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Don't Discard the Lesser Monsters (skills and ability-wise)

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crymtyme

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Post Sun Apr 14, 2013 5:17 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

euanenzo wrote:To set this straight, I guess the fear is coming from the potential that because this ordinary monsters will be more useful, what would be the sense of getting epics or legendaries? The reasons i stated before makes them "special" but also makes them hard to get if you think of it the opposite way. The question would now be, "why the hell should i spend 60k on synthesizing, plus collecting the monsters then the cost of breeding them to S class when i can just use these "ordinary" monsters?"

To tackle this, because of the following:

- again, the stat variation
- no limit on the skills the monster can learn both on level and number (4 advanced skills at the same time)
- the level of effect of the mystery talent available to the epics and legendaries

And

- the "Elite Status", e.g. Vertedeath=Ferrari in the HM world.

How many players would you see to have this in game not to mention in S class? I am all for how Haypi designed it this way, its okay for me that if you want this exclusive monster you have to spend or dig deep in earning that valor points. Thats the price of exclusivity and "elite-ness". If there is fear on the part of Haypi that they might lose the efficacy of earning from this monsters from potential coin buyers if they make the ordinary much useful, i dont think that will be the case because again, thats not an amount everyone is willing to shell out unless you are really determined to go beyond the common vs. exclusivity factor.

Income comes from the consistent everyday coin buying for haypi monster cash, cooldowns (team, hatchery, ladder, veteran expert, etc.) so, imposing a huge coin requirement is still there and occasional purchase is justified if the player is sure about buying that monster to stand out and gain advantage. That is a worthy price for spending for a game.

So lets go back to the concern, where did we lose the differentiation? Did the monsters in question really became nothing more than what was intended for them?

Again, what is being asked is basically, well for my case, even just a single advanced skill for the ordinary monster, or maybe another layer of gameplay mechanics as have been suggested in this thread if the developers are really adamant of imposing the limit will do. I dont know, i am really curious of what they will do next, but this being a request thread this is my input. Make an effective use of the game's content.

Reactions anyone? ;)


unlike some comments on top this explanation of yours is the best... I don't know how do they gonna come up with some reaction about this..
I'm thinking they just gonna zip there emotions or what so ever :) hihihi
You got it right.... Thumbs up..
crymtyme

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haYPi monster rocks
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Chezzire

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Post Mon Apr 15, 2013 6:46 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

They have nothing to lose by implementing this actually. More to gain. The tricky part perhaps would be the resulting strategies and whether or not it will be considered fair and balanced.

I can imagine the problem coming from players who worked hard on their teams composed of epics only to realize rare/uncommon mobs can defeat their monsters now. Personally, it wouldn't be a problem for me. New mechanics will entail new strategy to be formed just like how it works for the weather buffs. But it shouldn't cross the boundary of making epics/legendaries obsolete which requires careful game balance when you have over 100+ monsters to think about. (or maybe around 40 only since we only look at the evolved forms)

Seriously, the combinations of monsters will be much more interesting and keeps the player playing (which is where they get their income anyway). We will be breeding more monsters and go farming for more skills. (although, I'm terribly discouraged in farming because of its drop rate ;_;)

There can always be constraints imposed to highlight the advantage of epic/legendary monsters without making it impossible for the non-epics to compete with these monsters. I say the perfect balance should be, there will always be a combination of skills and talents that works against a certain epic monster and the effort to build that up may require work/time but once it's set up, it would surely work against a specific monster. But the trade off would be that these kind of monsters build are very specific and would be weak in other situations. On the other hand, the epic monsters have more uses in several situations but it's difficult to build them up (have to collect scroll vs. just sealing it on map)or something (already the case I think).

The type of game experience promoted is: variety and monster collection.

