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Koenaj

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Post Wed Jul 17, 2013 10:03 pm

Mother of Guides

Table of Contents

[HM000]


To navigate through this guide with much more comfort, I added a search system, which works by doing the following:

- Highlight the "Section Code" of the section which you wish to go and copy it (CTRL+C).

- Press CTRL+F to bring up the search sub-menu.

- Paste (CTRL+V) the "Section Code" and press ENTER. This will locate you to that certain section. This makes searching much more easier and faster. This guide is getting quite large, and it'll save scrolling through the entire guide :)!

0.0] Table of Content.........................................[HM000]
1.0] Prolugue............................................................[HM100]
1.1] Apology beforehand......................................[HM101]
2.0] Intro................................................................[HM200]
3.0] Maps......................................................[HM300]
3.1] Jungle..............................................................[HM301]
3.2] Miracle Sea...............................................[HM302]
3.3] Volcano.............................................................[HM303]
3.4] Stone Vault...............................................[HM304]
3.5] Canyon.............................................................[HM305]
3.6] Sealed Space.............................................[HM306]
3.7] Frozen Cavern.....................................................[HM307]
3.8] Chaotic Swamp...........................................[HM308]
3.9] Holy Ruins.........................................................[HM309]
3.10] Barren Land.............................................[HM310]
3.11] Thorny Forest....................................................[HM311]
3.12] Ocean Abyss............................................[HM312]
3.13] Deadly Desert....................................................[HM313]
4.0] Monster Encylopedia....................................[HM400]
5.0] Skills...............................................................[HM500]
6.0] Talents....................................................[HM600]
6.0] Items...............................................................[HM700]
7.0] Tips.......................................................[HM800]
7.1] Currencies.........................................................[HM801]
7.2] Elements................................................ .[HM802]
7.3] Elemental Advantages & Disadvantages.......................[HM803]
7.4] Tiles.......................................................[HM804]
7.5] Poe.................................................................[HM805]
7.6] Training..................................................[HM806]
7.7] Hatchery...........................................................[HM807]
7.8] Team Mode...............................................[HM808]
7.9] Activities..........................................................[HM809]
7.10] Skill Upgrading..........................................[HM810]
7.11] Bet System.......................................................[HM811]
7.12] Catalysts................................................[HM812]
7.13] Player v/s Player [PVP].........................................[HM813]
7.14] Magic Shop..............................................[HM814]
8.0] Frequently Asked Questions.....................................[HM900]
9.0] Outro.....................................................[HM1000]

Prologue

[HM100]

Hi there, I'm bored once again, and decided to write this Guide for the newer players. If this guide receives enough positive feedback, I'll continue to expand it :)!
This guide will mostly function as a guideline, from Jungle-1 up to Deadly Desert-15, but I've also included answers for your everyday questions and problems!


Apology beforehand

[HM101]

Before we start the Guide, I'd like to apologize for the fact that this Guide is spread out over a couple of posts. I have found out it is simply impossible to write more than 60.000 characters in a single post, so I'm forced to continue on the next post.
I have also lost my HDD which contained every picture in this Guide, meaning any broken images will sadly not be replaced.
Well then, without further delay, lets start, shall we?


Intro

[HM200]

When you first start your account, you will have the option to add a PAL Code, you can ignore this unless someone recommended this game to you. If that's the case, add the code you got from your friend (I assume) and continue. If this is not the case, simply skip this button.
You'll now follow a small intruduction to the game, how the world got created bla bla bla, the common jibber jabbing.
Simply follow the step-by-step tutorial which speaks for itself, and come back & read on when you're able to move around freely.
First of all, it'll be useless to try and rush through the game, a lot of people compare this game to Pokémon, but it isn't, keep that in mind! You simply can't complete all the levels in a few weeks, this game requires patience, a lot of it!

By the time the in-game tutorial is over, you'll have 3 monsters, Draco, Bud and Twiggy. Since you only have 2 Monster Slots, you'll have to make a decision which ones to use.
A pretty basic rule in Haypi Monsters is: ''The higher the tier, the better the monster.''.
The monster tiers are: Common/Uncommon/Rare/Epic/Legendary.
Draco is Epic, so I would switch him in for sure, get used to him, because you'll be using him a lot!
Then you'll have to pick either Bud or Twiggy. Either are pretty useless when you get further, but seeing how Bud is Common, and Twiggy is Rare, go for Twiggy for now.

Maps

[HM300]


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Jungle

[HM301]

Required Monster Count : 0
Continue your journey through Jungle, all the way till Jungle-5. Upon completing Jungle-5, you will receive a Poe, this is a quite valuable monster, so I don't recommend playing around with it (yet)! After this, you will be introduced to Team Modes tutorial.
Team Mode Rewards Jungle :
3613 Monster EXP
450 Player EXP
350 Silver

Team Mode is a place where you can opt to gang up with another person in a single map, and get better EXP, Silver and prizes.
Team Mode has a cooldown of two hours, and can accumulate up to 5 times.
Follow this small tutorial, and afterwards, you'll probably be around Level. 9 already, congratulations!

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Miracle Sea

[HM302]

Required Monster Count : 0
By finishing Jungle-5, you also unlocked the next area, Miracle Sea.
Miracle Sea mainly uses Water monsters, so you guessed it, switch Draco for Twiggy, and continue your conquest!
It's wise to level up your Twiggy to 18, so that it evolves into Branchy, and will annihilate everything :D!
You might notice that you encounter a lot of new monsters in Miracle Sea. It is wise to catch as many as possible, if not all!
I suggest switching your Draco for a Katch, because your next area will be Fire, so you might want to train him a bit!
You shouldn't have any problems with Miracle Sea, but stay alert! It will get harder soon!
Team Mode Rewards Miracle Sea :
5085 Monster EXP
1000 Player EXP
750 Silver

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Volcano

[HM303]

Required Monster Count : 7
I recommend leveling your Katch up to 16 before entering the Volcano Area. Not only will he evolve into Ripper, but he will also learn a new, stronger attack, Erupting Spring.
I suggest using Ripper and Branchy for Volcano, Ripper will take care of most of the battles, and you'll be able to level up Branchy for your next area! This will give you the advantage of having not one, but two monsters with an elemental advantage in your next area!
Not much more to tell about Volcano, try to catch as many monsters as possible, as you need a certain amount of monsters to actually unlock the next Areas!
You will unlock the Veteran Mode of the maps upon completing Volcano-10, which is basically a harder variant of the original map.
I wouldn't bother with them too much in the beginning, feel free to play around with them though, they can hand out some nice rewards :)!
Team Mode Rewards Volcano :
7430 Monster EXP
2400 Player EXP
1500 Silver

If you're still not fed up of this game, good job! I've seen that this is the point where most people either lose interests, or become addicted, so if you're still playing, welcome to Haypi :lol:!
Your next destination will be Stone Vault. This is where it'll start to get harder, and more interesting!
Depending on how fast you got to this point, your Player Level should be around 11 to 13, and your monsters will most ideally be around Level. 22. Don't worry if this is a bit lower, but you might want to consider waiting a few turns, and use your Training and Team Modes instead.

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Stone Vault

[HM304]

Required Monster Count : 12
Stone Vault will be the places where you'll encounter your first struggles. Maps start to get longer, you'll stop killing your enemies in 1 hit, and you might even die a few times!
Do not be conserned though, because after Stone Vault-10, you'll be given an extra monster slot! That's right, you'll be able to use an additional monster in your team!
Same as Volcano, not really much more to tell you about Stone Vault, try to catch as many monsters as possible, and just work your way through.
After passing the Area, you'll be given the extra monster slot, together with your first Expert Skill, Fire Blast!
I'll leave it up to you whether you'll use it or not, I'd definitely put it on your Draco, as it will help you out in the further area's a bunch!
Team Mode Rewards Stone Vault :
12.594 Monster EXP
4200 Player EXP
3000 Silver

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Canyon

[HM305]

Required Monster Count : 20
We've now arrived at Canyon!
Canyon was the first real place where I started to get stuck, I simply could not beat that higher leveled boss!
As I said earlier, and I can't repeat this enough: There's no need to rush this game, if you feel like waiting a few days & train your team, that's completely fine!
You should be around Player Level. 15 and Monster Level. 30 now by now.
Canyon is the breeding place of annoying Luminous'. Electric, bee-like monsters that tend to spam Confusion where possible.
I remember I passed this by using my Draco and two monsters I caught in Stone Vault, Armordillo and Igneous.
But as I said before, with all that Confusion spamming, it sorta depends on luck whether you win or not. Don't be afraid to start over a few times, rushing won't get you far, as you'll only get stuck later on!
I think that I, myself, have been stuck at Canyon for around two weeks, this, ofcourse, is a while ago, so the game got easier now. I hope you don't face the same problem :D!
Not much new to catch at Canyon, you will mostly encounter evolutions of previously catchable monsters.
I think that's about it for Canyon, just get some rabbit charm, and hope for the best :).
Upon completing Canyon, you receive the Skillbook Poison Leaves via a quest.
Team Mode Rewards Canyon :
14.822 Monster EXP
6500 Player EXP
5500 Silver

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Sealed Space

[HM306]

Required Monster Count : 30
Next up is Sealed Space! This has been the hardest area for a long time, with a lot of Psychic and Ghost elemental monsters.
The maps start to get really long at Sealed Space, so buckle your seatbelts, because a map won't take 2 to 3 minutes anymore!
My suggestion for Sealed Space is to train atleast one Psychic and one Ghost monster, as they have the elemental advantage against each other.
I think I've been stuck at Sealed Space for the longest time out of all Areas. The amount of Spirit Channels that were thrown at me was outrageous...
So yea, all I can give you for this area is to make sure your team is ready. Make sure it's leveled high enough, preferably around 35~40.
A tip I can give you is to make sure Draconius is in your team. Almost all of the upcoming maps can be solo'd by a decent Fire monster.
Team Mode Rewards Sealed Space :
23.874 Monster EXP
7000 Player EXP
6000 Silver

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Frozen Cavern

[HM307]

Required Monster Count : 65
Congratulations on reaching Frozen Cavern. If you came this far it means you've been playing this game for quite a while now!
If you followed my advice, and kept Draconius in your team, rest assured, Frozen Cavern won't be very hard!
The monsters in Frozen Cavern are leveled from 32 in the first map to 42 in the last map, so a level 40 Draconius will practically do the entire job if you do it correctly :D!
All Frozen Cavern maps have a chance of getting the weathers Blizzard and Sun. Ofcourse, we don't want to fight in a blizzard, we'd rather have sun, so our fire attacks get stronger!
Here's a little tip, keep restarting the map until you end up with sunny weather, it will help out big time!
I think that's about it for Frozen Cavern, just make sure you keep that sunny weather up, as it will save you a nice amount of potions, which can be helpful for our next destination, Chaotic Swamp!
Team Mode Rewards Frozen Cavern :
26.889 Monster EXP
8000 Player EXP
7000 Silver

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Chaotic Swamp

[HM308]

Required Monster Count : 75
Welcome to the Chaotic Swamps, where every kind or weather is possible and nearly any Uncommon monster can be encountered. Yes, it truly is a chaos!
From here on, the maps are true mazes, and you could find yourself really struggling to stay alive! The monsters are ranged from Level. 38 to Level. 50.
As I said a few lines back, every weather is possible, so use this to your advantage! If your line-up has 1 Electric and two Water, you won't want to fight with Sandstorm.
I recommend you to keep Draconius, or maybe you have another Fire monster in your team by now, in your team. Holy Ruins will be a breeze if you have a Fire monster in the high 40's :)!
That's all I can think of right now, just make sure you keep the weather element on your side!
Team Mode Rewards Chaotic Swamp :
30.949 Monster EXP
10.000 Player EXP
8500 Silver

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Holy Ruins

[HM309]

Required Monster Count : 90
We've now arrived at Holy Ruins, I personally find this my favorite World, as it's extremely easy if you have a Fire monster, and the rewards upon completing a Map contain an EXP Card-5! Talk about killing two birds with one stone!
The monsters in Holy Ruins are Leveled from Level. 44 to Level. 52, so a Level. 47 Draconius, or whatever you're using as Fire monster, will be able to take out pretty much anything without any real trouble :)! You should make sure you have an Earth typed monster in your team, as it will be of use in the next World.
Yea... I think that will be around it for Holy Ruins, I myself honestly haven't had any troubles whatsoever.I cleared all of Holy Ruins with a Level. 50 C Draco using Fire Blast. Jumped in with a secondary monster every now and then, but it was hardly necessary.
Team Mode Rewards Holy Ruins :
34.245 Monster EXP
12.000 Player EXP
10.000 Silver

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Barren Lands

[HM310]

Required Monster Count : 10
We're here! The oh-so-feared Barren Lands!
Just kidding, Normal Mode isn't that special, it's the Expert Mode of Barren Land that you used to see all the questions about. It is the first Expert Mode where you'll start facing paid Legendaries as bosses!
Anyhow, onwards with the walkthrough! The monsters in Barren Land are leveled from 48 to 58!
There are quite a few of elements in the World, so I'll give you a vague idea of what monsters to use.
The main element in Barren Land 1 to 6 is Fire & Electric, so start those with an Earth typed monster. After that, switch between Fire and Electric until approximately stage 12. Last, but certainly not least, use a Water typed monster! Water will be a necessity at Barren Land-15, as the last boss is a Minotaur that uses Massive Boulder +6!!
Team Mode Rewards Barren Lands :
36.249 Monster EXP
14.500 Player EXP
12.000 Silver

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Thorny Forest

[HM311]

Required Monster Count : 105
Thorny Forest is one of the newest maps in Haypi Monsters, it got added in V1.5 and holds house to mainly Plant and Fire monsters. You'll see an Earth typed every now and then, but they're not too common. The weather is Sun in every map, which can be used to your advantage by using a Fire elemented monster.
The monsters range from Level. 51 to 60.
Team Mode Rewards Thorny Forest :
? Monster EXP
? Player EXP
? Silver

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Ocean Abyss

[HM312]

Required Monster Count : 110
As you might have guessed, most monsters here are Water elemented. However, you will also see quite a few Electric and Ice monsters, and possibly even a few Earth monsters; how they survive underwater remains a mystery!
The weather is always Rain, a team of Electric & Water will make this quite an easy area!
The monsters are ranged from Level. 53 to 62.
Team Mode Rewards Ocean Abyss :
? Monster EXP
20.000 Player EXP
18.000 Silver

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Deadly Desert

[HM313]

Required Monster Count : 115
Currently being the last map of the game, Deadly Desert holds house to mostly Earth and Fire monsters ranged from Level. 55 to 65! The weather variates a lot between Sun and Sandstorm. There are 8 Dual Duel maps, so make sure to have a good dual team ready! Other than that, Deadly Desert shouldn't be much of a problem. One or two water monsters would probably whipe the entire desert :lol:!
Team Mode Rewards Deadly Desert :
78.532 Monster EXP
23.500 Player EXP
22.000 Silver

Monster Encyclopedia

[HM400]

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#001 Draco
Rarity : Epic
Element : Fire
Description : This young dragonling can only blink is bright, innocent eyes.
How to get : Is given to you when you first start the game. Evolves into Draconio at Level. 12. Can be bought for 800 Gold Coins in the Encyclopedia.

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#002 Draconio
Rarity : Epic
Element : Fire
Description : This adolescent is almost the size of a full-grown dragon. However, it has trouble controlling its powers.
How to get : Evolution of Draco. Evolves into Draconius at Level. 25. Can be bought for 800 Gold Coins in the Encyclopedia.

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#003 Draconius
Rarity : Epic
Element : Fire
Description : Became the leader of a flight of dragons through countless victories. Safeguards the treasures of its flight.
How to get : Evolution of Draconio. Can be bought for 1000 Gold Coins in the Encylopedia.

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#004 Flare
Rarity : Uncommon
Element : Fire
Description : Lives in hot climates. Shoots fire out of its mouth.
How to get : Can be caught in Volcano-1. Evolves into Furor at Level. 12. Buyable for 120 Gold Coins in the Encylopedia.

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#005 Furor
Rarity : Uncommon
Element : Fire
Description : Surrounded by a wreath of flames. Has incredible power.
How to get : Evolution of Flare, evolves into Furocity at Level. 25. Buyable for 120 Coins in the Encyclopedia.

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#006 Furocity
Rarity : Uncommon
Element : Fire
Description : The flames along the outside of its body can never be extinguished.
How to get : Evolves of Furor at Level. 25. Buyable for 120 Gold Coins in the Encyclopedia.

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#007 Katch
Rarity : Uncommon
Element : Water
Description : Bullied by others due to its small size.
How to get : Can be caught at Miracle Sea-1. Evolves into Ripper at Level. 13. Buyable in the Encyclopedia for 120 Gold Coins.

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#008 Ripper
Rarity : Uncommon
Element : Water
Description : Not easily bullied due to its vicious teeth.
How to get : Evolution of Katch, evolves into Gnasher at Level. 25. Buyable in the Encyclopedia for 120 Gold Coins.

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#009 Gnasher
Rarity : Uncommon
Element : Water
Description : Respected and powerful. No one dares to bully it.
How to get : Evolution of Ripper. Buyable in the Encyclopedia for 120 Gold Coins.

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#010 Bud
Rarity : Uncommon
Element : Plant
Description : This little thing is waiting to grow into a flower.
How to get : Catchable in Jungle-1, evolves into Blossom at Level. 12. Buyable in the Encyclopedia for 120 Gold Coins.

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#011 Blossom
Rarity : Uncommon
Element : Plant
Description : This young flower is not yet in full bloom.
How to get : Evolution of Bud, evolves into Bloom at Level. 23. Buyable in the Encyclopedia for 120 Gold Coins.

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#012 Bloom
Rarity : Uncommon
Element : Plant
Description : Leader of an army of roses. It is so beautiful that all creatures are charmed by its presence.
How to get : Evolution of Blossom. Buyable in the Encyclopedia for 120 Gold Coins

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#013 Frizz
Rarity : Uncommon
Element : Electric
Description : Absorbs lightning. Warns enemies not to get too close.
How to get : Can be caught at Stone Vault-2. Evolves into Fritz at Level. 11. Buyable in the Encyclopedia for 120 Gold Coins.

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#014 Fritz
Rarity : Uncommon
Element : Electric
Description : The strange pattern on its body appeared one day after it absorbed too much electricity.
How to get : Evolution of Frizz at Level. 11. Evolves into Fright at Level. 26. Can be bought in the Encyclopedia for 120 Gold Coins.

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#015 Fright
Rarity : Uncommon
Element : Electric
Description : Uses the power of lightning to strengthen itself. It is so powerful that it doesn't even fear dragons.
How to get : Evolution of Fritz at Level. 26. Can be bought in the Encyclopedia for 120 Gold Coins.

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#016 Mythik
Rarity : Uncommon
Element : Psychic
Description : Has unusual purple eyes and very powedful psychic abilities.
How to get : Catchable at Volcano-6. Evolves into Mystik at Level. 20. Buyable in the Encyclopedia for 120 Gold Coins.

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#017 Mystik
Rarity : Uncommon
Element : Psychic
Description : As its psychic ability grows, it gains human-like intelligence.
How to get : Evolution of Mythik at Level. 20. Buyable in the Encyclopedia for 120 Gold Coins.

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#018 Dodo
Rarity : Common
Element : Physic
Description : This little bird's feathers have been plucked and it is freaking out.
How to get : Can be caught at Stone Vault-3. Evolves into Gogo at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

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#019 Gogo
Rarity : Common
Element : Physic
Description : Dodo has evolved into a beautiful new bird. This bird can carry heavy loads and run at high speeds.
How to get : Evolution of Dodo at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

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#020 Jack
Rarity : Common
Element : Ghost
Description : Abandoned after Halloween, it wanders around at night, looking for a new home.
How to get : Can be caught at Volcano-4. Evolves into Smack at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

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#021 Smack
Rarity : Common
Element : Ghost
Description : It fell on a cactus and learned to control its new body with dark magic. This, however, made it succumb to evil.
How to get : Evolution of Jack at Level. 17. Can be bought in the Encyclopedia for 40 Gold Coins.

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#022 Armon
Rarity : Uncommon
Element : Earth
Description : This is actually a mouse, but it rolled around over a bunch of rocks to encase its body in thick armor.
How to get : Can be caught at Miracle Sea-5. Evolves into Armordillo at Level. 19. Buyable in the Encyclopedia for 120 Gold Coins.

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#023 Armordillo
Rarity : Uncommon
Element : Earth
Description : This monster is even larger than Armon. It looks nothing like a mouse anymore.
How to get : Evolution of Armon at Level. 19. Can be bought at the Encyclopedia for 120 Gold Coins.

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#024 Glacie
Rarity : Uncommon
Element : Ice
Description : The antlers of this new-born Glacie are still budding, yet they are already covered in snow.
How to get : Cannot be caught. Evolves into Glazelle at Level. 13. Can be bought in the Encyclopedia for 120 Gold Coins.

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#025 Glazelle
Rarity : Uncommon
Element : Ice
Description : Unlike Glacie, Glazelle has developed antlers on its head. It fiercely guards its home against intruders.
How to get : Evolution of Glacie at Level. 13. Catchable in Frozen Cavern-1. Evolves into Glaze at Level. 24. Buyable in the Encyclopedia for 120 Gold Coins.

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#026 Glaze
Rarity : Uncommon
Element : Ice
Description : Glaze is recognized by its fully-grown antlers. Only one in a hundred Glacies has a chance to become a Glaze.
How to get : Evolution of Glazelle at Level. 24. Can be bought in the Encyclopedia for 120 Gold Coins.

