New Type Of Soldier
Crossbow man. Smaller range than archers, less accuracy but higher damage. You could even bring in poison crossbow bolts
Re: New Type Of Soldier
crossbow maybe, they are slower too. but not poison bolts thats a little complicated i think
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: New Type Of Soldier
Crossbows were an essential part of medieval times. Much easier to learn than a full bow but much slower to reload and less range. Poison was a very common thing as bolts didn't always hit lethal spots so instead they poisoned so they'd die slowly
Re: New Type Of Soldier
Crossbows were an essential part of medieval times. Much easier to learn than a full bow but much slower to reload and less range. Poison was a very common thing as bolts didn't always hit lethal spots so instead they poisoned so they'd die slowly
Re: New Type Of Soldier
well poison rating isnt a factor and there is no slow killing of troops really so you could only go on attack rating not really poison bolts.
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: New Type Of Soldier
You would have to research poison like you research turret levels. It affects both crossbow men and archers. It works by random chance. Yeah it'd take programming but it isn't too hard. I've done it in games I've made. Maybe bring in crossbow men, then later release poison
Re: New Type Of Soldier
sorry crossbows is a great idea but the poison isnt such a great idea, just my opinion
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: New Type Of Soldier
What's wrong with poison? It just kills an extra troop or 2 every round the war progresses after the war it goes away as a medic would heal them
Re: New Type Of Soldier
Hmm I dunno it just doesn't appeal to me
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: New Type Of Soldier
My bad are you the only Haypi player? No
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