However, I hope that if the consider this suggestion, breeding and training would be improved as well as the drop rate for skill books to make it enjoyable.
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Lucaloo

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Post Sun Apr 21, 2013 11:20 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

I agree. This game has a lot of potential and i think if people are willing to take the extra time to make a mon they really like viable, then i think it should be possible.
Im a pretty new player, but i can already see the vast gaps in quality of monsters of different rarities and types. Some mons just suck while others are better, even in the same rarity bracket .
But how is really the big question. They havent even acheived that sort of balance in pokemon and thats been around for years. (inb4 people say pokemon isnt serious, the competitive meta is and there is a lot of balancing involved)
Maybe implemeting a stat allocation like there was in the original Dragon Warrior Monsters? (im old just go look it up lol) any monster could be good, its just some monsters were more inclined to be good, it just depended on how much effort you put into them.
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SwiftDeath_599

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Post Mon Apr 22, 2013 1:38 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Lol.. I just remembered that Raticate's Super Fang can deal a lot more damage to a legendary over any other Pokemons whose type is neutral against the Legendary (i.e. Super Fang > Fireblast / Solar Beam / Psychic on Lv. 99 Lugia)..
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euanenzo

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Post Mon Apr 22, 2013 2:44 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Nice comments everyone. ^

Quoting Chazzire's comment, I might have little reaction about the "limited situation" part of use for the lesser monsters. I think this still makes them somewhat limiting and questionably useless in a general perspective and maybe put us back where we are the moment? Maybe we should remove the part highlighted in red? :mrgreen:

At the current version, the monsters I have (Krusty and Champ) are able to take on the (when i say take on, it means they can get hit by more than 3-5 advanced skills by epics in pvp or ladder) the only problem is they are disadvantaged at the damage department (specially my Champ) and supplementary debuffs to compensate somewhat to their resilience. At the moment i am really having a hard time finding good use for my Champ (S grade) in pvp, ladder and even story mode.

I imagine that if i can put even just an Iajutsu, or Water Bombs for my Krusty and a Frenzied attack or Power of Darkness to my Champ (even just Power of Darkness then the rest of his skills intermediate it will make a big difference) or just one advanced skill from the other elements (if you have put one advanced skill already regardless of element you cannot put on another for my Champ) it will be a whole different level of use for the lesser monsters.

I also have a Cursie (S grade) of which i am very limited to use in pvp and ladder.

Other than that, it is very interesting to imagine how the revisions will playout specially some of the insights and suggestions of the players who posted here. :roll:

You guys can comment on this reaction of mine, 'wanna know your thoughts. :mrgreen:
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AdnOfFire

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Post Mon Apr 22, 2013 7:44 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

I second (or third... dunno the number any more) the motion of putting more monster to the line of battle. Right now, you just battle the same teams against the same monsters. And the one who wins is the one who farmed the most or the one with the money to buy those books.

I think it would be more enjoyable if you can come up with several strategies, several line ups of monsters and abilities. Then, maybe your line up will be the best this time, but next time you will have another line up that beats you, and so on. That my friends is a metagame, in which you have several strategies, let say A, B, C, D, E, and each of them beats the next and is beat by the last one like A > B > C > D > E > A, and the cycle begins.

A healthy metagame have a big enough chain and several options, so you can choose and enjoy the game. Not only harvesting the best moves, and best monsters, because in a healthy metagame every strategy should count. What do you think? And I'm sorry but can't stop and compare it with pokemon battles... in which there are so many moves and so many combinations... :(
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Kaloth

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Post Mon Apr 22, 2013 7:54 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Adding more monsters doesn't change or add any strategy unless they have different talents than the ones available. There is plenty of strategy now and the only thing I personally get tired of seeing is two or more flights in a row.

The lesser monsters served their purpose. Everyone used them as they progressed through the game. If you've been playing the game for several months and don't have any epic S grade monsters with advanced skills you weren't planning very well. If you wasted your breeding cooldown on common monsters don't complain when they get wiped out by epics.

There has always been a scaling issue with rare monsters and below. It has been like that since the beginning of the game. It was pointed out in these forums even when people cried about line ups of Lupas and how they were overpowered.