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#027 Maize
Rarity : Common
Element : Plant
Description : An ordinary bushel of corn was blessed with life, giving it the ability to think for itself.
How to get : Can be caught in Jungle-2. Evolves into Kernel at Level. 16. Buyable in the Encyclopedia for 40 Gold Coins.

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#028 Kernel
Rarity : Common
Element : Plant
Description : An independant soldier that strives to protect his breed.
How to get : Evolution of Bud. Buyable in the Encyclopedia for 40 Gold Coins.

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#029 Joey
Rarity : Common
Element : Physic
Description : Wears giant boxing gloves. Likes to show off its high attack power.
How to get : Catchable in Miracle Sea-4. Evolves into Powch at Level. 18.
Buyable in the Encyclopedia for 40 Gold Coins.

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#030 Powch
Rarity : Common
Element : Physic
Description : The champion of kangaroo fights. Wears the proof around its waist.
How to get : Evolution of Joey at Level. 18. Buyable in the Encyclopedia for 40 Gold Coins.

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#031 Yaki
Rarity : Uncommon
Element : Ice
Description : A lost soul has possessed a snowman and turned it into this Yaki. This monster is very bad-tempered.
How to get : Catchable at Frozen Cavnern-1. Evolves into Yeti at Level. 18. Can be bought in the Encyclopedia for 120 Gold Coins.

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#032 Yeti
Rarity : Uncommon
Element : Ice
Description : Yeti is the leader of its tribe and can order thousands of Yakies into battle. It grants no mercy to its enemies.
How to get : Evolution of Yaki at Level. 18. Can be bought in the Encyclopedia for 120 Gold Coins.

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#033 Evergreen
Rarity : Common
Element : Ice
Description : Evergreen was once an ordinary tree, but the star on its head gave it life. This star is filled with divine power and can guide those who are lost.
How to get : Catchable at Frozen Cavern-2. Can be bought in the Encyclopedia for 40 Gold Coins.

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#034 Lupus
Rarity : Uncommon
Element : Ice
Description : Can survive under extremely cold temperatures. Lupuses always live with their pack.
How to get : Can be caught at Frozen Cavern-5. Buyable in the Encyclopedia for 120 Gold Coins.

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#035 Chowda
Rarity : Uncommon
Element : Water
Description : This timid little thing is always huddling in its shell.
How to get : Can be caught at Miracle Sea-2. Evolves into Shelly at Level. 18. Can be bought in the Encyclopedia for 120 Gold Coins.

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#036 Shelly
Rarity : Uncommon
Element : Water
Description : In spite of its hard shell, it is a timid thing.
How to get : Evolution of Chowda. Can be bought in the Encyclopedia for 120 Gold Coins.

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#037 Pampurred
Rarity : Epic
Element : Psychic
Description : This young kitty is learning yoga.
How to get : Can be obtained via a Pampurred Scroll, which can be found at Sealed Space Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Mythik (14), Joey (14), Lupa (14) and Twinkle (14). Evolves into Prefurred at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

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#038 Prefurred
Rarity : Epic
Element : Psychic
Description : Its yoga is so powerful that it has learned to float on its own.
How to get : Evolution of Pampurred at Level. 18. Evolves into Purrfection at Level. 35 + Crown. Can be bought in the Encyclopedia for 800 Gold Coins.

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#039 Purrfection
Rarity : Epic
Element : Psychic
Description : Its yoga abilities have reached epic proportions. It now floats on its tail.
How to get : Evolution of Prefurred at Level. 35 + Crown. Buyable in the Encyclopedia for 1000 Gold Coins.

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#040 Boopie
Rarity : Epic
Element : Earth
Description : Made up entirely of rocks, so it has no fear of being hit. However, the day after a fight it might feel a bit sore.
How to get : Can be obtained via a Boopie Scroll, which can be found at Stone Vaukt Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Geo (14), Dodo (14), Armon (14) and Ricky (14). Evolves into Boomer at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

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#041 Boomer
Rarity : Epic
Element : Earth
Description : Can stab through anything with its horn. It fears no enemies.
How to get : Evolution of Boopie at Level. 18. Evolves into Brawny at Level. 32 + Dragon Fang. Can be bought in the Encyclopedia for 800 Gold Coins.

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#042 Brawny
Rarity : Epic
Element : Earth
Description : It stands out among a herd of Boomers and has the power to do quite a bit of damage.
How to get : Evolution of Boomer at Level. 35 + Dragon Fang. Buyable in the Encyclopedia for 1000 Gold Coins.

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#043 Paranormal
Rarity : Common
Element : Ghost
Description : It has no form of its own, though it can take on the shapes of others.
How to get : Can be caught at Miracle Sea-6. Evolves into Parasitic at Level. 20. Can be bought in the Encyclopedia for 40 Gold Coins.

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#044 Parasitic
Rarity : Common
Element : Ghost
Description : This monster enjoys using its ever-increasing powers to scare people.
How to get : Evolution of Paranormal at Level. 20. Buyable in the Encyclopedia for 40 Gold Coins.

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#045 Kreepie
Rarity : Epic
Element : Ghost
Description : This little doll has been neglected. Though inclined to evil, its thoughts are unfocused.
How to get : A Kreepie is rewarded to you upon completing Sealed Space-15 Normal Mode. After that. it can be obtained via a Kreepie Scroll, which can be found at Sealed Space Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Cursie (14), Paranormal (14), Echo (14) and Twinkle (14). Evolves into Spookie at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

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#046 Spookie
Rarity : Epic
Element : Ghost
Description : This wicked doll is clear-headed and tries to drain energy from others.
How to get : Evolution of Kreepie at Level. 18. Evolves into Meniss at Level. 32. Can be bought in the Encyclopedia for 800 Gold Coins.

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#047 Meniss
Rarity : Epic
Element : Ghost
Description : This fully-grown doll is absolutely evil.
How to get : Evolution of Spookie at Level. 32. Catchable in the Purple Cave at Stone Vault-7 Veteran. Can be bought in the Encyclopedia for 800 Gold Coins.

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#048 Lizzy
Rarity : Common
Element : Fire
Description : Lives on the Volcano. When angered, it shoots fire out of the holes on its back.
How to get : Found at Volcano-2. Evolves into Frizzy at Level. 19. Can be bought in the Encyclopedia for 40 Gold Coins.

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#049 Frizzy
Rarity : Common
Element : Fire
Description : Can control fire. The flames on his back never extinguish.
How to get : Evolves from Lizzy at Level. 19. Can be bought in the Encyclopedia for 40 Gold Coins.

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#050 Mischief
Rarity : Uncommon
Element : Ghost
Description : Travels back and forth between the human world and the ghost world. It envies its elders.
How to get : Can be caught at Volcano-5. Evolves into Misfortune at Level. 18. Buyable in the Encyclopedia for 120 Gold Coins.

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#051 Misfortune
Rarity : Uncommon
Element : Ghost
Description : It is so old that it doesn't even remember how old it is.
How to get : Evolution of Mischief at Level. 18. Buyable in the Encyclopedia for 120 Gold Coins.

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#052 Lux
Rarity : Common
Element : Electric
Description : Glitters when absorbing electricity. Has high survivability.
How to get : Can be caught at Stone Vault-4. Evolves into Luminous at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

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#053 Luminous
Rarity : Common
Element : Electric
Description : No longer needs electricity to glitter. No one knows why.
How to get : Evolves from Lux at Level. 17. Can be bought in the Encyclopedia for 40 Gold Coins.

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#054 Pinchey
Rarity : Common
Element : Physic
Description : Buries itself in the sand. Its stinger is so poisonous that it can take down a dragon.
How to get : Can be caught at Volcano-3. Evolves into Stabbey at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

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#055 Stabbey
Rarity : Common
Element : Physic
Description : This monster received an eye on its stinger after evolving from Pinchey. It submerges itself into sand like a submarine.
How to get : Evolution of Pinchey at Level. 17. Can be bought in the Encyclopedia for 40 Gold Coins.

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#056 Geo
Rarity : Uncommon
Element : Earth
Description : Flew out of an erupting volcano. Has a very high temperate.
How to get : Can be caught at Miracle Sea-3. Evolves into Igneous at Level. 19. Buyable in the Encyclopedia for 120 Gold Coins.

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#057 Igneous
Rarity : Uncommon
Element : Earth
Description : Formed from a great collectiong of rocks. The embodiment of teamwork.
How to get : Evolution of Geo at Level. 19. Buyable in the Encyclopedia for 120 Gold Coins.

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#058 Oogway
Rarity : Epic
Element : Water
Description : This little cutie grows coral on its back.
How to get : Can be obtained via an Oogway Scroll, which can be found at Miracle Sea Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Maize (14), Chowda (14), Crabby (14) and Ripper (14). Evolves into Bluegway at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

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#059 Bluegway
Rarity : Epic
Element : Water
Description : This tortoise grew too fast and suffered growing pains. That's why he's always looking so sleepy.
How to get : Evolution of Oogway at Level. 18. Evolves into Pewgway at Level. 32 + Ancient Coral. Buyable in the Encyclopedia for 800 Gold Coins.

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#060 Pewgway
Rarity : Epic
Element : Water
Description : This giant tortoise is so powerful that it is on par with dragons.
How to get : Evolution of Bluegway at Level. 32 + Ancient Coral. Buyable in the Encyclopedia for 1000 Gold Coins.

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#061 Cursie
Rarity : Common
Element : Ghost
Description : This doll was abandoned by its previous owner for being useless. It now curses its rivals.
How to get : Catchable at Stone Vault-3. Buyable in the Encyclopedia for 40 Gold Coins.

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#062 Antee
Rarity : Common
Element : Physic
Description : Has a pair of giant pincers. Is tasked with protecting its colony.
How to get : Can be caught at Stone Vault-4. Buyable in the Encyclopedia for 40 Gold Coins.

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#063 Slider
Rarity : Epic
Element : Plant
Description : Likes to climb onto bamboo shoots. Difficult to find.
How to get : Can be obtained via a Slider Scroll, which can be found at Jungle Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Antee (14), Blossom (14), Octobud(14) and Antee (14). Evolves into Swiper at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

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#064 Swiper
Rarity : Epic
Element : Plant
Description : Once its skin was shed, it grew legs! This monster is special because it changed species when evolving.
How to get : Evolution of Slider at Level. 18. Evolves into Smiter at Level. 36 + Dragon Scale. Buyable in the Encyclopedia for 800 Gold Coins.

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#065 Smiter
Rarity : Epic
Element : Plant
Description : Evolved from snake to dragon using the magic of an enchanged dragonscale. Gained incredible power.
How to get : Evolution of Swiper at Level. 36 + Dragon Scale. Buyable in the Encyclopedia for 1000 Gold Coins.

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#066 Ricky
Rarity : Rare
Element : Earth
Description : This monster used to guard a temple. Then one day, it suddenly gained self-awareness.
How to get : Can be obtained via a Ricky Scroll, which can be found at Stone Vault Team Mode, the Magic Shop, collecting 8 different Earth monsters or Gold/Crystal Chests. Synthesizing requires Geo (1) and Paranormal (1). Evolves into Rocky at Level. 18. Buyable in the Encyclopedia for 320 Gold Coins.

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#067 Rocky
Rarity : Rare
Element : Earth
Description : Attended a boxing match once. It won a belt for its victory.
How to get : Evolution of Ricky at Level. 18. Evolves into Blocky at Level. 32. Can be bought in the Encyclopedia for 320 Gold Coins.

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#068 Blocky
Rarity : Rare
Element : Earth
Description : The rocks on this monster's body have been reinforced to make it a stronger, better guard
How to get : Evolution of Rocky at Level. 32. Can be bought for 320 Gold Coins in the Encyclopedia

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#069 Twinkle
Rarity : Common
Element : Psychic
Description : Has a spiral at its core. It is said that the rings of a Twinkle reveal how powerful it is.
How to get : Can be caught at Stone Vault-5. Buyable in the Encyclopedia for 40 Gold Coins.

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#070 Phony
Rarity : Common
Element : Psychic
Description : Carved out of magical wood. Dreams of carrying riders one day.
How to get : Catchable at Stone Vault-6. Can be bought in the Encyclopedia for 40 Gold Coins.

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#071 Echo
Rarity : Rare
Element : Ghost
Description :Created by a wizard out of cats and bats. It is the embodiment of evil.
How to get : Can be obtained via an Echo Scroll, which can be found at Sealed Space Team Mode, the Magic Shop, collecting 8 different Ghost monsters or Gold/Crystal Chests. Synthesizing requires Jack (1) and Mischief (1). Evolves into Shriek at Level. 22. Buyable in the Encyclopedia for 320 Gold Coins.

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#072 Shriek
Rarity : Rare
Element : Ghost
Description : Released from its restraints, it tries to cause trouble to everyone around.
How to get : Evolution of Echo at Level. 22. Buyable in the Encyclopedia for 320 Gold Coins.

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#073 Crabby
Rarity : Rare
Element : Water
Description : Has a hard shell of armor on its back.
How to get : Can be obtained via a Crabby Scroll, which can be found at Miracle Sea Team Mode, the Magic Shop, collecting 8 different Water monsters or Gold/Crystal Chests. Synthesizing requires Chowda (1) and Katch (1). Evolves into Crusty at Level. 20. Buyable in the Encyclopedia for 320 Gold Coins.

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#074 Crusty
Rarity : Rare
Element : Water
Description : This aggressive warrior is covered in battle scars.
How to get : Evolution of Crabby. Can be bought in the Encyclopedia for 320 Gold Coins.

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#075 Leetle
Rarity : Common
Element : Plant
Description : Likes to live on trees. Though small in size, this little monster packs quite a bit of power.
How to get : Can be caught at Stone Vault-6. Buyable in the Encyclopedia for 40 Gold Coins.

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#076 Chimp
Rarity : Rare
Element : Physic
Description : It's almost as if this chimp just escaped from the circus.
How to get : Can be obtained via a Chimp Scroll, which can be found at Canyon Team Mode, the Magic Shop, collecting 8 different Physic monsters or Gold/Crystal Chests. Synthesizing requires Antee (1) and Flare (1). Evolves into Champ at Level. 20. Can be bought in the Encyclopedia for 320 Gold Coins.

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#077 Champ
Rarity : Rare
Element : Physic
Description : This fully grown chimp loves to cause mischief, but everyone is too afraid to chase after it.
How to get : Evolution of Chimp at Level. 20. Can be bought in the Encyclopedia for 320 Gold Coins.

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#078 Twiggy
Rarity : Rare
Element : Plant
Description : Covered in thorns to keep others at bay.
How to get : Rewarded at a tutorial quest. Evolves into Branchy at Level. 18 + Twig. Scroll can be bought in the Magic Shop and Encyclopedia for 320 Gold Coins.

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#079 Branchy
Rarity : Rare
Element : Plant
Description : This big tree is covered in durians. Chucks durians at its opponents when angry.
How to get : Evolution of Twiggy at Level. 18 + Twig. Can be bought at the Encyclopedia for 320 Gold Coins.

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#080 Freezy
Rarity : Rare
Element : Ice
Description : This penguin is a curious little creature. It is easily recognizable, thanks to the yellow feather on its head.
How to get : Can be obtained via a Freezy Scroll, which can be found at Frozen Cavern Team Mode, the Magic Shop, collecting 8 different Ice monsters or Gold/Crystal Chests. Synthesizing requires Glacie (1) and Chowda (1). Evolves into Fragician at Level. 21. Can be bought in the Encyclopedia for 320 Gold Coins.

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#081 Fragician
Rarity : Rare
Element : Ice
Description : To survive the cold, Freezy changed drastically when evolving into Fragician. Its flippers became blade-like while the feather on its head turned into a hard blue crest.
How to get : Evolution of Freezy at Level. 21. Can be bought in the Encyclopedia for 320 Gold Coins.

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#082 Flaunt
Rarity : Epic
Element : Physic
Description : Wants to look tidy, but the more it tidies itself, the messier it gets. What a birdbrain.
How to get : Can be obtained via a Flaunt Scroll, which can be found at any Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Fritz (14), Ripper (14), Chimp (14) and Funkis (14). Evolves into Flaunt at Level. 27 + Scrap Metal. Can be bought in the Encyclopedia for 800 Gold Coins.

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#083 Flaunt
Rarity : Epic
Element : Physic
Description : Its feathers are as hard as steel. It likes to fight attractive opponents.
How to get : Evolution of Flaunt at Level. 27 + Scrap Metal. Buyable in the Encyclopedia for 1000 Gold Coins.

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#084 Pocahoontas
Rarity : Common
Element : Psychic
Description : Wears an extravagant tribal headdress. Is worshipped as a totem.
How to get : Catchable at Canyon-2. Can be bought in the Encyclopedia for 40 Gold Coins.

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#085 Octobud
Rarity : Rare
Element : Plant
Description : Hides behind the flowers bud on its back, killing its enemies in ambush.
How to get : Can be obtained via an Octobud Scroll, which can be found at Jungle Team Mode, the Magic Shop, collecting 9 different Plant monsters or Gold/Crystal Chests. Synthesizing requires Bud (1) and Bud (1). Evolves into Octomom at Level. 20. Can be bought in the Encyclopedia for 120 Gold Coins.

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#086 Octomom
Rarity : Rare
Element : Plant
Description : While intimidating to look at, this monster is actually quite meek.
How to get : Evolution of Octobud at Level. 20. Buyable in the Encyclopedia for 120 Gold Coins.

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#087 Flicker
Rarity : Epic
Element : Fire
Description : This little horse is too young to know how to truly master the element of fire.
How to get : Can be obtained via a Flicker Scroll, which can be found at Volcano Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Furor (14), Phony (14), Lizzy (14) and Chimp (14). Evolves into Searbiscuit at Level. 18. Can be bought in the Encyclopedia for 800 Gold Coins.

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#088 Searbiscuit
Rarity : Epic
Element : Fire
Description : Not easy to get close to, due to the intense heat generated by its body.
How to get : Evolution of Flicker at Level. 18. Evolves into Ignightmare at Level. 36 + Fire Essence. Can be bought in the Encyclopedia for 800 Gold Coins.

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#089 Ignightmare
Rarity : Epic
Element : Fire
Description : Gallops from dream to dream. Is the sworn enemy of Felicity.
How to get : Evolution of Searbiscuit at Level. 36 + Fire Essence. Can be bought in the Encyclopedia for 1000 Gold Coins.

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#090 Thor
Rarity : Epic
Element : Electric
Description : Came out of nowhere. Extremely violent and territorial.
How to get : Can be obtained via a Thor Scroll, which can be found at Canyon Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Lux (14), Lizzy (14), Fritz (14) and Lupa (14). Evolves into Rhor at Level. 27 + Bottled Thunder. Can be bought in the Encyclopedia for 800 Gold Coins.

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#091 Rhor
Rarity : Epic
Element : Electric
Description : The most powerful monster to ever exist. It is said that the only thing that can defeat it is a legendary bird.
How to get : Evolution of Thor at Level. 27 + Bottled Thunder. Can be bought in the Encyclopedia for 1000 Gold Coins.

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#092 Trunky
Rarity : Epic
Element : Ice
Description : The long hair on this trunky protects it from the freezing cold, but also inhibits its movement.
How to get : Can be obtained via a Trunky Scroll, which can be found at Frozen Cavern Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Yaki (14), Lupus (14), Freezy (14) and Jack (14). Evolves into Chunky at Level. 27 + Ivory Tusk. Can be bought in the Encyclopedia for 800 Gold Coins.

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#093 Chunky
Rarity : Epic
Element : Ice
Description : Chunky can survive on its own in cold climates, thanks to its thick hair and tremendous Trunky at Level. 27 + Ivory Tusk. Can be bought in the Encyclopedia for 1000 Gold Coins.

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#094 Funkis
Rarity : Common
Element : Physic
Description : This monster loves Kung Fu. It excels at Wing Chun and Drunken Fist.
How to get : Only obtainable through the Ladder Tournament. Requires 3.000 Prestige to unlock. Buyable for 5000 Silver after unlocking. After that it can be bought in the Encyclopedia for 40 Gold Coins.

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#095 Lupa
Rarity : Rare
Element : Psychic
Description : Carries its young in a pouch on its belly. No one knows how Lupas breed.
How to get : Can be obtained via a Lupa Scroll, which can be found at Volcano Team Mode, the Magic Shop, collecting 6 different Magic monsters or Gold/Crystal Chests. Synthesizing requires Pinchey (1) and Joey (1). Buyable in the Encyclopedia for 320 Gold Coins.

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#096 Tresha
Rarity : Common
Element : Physic
Description : Guards its treasure box. This monster is extremely rare.
How to get : Can be caught in several Green Caves, which can be found in certain Veteran and Expert Maps. It is not buyable in the Encyclopedia.

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#097 Cheeky
Rarity : Common
Element : Physic
Description : This rare monster hides its money in its cheeks. It's been said you can loot its money by defeating it.
How to get : Can be caught in several Green Caves, which can be found in certain Veteran and Expert Maps. Other than that, it has a small rate of being found in any Normal mode map. It is not buyable in the Encyclopedia.

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#098 Poe
Rarity : Common
Element : Physic
Description : This bear loves to eat honey. It's been said that different types of honey can evolve this bear into different things. Poe must evolve before it can breed, as it is very young.
How to get : There are several ways to get Poe. The first is via a quest, it is rewarded to you upon completing Jungle-5 Normal Mode. Your next one is rewarded by collecting 50 different monsters. You get your last one via Prestige. It is buyable for 50.000 Silver after unlocking it with 12.000 Prestige. Besides that, you can not catch any more Poes, or obtain it via quests. It can be bought in the Encyclopedia for 120 Gold Coins after buying the first one.

