Fri Jul 12, 2013 1:58 pm by WinTun
Username: WinTun
Server: 10
Monster 1
The synthesis scroll of this monster can be obtained after collecting a total of 120 monsters.
Name: Wisp Rarity: Epic Type: Ghost
This being of pure energy was born from the pile of bones of a fallen Vertedeath. It has the constant, irresistible desire of hurting any living creature it crosses paths with, though it does not know why that is so.
Name: Repulse (Evolution of Wisp)
Merciless and violent, its sole purpose of existence is to destroy. This ruthless creature has been known to relentlessly chase down its victims till it kills them with its own hands. The only way to stop its rampage and earn its respect is to defeat it in battle.
Skills Learnt
Haypi can decide the skills learnt for the first 49 levels. =)
Level 32 - Evolves into Repulse with the catalyst, 'Corrupted Essence'
Level 50 - Learns 'Night Slash'
Night Slash Type: Ghost
Magical Skill
Power: 70 PP:5 Hit:90%
Gathers razor sharp shadows and swipes ferociously at the target. Has a high critical hit rating (40-50% chance?).
Night Slash can perhaps be upgraded only once, just to further increase the critical hit rating.
Talents
Magic Force-II (Rare)
Stuck (Rare)
Intimidate (Rare)
Unnerve (Rare)
Power Surge (Epic)
Relentless (Epic)
Serrated (Epic)
Power Surge
At the start of a battle or upon switching into combat, all opponents are stunned for one turn. Meanwhile, your monster receives a random buff.
Was my English flawed? This is scenario 1.
1. Repulse enters combat.
2. Flight enters combat.
3. 'Power Surge' activates.
4. Flight is stunned.
5. Repulse gets a random buff.
Relentless
Your monster's skills have a decent chance of dealing additional damage (5-10% extra damage?). Also, upon being manually switched out of combat, the opponent will receive double the damage that it would have received if it had stayed in. Meanwhile, the monster being switched into combat will be unharmed.
Was my English flawed? This is scenario 2.
1. Repulse enters combat.
2. Purrfection enters combat.
3. Repulse casts Night Slash, which would have dealt, say, 100 damage.
4. Purrfection attempts to switch out of combat.
5. 'Relentless' activates.
6. Purrfection takes 200 damage while switching out into Vertedeath.
7. Vertedeath switches into combat.
8. Vertedeath is unharmed (for now =P).
Is double damage too much? Perhaps it could just be +50% extra damage.
Serrated
All your skills have a significantly boosted chance of inflicting the 'bleeding' debuff on enemies.
'Bleeding' debuff
A new debuff, perhaps caused mainly by physical type skills or an entirely new type. Some existing skills can also have the chance to inflict the 'bleeding' debuff. Enemies affected by this debuff lose 8% of their health at the end of every turn and are more susceptible to critical hits.
Haypi can decide or change some of its talents if these seem too overpowered. =)
Stats at level 60 (Pure S Grade)
HP: 200
ATK: 191
MATK: 191
SPD: 175
DEF: 160
MDEF: 160
I couldn't attach any pictures, for some reason, so I placed my entry in a word document. Sorry for any inconvenience caused! I do hope that my entry still counts as one.
Last edited by
WinTun on Thu Jul 25, 2013 2:01 pm, edited 17 times in total.