All the different strategies you can use now:

Weather Syngery - water type (w/ rain prayer), eletric, water, electric
Dual Weather - cast weather, use monster with syngery to first weather cast, repeat with the next two with a different weather
Power of Darkness ownage - Put Power of Darkness on a monster that can heal, you'll probably kill at least two monsters with your one
Switch Hit/Wind Blast - Put these skills on fast monsters and manipulate the line ups your opponent uses
Fissure/Entangle - Keep the weak type monster in the field and kill it
Swamp/Drown - Stunned or hurts monsters when opponent switches them out
Matyrdom w/ ghosts - in 2v2 matyrdom doesn't hit ghosts, have your partner with a ghost type
Have curse on a few of your monsters - When you feel the battle is lost cast curse to ensure your opponent's monster dies quickly
Control team - have a team of monster with sleep and stun skills. Keep your opponent slept



There is a ton of different ways you can beat your opponents. Plenty of strategy and diversity. If you're only casting damaging skills then that's the problem. There are around 15 epics now with different strengths and weaknesses. I'm sure more will be released soon. Making lesser monsters more powerful only gives lazy players the ability to beat those who've invested time and money into the game. It doesn't add to any strategy of the game, a water monster is a water monster is a water monster.
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junicobakura

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Post Wed Apr 24, 2013 7:52 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Kaloth wrote:Adding more monsters doesn't change or add any strategy unless they have different talents than the ones available. There is plenty of strategy now and the only thing I personally get tired of seeing is two or more flights in a row.

The lesser monsters served their purpose. Everyone used them as they progressed through the game. If you've been playing the game for several months and don't have any epic S grade monsters with advanced skills you weren't planning very well. If you wasted your breeding cooldown on common monsters don't complain when they get wiped out by epics.

There has always been a scaling issue with rare monsters and below. It has been like that since the beginning of the game. It was pointed out in these forums even when people cried about line ups of Lupas and how they were overpowered.

All the different strategies you can use now:

Weather Syngery - water type (w/ rain prayer), eletric, water, electric
Dual Weather - cast weather, use monster with syngery to first weather cast, repeat with the next two with a different weather
Power of Darkness ownage - Put Power of Darkness on a monster that can heal, you'll probably kill at least two monsters with your one
Switch Hit/Wind Blast - Put these skills on fast monsters and manipulate the line ups your opponent uses
Fissure/Entangle - Keep the weak type monster in the field and kill it
Swamp/Drown - Stunned or hurts monsters when opponent switches them out
Matyrdom w/ ghosts - in 2v2 matyrdom doesn't hit ghosts, have your partner with a ghost type
Have curse on a few of your monsters - When you feel the battle is lost cast curse to ensure your opponent's monster dies quickly
Control team - have a team of monster with sleep and stun skills. Keep your opponent slept



There is a ton of different ways you can beat your opponents. Plenty of strategy and diversity. If you're only casting damaging skills then that's the problem. There are around 15 epics now with different strengths and weaknesses. I'm sure more will be released soon. Making lesser monsters more powerful only gives lazy players the ability to beat those who've invested time and money into the game. It doesn't add to any strategy of the game, a water monster is a water monster is a water monster.


I dare you to play pokemon and use 6 Feebas(Very rare) against a team of Swellow and try to get a 6-0 win
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Kaloth

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Post Wed Apr 24, 2013 9:47 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

junicobakura wrote:
I dare you to play pokemon and use 6 Feebas(Very rare) against a team of Swellow and try to get a 6-0 win


Um okay? Not sure what that has to do with the topic as we're talking about Haypi Monsters.
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junicobakura

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Post Thu Apr 25, 2013 4:39 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Kaloth wrote:
junicobakura wrote:
I dare you to play pokemon and use 6 Feebas(Very rare) against a team of Swellow and try to get a 6-0 win


Um okay? Not sure what that has to do with the topic as we're talking about Haypi Monsters.


uhm , because you see the monster's quality by it's rarity
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