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#099 Infernoe
Rarity : Rare
Element : Fire
Description : The evolved form of Poe after eating Honey (Fire). Shoots flames from out of its paws.
How to get : Evolution from Poe at Level. 1 + Honey (Fire). Honey (Fire) can be obtained at Volcano Expert Mode, Volcano Team Mode and Gold/Crystal Chests.
Last edited by Koenaj on Sat May 24, 2014 6:24 pm, edited 128 times in total.
Finally back on track and ready to help you guys :D!



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Koenaj

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Post Wed Jul 17, 2013 10:27 pm

Re: Mother of Guides

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#100 Hydroe
Rarity : Rare
Element : Water
Description : The evolved form of Poe after eating Honey (Water). This tranquil beast cannot stand high temperatures.
How to get : Evolution from Poe at Level. 1 + Honey (Water). Honey (Water) can be obtained at Miracle Sea Expert Mode, Miracle Sea Team Mode and Gold/Crystal Chests.

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#101 Electroe
Rarity : Rare
Element : Electric
Description : The evolved form of Poe after eating Honey (Electric). Its fur generates static electricity.
How to get : Evolution from Poe at Level. 1 + Honey (Electric). Honey (Electric) can be obtained at Canyon Expert Mode, Canyon Team Mode and Gold/Crystal Chests.

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#102 Vegetaboe
Rarity : Rare
Element : Plant
Description : The evolved form of Poe after eating Honey (Plant). Loves nature and planting trees.
How to get : Evolution from Poe at Level. 1 + Honey (Plant). Honey (Plant) can be obtained at Jungle Expert Mode, Jungle Team Mode and Gold/Crystal Chests.

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#103 Pshychoe
Rarity : Rare
Element : Psychic
Description : The evolved form of Poe after eating Honey (Psychic). Has mysterious powers.
How to get : Evolution from Poe at Level. 1 + Honey (Psychic). Honey (Psychic) can be obtained at Sealed Space Expert Mode, Sealed Space Team Mode and Gold/Crystal Chests.

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#104 Hypnoe
Rarity : Rare
Element : Ghost
Description : The evolved form of Poe after eating Honey (Ghost). Attacks with the power of shadows.
How to get : Evolution from Poe at Level. 1 + Honey (Ghost). Honey (Ghost) can be obtained at Sealed Space Expert Mode, Sealed Space Team Mode and Gold/Crystal Chests.

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#105 Mineroe
Rarity : Rare
Element : Earth
Description : The evolved form of Poe after eating Honey (Earth). It likes to chew on mud.
How to get : Evolution from Poe at Level. 1 + Honey (Earth). Honey (Earth) can be obtained at Stone Vault Expert Mode, Stone Vault Team Mode and Gold/Crystal Chests.

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#106 Snoe
Rarity : Rare
Element : Ice
Description : The evolved form of Poe after eating Honey (Ice). The spikes on its back resemble icicles.
How to get : Evolution from Poe at Level. 1 + Honey (Ice). Honey (Ice) can be obtained at Frozen Cavern Expert Mode, Frozen Cavern eam Mode and Gold/Crystal Chests.

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#107 Stinger
Rarity : Rare
Element : Electric
Description : Flies by generating its own electricity. It is said to have relatives that live in the ocean.
How to get : Can only be obtained via the quest Elite Friends-5. Requirements are to invite 5 friends that are Level. 10+. It is buyable in the Encyclopedia for 320 Gold Coins afterwards.

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#108 Purity
Rarity : Epic
Element : Psychic
Description : Has a short horn on the head. Is ridiculed by other horses.
How to get : Only obtainable through the Ladder Tournament. Requires 35.000 Prestige to unlock. Buyable for 500.000 Silver after unlocking. Evolves into Sincerity at Level. 20. After that it can be bought in the Encyclopedia for 1000 Gold Coins.

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#109 Sincerity
Rarity : Epic
Element : Psychic
Description : A beautiful grown unicorn. Prefers the company of gentle girls.
How to get : Evolution of Purity at Level. 20. Evolves into Felicity at Level. 38 + Maiden's Kiss. Can not be bought in the Encyclopedia.

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#110 Felicity
Rarity : Epic
Element : Psychic
Description : Evolved after receiving a kiss from a maiden. Is the sworn enemy of Ignightmare.
How to get : Evolution of Sincerity at Level. 38 + Maiden's Kiss. Can not be bought in the Encyclopedia.

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#111 Skelly
Rarity : Epic
Element : Ghost
Description : This baby dinosaur is nothing but bones, yet it hopes it can grow up one day.
How to get : Only obtainable through the PvP System. Requires a Monthly Score of 2000 in order to buy it with 15.000 Honor. After that it can be bought in the Encyclopedia for 1500 Gold Coins. Evolves into Vertebrex at Level. 20.

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#112 Vertebrex
Rarity : Epic
Element : Ghost
Description : Quite a few dinosaur bones were piled together to make this, but it doesn't look very steady.
How to get : Evolution of Skelly at Level. 20. Evolves into Vertedeath at Level. 38 + Skull Orb. Can not be bought in the Encyclopedia.

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#113 Vertedeath
Rarity : Epic
Element : Ghost
Description : This creature was made from countless dinosaur bones and black magic. It now seeks more bones to make itself stronger than ever.
How to get : Evolution of Vertebrex at Level. 38 + Skull Orb. Can not be bought in the Encyclopedia.

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#114 Lava
Rarity : Legendary
Element : Fire
Description : Arrived here from a world of dragons and plans to conquer this land.
How to get : Only obtainable through the Ladder Tournament. Requires 150.000 Prestige to unlock. Buyable for 500.000 Silver after unlocking. After that it can be bought in the Encyclopedia for 1500 Gold Coins.

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#115 Leshy
Rarity : Legendary
Element : Plant
Description : Arrived here from a world of dragons and plans to conquer this land.
How to get : Only obtainable through the Ladder Tournament. Requires 75.000 Prestige to unlock. Buyable for 500.000 Silver after unlocking. After that it can be bought in the Encyclopedia for 1500 Gold Coins.

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#116 Angelo
Rarity : Legendary
Element : Psychic
Description : Arrived here from a world of dragons and plans to conquer this land.
How to get : Can be found in any Normal map at a low percentage. Not buyable in the Encyclopedia.

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#117 Roco
Rarity : Legendary
Element : Earth
Description : Arrived here from a world of dragons and plans to conquer this land.
How to get : Only obtainable through the Ladder Tournament. Requires 112.500 Prestige to unlock. Buyable for 500.000 Silver after unlocking. After that it can be bought in the Encyclopedia for 1500 Gold Coins.

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#118 Crystal
Rarity : Legendary
Element : Ice
Description : Arrived here from a world of dragons and plans to conquer this land.
How to get : Rewarded to you upon completing Barren Land-15 Veteran Mode. Can not be bought in the Encyclopedia.

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#119 Splashy
Rarity : Legendary
Element : Water
Description : Arrived here from a world of dragons and plans to conquer this land.
How to get : Only obtainable through Player vs Player. Requires a Monthly Score of 2200 to unlock. Secondary can be bought in the Encyclopedia for 1500 Gold Coins.

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#120 Phoenix
Rarity : Legendary
Element : Fire
Description : This immortal bird is reborn every one thousand years.
How to get : Currently can not be acquired.

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#121 Escarglow
Rarity : Rare
Element : Fire
Description : A rare snail that lives in the depths of the Volcano. Its hard shell can withstand high temeratures.
How to get : Can be obtained via an Escarglow Scroll, which can be acquired by collecting 11 different Fire Monsters. Synthesizing requires Flare (10), Lizzy (10) and Chimp (10). It can not be bought in the Encyclopedia.

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#122 Bubbles
Rarity : Rare
Element : Water
Description : Lives deep in the ocean, out of the reach of normal creatures. Its skin is pink due to the lack of sunlight.
How to get : Can be obtained via a Bubbles Scroll, which can be acquired by collecting 12 different Water Monsters. Synthesizing requires Katch (10), Chowda (10) and Crabby (10). It can not be bought in the Encyclopedia.

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#123 Lambush
Rarity : Rare
Element : Plant
Description : This little sheep thinks it is green and hides in bushes for camouflage, but its white fleece always gives it away.
How to get : Can be obtained via a Lambush Scroll, which can be acquired by collecting 13 different Plant Monsters. Synthesizing requires Bud (10), Leetle (10) and Octobud (10). It can not be bought in the Encyclopedia.

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#124 Sally
Rarity : Rare
Element : Electric
Description : The gems around its head can trigger lightning strikes. Legend has it that these gems can help some other monsters evolve.
How to get : Can be obtained via a Sally Scroll, which can be acquired by collecting 7 different Electric Monsters. Synthesizing requires Frizz (10), Lux (10) and Echo (10). It can not be bought in the Encyclopedia.

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#125 Angel
Rarity : Rare
Element : Psychic
Description : It fell from the heavens and bonded well with Angelo.
How to get : Can be obtained via an Angel Scroll, which can be acquired by collecting 9 different Psychic Monsters. Synthesizing requires Phony (10), Lupa (10) and Mystik(10). It can not be bought in the Encyclopedia.

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#126 Crispy
Rarity : Rare
Element : Physic
Description : Its outer appearance makes it resemble a cookie, but it has the soul of a bear.
How to get : Can be obtained via a Crispy Scroll, which can be acquired by collecting 13 different Physic Monsters. Synthesizing requires Funkis (10), Antee (10) and Octobud (10). It can not be bought in the Encyclopedia.

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#127 Shadow
Rarity : Rare
Element : Ghost
Description : This monster lurks only in darkness, taking pleasure in terrifying people.
How to get : Can be obtained via a Shadow Scroll, which can be acquired by collecting 12 different Ghost Monsters. Synthesizing requires Jack (10), Mischief (10) and Echo (10). It can not be bought in the Encyclopedia.

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#128 Grubby
Rarity : Rare
Element : Earth
Description : It digs tunnels underground with its flat snout. It often digs in the wrong place, due to its lack of intellect.
Element : Grubby Scroll, which can be acquired by collecting 12 different Earth Monsters. Synthesizing requires Armon (10), Geo (10) and Rocky (10). It can not be bought in the Encyclopedia.

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#129 Blubbie
Rarity : Rare
Element : Ice
Description : It always eats a lot to store sufficient energy against the extreme cold. Though it can summon a powerful blizzard, its ball-like shape makes it a comical sight.
How to get : Can be obtained via a Blubbie Scroll, which can be acquired by collecting 11 different Ice Monsters. Synthesizing requires Dodo (10), Lux (10) and Freezy (10). It can be bought in the Encyclopedia for 320 Gold Coins.

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#130 Seafoam
Rarity : Epic
Element : Water
Description : This bird prefers swimming over flying. It acknowledges its heritage through its unique tail feathers.
How to get : Can be found in the Purple Cave at Canyon Expert-6. Evolves into Cygness at Level. 24. Buyable in the Encyclopedia for 800 Gold Coins.

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#131 Cygness
Rarity : Epic
Element : Water
Description : This magnificent bird can walk on water. It can be identified by its unique tail.
How to get : Evolution of Seafoam. Can be found in the Purple Cave at Canyon Veteran-10. Buyable in the Encyclopedia for 1000 Gold Coins.

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#132 Mantis
Rarity : Epic
Element : Earth
Description : A praying mantis that has been sealed in a rock. It bears a stronger resemblance to a rock with each passing day.
How to get : Can be found in the Purple Cave at Sealed Space Expert-8. Evolves into Scythe at Level. 24. Buyable in the Encyclopedia for 800 Gold Coins.

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#133 Scythe
Rarity : Epic
Element : Earth
Description : Now that its body has completely calcified, its forearms have turned into deadly scythes.
How to get : Evolution of Mantis. Can be found in the Purple Cave at Sealed Space Veteran-6. Buyable in the Encyclopedia for 1000 Gold Coins.

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#134 Glider
Rarity : Rare
Element : Physic
Description : Its limbs have a webbed appearance, thanks to a membrane called patagium. It dreams of gliding through the air.
How to get : Can be obtained via a Glider Scroll, which can be acquired by collecting 80 different Monsters. Synthesizing requires Tresha (10) and Cheeky (10). It can not be bought in the Encyclopedia.

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#135 Pattapilla
Rarity : Epic
Element : Plant
Description : Dazzling stripes cover its body. Though it looks small and vulnerable, its poisonous legs mustn't be overlooked.
How to get : Can be obtained via a Pattapilla Scroll, which can be found at Holy Ruins Veteran Mode or Gold/Crystal Chests. Synthesizing requires Kernel (20), Blossom (20) and Octomom (25). Evolves into Pattafly at Level. 27 + Four-Leaf Clover. Can be bought in the Encyclopedia for 800 Gold Coins.

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# 136 Pattafly
Rarity : Epic
Element : Plant
Description : The evolved form of Pattapilla. Its stretched wings resemble a giant four-leaf clover.
How to get : Evolution of Pattapilla at Level. 27 + Four-Leaf Clover. Can be bought in the Encyclopedia for 800 Gold Coins.

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#137 Sneopard
Rarity : Epic
Element : Ice
Description : Born under extremely cold temperatures. This little creature is both strong and mature for its age.
How to get : Can be obtained via a Sneopard Scroll, which can be found at Barren Land Veteran Mode or Gold/Crystal Chests. Synthesizing requires Glazelle (20), Yeti (20) and Fragician (25). Evolves into Clawpard at Level. 27 + Frostcore. Can be bought in the Encyclopedia for 800 Gold Coins.

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#138 Clawpard
Rarity : Epic
Element : Ice
Description : Survived in harsh climates, gaining wisdom beyond its years. Its thick skin and sharp claws make it fearless against predators.
How to get : Evolution of Sneopard at Level. 27 + Frostcore. Can be bought in the Encyclopedia for 800 Gold Coins.

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#139 Bolt
Rarity : Legendary
Element : Lightning
Description : Arrived here from a world full of dragons and plans to conquer this land.
How to get : Rewarded to you upon completing Ocean Abyss-15 Veteran Mode. Can not be bought in the Encyclopedia.

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#140 Devil
Rarity : Legendary
Element : Ghost
Description : Arrived here from a world full of dragons and plans to conquer this land.
How to get : Can be found in any Normal map at a low percentage. Not buyable in the Encyclopedia.

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#146 Whalorn
Rarity : Epic
Element : Water
Description : Since birth, this little whale has had a sharp horn grow on its head, making it too shy to be seen by people. So you are unable to see it unless you go to the bottom of the ocean.
How to get : Can be found in the Purple Cave at Ocean Abyss-6 Expert.
Can be bought in the Encyclopedia for 800 Gold Coins.

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#147 Faerivy
Rarity : Epic
Element : Plant
Description : She is an easy going fairy. However, the toxic vines and thorns shrouding her body prevent her from making friends
How to get : Can be found in the Purple Cave at Thorny Forest-10 Expert.
Can be bought in the Encyclopedia for 800 Gold Coins.

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#150 Neo
Rarity : Epic
Element : Electric
Description : Able to turn any matter into electricity. Produces currents when angry.
How to get : Rewarded when getting VIP-1. Can be found in the Purple Cave at Volcano Veteran-7. Evolves into Neon at Level. 18 + Bolt Bead. Can not be bought in the Encyclopedia.

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#151 Neon
Rarity : Epic
Element : Electric
Description : It evolved from Neo, using a Lightning Bead seized from other monsters. Holds the power of heavens.
How to get : Evolves from Neo at Level. 18 + Bolt Bead. Can not be bought in the Encyclopedia.

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#152 Boarbarian
Rarity : Epic
Element : Physic
Description : Masters the four elements, bringing death and destruction to its enemies.
How to get : It can only be obtained by buying a Coin Package. it can not be bought in the Encyclopedia.

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#153 Gryphion
Rarity : Legendary
Element : Electric
Description : This monster has the head and claws of an eagle. It absorbed the force of thunder to gain lightning speed.
How to get : Can be obtained via a Gryphion Scroll, which can be acquired by collecting 200 Boss Essence. Synthesizing requires Rhor (50), Rhor (40), Rhor (40), Neon (40) and Neon (40).

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#154 Plantosaurus
Rarity : Legendary
Element : Plant
Description : Bears a holy tree on its back. This strong beast is blessed by the spirits of nature.
How to get : Obtainable through a variety of methods. It can be obtained through the Ladder Tournament; it requires 300.000 Prestige to unlock and can be bought for 1.000.000 Silver afterwards. It can also be synthesized from a Plantosaurus Scroll, which is rewarded to you upon completing Deadly Desert Expert-15. Synthesizing requires Smiter (50), Smiter (40), Smiter (40), Meniss (40) and Neon (40). After you've obtained one via one of these methods, it can be bought in the Encyclopedia for 2000 Gold Coins.

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#155 Setanic
Rarity : Legendary
Element : Earth
Description : Descended from titans. Its shell was formed by rocks and provides armor for its entire body.
How to get : Can be obtained via a Setanic Scroll, which is rewarded to you upon completing Barren Land-15 Expert Mode. Synthesizing requires Brawny (50), Brawny (40), Brawny (40), Scythe (40) and Scythe (40). It can be bought in the Encyclopedia for 2000 Gold Coins.

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#156 Leviathan
Rarity : Legendary
Element : Water
Description : Was born in the depths of the ocean. The entire ocean is its playground.
How to get : Can be obtained via a Leviathan Scroll, which can be acquired by collecting 135 different monsters. Synthesizing requires Pewgway (50), Pewgway (40), Pewgway (40), Cygness (40) and Cygness (40). It can be bought in the Encyclopedia for 2000 Gold Coins.

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#157 Sphierx
Rarity : Legendary
Element : Fire
Description : This former lion king has been reborn in flames. It now wears the headdress of a pharoah.
How to get : Can be obtained via a Sphierx Scroll, which is rewarded to you upon completing Ocean Abyss-15 Expert Mode. Synthesizing requires Ignightmare (50), Ignightmare (40), Ignightmare (40), Meniss (40) and Meniss (40). It can be bought in the Encyclopedia for 2000 Gold Coins.

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#158 Arctica
Rarity : Legendary
Element : Ice
Description : This spiritual bird rose from frost during the birth the world itself. It is followed by dancing frost wherever it goes.
How to get : It was obtainable through a New Years Event Scroll, currently unobtainable. Synthesizing requires Chunky (50), Chunky (40), Chunky (40), Cygness (40) and Cygness (40).


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#159 Hippogon
Rarity : Legendary
Element : Physic
Description : Its giant body is heavily covered by armored spikes. It is much stronger than a hippopotamus ought to be.
How to get : Can be obtained via a Hippogon Scroll, which can be bought at the Magic Shop for 200 Essence of Life. Synthesizing requires Flight (50), Flight (40), Flight (40), Smiter (40) and Pewgway (40). It is not buyable in the Encyclopedia.

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#160 Fenrir
Rarity : Legendary
Element : Ice
Description : This monstrous wolf is destructive. It comes and goes with the power of a blizzard.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.


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#161 Cerberus
Rarity : Legendary
Element : Fire
Description : This three-headed hound guards the gates to the Underworld. He's the loyal servant of Hades.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.

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#162 Hydra
Rarity : Legendary
Element : Water
Description : This multi-headed serpent can have up to 9 heads. This magnificent beast stands out over all others.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.

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#163 Chimera
Rarity : Legendary
Element : Electric
Description : Its body was formed by parts of multiple animals. No one understood how this savage and violent creature cam to be.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.

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#164 Minotaur
Rarity : Legendary
Element : Earth
Description : A beast with the head of a bull on the body of a man. Few have survived encounters with it.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.

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#165 Behemoth
Rarity : Legendary
Element : Plant
Description : This mythical beast grazes on prairie grass. It is said to be one of the toughest monsters in the world.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.

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#174 Pegasus
Rarity : Legendary
Element : Psychic
Description : A winged stallion of elegance with a coloration of pure white. Its wings are full of divine radiance.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.

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#175 Bahamut
Rarity : Legendary
Element : Ghost
Description : A gigantic and powerful soaring dragon. With a divine power and is regarded as the Ruler of Sky.
How to get : Obtainable with a low chance through Orange Eggs only when it's displayed in the Magic Eggs tab. Cannot be bought in the Encyclopedia.

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#182 Boomie
Rarity : Uncommon
Element : Fire
Description : This critter is a bit grumpy. Just stay away from it or you'll be blown to pieces!
How to get : Can be caught in Deadly Desert-1. Evolves into Booma at Level. 20. Can be bought in the Encyclopedia for 120 Gold Coins.

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#183 Booma
Rarity : Uncommon
Element : Fire
Description : This critter is very grumpy. Do keep your distance from it or you'll be blown to bits!
How to get : Can be caught in Deadly Desert-4. Evolution of Boomie. Buyable for 120 Gold Pieces in the Encyclopedia.

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#184 Gralf
Rarity : Uncommon
Element : Plant
Description : Its back is lush with evergreen grasses, however, its neck is too short to reach them.
How to get : Catchable in Deadly Desert-2. Evolves into Bush at Level. 20. Can be bought in the Encyclopedia for 120 Gold Coins afterwards.

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#185 Bush
Rarity : Uncommon
Element : Plant
Description : This creature's back is covered all over by thick bushes. When it frowns, the eyes are wide open, thus intimidating its enemies.
How to get : Can be caught at Deadly Desert-6. Evolution of Gralf. Buyable for 120 Gold Coins in the Encyclopedia.

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#192 Needles
Rarity : Epic
Element : Physic
Description : This little critter has been timid and shy since birth. It likes to roll itself into a ball, however it still worries about unintentionally hurting others.
How to get : Can be caught in the Purple Cave located at Deadly Desert Expert-10. After that it can be bought in the Encyclopedia for 1000 Gold Coins.

