasis Level 5 = 850 per hour
Oasis Level 6 = 1250 per hour
Oasis Level 7 = 1900 per hour
Oasis Level 8 = 2700 per hour
Oasis Level 9 = 3700 per hour
Oasis Level 10 = 5000 per hour
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Forts
Lvl- cats - resources - *has cats
1- 215 - 50k/each - 0
2- 500 - 60k/each. - 0
3- 800 - 80k/each. - 0
4- 1300 - 100k/each - 0
5- 2000 - 130k/each - 0
6- 3600 - 160k/each - 20
7- 6000 - 200k/each - 50
8- 9000 - 300k/each - 80
9- 13000- 400k/each - 150
10- 18000- 500k/each - 300
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Fort/Oasis bonuses
Fortified Points(Forts) give money per hour and never lose Levels.
Fort level 1 = $20 per hour
Fort level 2 = $40 per hour
Fort level 3 = $60 per hour
Fort level 4 = $80 per hour
Fort level 5 = $100 per hour
Fort level 6 = $120 per hour
Fort level 7 = $140 per hour
Fort level 8 = $160 per hour
Fort level 9 = $180 per hour
Fort level 10 = $200 per hour
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Taking oasis/fort with cavalry
Oasis
Lvl - number of cavalry needed
Oasis Level 1 = 52 cavalry
Oasis Level 2 = 72 cavalry
Oasis Level 3 = 138 cavalry
Oasis Level 4 = 158 cavalry
Oasis Level 5 = 315 cavalry
Oasis Level 6 = 630 cavalry
Oasis Level 7 = 1270 cavalry
Oasis Level 8 = 3140 cavalry
Oasis Level 9 = 6320 cavalry
Oasis Level 10= ???? cavalry
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Lvl Number of cavalry needed
Fort level 1 = 2505 cavalry
Fort level 2 = 4910 cavalry
Fort level 3 = 9220 cavalry
Fort level 4 = 16000 cavalry
Fort level 5 = 24500 cavalry
Fort level 6 = 42900 cavalry
Fort level 7 = 71100 cavalry
Fort level 8 = 98000 cavalry
Fort level 9 = 160000 cavalry
Fort level 10 = 221000 cavalry
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Skill Points
Skill Points: The general upon a title upgrade is awarded "distributable skill points" for skills of unlocking chest, hidden attack, healing, break cranny, and convince, etc. The more points your general have the more powerful you will be.
General Skills:
Unlock Chest:
This skill enables you to unlock a treasure chest without need of a key. The higher level the skill is, the higher level of treasure chest you can unlock.
Hidden Attack:
In general, when you launch an attack, the attacked side will be notified automatically by system. However, if you have hidden skill, some of your attacks will not be noticed and become hidden attacks. The higher level the skill is, the more attacks you can hide.
Healing:
The healing skill can heal part of injured troops. The higher level the skill is, the more troops you can heal.
Break Cranny:
If you have this skill, you can raid resources in other player's cranny. The higher level the skill is, the more resources you can raid.
Convince:
This skill can turn part of the trapped enemies into your troops. The higher level the skill is the more powerful the convincing ability is.
LEVELING UP IN HAYPI
General Title Upgrade: Requirements and Benefits
Level - General Title - Upgrade Requirements - Awarded Attribute Points - Awarded Skill Points - Build New Cities - Occupy Oases - Occupy Fortified Points
1 - 3rd Civilian - 0pp - 0 - 10 - 10 - 0 - 1 - 0
2 - 2nd Civilian - 200pp - 5 - 2 - 0 - 1 - 0
3 - 1st Civilian - 630pp - 5 - 2 - 0 - 2 - 0
4 - 3rd Baron - 1150pp - Nugget - 10 - 4 - 1 - 2 - 1
5 - 2nd Baron - 2000pp - 6 - 3 - 1 - 3 - 1
6 - 1st Baron - 3600pp - 6 - 3 - 1 - 3 - 1
7 - 3rd Viscount - 6500pp - Nugget + gem - 12 - 6 - 2 - 4 - 2
8 - 2nd Viscount - 11500pp - 7 - 4 - 2 - 4 - 2
9 - 1st Viscount - 20000pp - 7 - 4 - 2 - 5 - 2
10 - 3rd Earl - 35000pp - Gem + medal- 14 - 8 - 3 - 5 - 3
11 - 2nd Earl - 65000pp - 8 - 5 - 3 - 6 - 3
12 - 1st Earl - 115000pp - 8 - 5 - 3 - 6 - 3
13 - 3rd Marquis - 200000pp - Medal + scepter - 16 - 10 - 4 - 7 - 4
14 - 2nd Marquis - 360000pp - 9 - 6 - 4 - 7 - 4
15 - 1st Marquis - 650000pp - 9 - 6 - 4 - 8 - 4
16 - 3rd Duke - 1.15Mpp - 3 Zepters - 18 - 12 - 5 - 8 - 5
17 - 2nd Duke - 2Mpp - 10 - 7 - 5 - 9 - 5
18 - 1st Duke - 3.6Mpp - 10 - 7 - 5 - 9 - 5
19 - King - 6.5Mpp - 2 Crowns + 2 scepters - 20 - 14 - 6 - 10 - 6
20 - King of the Kings - 11.5Mpp - 4 Crowns + 4 scepters - 25 - 16 - 7 - 10 - 7
WAR FACT AND
GENERAL FACTS
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round
Lvl 10 Traps Can Kill
120/36/144/40
Speed and Range
It is important to have a high speed and range for when you are battleing for example someone has 6k infantry, 400 cavalry, 0 archers and 2300 catapults and the enemy has 2100 catapults, the person with 2100 catapults has a higher speed attribute and higher range tech than the other person so he reaches the enemy really fast and takes there whole army out even though the other person has more.
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Range for catapults
Shooting range Level tech
1100 Lvl 0
1116 Lvl 1
1132 Lvl 2
1148 Lvl 3
1164 Lvl 4
1180 Lvl 5
1196 Lvl 6
1212 Lvl 7
1228 Lvl 8
1244 Lvl 9
1260 Lvl 10
1300 Lvl 9
1350 Lvl 10
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You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
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When you start training troops make sure you ALWAYS send them out to hunt, even if you are actively on because some player have hidden attacks so you wont know they are attacking you until it's too late. By leaving your troops out, you are basically giving away prestige. To send them to hunt click on the map then click onan oasis then click hunt. Also if you are constantly being attacked/ farmed by one person please let the alliance know and we will do something about it.
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Here is a link to a very good site on farming people and forts with cavalry its a really good guide.
viewtopic.php?f=90&t=9500
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Not all battles will be won. Sometimes it's not worth your troops being killed. For example: all your inf gets killed and all I have left are cats to get through the trap. This is NOT worth it. Remember you can always put WAIT in all troops for all 20 Rounds if you don't want to lose any more troops assuming all the enemy troops are dead and traps and turrets remain. Remember if you get into the battle late you can always make you inf/cavs go back to minimize deaths.
battle.
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When you start training troops make sure you ALWAYS send them out to hunt, even if you are actively on because some player have hidden attacks so you wont know they are attacking you until it's too late. By leaving your troops out, you are basically giving away prestige. To send them to hunt click on the map then click onan oasis then click hunt. Also if you are constantly being attacked/ farmed by one person please let us know and we will do something about it.