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#193 Bragga
Rarity : Epic
Element : Physic
Description : This so-called member of an exotic royal family keeps boasting about how resourceful and successful it used to be.
How to get : Obtainable via a Bragga Scroll. Which can be bought in the Magic Shop for 60 Essence of Life. Synthesizing requires Chimp (14), Funkis (14), Leetle (1) and Bloom (14). It can be bought for 1000 Gold Coins in the Encyclopedia afterwards.

Skills

[HM500]


At this very moment, there are 151 different Skills in Haypi Monsters.
Some of these skills are quite complicated, that's why I've decided to write my own description for every Skill in-game!

Hit rates are unreliable. I have seen Skills that have a 100% hit rating miss! Therefor, I will not include any Hit Ratings in this section.

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Blinding Smoke
Skilltype : Supplementary
PP : 10
Description : Raises the chances of dodging an attack. Only works on the monster casting it.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Fire, Physic, Psychic and Ghost monster.

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Anger
Skilltype : Supplementary
PP : 10
Description : Raises your ATK.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Fire, Physic, Psychic and Ghost monster.

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Burn
Skilltype : Physical (ATK)
Power : 35
PP : 15
Description : Fire elemented skill. Attacks a single opponent once. Has a small chance of giving the opponent a Burn debuff.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Fire, Physic, Psychic and Ghost monster.

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Hot Smoke
Skilltype : Physical (ATK)
Power : 50
PP : 10
Description : Fire elemented skill. It hits a single opponent once. Has a chance to give your opponent a Burn debuff. Also has a small chance of increasing your dodging an attack.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Volcano Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests
Learnable by : Any Fire, Physic, Psychic and Ghost monster.

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Whirling Flame
Skilltype : Magical (MATK)
Power : 50
PP : 10
Description : Fire elemented skill. Attacks a single opponent once. Has a chance of giving your opponent a Burn debuff. Also has a small chance of increasing your own MATK.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Volcano Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Fire, Physic, Psychic and Ghost monster.

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Molten Core
Skilltype : Supplementary
PP : 10
Description : Raises your MATK and MDEF.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Volcano Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Fire, Physic, Psychic and Ghost monster.

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Firestorm
Skilltype : Supplementary
PP : 10
Description : If it hits, your target will receive a Burn debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Volcano Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Fire, Phyic, Psychic and Ghost monster.

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Pyroblast
Skilltype : Physical (ATK)
Power : 60
PP : 10
Description : Fire elemented skill. Attacks a single opponent once. Has a small chance of giving it a Burn debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Volcano Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Fire, Phyisc, Psychic and Ghost monster.

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Flame Trap
Skilltype : Supplementary
PP : 5
Description : After casting this skill and your opponent tries to switch monsters, it has a chance of failing, making them waste a turn. You can re-cast this skill to increase the chance of failing.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Volcano Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Fire monster.

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Celestial Prayer
Skilltype : Supplementary
PP : 5
Description : Changes the weather to Sun for 8 turns.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Volcano Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any fire monster.

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Meteor
Skilltype : Magical (MATK)
Power : 55
PP : 5
Description : Fire elemented skill. Attacks all opponents that are currently in-battle once. Has a small chance of giving your opponent a Burn debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Fire, Physic, Psychic and Ghost monster.

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Wild Fire
Skilltype : Physical (ATK)
Power : 55
PP : 5
Description : Fire elemented skill. Attacks all opponents that are currently in-battle once. Has a small chance of giving your opponent a Burn debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Fire, Physic, Psychic and Ghost monster.

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Super Fire Bomb
Skilltype : Physical (ATK)
Power : 120
PP : 3
Description : Fire elemented skill. Attacks a single opponent once. If being used without either Sun or Sandstorm, it will lower the ATK of your monster. Has a small chance of giving your opponent a Burn debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Fire, Physic, Psychic and Ghost monster.

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Fire Blast
Skilltype : Physical (ATK)
Power : 90
PP : 5
Description : Fire elemented skill. Attacks a single opponent once. Has a small chance of giving it a Burn debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest. It is also given to you as a quest reward upon completing Stone Vault-10 Normal Mode.
Learnable by : Any Epic and Legendary Fire, Physic, Psychic and Ghost monster.

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Fire Bomb
Skilltype : Magical (MATK)
Power : 90
PP : 5
Description : Fire elemented skill. Attacks a single opponent once. Has a small chance of giving it a Burn debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Fire, Physic, Psychic and Ghost monster.

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Water Barrier
Skilltype : Supplementary
PP : 10
Description : Raises your MDEF
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Bubbles
Skilltype : Supplementary
PP : 10
Description : Decreases your targets dodge rating.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Crystallize
Skilltype : Supplementary
PP : 10
Description : Increases your DEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Water Droplet
Skilltype : Physical (ATK)
Power : 35
PP : 15
Description : Water elemented skill. Hits a single opponent once. Small chance of healing a little bit of HP.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Water Beads
Skilltype : Supplementary
PP : 5
Description : Heals approximately 15% HP each turn, lasts for 6 turns. When a monster under the effect of Water Beads is switched out of battle, the effect will vanish.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Water Cell
Skilltype : Supplementary
PP : 10
Description : Makes your monster unable to change monsters, this skill will also deal approximately 5% damage for 5 turns.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Water Jets
Skilltype : Physical (ATK)
Power : 45
PP : 10
Description : Water elemented skill. This skill will always give you the first move. It has a small chance of healing you. (Note that, if your opponent uses an ''always first move'' skill as well, the monster with the highest Speed will attack first).
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Whirlpool
Skilltype : Magical (MATK)
Power : 50
PP : 10
Description : Water elemented skill. It has a chance of decreasing your opponents MDEF. Also a small chance to heal you a bit.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Sewage
Skilltype : Magical (MATK)
Power : 50
PP : 10
Description : Water elemented skill. Has a small chance to heal you and/or increase your dodge rate.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Absorption
Skilltype : Supplementary
PP : 5
Description : Heals you approximately 30% HP in a single turn.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Erupting Spring
Skilltype : Physical (ATK)
Power : 60
PP : 10
Description : Water elemented skill. Has a small chance of healing you a bit.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Drown
Skilltype : Supplementary
PP : 3
Description : Every time your opponent switches monsters manually, it will lose a bit of its health. Effect will stay even after the monster that casted it died.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water, Physic, Psychic and Ghost monster.

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Rain Prayer
Skilltype : Supplementary
PP : 5
Description : Changes the weather to Rain for 8 turns.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Miracle Sea Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Water monster.

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Tsunami
Skilltype : Physical (ATK)
Power : 55
PP : 5
Description : Water elemented skill. Attacks all opponents that are currently in-battle once. Has a small chance of healing you.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Water, Physic, Psychic and Ghost monster.

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Waterspout
Skilltype : Magical (MATK)
Power : --
PP : 5
Description : Water elemented skill. Only activates in the next turn when you are slower than your opponent. It reflects back the same damage dealt on you. This skill is affected by both STAB and weather.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Water monster.

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Soak
Skilltype : Supplementary
PP : 3
Description : Heals 50% of your MAX HP in a single turn.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Water, Physic, Psychic and Ghost monster.

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Water Torrent
Skilltype : Magical (MATK)
Power : 120
PP : 3
Description : Water elemented skill. Attacks a single opponent once. If being used without either Rain or Blizzard, it will stun the user for one turn. Has a small chance of healing you.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Water, Physic, Psychic and Ghost monster.

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Water Bombs
Skilltype : Physical (ATK)
Power : 90
PP : 5
Description : Water elemented skill. Attacks a single opponent once. Has a small chance of healing you a little bit.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Water, Physic, Psychic and Ghost monster.

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Grass Wall
Skilltype : Supplementary
PP : 10
Description : Increases your dodge rating.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Leaf Shield
Skilltype : Supplementary
PP : 10
Description : Increases your DEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Mother's Embrace
Skilltype : Supplementary
PP : 10
Description : Raises your MATK.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Vine Whip
Skilltype : Physical (ATK)
Power : 35
PP : 15
Description : Plant elemented move. Attacks a single opponent once. Has a small chance of giving your opponent the Poison debuff.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Underworld Seeds
Skilltype : Supplementary
PP : 5
Description : After you used this skill, every time you attack your opponent, you will receive back some HP based on the damage you dealt.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Underworld Plant
Skilltype : Magical (MATK)
Power : 40
PP : 5
Description : Plant elemented skill. It will attack a single enemy once, depending on how much damage you deal, you will receive a portion back to your own HP.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Poison Petals
Skilltype : Magical (MATK)
Power : 60
PP : 10
Description : Plant elemented skill. Attacks a single opponent once. Has a small chance of giving it a Poison debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Entwine
Skilltype : Supplementary
PP : 10
Description : Makes your monster unable to change monsters, this skill will also deal approximately 5% damage for 5 turns.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Paralysis Powder
Skilltype : Supplementary
PP : 10
Description : Gives the targeted enemy a Paralyze debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Poison Powder
Skilltype : Supplementary
PP : 10
Description : Gives the targeted enemy a Poison debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Hypnosis Powder
Skilltype : Supplementary
PP : 10
Description : Gives the targeted enemy a Hypnosis debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Poison Whip
Skilltype : Magical (MATK)
Power : 45
PP : 10
Description : Plant elemented skill. Attacks a single opponent once. Has a decent chance of giving it a Poison debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant, Physic, Psychic and Ghost monster.

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Toxic Stake
Skilltype : Supplementary
PP : 5
Description : When your opponent switches monsters manually, and Toxic Stake is casted, the new monster will receive a Poison debuff. This attack can be stacked twice, increasing the damage from the poisoning.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Jungle Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Plant monster

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Cleansing Powder
Skilltype : Supplementary
PP : 10
Description : Removes all debuffs from your monster that used it.
How to get : Either buy it for 200 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant, Physic, Psychic and Ghost monster.

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Razor Leaves
Skilltype : Physical (ATK)
Power : 55
PP : 5
Description : Plant elemented skill. Attacks all opponents that are currently in-battle once. Has a chance of giving them a Poison debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant, Physic, Psychic and Ghost monster.

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Seed Bullets
Skilltype : Magical (MATK)
Power : 55
PP : 5
Description : Plant elemented skill. Attacks all opponents that are currently in-battle once. Has a chance of giving them a Poison debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant, Physic, Psychic and Ghost monster.

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Nature Boost
Skilltype : Supplementary
PP : 5
Description : Upon casting this skill, your Speed will increase. Your next Plant skill will deal more damage for one turn.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant monsters

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Lethal Powder
Skilltype : Supplementary
PP : 5
Description : Poisons the opponent. If the opponent was already poisoned, the effect will be doubled.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant monster.

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Solar Smite
Skilltype : Physical (ATK)
Power : 120
PP : 3
Description : Plant elemented skill. Attacks a single opponent once. If being used without Sun , it will stun the user for one turn. Has a chance of causing the Poison debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant monster.

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Photosynthesis
Skilltype : Supplementary
PP : 3
Description : Heals approximately 50% of your MAX HP in a single turn.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant monster.

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Poison Leaves
Skilltype : Physical (ATK)
PP : 5
Description : Plant elemented skill. Attacks a single opponent once. Has a small chance of giving it a Poison debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Plant, Physic, Psychic and Ghost monster.
Last edited by Koenaj on Fri Jun 20, 2014 5:56 pm, edited 86 times in total.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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Koenaj

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Posts: 3939

Joined: Mon Jun 03, 2013 2:49 pm

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Post Wed Jul 17, 2013 10:32 pm

Re: Mother of Guides

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Static Strength
Skilltype : Supplementary
PP : 10
Description : Raises your DEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Electro-Aim
Skilltype : Supplementary
PP : 10
Description : Raises your hit rating.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Electric Shield
Skilltype : Supplementary
PP : 10
Description : Raises your MDEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Electric Ball
Skilltype : Physical (ATK)
Power : 50
PP : 10
Description : Lightning elemented attack. Attacks a single enemy once. Has a chance of giving your opponent the Paralysis debuff. Also has a small chance to increase your own monsters Speed.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Double Image
Skilltype : Supplementary
PP : 10
Description : Increases your dodge rating.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Charge
Skilltype : Supplementary
PP : 10
Description : Raises your MATK.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Electric Shock
Skilltype : Physical (ATK)
Power : 35
PP : 15
Description : Lightning elemented attack. Attacks a single enemy once. Has a chance of giving your opponent the Paralysis debuff.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Electric Net
Skilltype : Supplementary
PP : 10
Description : Gives your target the Paralysis debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Canyon Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Thunder Blast
Skilltype : Physical (ATK)
Power : 35
PP : 10
Description : Lightning elemented attack. Hits a single opponent twice with 35 Power, basically making it a 70 Power attack. Has a chance to give your opponent the Paralysis debuff. Because it has a double hit, this Skill is highly underestimated in my opinion. Not only does this become a 105 Power skill in Rain, it acts as a 140 Power skill against a Water monster. Combined with rain, this skill can be brutal. Oh, and lets not forget it has a double chance of both paralyzing and landing a critical hit!
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Canyon Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Electrified Teeth
Skilltype : Physical (ATK)
Power : 50
PP : 10
Description : Lightning elemented attack. Attacks a single enemy once. Has a chance of giving your opponent the Paralysis debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Canyon Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Lightning
Skilltype : Physical (ATK)
Power : 60
PP : 10
Description : Lightning elemented attack. Attacks a single enemy once. Has a chance of giving your opponent the Paralysis debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Canyon Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Lightning, Physic, Psychic and Ghost monster.

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Electrical Storm
Skilltype : Physical (ATK)
Power : 55
PP : 5
Description : Lightning elemented attack. Attacks all opponents that are currently in-battle once. Has a small chance of giving your opponent a Paralysis debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Lightning, Physic, Psychic and Ghost monster.

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Lightning Strike
Skilltype : Magical (MATK)
Power : 55
PP : 5
Description : Lightning elemented attack. Attacks all opponents that are currently in-battle once. Has a small chance of giving your opponent a Paralysis debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Lightning, Physic, Psychic and Ghost monster.

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Electrocute
Skilltype : Physical (ATK)
Power : 70
PP : 5
Description : Lightning elemented attack. Attacks a single enemy once. This skill will increase your chance to land a critical attack, although you do not see the actual effect. Has a small chance of giving your opponent the Paralysis debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Lightning monster.

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Super Thunderstorm
Skilltype : Physical (ATK)
Power : 120
PP : 3
Description : Lightning elemented attack. Attacks a single opponent once. If being used without Rain, it will Stun your monster for one turn. Has a small chance of giving your opponent a Paralysis debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Lightning, Physic, Psychic and Ghost monster.

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Thunderstorm
Skilltype : Physical (ATK)
Power : 90
PP : 5
Description : Lightning elemented attack. Attacks a single opponent once. Has a small chance of giving your opponent a Paralysis debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Lightning, Physic, Psychic and Ghost monster.

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High Speed
Skilltype : Supplementary
PP : 10
Description : Raises your Speed.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any non-Ghost monster.

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Mind Game
Skilltype : Magical (MATK)
Power : 35
PP : 15
Description : Psychic elemented attack. Attacks a single opponent. Has a chance to deal another hit. When the weather Magic Storm is up, you will do a guaranteed 2nd hit.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any non-Ghost monster.

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Meditation
Skilltype : Supplementary
PP : 10
Description : Increases both MATK and MDEF.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any non-Ghost monster.

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Confusion
Skilltype : Supplementary
PP : 10
Description : Has a chance to give one opponent the Confuse debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any non-Ghost monster.

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Hypnotism
Skilltype : Supplementary
PP : 10
Description : Has a chance to give one opponent the Hypnotize debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any non-Ghost monster.

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Spiritual Orb
Skilltype : Magical (MATK)
Power : 30
PP : 10
Description : Psychic elemented attack. Hits a single opponent. Has a chance of dealing another hit and/or giving your target the Confuse debuff. When the weather Magic Storm is up, you will do a guaranteed 2nd hit.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any non-Ghost monster.

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Spirit Channel
Skilltype : Magical (MATK)
Power : 60
PP : 10
Description : Psychic elemented attack. Hits a single opponent. Has a chance of dealing another hit. When the weather Magic Storm is up, you will do a guaranteed 2nd hit.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any non-Ghost monster.

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Memory Wipe
Skilltype : Supplementary
PP: 10
Description : Removes all debuffs from your monster. Also increases your MDEF. After upgrading this skill to +1, it will also increase your DEF.
How to get : Either buy it for 350 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Ghost monster.

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Magic Mirror
Skilltype : Supplementary
PP : 5
Description : Magic Mirror has to be cast before your opponent attacks.
It will return back the damage in twofold, so if you got hit and lose 50 HP, you will deal 100 HP damage back to your opponent.
This skill, as it is a Psychic Elemented attack, will have the elemental advantage against Ghost monsters as well, so a 100 HP hit will backfire into a 400 HP hit to your opponent!
This skill will only activate when attacked by a Magical Skill!
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary Psychic monster.

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Mirror Shield
Skilltype : Supplementary
PP : 5
Description : Mirror Shield has to be cast before your opponent attacks.
It will return back the damage in twofold, so if you got hit and lose 50 HP, you will deal 100 HP damage back to your opponent.
This skill, as it is a Psychic Elemented attack, will have the elemental advantage against Ghost monsters as well, so a 100 HP hit will backfire into a 400 HP hit to your opponent!
This skill will only activate when attacked by a Physical Skill!
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary Psychic monster.

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Psychic Thrust
Skilltype : Magical (MATK)
Power : 120
PP : 3
Description : Psychic elemented attack. Attacks a single opponent. It will Confuse your monster for one to five turns. Has a small chance of dealing another hit. When the weather Magic Storm is up, you will do a guaranteed 2nd hit.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Ghost monster.

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Mind-Bending
Skilltype : Magical (MATK)
Power : 90
PP : 5
Description : Psychic Elemented attack. Hits a single opponent. Has a small chance of doing another hit. When the weather Magic Storm is up, you will do a guaranteed 2nd hit.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Ghost monster.

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Smack
Skilltype : Physical (ATK)
Power : 30
PP : 15
Description : Physic elemented attack. This skill will always give you the first move. Note that, if your opponent uses an ''always first move'' skill as well, the monster with the highest Speed will attack first.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Serenade
Skilltype : Supplementary
PP : 10
Description : Lowers your targets MDEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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War Cry
Skilltype : Supplementary
PP : 10
Description : Lowers your targets MATK.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Puzzle
Skilltype : Supplementary
PP : 10
Description : Lowers your targets DEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Feign Weakness
Skilltype : Supplementary
PP : 10
Description : Lowers your targets ATK.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Full Stomach
Skilltype : Supplementary
PP : 10
Description : Increase your own DEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Sword Dance
Skilltype : Supplementary
PP : 10
Description : Increase your own ATK.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Claw
Skilltype : Physical (ATK)
Power : 35
PP : 15
Description : Physic elemented attack. Attacks a single opponent once.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Strike
Skilltype : Physical (ATK)
Power : 30
PP : 15
Description : Physic elemented attack. Attacks a single opponent once.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any monster.

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Blady of Mercy
Skilltype : Physical (ATK)
Power : 45
PP : 10
Description : Physic elemented attack. Attacks your opponent, but is unable to actually kill them. This Skill is most often used for catching monsters.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Self-Sacrifice
Skilltype : Physical (ATK)
Power : 300
PP : 3
Description : Physic elemented attack. Kills your own monster while dealing immense damage to your opponent. The more HP your monster has, the more damage the skill will deal. This skill can be stopped by the Talent ''Shun'', resulting in a wasted turn.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any Earth monster.

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Slash
Skilltype : Physical (ATK)
Power : 38
PP : 10
Description : Physic elemented attack. Attacks a single opponent. Has a small chance of landing another hit.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Poison Paw
Skilltype : Physical (ATK)
Power : 40
PP : 10
Description : Physic elemented attack. Attacks a single opponent once. Has a decent chance of giving your opponent the Poison debuff.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Whack
Skilltype : Physical (ATK)
Power : 26
PP : 10
Description : Physic elemented attack. Attacks a single opponent 1 to 3 times. Each hit has a chance of landing a critical hit.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Infliction
Skilltype : Physical (ATK)
Power : 75
PP : 10
Description : Physic elemented attack. Attacks your opponent with a lot of power, but the more damage you do, the more HP you will lose.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Ultrasonic
Skilltype : Supplementary
PP : 10
Description : Gives your opponent the Confuse debuff.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Rampage
Skilltype : Physical (ATK)
Power : 75
PP : 5
Description : Phsyic elemented attack. Attacks a single opponent once. It will give your monster the Confuse debuff, whether you hit or not.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Bodyslam
Skilltype : Physical (ATK)
Power : 60
PP : 10
Description : Physical elemented attack. Attacks a single opponent once.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Stomp
Skilltype : Physical (ATK)
Power : 25
PP : 10
Description : Phsyical elemented attack. Attacks a single opponent once. Has a smalle chance of giving your opponent a Confuse debuff.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Seduction
Skilltype : Supplementary
PP : 10
Description : This attack will give your opponent the Seduce debuff. Only works when attacking a monster of the opposite gender.
How to get : Either buy it for 50 Essence of Wisdom or acquire it from opening an Intermediate Book Chest.
Learnable by : Any monster.

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Vengeance
Skilltype : Physical (ATK)
Power : 45
PP : 5
Description : Physic elemented attack. The less HP the user has, the stronger the attack will be.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary Physical monster.

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Foresight
Skilltype : Supplementary
PP : 3
Description : This skill always attacks first and always succeeds on first try. Any attacks focussed on the caster will miss, regardless of the attack. When used twice in a row, there is a chance of failing to use it.
Penetrate can be used to ignore Foresight.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Windblast
Skilltype : Supplementary
PP : 3
Description : Moves your opponent out of the field and switches it for another monster. The switched monster is not defeated.
Foresight can prevent the monster from being switched out.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Execution
Skilltype : Supplementary
PP : 5
Description : When this skill hits, your opponent will die. It will not prevent monsters from dying that have either Resurrection Talent or Potions equipped.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Relay
Skilltype : Supplementary
PP : 5
Description : Passes all your current buffs, excluding Power of Darkness, onto your next monster in-line. After usage, they are removed from the current monster.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Martyrdom
Skilltype : Physical (ATK)
Power : 400
PP : 2
Description : Physic elemented attack. Kills your own monster while dealing immense damage to your opponent. The more HP your monster has, the more damage the skill will deal. This skill can be stopped by the Talent ''Shun'', resulting in a wasted turn.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary Earth monster.

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Kamikaze
Skilltype : Physical (ATK)
Power : 110
PP : 5
Description : Physic elemented attack. Attacks your opponent with a lot of power, but the more damage you do, the more HP you will lose.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Trample
Skilltype : Physical (ATK)
Power : 40
PP : 5
Description : Phsyic elemented attack. Attacks a single opponent once. Has a decent chance of giving your opponent the Confuse debuff.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Iaijutsu
Skilltype : Physical (ATK)
Power : 58
PP : 5
Description : Physic elemented attack. Attacks a single opponent. Has a small chance of landing another hit.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Frenzied Attack
Skilltype : Physical (ATK)
Power : 28
PP : 5
Description : Physic elemented attack. Attacks a single opponent 1 to 5 times.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Switch Hit
Skilltype : Physical (ATK)
Power : 35
PP : 5
Description : Physic elemented attack. Makes it possible to attack your opponent and manually switch monsters in the same turn.
How to get : Either buy it for 450 Essence of Wisdom or acquire it from opening an Advanced Book Chest.
Learnable by : Any Epic and Legendary monster.

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Ice Armor
Skilltype : Supplementary
PP : 10
Description : Raises your DEF
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Ice, Physic, Psychic and Ghost monster.

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Icicle
Skilltype : Magical (MATK)
Power : 35
PP : 15
Description : Ice elemented attack. Attacks a single opponent once. Has a small chance of giving it the Freeze debuff.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Ice, Physic, Psychic and Ghost monster.

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Fog
Skilltype : Supplementary
PP : 10
Description : All buffs and debuffs of all monsters on the field will disappear.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Frozen Cavern Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ice, Physic, Psychic and Ghost monster.

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Ice Beam
Skilltype : Magical (MATK)
Power : 50
PP : 10
Description : Ice elemented attack. Attacks a single opponent once. Has a decent chance of lowering your targets MDEF.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Frozen Cavern Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ice, Physic, Psychic and Ghost monster.

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Ring of Ice
Skilltype : Supplementary
PP : 10
Description : Lowers your targets Speed.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Frozen Cavern Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ice, Physic, Psychic and Ghost monster.

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Ice Bullets
Skilltype : Magical (MATK)
Power : 60
PP : 10
Description : Ice elemented attack. Attacks a single opponent once. Has a chance of giving it the Freeze debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Frozen Cavern Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ice, Physic, Psychic and Ghost monster.

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Blizzard
Skilltype : Supplementary
PP : 5
Description : Changes the weather to Blizzard for 8 turns.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Frozen Cavern Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ice monster.

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Avalanche
Skilltype : Magical (MATK)
Power : 55
PP : 5
Description : Ice elemented attack. Attacks all opponents that are currently in-battle once. Has a small chance of giving your opponent a Freeze debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Ice, Physic, Psychic and Ghost monster.

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Snowflakes
Skilltype : Magical (MATK)
PP : 5
Description : Ice elemented attack. Only activates when you are slower than your opponent. It reflects back the same damage dealt to you in twofold. This skill is affected by STAB.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Ice, Physic, Psychic and Ghost monster.

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Absolute Zero
Skilltype : Magical (MATK)
Power : 120
PP : 3
Description : When this skill hits, your opponent will die. It will not prevent monsters from dying that have either Resurrection Talent or Potions equipped.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Ice, Physic, Psychic and Ghost monster.

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Chill
Skilltype : Magical (MATK)
Power : 90
PP : 5
Description : Ice elemented attack. Attacks a single opponent once. Has a small chance of giving your target the Freeze debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Ice, Physic, Psychic and Ghost monster.

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Aurora Borealis
Skilltype : Magical (MATK)
Power : 120
PP : 3
Description : Ice elemented attack. Attacks a single opponent once. If being used without either Rain or Blizzard, it will lower your own MDEF significantly. Has a chance of giving the target the Freeze debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Ice, Physic, Psychic and Ghost monster.

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Polish
Skilltype : Supplementary
PP : 10
Description : Raises your MATK.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any non-Psychic monster.

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Exhaust
Skilltype : Supplementary
PP : 10
Description : Gives your opponent the Hypnotize debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ghost monster.

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Ambush
Skilltype : Magical (MATK)
Power : 35
PP : 10
Description : Ghost elemented attack. Attacks a single opponent once. It will always land a critical hit.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ghost monster.

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Sneak Attack
Skilltype : Magical (MATK)
Power : 55
PP : 10
Description : Ghost elemented attack. Attacks a single opponent once.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ghost monster.

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Curse
Skilltype : Supplementary
PP : 10
Description : Upon usage, this skill will drain 50% of your MAX HP. It will give your target the Curse debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ghost monster.

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Shadow Swipe
Skilltype : Magical (MATK)
Power : 50
PP : 10
Description : Ghost elemented attack. Has a decent chance of raising your own MATK.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ghost monster.

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Fear
Skilltype : Supplementary
PP : 10
Description : Gives your target the Confuse debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ghost monster.

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Shadow Orb
Skilltype : Magical (MATK)
Power : 45
PP : 15
Description : Ghost elemented attack. Has a decent chance of lowering your targets MDEF.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Sealed Space Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Ghost monster.

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Shadow Storm
Skilltype : Magical (MATK)
Power : 55
PP : 5
Description : Ghost elemented attack. Attacks all opponents that are currently in-battle once.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Psychic monster.

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Punishment
Skilltype : Magical (MATK)
Power : 60
PP : 5
Description : Depending on the buffs your target has, this skill can vary in Power. The more buffs your target has, the stronger this skill will be. The more debuffs your target has, the weaker the skill will be.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Psychic monster.

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Dream Thief
Skilltype : Magical (MATK)
Power : 90
PP : 5
Description : Only works when your target has the Hypnotize debuff. Heals your own monster in the process.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Psychic monster.

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Cunning
Skilltype : Magical (MATK)
Power : 60
PP : 5
Description : Will always attack last. It will first lower your opponents MDEF, then attack once.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Psychic monster.

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Swindle
Skilltype : Magical (MATK)
Power : 1
PP : 5
Description : Upon usage, your target will lose 1PP from every skill.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Psychic monster.

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Power of Darkness
Skilltype : Supplementary
PP : 10
Description : Raises your ATK, MATK, Speed, DEF and MDEF.
How to get : Either buy it for 800 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary non-Psychic monster.

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Rock Armor
Skilltype : Supplementary
PP : 10
Description : Raises your DEF.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Earth, Physic, Psychic and Ghost monster.

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Burrow
Skilltype : Supplementary
PP : 10
Description : Raises your dodge ratio.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Earth, Physic, Psychic and Ghost monster.

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Swamp
Skilltype : Supplementary
PP : 10
Description : Decreases your targets dodge ratio.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Earth, Physic, Psychic and Ghost monster.

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Rock
Skilltype : Physical (ATK)
Power : 35
PP : 15
Description : Earth elemented attack. Attacks a single opponent once. Has a small chance of giving your opponent the Stun debuff.
How to get : Either buy it for 10 Essence of Wisdom or acquire it from opening a Beginner's Book Chest.
Learnable by : Any Earth, Physic, Psychic and Ghost monster.

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Rock Sling
Skilltype : Physical (ATK)
Power : 50
PP : 10
Description : Earth elemented attack. Attacks a single opponent once. Has a chance to decrease your targets Speed and/or giving it the Stun debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Stone Vault Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Earth, Physic, Psychic and Ghost monster.

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Fissure
Skilltype : Supplementary
PP : 10
Description : Makes your monster unable to change monsters, this skill will also deal approximately 5% damage for 5 turns.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Stone Vault Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Earth, Physic, Psychic and Ghost monster.

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Rock Fall
Skilltype : Physical
Power : 60
PP : 10
Description : Earth elemented attack. Attacks a single opponent once. Has a chance of giving your opponent the Stun debuff.
How to get : Either buy it for 50 Essence of Wisdom or obtain it via the Stone Vault Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Earth, Physic, Psychic and Ghost monster.

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Shake
Skilltype : Supplementary
PP : 5
Description : Every time your opponent switches monsters manually, it will receive the Stun debuff for 1 turn. Effect will stay even after the monster that casted it died.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Stone Vault Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Earth monster.

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Sandstorm
Skilltype : Supplementary
PP : 5
Description : Changes the weather to Sandstorm for 8 turns.
How to get : Either buy it for 100 Essence of Wisdom or obtain it via the Stone Vault Veteran prize Wheel. Also has a small chance of acquiring from Intermediate Book Chests.
Learnable by : Any Earth monster.

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Earthquake
Skilltype : Physical (ATK)
Power : 55
PP : 5
Description : Earth elemented skill. Attacks all opponents that are currently in-battle once. Has a chance of giving them a Stun debuff.
How to get : Either buy it for 350 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Earth, Physic, Psychic and Ghost monster.

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Boulder
Skilltype : Physical (ATK)
Power : 90
PP : 5
Description : Earth elemented attack. Attacks a single opponent once. Has a decent chance of giving it the Stun debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Earth, Physic, Psychic and Ghost monster.

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Massive Boulder
Skilltype : Physical (ATK)
Power : 120
PP : 3
Description : Earth elemented attack. Attacks a single opponent once. If being used without Sandstorm, it will lower your own DEF significantly. Has a chance of giving the target the Stun debuff.
How to get : Either buy it for 450 Essence of Wisdom or obtain it via an Advanced Book Chest.
Learnable by : Any Epic and Legendary Earth, Physic, Psychic and Ghost monster.

Talents

[HM600]


Haypi Monsters has a lot of Talents, 135 Talents to be exact!
Some of these Talents are obvious, but others can be quite confusing. That where this list comes in handy, here you'll find a list for a description of every Talent, as well as which monster can learn it!

Please note: I won't name the tier of the Talent (Common to Epic) because some monsters might have it on a different tier. (e.g; a Clawpard might have Magic Force-II as Epic talent whereas a Fenrir would have it as Rare talent).

Name : Accelerator
Description : Gives your monster a Speed boost each turn. Usually 2 to 3 turns is enough to ensure that your monster will attack first.
Learnable by : Echo, Shriek, Stinger, Neo, Neon

Name : Adaptability
Description : When your monster uses a skill that is the same element as the monster itself, the skill will deal more damage. This damage is quite significant and most people try to get this talent when possible.
Learnable by : Draco, Draconio, Draconius, Seafoam, Cygness, Neo, Neon

Name : Adrenaline
Description : The ATK of your monster increases every time you kill an opponent. This talent is useless in the beginning, but extremely strong after you've made 2/3 kills.
Learnable by : Thor, Rhor, Cerberus, Chimera

Name : Aim
Description : Your monster's hit raiting increases at the start of the match. Does not activate when you switch your monster in and out of the battle repeatedly.
Learnable by : Pinchey, Stabbey, Chimp, Champ, Thor, Rhor

Name : Antidote
Description : Immune to poison. Nothing more said really. Helpful when trying to clear maps that have a lot of plant monsters... I guess.
Learnable by : Maize, Kernel, Leshy

Name : Antifreeze
Description : Immune to freezing. Like above, quite ''helpful''.
Learnable by : Yaki, Yeti, Trunky, Chunky, Crystal

Name : Apathetic
Description : Immune to seduction. Seeing how Seduction isn't used by the AI, this Talent is, just as the two named above, quite useless.
Learnable by : Jack, Smack, Paranormal, Parasitic, Pinchey, Stabbey, Splashy, Shadow

Name : Armor-I
Description : Increases your monster's DEF by a bit, but decreases its ATK. Kinda a swap, useful when you're either tanking or using magical attacks. It does not stack.
Learnable by : Chowda, Shelly, Tresha

Name : Armor-II
Description : Increases your monster's DEF by a decent amount, but also decreasing its ATK by a decent amount. Like above, kinda a swap, but it's usually worth it as you'll be able to land an extra hit due to the fact that you last longer in battles. It does not stack.
Learnable by : Grubby, Mantis, Scythe

Name : Armor-III
Description : You guessed it, increases your monster's DEF by a lot, but also decreases its ATK by a lot. Judging from my own experience, that ''ATK decrease'' is a nice story, but I don't see any significant difference. So it's basically a nice DEF boost. It does not stack.
Learnable by : Boopie, Boomer, Brawny

Name : ATK Boost
Description : Raises your monster's ATK every time it is switched into battle.
Learnable by : Phoenix

Name : Blaze-I
Description : When your monster's health is below 30%, your fire skills deal a bit more damage.
Learnable by : Draco, Draconio, Draconius, Flare, Furor, Furocity, Flicker, Searbiscuit, Ignightmare, Escarglow

Name : Blaze-II
Description : When your monster's health is below 30%, your fire skills deal a decent amount of extra damage.
Learnable by : Lava

Name : Blizzard
Description : Turns the weather into Blizzard every time your monster is switched into battle.
Learnable by : Fenrir

Name : Bolster
Description : Increases the hit rating of your monster by a decent amount.
Learnable by : Pattapilla, Pattafly

Name : Chill-II
Description : When you're hit by an opponent, you have a chance of giving it a freeze debuff.
Learnable by : Arctica

Name : Cloud Summoner
Description : Removes all weathers when your monster is switched into battle.
Learnable by : Glider

Name : Competitive
Description : When you receive a debuff, your ATK increases.
Learnable by : Frizz, Fritz, Fright, Chimp, Champ, Glider

Name : DEF Boost
Description : Your monster's DEF increases every time it is switched into battle.
Learnable by : Phoenix, Mantis, Scythe

Name : Desert Power-ATK
Description : Your monster's ATK increases every time a Sandstorm is cast.
Learnable by : Ricky, Rocky, Blocky, Roco, Setanic

Name : Desert Power-MATK
Description : Your monster's MATK increases every time a Sandstorm is cast.
Learnable by : Roco

Name : Detonate-I
Description : When your monster is killed, the opponent receives quite a bit of damage.
Learnable by : Jack, Smack, Paranormal, Parasitic, Cursie, Mantis, Scythe, Boomie, Booma

Name : Detonate-II
Description : When your monster is killed, it turns into a nuke and crashes Haypi Monsters... or something like that, it deals quite a bit of damage to your opponent.
Learnable by : Geo, Igneous, Crispy, Boomie, Booma
Last edited by Koenaj on Mon May 26, 2014 4:17 pm, edited 59 times in total.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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Koenaj

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Post Wed Jul 17, 2013 11:02 pm

Re: Mother of Guides

Name : Double Double
Description : All stats that occur to your monster will become twice as affective. This counts for both buffs and debuffs. Buffs that don't stack won't stack with Double Double. (PoD stacks according to the Support, I have yet to see proof though).
Learnable by : Electroe, Bragga

Name : Earth Barrier
Description : When your monster is hit by an earth elemented skill, it will take lesser damage and its ATK will increase.
Learnable by : Geo, Igneous, Poe, Minotaur

Name : Electric Barrier
Description : When your monster is hit by an electric elemented skill, it will take lesser damage and its ATK will increase.
Learnable by : Poe, Sally, Chimera

Name : Evade
Description : Opponents can't critical hit you. Quite helpful when tanking.
Learnable by : Phony, Flaunt, Flight, Pocahoontas, Lupa, Hippogon, Needles

Name : Eye of the Storm
Description : Turns the weather into Magic Storm every time your monster is switched into battle.
Learnable by : Pegasus

Name : Favor
Description : Increases your monster's ATK, MATK, Speed, DEF or MDEF every turn. If you're able to survive a few turns, your monster can turn into a real killing machine. Unless you receive two Speed Boosts, 3 MDEF boosts and 1 DEF boost that is...
Learnable by : Whalorn

Name : Fire Barrier
Description : When your monster is hit by a fire elemented skill, it will take lesser damage and its ATK will increase.
Learnable by : Poe, Infernoe, Cerberus

Name : Flame Body-I
Description : When you have been hit, you have a small chance of giving your opponent a burn debuff.
Learnable by : Flare, Furor, Furocity

Name : Flame Body-II
Description : When you have been hit, you have a decent chance of giving your opponent a burn debuff.
Learnable by : Flicker, Searbiscuit, Ignightmare, Sphierx

Name : Flush
Description : This Talent will get rid of any stat increases and decreases. Useful when countering strong buffs such as PoD.
Learnable by : Psychoe, Purity, Sincerity, Felicity, Lambush, Sally

Name : Force-II
Description : Your monster's ATK increases at the beginning of the match. Does not stack.
Learnable by : Slider, Swiper, Smiter, Pattapilla, Pattafly, Boarbarian, Cerberus, Hydra, Chimera, Minotaur, Behemoth, Needles, Bragga

Name : Force-III
Description : Your monster's ATK increases by a lot at the beginning of the match. This too doesn't stack.
Learnable by : Thor, Rhor, Funkis

Name : Formation-I
Description : When your monster's health is below 30%, your earth skills will deal more damage.
Learnable by : Boopie, Boomer, Brawny

Name : Formation-II
Description : When your monster's health is below 30%, your earth skills will deal even more damage.
Learnable by : Armon, Armordillo, Mineroe, Roco

Name : Fortitude-I
Description : When a monster uses a skill that has the elemental advantage over you, the damage is reduced by a bit.
Learnable by : Armon, Armordillo, Lupus, Geo, Igneous, Echo, Shriek, Crabby, Crusty, Stinger

Name : Fortitude-II
Description : When a monster uses a skill that has the elemental advantage over you, the damage is reduced by quite a lot.
Learnable by : Gryphion, Plantosaurus, Setanic, Leviathan, Sphierx, Arctica

Name : Frigid
Description : When your monster is attacked by an ice attack, it won't deal as much damage, and your monster's MATK will increase.
Learnable by : Evergreen, Lupus, Fenrir

Name : Frost Aura-I
Description : When your monster's health is below 30%, your ice skills will deal a bit more damage.
Learnable by : Glacie, Glazelle, Glaze, Blubbie

Name : Frost Aura-II
Description : When your monster's health is below 30%, your ice skills will deal a decent amount of extra damage.
Learnable by : Snoe, Crystal

Name : Frost Aura-III
Description : When your monster's health is below 30%, you hide yo wives 'n kids, because a new ice age has arrived. Well, your ice skills become extremely more stronger. Combined with PoD, this combination can usually 1hit entire teams. The problem is getting to that 30% HP and not being killed doing so.
Learnable by : Trunky, Chunky, Sneopard, Clawpard

Name : Haste-I
Description : Increases your monster's Speed at the beginning of the match for the cost of decreasing its ATK and MDEF. I don't even... why would you even get this talent? It doesn't stack either.
Learnable by : Frizz, Fritz, Fright, Tresha

Name : Haste-II
Description : Increases your monster's Speed by a decent amount, but decreases your ATK and MDEF still. I guess this is useful for... dying? Doesn't stack.
Learnable by : Bragga

Name : Healer
Description : Heals you a little at the end of each turn. Quite a handy Skill, especially in the earlier maps, as it'll save you Silver on jellies.
Learnable by : Chowda, Shelly, Slider, Swiper, Smiter, Twinkle, Phoenix, Bubbles, Seafoam, Cygness, Boarbarian, Needles, Bragga

Name : Heatproof
Description : Immune to burn, useful for... cooking...?
Learnable by : Lizzy, Frizzy, Escarglow

Name : Heat Stroke
Description : Best. Talent. Ever. Lowers your ATK when the weather is Sun. 'nuff said.
Learnable by : Cheeky, Lava, Angel

Name : Heat Wave
Description : Changes the weather to Sun when your monster is sent into combat.
Learnable by : Cerberus, Behemoth

Name : Hypnosis Jinx-II
Description : When you've been hit by an opponent, you have a chance to give it a hypnosis debuff.
Learnable by : Kreepie, Spookie, Meniss, Skelly, Vertebrex, Vertedeath

Name : Ice Cleanse
Description : Removes all debuffs at the end of each turn when the weather is Blizzard.
Learnable by : Yaki, Yeti, Snoe, Crystal

Name : Ice Power-ATK
Description : Raises your monster's ATK when the weather is Blizzard. This skill stacks when the weather is re-casted.
Learnable by : Crystal

Name : Ice Power-MATK
Description : Raises your monster's MATK when the weather is Blizzard. This skill stacks when the weather is re-casted.
Learnable by : Glacie, Glazelle, Glaze, Freezy, Fragician, Crystal, Arctica

Name : Ice Therapy-I
Description : Heals you a tiny bit of health each turn during a blizzard.
Learnable by : Glacie, Glazelle, Glaze, Yaki, Yeti, Evergreen, Trunky, Chunky, Blubbie, Sneopard, Clawpard

Name : Ice Therapy-II
Description : Heals you a larger portion of health every turn during a blizzard.
Learnable by : Arctica

Name : Insomnia
Description : Immune to the hypnosis debuff.
Learnable by : Mythik, Mystik

Name : Intimidate
Description : When your monster is sent into combat and the opponents monster is already out, you will lower its ATK. It is suggested not to put this on your first monster, unless you're certain that you'll be slower than your opponent. This skill can stack, so make good use of that!
Learnable by : Flicker, Searbiscuit, Ignightmare, Lava, Leshy, Angelo, Roco, Crystal, Splashy, Bolt, Devil, Gryphion, Arctica

Name : Invalidate
Description : All stat increases and decreases will be nullified. Meaning skills such as PoD and Sword Dance become completely useless. Note that it won't get rid if you send your monster into battle after your opponent casted a buff a round earlier.
Learnable by : Chimp, Champ, Neo, Neon, Gryphion, Plantosaurus, Setanic, Leviathan, Sphierx

Name : Inverse
Description : All the stat increases and decreases of your monster will be swapped. Meaning PoD will lower your stats, whereas a Cunning used on you would increase your MDEF.
Learnable by : Joey, Powch, Leetle, Lambush, Sneopard, Clawpard

Name : Keen Eye
Description : Opponents won't be able to lower your hit rating... Not that it was possible in the first place.
Learnable by : Mythik, Mystik, Joey, Powch, Mischief, Misfortune, Pinchey, Stabbey, Lupa, Seafoam, Cygness

Name : Laziness
Description : On par with Heatstroke, definitely high in the ranks of best Talent there is. Stuns you every time you make a move.
Learnable by : Mischief, Misfortune, Hypnoe

Name : Magic Armor-I
Description : Increases your monster's MDEF by a bit when it's sent into battle. Does not stack.
Learnable by : Tresha

Name : Magic Armor-II
Description : Increases your monster's MDEF by a large amount when it's sent into battle. Does not stack.
Learnable by : Echo, Shriek, Sneopard, Clawpard, Faerivy, Behemoth

Name : Magic Force-I
Description : Increases your monster's MATK by a small amount when it's sent into battle. Does not stack.
Learnable by : Mythik, Mystik, Pampurred, Prefurred, Purrfection, Freezy, Fragician

Name : Magic Force-II
Description : Increases your monster's MATK by a decent amount when it's sent into battle. Does not stack.
Learnable by : Kreepie, Spookie, Meniss, Trunky, Chunky, Purity, Sincerity, Felicity, Sneopard, Clawpard, Boarbarian, Fenrir, Hydra, Pegasus, Bahamut, Needles, Bragga

Name : Magic Force-III
Description : There are special rules for this Talent. Many believe that it should never be used, may it be what is the destruction of the world as we know it. Yea, or something like that, it raises your monster's MATK by a mad amount. Does not stack (fortunately).
Learnable by : Thor, Rhor, Skelly, Vertebrex, Vertedeath

Name : Malicious
Description : Has a chance of poisoning your opponent when it attacks you. This can stack, giving your opponent the Poison-II debuff.
Learnable by : Faerivy

Name : MATK Boost
Description : Increases your monster's MATK every time it is switched into battle.
Learnable by : Phoenix

Name : MDEF Boost
Description : Raises your monster's MDEF every time it is switched into battle.
Learnable by : Pampurred, Prefurred, Purrfection, Phoenix

Name : Mummy
Description : When your monster is killed, the skill used to kill your monster will lose all its PP.
Learnable by : Kreepie, Spookie, Meniss, Cursie

Name : Natural Cure
Description : ALL debuffs of the monster that has this Talent will be removed when it is switched with another monster. Does not affect the newly switched monster.
Learnable by : Phony, Pocahoontas, Purity, Sincerity, Felicity, Boarbarian

Name : Night Killer (magical)
Description : When the weather is turned into Night, your monster's MATK will increase. This does stack.
Learnable by : Bahamut

Name : Nightmare
Description : When your monster is in combat, all monsters that are asleep will receive a bit of extra damage at the end of each turn.
Learnable by : Kreepie, Spookie, Meniss, Skelly, Vertebrex, Vertedeath

Name : No Guard
Description : Gives all monster in-battle a 100% hit chance. Does not work with Absolute Zero and Execution (thank God for that).
Learnable by : Jack, Smack, Freezy, Fragician, Thor, Rhor, Funkis, Boarbarian

Name : Overgrow-I
Description : When your monster's health is below 30%, your plant skill will deal a tiny amount of extra damage.
Learnable by : Maize, Kernel, Gralf, Bush

Name : Overgrow-II
Description : When your monster's health is below 30%, your plant skill will deal a decent amount of extra damage.
Learnable by : Octobud, Octomom, Leshy, Gralf, Bush

Name : Overgrow-III
Description : When your monster's health is below 30%, your plant skill will deal a large amount of extra damage.
Learnable by : Slider, Swiper, Smiter

Name : Own Tempo
Description : Immune to the Confusion debuff. If only this could be used during exams...
Learnable by : Kreepie, Spookie, Meniss, Flaunt, Flight, Flicker, Searbiscuit, Ignightmare, Lupa, Hippogon

Name : Paranormal Barrier
Description : When your monster is hit by a ghost typed skill it won't take as much damage and its MATK will increase.
Learnable by : Paranormal, Parasitic, Poe, Hypnoe, Skelly, Vertebrex, Vertedeath, Bahamut

Name : Penetrate
Description : Ignores the defensive skills and Talents of your opponent. Examples are Foresight, Magic Mirror and Resurrection.
Learnable by : Flaunt, Flight, Skelly, Vertebrex, Vertedeath, Hippogon

Name : Plant Barrier
Description : When your monster is hit by a plant typed skill it won't take as much damage and its ATK will increase.
Learnable by : Poe, Vegetaboe, Faerivy, Behemoth

Name : Poison Point-I
Description : Your monster has a small chance of giving your opponent a Poison debuff when you are attacked.
Learnable by : Bud, Blossom, Bloom, Slider, Swiper, Smiter, Octobud, Octomom

Name : Poison Point-II
Description : Your monster has a decent chance of giving your opponent a Poison debuff when you are attacked.
Learnable by : Antee, Pattapilla, Pattafly, Plantosaurus

Name : Pressure
Description : When a monster with Pressure is in the match, all opponents will lose 2 extra PP of the skill they use.
Learnable by : Purity, Sincerity, Felicity, Skelly, Vertebrex, Vertedeath

Name : Psychic Barrier
Description : When your monster is hit by a psychic typed skill it won't take as much damage. Its MATK will also increase.
Learnable by : Pampurred, Prefurred, Purrfection, Poe, Psychoe, Purity, Sincerity, Felicity, Pegasus

Name : Pure
Description : All buffs and debuffs become useless. Just a plain battle of the toughest. A monster that has an ATK buff won't do extra damage, and a monster that has a DEF buff won't take less damage.
Learnable by : Crispy, Grubby, Glider

Name : Purify
Description : Has a decent chance of removing all debuffs at the end of each turn.
Learnable by : Pattapilla, Pattafly

Name : Rage
Description : When a monster with Rage is being critical hit, its ATK will increase by a large amount.
Learnable by : Hippogon

Name : Rain
Description : Turns the weather into Rain when your monster is sent into battle.
Learnable by : Hydra, Chimera

Name : Rain Cleanse
Description : Removes all debuffs every turn when it's raining.
Learnable by : Katch, Ripper, Gnasher, Thor, Rhor, Leshy, Splashy, Neo, Neon

Name : Rain Power-ATK
Description : Increases your monsters ATK when it's raining. This skill stacks when the weather is re-casted.
Learnable by : Crabby, Crusty, Hydroe, Electroe, Stinger, Splashy, Bolt, Gryphion, Leviathan

Name : Rain Power-MATK
Description : Increases your monsters MATK when it's raining. This skill stacks when the weather is re-casted.
Learnable by : Splashy, Bolt, Whalorn, Leviathan

Name : Resurrect
Description : After your monster died, it will resurrect with 1 HP once. Buffs will not disappear. When you have a potion equipped, it will go prior to the Talent.
Learnable by : Armon, Armordillo, Oogway, Bluegway, Pewgway, Ricky, Rocky, Blocky, Mantis, Scythe, Fenrir, Cerberus, Hydra, Chimera, Minotaur, Behemoth, Pegasus, Bahamut

Name : Rooted
Description : When your opponent tries to force you to switch monsters, most likely with Wind Blast, it will fail.
Learnable by : Boopie, Boomer, Brawny, Twiggy, Branchy, Mineroe

Name : Rubber
Description : Immune to the Paralysis debuff.
Learnable by : Dodo, Gogo, Lux, Luminous, Bolt

Name : Sandblasted
Description : This too is on pair with Laziness and Heat Stroke. When the weather is Sandstorm, your monster's ATK will decrease! A must have for every real Haypi Trainer!
Learnable by : Cheeky

Name : Sand Cleanse
Description : Removes all debuffs at the end of every turn when the weather is Sandstorm.
Learnable by : Boopie, Boomer, Brawny, Roco, Mantis, Scythe

Name : Sandstorm
Description : Turns the weather into Sandstorm when your monster is sent into combat.
Learnable by : Minotaur

Name : Sand Therapy-I
Description : Heals you a little bit every turn when the weather is Sandstorm.
Learnable by : Boopie, Boomer, Brawny, Ricky, Rocky, Blocky

Name : Sand Therapy-II
Description : Heals you a decent amount of HP every turn when the weather is Sandstorm.
Learnable by : Setanic

Name : Shun
Description : Should be used by the police all around the world. When your monster has this Talent, your opponent can't use Self-Sacrifice and Martyrdom, making them waste a turn.
Learnable by : Oogway, Bluegway, Pewgway

Name : Sniper
Description : When you have a critical hit, your damage will increase by a decent amount.
Learnable by : Seafoam, Cygness

Name : Solar Power-ATK
Description : When the weather is Sun, your monster's ATK will be increased. Stacks every time Sun is being casted.
Learnable by : Flare, Furor, Furocity, Bud, Blossom, Bloom, Infernoe, Vegetaboe, Lava, Leshy, Lambush, Plantosaurus, Sphierx

Name : Solar Power-MATK
Description : When the weather is Sun, your monster's MATK will be increased. Stacks every time Sun is being casted.
Learnable by : Lava, Leshy, Faerivy, Sphierx

Name : Speed Boost
Description : Your monster's Speed will increase by a large amount every time it is switched into battle. 1 or 2 Speed Boosts is usually enough to secure first hit.
Learnable by : Phoenix, Seafoam, Cygness, Fenrir, Minotaur

Name : Spirituality-I
Description : when your monster's health is below 30%, your psychic elemented skills will deal a bit more damage.
Learnable by : Twinkle

Name : Spirituality-III
Description : When your monster's health is below 30%, the new Derek Ogilvie is being born, and your psychic elemented skills become extremely more powerful.
Learnable by : Angel

Name : Static-II
Description : When your monster has been hit, it has a decent chance of giving the opponent a Paralysis debuff.
Learnable by : Sally, Gryphion

Name : Storm Kid (magical)
Description : Raises your monster's MATK every time the weather Magic Storm is casted.
Learnable by : Pegasus

Name : Stuck
Description : When a monster with Stuck is in combat, your opponent can not change monsters himself. Wind Blast will still work.
Learnable by : Faerivy, Neo, Neon

Name : Sun Cleanse
Description : When the weather is Sun, all your monster's debuffs will disappear at the end of each turn.
Learnable by : Maize, Kernel, Slider, Swiper, Smiter, Flicker, Searbiscuit, Ignightmare, Lava, Pattapilla, Pattafly

Name : Sun Therapy-I
Description : Heals you a little bit of HP every turn when the weather is Sun.
Learnable by : Bud, Blossom, Bloom, Lizzy, Frizzy

Name : Sun Therapy-II
Description : Heals you a decent amount of HP every turn when the weather is Sun.
Learnable by : Twiggy, Branchy, Plantosaurus, Sphierx

Name : Supernatural-I
Description : When your monster's health is below 30%, your ghost elemented skills will deal a tad more damage.
Learnable by : Kreepie, Spookie, Meniss, Mischief, Misfortune

Name : Synchronize
Description : When your monster receives a debuff, your opponent will receive the exact same debuff.
Learnable by : Cursie, Funkis, Shadow

Name : Taunt
Description : When your monster is on the field, all attacks will focus that monster until it died. Monsters that have Penetrate can surpass this.
Learnable by : Draco, Draconio, Draconius, Chowda, Shelly, Pampurred, Prefurred, Purrfection, Oogway, Bluegway, Pewgway, Infernoe, Hydroe, Electroe, Vegetaboe, Psychoe, Hypnoe, Mineroe, Snoe, Whalorn

Name : Technician-I
Description : When the damage you deal is too low (number not known), you will deal extra damage.
Learnable by : Dodo, Gogo, Evergreen, Lux, Luminous, Leetle, Twiggy, Branchy

Name : Technician-II
Description : When the damage you deal is too low (number too not known), you will deal a decent amount of extra damage. Adviced to use with Frenzied Attack, as it has only 26 Power, but can attack up to 5 times.
Learnable by : Flaunt, Flight, Hippogon

Name : The Fall of Night
Description : Turns the weather into Night when your monster is switched into combat.
Learnable by : Bahamut

Name : Thorn-I
Description : When your monster is hit by your opponent, it will receive a bit of additional damage.
Learnable by : Draco, Draconio, Draconius

Name : Thorn-II
Description : When your monster is hit by an opponent, it will receive a decent amount of additional damage.
Learnable by : Draco, Draconio, Draconius, Katch, Ripper, Gnasher, Oogway, Bluegway, Pewgway, Whalorn, Setanic, Leviathan

Name : Thorn-III
Description : Your monster turns into one giant needle and penetrates your opponents entire team... Or not. The damage that is being dealt back to your opponent is significant though!
Learnable by : Needles

Name : Thunder-I
Description : When your health is below 30%, your electric elemented attacks will deal slightly more damage.
Learnable by : Frizz, Fritz, Fright

Name : Thunder-II
Description : When your health is below 30%, Thor grants you eternal life, as well as the power to shoot lightning from your hands. your electric elemented attacks will deal a decent amount of extra damage.
Learnable by : Bolt

Name : Torrent-I
Description : When your health is below 30%, your water elemented attacks will deal a bit more damage.
Learnable by : Bubbles

Name : Torrent-II
Description : When your health is below 30%, your water elemented attacks will deal a nice amount of extra damage... You expected some funny anecdote here didn't you?
Learnable by : Hydroe, Splashy

Name : Unbending
Description : Your monster's stats can not be decreased (or... increased?...Don't ask me why they would in the first place)by your opponent.
Learnable by : Dodo, Gogo, Pampurred, Prefurred, Purrfection, Phony, Leetle, Flaunt, Flight, Pocahoontas, Trunky, Chunky, Purity, Sincerity, Felicity, Hippogon

Name : Underdog Power
Description : When the opponent you're attacking has the elemental advantage over your monster, your matching elemental skills will deal significantly more damage.
Learnable by : Lupus, Octobud, Octomom, Fenrir, Cerberus, Hydra, Chimera, Minotaur, Behemoth

Name : Unnerve
Description : When your monster is switched into combat, all opponent monsters that were in combat already will receive a MATK debuff.
Learnable by : Lava, Leshy, Angelo, Roco, Crystal, Splashy, Angel, Bolt, Devil, Plantosaurus, Setanic

Name : Untangled
Description : Immune to the debuff Trap, which comes from skills such as Water Cell, Entwine and Fissure.
Learnable by : Joey, Powch, Oogway, Bluegway, Pewgway, Crabby, Crusty, Roco

Name : Water Barrier
Description : When your monster is hit by a water elemented attack it won't take as much damage. Its ATK will increase on the other hand.
Learnable by : Poe, Hydra

Name : Waterlogged
Description : Best. Talent. Available. Decreases your monster's ATK when it's raining.
Learnable by : Lizzy, Frizzy, Antee, Cheeky

Name : Water Therapy-I
Description : Heals you a bit of HP at the end of every turn when the weather is Rain.
Learnable by : Katch, Ripper, Gnasher, Lux, Luminous, Twinkle

Name : Water Therapy-II
Description : Heals you a decent amount of HP at the end of every turn when the weather is Rain.
Learnable by : Whalorn, Gryphion, Leviathan

Name : Weather Lock
Description : The weather can not be changed by any monster on the field. Not even by monsters that have a Weather Talent.
Learnable by : Antee, Crispy

Items

[HM700]

There are quite a bit of items in Haypi Monsters, I remember finding myself lost in the wave of items when I first started, so here's a list of every item in-game!

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White Jelly
Consumable when on a map, but not usable during a fight. Heals 10 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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Green Jelly
Consumable when on a map, but not usable during a fight. Heals 20 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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Blue Jelly
Consumable when on a map, but not usable during a fight. Heals 30 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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Purple Jelly
Consumable when on a map, but not usable during a fight. Heals 40 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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White Combat Jelly
Automatically triggers to heal 20% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Obtainable from Gold and Crystal Chests or Chest Tiles in maps.

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Green Combat Jelly
Automatically triggers to heal 30% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Obtainable from any chest.

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Blue Combat Jelly
automatically triggers to heal 40% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Obtainable from any chest.

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Purple Combat Jelly
Automatically triggers to heal 50% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Buyable in the Shop. Also obtainable from Gold and Crystal Chests or Chest Tiles in maps.

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Orange Combat Jelly
Automatically triggers to heal 100% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Buyable in the Shop. Also obtainable from Gold and Crystal Chests.

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Simple Healing Potion
Resurrects your monster and heals 10 HP. Automatically triggered when the item is equipped. Cannot be used on dead monsters outside combat. Can be obtained from several maps, including Team Mode, from opening chests or Chest Tiles in maps.

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Normal Healing Potion
Resurrects your monster and heals 30% HP. Automatically triggered when the item is equipped. Cannot be used on dead monsters outside combat. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop or Chest Tiles in maps.

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Super Healing Potion
Resurrects your monster and heals 50% HP. Automatically triggered when the item is equipped. Cannot be used on dead monsters outside combat. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop or Chest Tiles in maps.

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Simple Love Potion
Used for breeding monsters graded E to C. Item is consumed once you tap the Breed button. Unequipable. Can be obtained from several maps, including Team Mode or from opening chests or Chest Tiles in maps.

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Normal Love Potion
Used for breeding monsters graded B. Item is consumed once you tap the Breed button. Unequipable. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop or Chest Tiles in maps.

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Super Love Potion
Used for breeding monsters graded A and up. Item is consumed once you tap the Breed button. Unequipable. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop.

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Copper Chest
Openable. Common chance to get an item such as Silver and Normal Seal Cards. Can be acquired upon completing any map.

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Silver Chest
Openable. Common chance to get items such as Silver and Normal Seal Cards. Rare chance of getting Gold Keys and Resurrection Cards.
Can be acquired upon completing any map. Also buyable in the Shop or exchangeable for Boss Essences.

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Gold Chest
Openable. Common chance of getting items such as Silver, Normal Seal Cards and Love Potions. Small chance of getting items such as Stat increasers, Synthesis Scrolls and Book Chests. Requires a Gold Key to open. Can be acquired upon completing a Team Mode. Also buyable in the Shop or exchangeable for Boss Essences.

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Crystal Chest
Openable. Common chance of getting items such as Silver, Normal Seal Cards and Love Potions. Larger chance of getting items such as Stat increasers, Synthesis Scrolls and Book Chests than a Gold Chest. Requires a Crystal Key to open. Findable at Gold and Ruby Chests or buyable at the Shop / Boss Essence exchange.

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Gold Key
Needed to open a Gold Chest. Item is consumed upon opening. Findable at Ruby Chests or buyable at the Shop / Boss Essence exchange.

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Crystal Key
Needed to open a Crystal Chest. Item is consumed upon opening. Findable at Ruby Chests or buyable at the Shop / Boss Essence exchange.

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Small Money Chest
Buyable in the Shop for 9 Gold Coins. You will receive 9.000 Silver upon opening.

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Big Money Chest
Buyable in the Shop for 29 Gold Coins. You will receive 32.000 Silver upon opening.

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Giant Money Chest
Buyable in the Shop for 99 Gold Coins. You will receive 120.000 Silver upon opening

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Rune Gem Chest
Buyable in the Shop for 30 Gold Coins.
Open it to receive a random Rune Gem. Common chance of receiving Simple and Normal Rune Gem(s). Small chance of receiving Ultimate and Premium Rune Gem(s).

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Skill Book Chest
Buyable in the Shop for 100 Gold Coins.
Open it to receive a random Skill Book.

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Beginner's Book Chest
Obtainable at most maps, Team Modes and Gold/Crystal Chests.
Open it to receive a random Beginner Skill Book.

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Intermediate Book Chest
Obtainable at Team Modes, Veteran Maps and Gold/Crystal Chests.
Open it to receive a random Intermediate Skill Book.

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Advanced Book Chest
Obtainable from Expert Maps.
Open it to receive a random Expert Skill Book.

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Beginner Book
A Book that gives you a Beginner Skill upon opening. It can be found in most regular maps and sometimes in Gold and Crystal Chests. There's also a chance of getting this from the Skill Book Chest.

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Intermediate Book
A Book that gives you an Intermediate Skill upon opening. It can be found in Team Mode and there's a small chance of getting it from Gold and Crystal Chests. There's also a chance of getting this from the Skill Book Chest.

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Expert Book
A Book that gives you an Expert Skill upon opening. It can be found in the Expert wheels and Gold and Crystal Chests. There's also a chance of getting this from the Skill Book Chest.

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Loaded Die
Usable in maps, lets you pick the number you want to roll.
Item is consumed upon usage.

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Loaded Die Box
Buyable at the Shop for 3000 Honor or the Boss Essence Exchange for 9 Boss Essences.
Upon opening you will receive 50 Loaded Dice.

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Normal Seal Card
Buyable at the Shop for 10 Coins.
Used to catch monsters, Item is consumed upon usage, whether it fails or not. Obtainable from all Chests and tiles with chests.

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Seal Card Box
Buyable at the Shop for 150 Gold Coins.
You will receive 20 Seal Cards upon opening.

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Resurrection Card
Buyable at the Shop for 3 Gold Coins
Used in maps, when all your monsters died, you have the option to revive yourself to full health in exchange for 1 Resurrection Card.

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White Jelly
Consumable when on a map, but not usable during a fight. Heals 10 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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Green Jelly
Consumable when on a map, but not usable during a fight. Heals 20 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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Blue Jelly
Consumable when on a map, but not usable during a fight. Heals 30 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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Purple Jelly
Consumable when on a map, but not usable during a fight. Heals 40 HP. Cannot be used on dead monsters. Can be found in most maps. Also buyable in the Shop. Can be obtained from Gold and Crystal Chests or Chest Tiles in maps.

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White Combat Jelly
Automatically triggers to heal 20% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Obtainable from Gold and Crystal Chests or Chest Tiles in maps.

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Green Combat Jelly
Automatically triggers to heal 30% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Obtainable from any chest.

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Blue Combat Jelly
automatically triggers to heal 40% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Obtainable from any chest.

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Purple Combat Jelly
Automatically triggers to heal 50% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Buyable in the Shop. Also obtainable from Gold and Crystal Chests or Chest Tiles in maps.

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Orange Combat Jelly
Automatically triggers to heal 100% of the monsters MAX HP when the HP reaches below 50%. Only activates when the item is equipped. Not triggered when the monster dies in 1 hit. Buyable in the Shop. Also obtainable from Gold and Crystal Chests.

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Simple Healing Potion
Resurrects your monster and heals 10 HP. Automatically triggered when the item is equipped. Cannot be used on dead monsters outside combat. Can be obtained from several maps, including Team Mode, from opening chests or Chest Tiles in maps.

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Normal Healing Potion
Resurrects your monster and heals 30% HP. Automatically triggered when the item is equipped. Cannot be used on dead monsters outside combat. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop or Chest Tiles in maps.

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Super Healing Potion
Resurrects your monster and heals 50% HP. Automatically triggered when the item is equipped. Cannot be used on dead monsters outside combat. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop or Chest Tiles in maps.

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Simple Love Potion
Used for breeding monsters graded E to C. Item is consumed once you tap the Breed button. Unequipable. Can be obtained from several maps, including Team Mode or from opening chests or Chest Tiles in maps.

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Normal Love Potion
Used for breeding monsters graded B. Item is consumed once you tap the Breed button. Unequipable. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop or Chest Tiles in maps.

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Super Love Potion
Used for breeding monsters graded A and up. Item is consumed once you tap the Breed button. Unequipable. Can be obtained from several maps, including Team Mode or from opening chests. Also buyable in the Shop.

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Copper Chest
Openable. Common chance to get an item such as Silver and Normal Seal Cards. Can be acquired upon completing any map.

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Silver Chest
Openable. Common chance to get items such as Silver and Normal Seal Cards. Rare chance of getting Gold Keys and Resurrection Cards.
Can be acquired upon completing any map. Also buyable in the Shop or exchangeable for Boss Essences.

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Gold Chest
Openable. Common chance of getting items such as Silver, Normal Seal Cards and Love Potions. Small chance of getting items such as Stat increasers, Synthesis Scrolls and Book Chests. Requires a Gold Key to open. Can be acquired upon completing a Team Mode. Also buyable in the Shop or exchangeable for Boss Essences.

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Crystal Chest
Openable. Common chance of getting items such as Silver, Normal Seal Cards and Love Potions. Larger chance of getting items such as Stat increasers, Synthesis Scrolls and Book Chests than a Gold Chest. Requires a Crystal Key to open. Findable at Gold and Ruby Chests or buyable at the Shop / Boss Essence exchange.

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Gold Key
Needed to open a Gold Chest. Item is consumed upon opening. Findable at Ruby Chests or buyable at the Shop / Boss Essence exchange.

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Crystal Key
Needed to open a Crystal Chest. Item is consumed upon opening. Findable at Ruby Chests or buyable at the Shop / Boss Essence exchange.

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Small Money Chest
Buyable in the Shop for 9 Gold Coins. You will receive 9.000 Silver upon opening.

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Big Money Chest
Buyable in the Shop for 29 Gold Coins. You will receive 32.000 Silver upon opening.

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Giant Money Chest
Buyable in the Shop for 99 Gold Coins. You will receive 120.000 Silver upon opening

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Rune Gem Chest
Buyable in the Shop for 30 Gold Coins.
Open it to receive a random Rune Gem. Common chance of receiving Simple and Normal Rune Gem(s). Small chance of receiving Ultimate and Premium Rune Gem(s).

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Skill Book Chest
Buyable in the Shop for 100 Gold Coins.
Open it to receive a random Skill Book.

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Beginner's Book Chest
Obtainable at most maps, Team Modes and Gold/Crystal Chests.
Open it to receive a random Beginner Skill Book.

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Intermediate Book Chest
Obtainable at Team Modes, Veteran Maps and Gold/Crystal Chests.
Open it to receive a random Intermediate Skill Book.

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Advanced Book Chest
Obtainable from Expert Maps.
Open it to receive a random Expert Skill Book.

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Beginner Book
A Book that gives you a Beginner Skill upon opening. It can be found in most regular maps and sometimes in Gold and Crystal Chests. There's also a chance of getting this from the Skill Book Chest.

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Intermediate Book
A Book that gives you an Intermediate Skill upon opening. It can be found in Team Mode and there's a small chance of getting it from Gold and Crystal Chests. There's also a chance of getting this from the Skill Book Chest.

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Expert Book
A Book that gives you an Expert Skill upon opening. It can be found in the Expert wheels and Gold and Crystal Chests. There's also a chance of getting this from the Skill Book Chest.

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Loaded Die
Usable in maps, lets you pick the number you want to roll.
Item is consumed upon usage.

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Loaded Die Box
Buyable at the Shop for 3000 Honor or the Boss Essence Exchange for 9 Boss Essences.
Upon opening you will receive 50 Loaded Dice.

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Normal Seal Card
Buyable at the Shop for 10 Coins.
Used to catch monsters, Item is consumed upon usage, whether it fails or not. Obtainable from all Chests and tiles with chests.

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Seal Card Box
Buyable at the Shop for 150 Gold Coins.
You will receive 20 Seal Cards upon opening.

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Resurrection Card
Buyable at the Shop for 3 Gold Coins
Used in maps, when all your monsters died, you have the option to revive yourself to full health in exchange for 1 Resurrection Card.

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Simple Crystal Fragment
Reward item from the earliest maps. Useable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. 1 to Level. ?.

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Normal Crystal Fragment
Reward item from the beginner maps. Usable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. ? to Level. ?.

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Super Crystal Fragment
Reward item from the intermediate maps. Usable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. ? to Level. ?.

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Ultimate Crystal Fragments
Reward item from the intermediate maps. Usable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. ? to Level. ?.

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Simple Crystal Gem
Reward item from the advanced maps. Usable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. ? to Level. ?.

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Normal Crystal Gem
Reward item from the advanced maps. Usable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. ? to Level. 24

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Super Crystal Gem
Reward item from the latest maps. Usable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. 25 to Level. 27.

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Ultimate Crystal Gem
Reward item from the latest maps. Usable for Daily Tasks.
Task requires 10 Fragments.
Daily Task is from Level. 28 and up.

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Simple Rune Gem
Gives or changes the Talent of a Common monster. Consumed upon usage. obtainable from several regular maps and Team Modes. Can be fused into a Normal Rune Gem by using 5 Simple Rune Gems + 1000 Silver.

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Normal Rune Gem
Gives or changes the Talent of an Uncommon monster. Consumed upon usage. obtainable from several regular maps and Team Modes. Can be fused into a Super Rune Gem by using 5 Normal Rune Gems + 5000 Silver.

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Super Rune Gem
Gives or changes the Talent of a Rare monster. Consumed upon usage. obtainable from several regular maps and Team Modes. Can be fused into an Epic Rune Gem by using 5 Normal Rune Gems + 30.000 Silver.

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Ultimate Rune Gem
Gives or changes the Talent of an Epic monster. Consumed upon usage. obtainable from Team Modes. Can be fused into a Premium Rune Gem by using 5 Epic Rune Gems + 100.000 Silver.

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Premium Rune Gem
Gives or changes the Talent of a Legendary monster. Consumed upon usage. Obtainable through synthesing 5 Ultimate Rune Gems + 100.000 Silver and Deadly Desert Team Mode.

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Essence of Wisdom
Used to buy Skill Books in the Magic Shop. Can be obtained from the wheel or by disenchanting Skill Books.
Beginner Book = 1 Essence
Intermediate Book = 10 Essences
Expert Book = 80 Essences

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Scroll
A Scroll that is used to synthesize several monsters. There are different kinds of scrolls obtainable via Veteran Modes and Team Modes and a small chance of getting it via Gold and Crystal Chests.
Some Scrolls are also rewarded to you as achievement. Think about the Scrolls you get for collecting a certain amount of monsters of a single element, or the Setanic scroll you get by completing a Branch Task!

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Essence of Life
Used to buy Synthesis Scrolls in the Magic Shop. Can be obtained from the wheel or by disenchanting Synthesis Scrolls.
Rare monster scroll = 1 Essence
Epic monster scroll = 10 Essences
Legendary monster scroll = 50 Essences

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Boss Essence
Used to buy several items in the Boss Essence Exchange. Can be obtained via Boss Raids. Max is 10 a day.

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Sharp Claw
Equipable. Raises your monsters Physical Attack by 10. Permanent, can be unequipped. Can be bought in the Shop, small chance of receiving in a map or Gold/Crystal Chest.

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Iron Shield
Equipable. Raises your monsters Physical Defense by 10. Permanent, can be unequipped. Can be bought in the Shop, small chance of receiving in a map or Gold/Crystal Chest.

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Waistband
Equipable. Raises your monsters Magical Attack by 10. Permanent, can be unequipped. Can be bought in the Shop, small chance of receiving in a map or Gold/Crystal Chest.

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Warrior's Headpiece
Equipable. Raises your monsters Magical Defense by 10. Permanent, can be unequipped. Can be bought in the Shop, small chance of receiving in a map or Gold/Crystal Chest.

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Winged Boots
Equipable. Raises your monsters Speed by 10. Permanent, can be unequipped. Can be bought in the Shop, small chance of receiving in a map or Gold/Crystal Chest.

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Battle Collar
Equipable. Raises your monsters EXP by 10%. Permanent, can be unequipped. Can be bought in the Shop, small chance of receiving in a map or Gold/Crystal Chest.

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Dumbbell
Equipable. Raises your monsters EXP by 20%. Permanent, can be unequipped. Can be bought in the Shop, small chance of receiving in a map or Gold/Crystal Chest.

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EXP Card 1
Gives 4.000 EXP to a monster of your choise. Item is consumed upon usage.

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EXP Card 2
Gives 10.000 EXP to a monster of your choise. Item is consumed upon usage.

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EXP Card 3
Gives 30.000 EXP to a monster of your choise. Item is consumed upon usage.

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EXP Card 4
Gives 80.000 EXP to a monster of your choise. Item is consumed upon usage.

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EXP Card 5
Gives 200.000 EXP to a monster of your choise. Item is consumed upon usage.
Last edited by Koenaj on Mon Jun 23, 2014 3:34 pm, edited 52 times in total.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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Koenaj

User avatar

Elite

Posts: 3939

Joined: Mon Jun 03, 2013 2:49 pm

Location: The Netherlands

Post Wed Jul 17, 2013 11:08 pm

Re: Mother of Guides

Tips

[HM800]

Currencies

[HM801]

There are several currencies in Haypi Monsters.

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Silver:
First of all you have the actual money, Silver. This will be used in most of the cases. Training, Synthesizing and upgrading skills are just a few examples of things that can be bought with Silver.
The easiest way to obtain Silver would be via Team Modes; Deadly Desert Team Mode to be exact. It gives you approximately 18.000 Silver when Quickstarting, and 21.600 Silver when running with someone else!
Given that you can Team Mode 12 times a day if you keep your cooldown time low, that's an easy 250.000 Silver/day!

A bit more extreme way of obtaining Silver would be going into 2v2 PvP mode with someone else. It is suggested to both have a low score when doing this, so the opponents (bots) are the easiest.
Each win will give you an approximate 200 Silver (may depend on the players' level), so 5 wins is 1000 Silver. This doesn't seem like much, but it accumulates fast! Oh, and you're also racking up Honor, which can be used to buy Gold Keys to open Gold Chests, which often contain 20.000 Silver!
Another extreme example is to do your Trainings in the form of 10 Minute trainings. I don't recommend this method unless you have a timer, else you'll lose out on the Silver/EXP ratio.

The best ways to spend your money would depend on how far you are in the game and what your goals are, a few examples are :

Breeding - This is pretty much a place where you'll spend Silver your entire Haypi career, whether you breed an E Rank (5K Silver) or an A rank (58K Silver), you'll always need a bit of spare Silver in order to keep your Hatchery from being idle!

Plain Eggs - I don't suggest to buy Plain Eggs if you're aiming for a single specific monster, but only when there are a minimal of 5 monsters left, else the chances are too slim! If you don't care about your Collection and/or Leviathan, don't bother buying Plain Eggs, as you would rather spend your Silver elsewere!

Skill upgrading - Upgrading skills is by far the most expensive Silver feature in Haypi at this moment. Upgrading a skill from +0 to +6 costs a stunning 2.500.000 Silver per Skill! Most higher leveled players tend to save their Silver for this purpose.

Buying Encyclopedia Monsters - Quite an underestimated expense in my opinion. Monsters such as Felicity, Skelly and the Dragons (Leshy, Roco, Lava, etc) all cost 500.000 Silver when you want to buy them! This can quickly acummulate to a few millions! You would get these monsters in order to increase your Monster Collection, and get Leviathan.

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Gold Coins:
Gold Coins are valuable, and should not be spent on the small things, unless you're planning to buy more coins later on.
Gold Coins can be used to speed up cooldowns, unlock extra bag slots buy monsters in the Encyclopedia or to buy Magic Eggs.
There are several ways to get Gold Coins for free.
You can get two a day from Daily Rewards, one coming from the Online Rewards, other from the Daily Training.
This might not look much to all of you, but for a non-paying person, even 1 Gold Coin is helpful!

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Prestige:
Prestige can be gained from the Ladder Tournament, and can be used to unlock certain monsters in the Encyclopedia. Same as the PvP Gold Coins, the higher your rank, the more Prestige you get. This can get up 1000 Prestige a day for being in the top 10 and even 2000 for being #1!

The list of monsters you have to unlock with Prestige is :

Funkis - 3000 Prestige
Poe - 12.000 Prestige
Purity - 36.000 Prestige
Leshy - 75.000 Prestige
Roco - 112.500 Prestige
Lava - 150.000 Prestige
Plantosaurus - 300.000 Prestige

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Honor:
Honor can be obtained via PvP, and can, as well as Prestige, be used in the Encyclopedia to unlock certain monsters.
You can, however, also use Honor in the Shop tab to buy Equipables, Chests, Keys, Book Chests Dice and Love Potions.

Elements

[HM802]

Haypi Monster holds house to many different monsters. Naturally, there are different elements as well, I will list all elements down here:

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Plant
The first enemies you'll encounter are Plant based, since Jungle is obviously the place where plant monsters dwell!

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Water
Also encountered in the beginning of the game, Water monsters have a chance to heal themselves after attacking!

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Fire
Which game doesn't hold house to a Fire monster? It's also the first element you'll ever encounter, since your Draco is Fire based!

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Earth
Earth monsters are usually slow and have a lot of HP & Defense. This can make them quite annoying to deal with.

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Electric
Zeus' favorite monsters! The Electric monsters are usually fast and have high attack, they have a low Defense though, so they shouldn't be too hard to kill!

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Psychic
One of the lesser used elements in the game, there aren't a lot of Psychic monsters, but with their supportive skills like Confuse and Hypnotize, they can pack quite a punch!

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Ghost
Haunting in Sealed Space, these monsters are unaffected by any Physical attack, so watch your step!

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Physic
The most basic element in the game. It has no strengths, and no real weaknesses. Watch out for ghosts though, you won't be able to hit them with a Physical skill!

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Ice
The young brother of all elements. It got added only a few months ago and turns out to be quite strong!
Watch out for their attacks, as they might freeze you, ouch!

Elemental Advantages & Disadvantages

[HM803]

As you might have learned from the Tutorial already, there are a lot of elements in the game that have advantages over each other.
Here's a list that might help you planning your next step:

Plant is strong versus Water and Earth, weak versus Fire and Ice.

Water is strong versus Earth and Fire, weak versus Electric and Plant.

Fire is strong versus Plant and Ice, weak versus Water and Earth.

Earth is strong versus Fire and Electric, weak versus Water and Plant.

Electric is strong versus Water, weak versus Earth.

Ice is strong versus Plant, weak versus Fire.

Physical has no elemental advantages, but it cannot hit Ghost elemented monsters!

Psychic is strong versus Ghost, weak versus Ghost.

Ghost cannot be affected by Physical skills, is strong versus Psychic, weak versus Psychic.

Tiles

[HM804]

It's very helpful what the different tiles are ment for, so that, if you're planning on using a dice, won't land on a debuff while there's a buff tile 2 tiles behind that.
The tiles are:
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Battle Stone
The most common Tile, this will result in a regular battle where you can catch monsters.

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Mini Boss Stone
A Tile mostly found in Veteran and Expert maps, if you come across this Tile, you'll have to fight no matter what your dice roll was. You can not catch monsters in this battle. If a Ressurection Card is used, you will be sent 1 tile back and you'll have to redo the battle.

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Boss Stone
The last Tile you will land on, if you defeat the monsters on this Tile, the map is completed and you win. If a Ressurection Card is used, you will be sent 1 tile back and you'll have to redo the battle.

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Health Tree
This Tile heals a percentage of all your monsters.

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Cursed Tree
This Tile takes away a percentage of health on all your monsters.

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Teleport Portal
This Tile sends you to a set location on the map, it is impossible to tell what Tile you will be sent to, unless you've played the map before.

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Angel Rock
This Tile gives you a random stat increase. This includes +Speed, +Attack and +Defense. The effect stays for 5 turns.

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Devil Rock
This Tile gives you a random stat decrease. This includes -Speed, -Attack and -Defense. The effect stays for 5 turns.

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Angel Statue
This Tile gives you double EXP. The effect stays for 5 turns.

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Devil Statue
This Tile halves your EXP. The effect stays for 5 turns.

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Sack of Gold
This Tile gives you double money from battles and chests. The effect stays for 5 turns.

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Silver Chest
This Tile gives you a small amount of Silver.

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Gold Chest
This Tile has a common chance of giving you Silver and Potions; a rare chance of receiving Keys.

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Ruby Chest
This Tile gives you a larger chance of getting Keys, also rewards more Silver than a Gold Chest.

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50% Shop
This Tile has a certain amount of items that are available in the Shop for half the money. Once left, it cannot be re-entered.

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Green Cave
This Tile sends you to battle with a monster that cannot be caught on a regular tile. This is a Cheeky or Tresha most of the time. There is always only 1 monster in a Cave. The monster has an avarage catch rate.

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Purple Cave
This Tile sends you to battle against an Epic Monster! There is only one monster in the Cave, and it has a 1% catch rate above 50% health. 2% catch rate below 50% health.

Poe

[HM805]

As I've said earlier in this guide, Poe is an extremely valuable monster, because it can be evolved into any element.
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If you're planning to go for the Collection Rankings, go to the ''My Info'' tab at the bottom right and see what element you need the most.
All of the elements reward Synthesis Scrolls when reaching a certain number, so it would be a waste to evolve the Poe into a Vegetaboe (plant) if you already have enough Plant monsters for the Lambush Scroll!
This may be a lot of puzzling in the beginning, but it will surely pay off in the long run!

Training

[HM806]

The Training tab is extremely useful, you can give a monster of your choice a certain amount of EXP.
When you've trained your monster, you don't actually leave your monster behind to ''train'', meaning you can still use it in combat. A lot of new players seem to be confused with this.
If you're not planning to buy Gold Coins, I would suggest not to spend any Gold Coins on training, as they can be used in more useable places such as Orange Eggs, buying encyclopedia monsters and finishing cooldowns.

Hatchery

[HM807]

The Hatchery is unlocked at Level. 15 and is used to breed monsters to get a higher rank.
The ranks vary from E- to S. S is significantly stronger than E-, but it's not a great problem when you're new to this game. You can pass all the Normal maps without S monsters, but I won't give you much chance in Ladder or PvP without any ;).
You can opt to use Blessing, which can be gained from Sacrificing monsters, during breeding. This will increase your bred monsters rank more than it would without Blessing. Your rank will likely increase from E to D- without Blessing, with Blessing, it will go up to D or D+.

Team Mode

[HM808]

Team Modes are a great way to get both Silver and EXP for both monster & player.
There is a cooldown of 2 hours, and it can accumulate up to 5 times.
Team Modes can reward you with several scrolls for Rare monsters, or even a catalyst for Poe.
If you team up with other players, you can receive even more Silver and EXP.

Activities

[HM809]

The Activity tab holds two Activities, the Ladder Tournament and Boss Raids.
The Ladder Tournament is a place where players fight each other in an automated battle, you can not control your monster in the battle. You can win up to 2000 Prestige pre day.

Boss Raid can be unlocked at Level. 12.
After that, you will be able to randomly encounted Boss Fights when playing any non-Team Mode map. This bossfight has a few basic rules:

-The fight is automated
-You will always go first
-You cannot critical hit the boss
-You will always use your strongest attack that hits first. This excludes skills like Cunning.
-The boss always kills you in 1 hit
-You cannot use skills that kill the monster in a single blow. This includes Execution and Absolute Zero


After encountering the boss in the map, you will be able to find it at the Boss Raid tab. There is a 24 hour limit to kill him, and a cooldown of two hours. This means you have 12 tries to kill the Boss.
You might have trouble killing this boss on your own, so if you added a PAL in the beginning of the game, he/she will be able to fight the boss with you, increasing your chances significantly.
You can get a maximum of 3 Boss Essences from your own boss. One being from the fact that it's your boss, one for dealing the most damage and one for having the last hit.
Boss Essences can be spend in the same tab, press on the Gift icon and you'll be sent to the Exchange shop. Here you can exchange your Boss Essences for chests, keys, Dice or even a Legendary scroll!

Skill Upgrading

[HM810]

As you might have noticed, most of the skills have the option to ''upgrade'' them. I'll explain most of it, keep in mind that there are few exceptions.

First of all, you can check if your skill is upgradeable by going to the monster and pressing on the skill. You'll get to the information tab, if there's an ''Upgrade'' button at the bottom left, it is upgradeable (obviously).
However, there are a few restrictions to this upgrading.
You can only upgrade skills when your monster is Level. 50 or higher.
Upgrading skills costs Silver and Essence of Wisdom, the price varies per upgrade.

The highest level an Attacking Skills can be upgraded to is +6, this requires your monster to be Level. 60.

The required Monster level in order to upgrade the skill is :

+1 = Level. 50 + 20 Essence of Wisdom + 100.000 Silver
+2 = Level. 52 + 40 Essence of Wisdom + 200.000 Silver
+3 = Level. 54 + 60 Essence of Wisdom + 300.000 Silver
+4 = Level. 56 + 80 Essence of Wisdom + 400.000 Silver
+5 = Level. 58 + 100 Essence of Wisdom + 500.000 Silver
+6 = Level. 60 + 200 Essence of Wisdom + 1.000.000 Silver


Supplementary Skills follow a different rule. Most, if not all, of them can only be upgraded once :

+1 = Level. 50 + 200 Essence of Wisdom + 500.000 Silver

Bet System

[HM811]

In V1.5, the Bet System got introduced. It's a new way of upgrading skills for both the free & paying users.
There are three currencies you can bet with; Silver (5000), Essence of Life (5) and Gold Coins (10).

By betting, you randomly increase and/or decrease all stats at once. You can opt to disban a bet, meaning the given increase/decrease will not count. Note that your currency will still be consumed.
In the beginning, the chances of decreasing your stats are next to impossible, so basically, your monster can only get better!
However, once you reach ± +10 on a stat, the bets start to have more variety. You'll start to see a lot of negative stats.

The goal of betting is to upgrade your stats as high as possible, the higher your betted stats are, the lower the chance you'll get a good outcome. You could say it grows exponentially more difficult to obtain good stats.

There are a few guidelines regarding to the betting system.
First of all, Stat Betting is unlocked once the monster reaches Level. 30.
Secondly, the limit of a stat is 60, meaning that, once your stat reached +60, it will no longer be able to increase, it can, however, still decrease!
Also, the max number a bet can have is equal to the level of your monster. If, for instance, your monster is level 32, the max +stat it can have will be +32.

One thing to notice it that the ATK and MATK will always upgrade with the same stat, idem dito with the DEF and MDEF.
As expected, Silver has the smallest chance of giving good outcomes, followed by Essence of Life and Gold Coins have a great chance of giving a good stat outcome.

Catalysts

[HM812]

There are several monsters that can only be leveled-up by using a certain item. I remember myself continuously searching up the locations of those Items, and the associated monster.
I will list them all down here:

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Crown
Location: Any Sealed Space Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Prefurred into Purrfection at Level. 35

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Dragon Fang
Location: Any Stone Vault Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Boomer into Brawny at Level. 32.

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Ancient Coral
Location: Any Miracle Sea Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Bluegway into Pewgway at Level. 32.

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Dragon Scale
Location: Any Jungle Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Swiper into Smiter at Level. 36.

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Twig
Location: Reward from the Tutorial Quests. Can also be obtained from any Jungle Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Twiggy into Branchy at Level. 18.

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Scrap Metal
Location: Any Veteran/Expert wheel has a small chance to reward this. Can be obtained via Gold/Crystal Chest as well.
Used on: Evolves Flaunt into Flight at Level. 27.

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Fire Essence
Location: Any Volcano Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Searbiscuit into Ignightmare at Level. 36.

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Bottled Thunder
Location: Any Canyon Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Thor into Rhor at Level. 27.

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Ivory Tusk
Location: Any Frozen Cavern Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Trunky into Chunky at Level. 27.

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Maiden's Kiss
Location: Any Sealed Space Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Sincerity into Felicity at Level. 38.

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Skull Orb
Location: Any Sealed Space Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Vertebrex into Vertedeath at Level. 38.

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Four-Leaf Clover
Location: Any Holy Ruins, Thorny Forest, Ocean Abyss and Deadly Desert Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Pattapulla into Pattafly at Level. 27.

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Frostcore
Location: Any Holy Ruins, Thorny Forest, Ocean Abyss and Deadly Desert Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
Used on: Evolves Sneopard into Clawpard at Level. 27.

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Bolt Bead
Location: Any Holy Ruins, Thorny Forest, Ocean Abyss and Deadly Desert Veteran/Expert wheel. Small chance to obtain it via a Gold/Crystal Chest.
This item is obtained by completing Sealed Space-15 Veteran Mode.
This item is rewarded upon buying VIP-2.
Used on: Evolves Neo into Neon at Level. 18.

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Honey (Plant)
Location : Can be found in either Jungle, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Jungle Expert-1 to 5.

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Honey (Water)
Location : Can be found in either Miracle Sea, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Miracle Sea Expert-1 to 10.

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Honey (Fire)
Location : Can be found in either Volcano, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Volcano Expert-1 to 10.

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Honey (Earth)
Location : Can be found in either Stone Vault, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Stone Vault Expert-1 to 10.

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Honey (Lightning)
Location : Can be found in either Canyon, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Canyon Expert-1 to 15.

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Honey (Psychic)
Location : Can be found in either Sealed Space, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Sealed Space Expert-1 to 15.

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Honey (Ghost)
Location : Can be found in either Sealed Space, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Sealed Space Expert-1 to 15.

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Honey (Ice)
Location : Can be found in either Frozen Cavern, Chaotic Swamp, Holy Ruins and Barren Land Team Mode or Frozen Cavern Expert-1 to 15.

Player v/s Player [PVP]

[HM813]

PVP is the place where, you guessed it, you can fight other people in your Server.
There are 3 different categories, 1V1, 2V2 and Dual Duel. I will explain them shortly.

1V1 means you will fight your opponent one on one, you are able to change monsters during the battle. You can use up to 4 monsters in this mode.

2V2 means you will team up with a friend to fight two other people. You can use up to 2 monsters in this mode.
At this current moment, 2v2 does not reward Score, only Silver, Honor and possibly EXP-Cards.
This was added in order to prevent people boosting their own scores up.

Dual Duel means you will use two of your own monsters at the same time, it's the same as 2V2, but you don't need someone to team up with. You can use up to 4 monsters in this mode.

You start of with 1500 score, and this will increase/decrease with a certain amount of point, depending on your opponents score. It will be 13 Score most of the time though.
If you're located in a low-populated Server, don't worry! Up to 2000 score, you'll be able to encounter bots. These bots will be around 80 score higher than your own score, and will obviously increase in difficulty.
However, after 2000, you can no longer encounter bots, only real players, this is a real bottleneck for most players, as they are strong enough to beat the computer, but stand no chance against a team of 4 Legendaries.

As of V1.5.0, there's a new rule that withholds people from using the same monsters. The rule is as following :
When you're using two different monsters, you will receive an ATK & MATK boost.
When you're using three different monsters, you will receive an ATK, MATK, DEF and MDEF boost.
When you're using four different monsters, you will receive an ATK, MATK, DEF, MDEF and Speed boost.
This rule was added in order to prevent people from using, lets say, 4 times the same Legendary monster.

Magic Shop

[HM814]

The Magic Shop is the place where you can exchange Essences of Wisdom and Essences of Life for a variety of items.
Essences of Wisdom can be obtained from disenchanting Skill Books or landing at one on the wheel at the end of a map. They are used to buy all available Skill Books, from Beginner Books to Expert Books.
Essences of Life can be obtained from disenchanting Scrolls or landing at one on the wheel at the end of a map. They are used to buy a variety of Synthesis Scrolls, including a Legendary Physical monster!

Frequently Asked Questions

[HM900]

Q) What are the benefits of being a VIP player?
A) VIP Status gives you bonuses in the game. You can check the whole list in the game at Menu → VIP → Details.

Q) How can I get a second Draco?
A) There are currently two ways to get another Draco, one involving Eggs, you can get a random gender from buying eggs, any kind will do. You can also buy it for 800 coins in the Encyclopedia.

Q) I caught a monster that is past its evolution level, can it still evolve?
A) Yes, level does not matter. If it doesn't require an item, simply give it an item or level him once more. If the monster does require an item, simply give it, and he will evolve.

Q) You just said Draco is obtainable via Eggs, before I'm buying any, I'd like a list of monsters that are not obtainable!
A) Most of the monsters are obtainable, there are, as you guessed right, a few exceptions to this. The list is:
-Stinger
-Purity
-Sincerity
-Felicity
-Skelly
-Vertebrex
-Vertedeath
-Escarglow
-Bubbles
-Lambush
-Sally
-Angel
-Crispy
-Shadow
-Grubby
-Blubbie
-Glider
-Pattapilla
-Pattafly
-Sneopard
-Clawpard
-Neo
-Boarbarian
-Faerivy
-Whalorn
-Needles
-Bragga
-Boomie
-Booma
-Gralf
-Bush
-Any Legendary monster

PLEASE NOTE: The only way to get a Legendary monsters via Eggs is to buy Orange Eggs, which can give you the represented Legendary of those 2 weeks.

Q) I only have 3 Monster Slots, how can I get my 4th?
A) You can get your 4th Monster Slot in two ways, either buy VIP 1, or by adding two PALs to the game.

Q) What are those grades next to my monster?
A) Grades indicate the tier of the item, the grades are: E/D/C/B/A/S.
The higher the grade, the higher the stats of the monster will be.
Note: All grades have +/- stats except for S, you don't have S- or S+, only S.

Q) You keep talking about tiers, what exactly are tiers?
A) Tiers indicate a rank or a class. A quote from Wikipedia is:

A ranking is a relationship between a set of items such that, for any two items, the first is either 'ranked higher than', 'ranked lower than' or 'ranked equal to' the second.

The most common tier in this game is the difference in rank, Common to Legendary. Common being a low tier, Legendary being the highest tier.
There are, however, also other rankings, such as grades E- to S.

Q) What are all those different kinds of Honeys?
A) They are the catalysts used to evolve Poe, they all represent their element and will evolve Poe in a different monster.

Q) Could you please explain what exactly those counter-like skills, such as Waterspout, Magic Mirror and Mirror Shield work?
A) All credits go to Ryeballs for this information, but there is indeed a logic behind these skills!

Waterspout :
First of all, Waterspout only works when you're attacking after your opponent.
The damage you receive is the same as you reflect back. So if you get hit and lose 50 HP, you will deal 50 damage in a Water Elemented Counter.
This means both weather and elemental advantage can increase the damage Waterspout deals.

Magic Mirror :
Magic Mirror has to be cast before your opponent attacks.
It will return back twice the damage, so if you got hit and lose 50 HP, you will deal 100 damage back to your opponent.
This skill, as it is a Magic Elemented skill, will have the elemental advantage against Ghost monsters as well, so a 100 HP hit will backfire into a 400 HP hit to your opponent!
This skill will only activate when attacked by a Magical Skill!

Mirror Shield :
Mirror Shield works pretty much the same as Magic Mirror, but it only repels Physical Skills instead of Magical Skills.

Q) Should I buy Eggs with Gold Coins/Silver?
A) Completely up to you, I would not buy Eggs with Silver in the beginning of the game, as they are quite expensive. However, if you're actually buying Gold Coins, it might be worth a shot, you can get a lot of Epics and maybe even a Legendary!

Q) What is the fastest way to earn Silver?
A) The absolute fastest way would be to buy it with Gold Coins, but I don't think anyone actually does that. Instead, doing Team Modes with other people will give you a nice amount of money. See the Currency section for a more detailed guide about Silver.

Q) Help, I ran out of Seal Cards!
A) Seal Cards can be a real problem in the beginning of the game, but once you start to catch less monsters, you'll see that it's actually quite well balanced. You can always opt to go on ''Seal Card farming'', there are some maps with high amount of treasure chests, one of the most popular one being Miracle Sea-3 Normal mode.
If you're a bit further in the game, but still in the need of Seal Cards, you should try Barren Land-5 Normal mode. This map holds house to 5 Ruby Chests and 3 Gold Chests!

Q) Help! I found a Skill Book, but when I click on it, I can't learn it to my monster!
A) You have to learn the skill via the actual monster. Go to your Monsters tab, select the monster you want and click on ''Skill Book''. This will open a list of all Skill Books the monster can learn.
There's also a chance your monster is not the right tier. Advanced Skills can only be used by Epic & Legendary monsters.

Q) Help me! I rolled the dice, and suddently a weird pop-up came into my screen! What do I do next?
A) You're probably talking about this picture:
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This means you have found your Raid Boss.
If you click on Fight, you will find yourself in an automated battle, against a boss that is waaaaaay stronger than you are.
After you have fought him, you will have to restart the entire map, unless one of your monsters leveled up in the event and thus regained full health.
If you choose to press Ignore, you can continue the map, and the boss will be transported to the Activity tab

Q) Help! I found a Raid Boss, but I'm only dealing like 20 damage, there's no way I can kill it like this!
A) In the beginning of the game, Raid Bosses can be pretty annoying. You can ask your PAL to help kill it, but that'll only help if you actually have a PAL!
There are, however, a few things you can do to improve your chances of killing it!
First of all, keep in mind that you only have 1 attack per monster, and it has a 100% hit rate, so the smartest choise would be to send out your monsters with the highest attack and best skills. Try not to get any elemental disadvantaged though, as it will slow you down immensely.
You can also try to equip Simple, Normal or Super Healing Potions. I recommend using Simple ones, since they only heal 10HP and are pretty useless in actual combat. Using a potion will give you an extra hit, if you equip all your monsters with them you will basically do double the damage!

Q) How can I see my monsters' grade?
A) You'll first have to unlock it. You can do this by pressing on the monster, press Identify, which costs 100 Silver. The monsters' grade will then appear for all stats!

Q) What is a strong Epic monster?
A) Every monster has its advantages & disadvantages. You'll learn them while you're playing!

Q) Where can I find a Scrap Metal?
A) Scrap Metal can be found on any Veteran and Expert Wheel, there's no decisive location.

Q) When I was on a map, there was an icon on a sun on the top left, what does this mean?
A) That indicates that there's a standard weathertype for the whole map.
The weathers are:

Image Scorching Weather (Sun); Fire and Plant skills deal 50% more damage and they won't receive debuffs from using Super Fire Bomb or Solar Smite. Water and Ice skills will lose 50% of their attack. The Freeze debuffs will thaw after one turn.

Image Rain; Water and Electril skills deal 50% more damage and won't receive debuffs from using Water Torrent or Super Thunderstorm. Fire and Plant skills will lose 50% of their attack. The Burn debuff will disappear after one turn.

Image Sandstorm; All monsters beside Earth and Fire will lose 8% of their health every turn, Water and Electric monsters will lose double, 16% health each turn.
The dodge rate of Earth and Fire monsters will also increase and they won't receive debuffs from using Super Fire Bomb or Massive Boulder.

Image Blizzard; All monsters beside Ice and Water will lose 8% of their health every turn, Fire and Earth will lose double, 16% health each turn.
The dodge rate of Ice and Water monsters will increase and they won't receive debuffs from using Aurora Borealis or Water Torrent.

Image Magic Storm; Every skill used by the monsters on the map will be counted as Magical skills, meaning their damage is based on your MATK.
Furthermore, this weather gives Psychic skills that have a possible 2nd hit a 100% chance of doing two hits. It also removes the buff PoD after every turn.

Image Night; This weather makes the slowest monster attack first, meaning that always-first moves will go last now, and vice versa.
This weather also gives all monsters the Hypnosis debuff; however, they will still be able to function. The use of this is that skills such as Dream Thief can be used at any time when the Weather is casted.

Q) I spent Expert Skill Books on my E graded monster, what should I do?
A) You can't retrieve Skill Books once you used them, the monster will have it, but the Skill Book will be gone forever. If you're new to this game, this is not a disaster, veteran players will try to avoid this though, as it'll be a waste later on.
I recommend to save your Expert Books until you get an S ranked monster!

Q) My monster should have learned a skill, but it didn't! What's going on?
A) It's most likely that you've used a Skill Book on the slot the new-learned skill would go.
Skills that are learned via skill books will always go before self-learned skills, so pay close attention to this!

Q) I've done a PvP/Ladder match, and I noticed the opponents monster sparkeled, what does this mean?
A) This indicates that the monster is S graded, the highest grade a monster can currently get.

Q) When I joined a PvP Room someone else created, nothing happened, so I left, is this normal?
A) It takes time to find your opponent, you don't get connected to one the moment you click on ''START'', so have a little patience!
This can take up to 30 seconds if both of you have a Weekly Score below 2000. Once above 2000 Score, you won't be able to encouter bots in PvP, and you will have to wait until you face a real opponent!

Q) In the chat, I see a lot of people saying ''tm dd'', what does this mean?''
A) This stands for ''Team Mode Deadly Desert'', the last map available. This gives the most EXP, Silver and best rewards.

Q) I see a lot of terms on this forum and in the game, the most common ones would be PoD and OEL, what do they mean?
A) PoD stands for Power of Darkness, which is currently the strongest buff in game. It raises your Attack, Magic Attack, Speed, Defense and Magic Defense.
OEL stands for Orange Egg Legendary, which are the strongest monsters in-game. Opening an Orange Egg costs 49 Gold Coins, so you're taking a big gamble. Some people get a Legendary in 2 or 3 Eggs, while other open over 50 and can't seem to get one!

Q) How do I get this so called ''S ranking''?
A) You can get a higher ranked monster via Breeding, this usually goes up quite slowly, it can be sped up by using Blessing. You have to use Blessing if you want to reach S grade, the highest without Blessing is A+.

Q) I can't upgrade my skill, help!
A) First of all, your monster has to be Level. 50 in order to upgrade your skill. Secondly, not all skills can be upgraded. Skills like Power of Darkness can not be upgraded.

Q) I got absolutely owned in PvP, how can I improve?
A) Most people in the PvP room are quite experienced in the game, and tend to have strong S monsters with good skills and talents.
Keep in mind that your monster will be Level. 60 in PvP, so don't repel because ''your monster isn't high leveled''. Only the Grade, Talent and Skills matter in PvP.

Q) What are those caves in the Veteran/Expert maps?
A) Those caves contain a rare monster, sometimes even an Epic that only has a 1 – 2% catch rate!
The loction of all Caves, with their representive monsters are:

Green Caves :
Volcano Veteran-3 = Cheeky
Volcano Veteran-8 = Cheeky
Volcano Veteran-10 = Cheeky
Stone Vault Veteran-2 = Tresha
Stone Vault Veteran-5 = Tresha
Jungle Expert-5 = Tresha
Miracle Sea Expert-4 = Tresha
Miracle Sea Expert-8 = Tresha
Miracle Sea Expert-10 = Tresha
Volcano Expert-2 = Cheeky
Volcano Expert-4 = Cheeky
Volcano Expert-6 = Tresha or Cheeky
Volcano Expert-8 = Tresha or Cheeky
Volcano Expert-10 = Cheeky

Purple Caves :
Volcano Veteran-7 = Neo
Stone Vault Veteran-7 = Meniss
Canyon Veteran-10 = Cygness
Sealed Space Veteran-6 = Scythe
Stone Vault Expert-3 = Seafoam
Stone Vault Expert-6 = Seafoam
Canyon Expert-2 = Cygness
Canyon Expert-6 = Seafoam
Canyon Expert-13 = Seafoam
Canyon Expert-15 = Seafoam
Sealed Space Expert-4 = Mantis
Sealed Space Expert-8 = Mantis
Sealed Space Expert-11 = Scythe
Sealed Space Expert-15 = Mantis
Thorny Forest Expert-10 = Faerivy
Ocean Abyss Expert-6 = Whalorn
Deadly Desert Expert-10 = Needles

Q) A minute ago, you named a few monsters that are catchable in Veteran and Expert maps, but isn't it impossible to catch monsters in both Veteran and Expert maps?
A) It is indeed true that you can't catch monsters in the regular Veteran and Expert battles. You can, however, catch any monster that is encountered in a cave.

Q) There are quite a lot of Synthesis Scrolls, it's so confusing! Where can I find them all?
A) There's a difference between Rare and Epic grades. The Rare grades come from Team Modes, and the Epics are available Veteran Wheels and Gold/Crystal Chests. Furthermore, there are also a few Legendary Scrolls, but they are not obtained via Team Modes or Veteran modes.

Rares :
Octobud : Jungle Team Mode
Crabby : Miracle Sea Team Mode
Lupa : Volcano Team Mode
Ricky : Stone Vault Team Mode
Chimp : Canyon Team Mode
Echo : Sealed Space Team Mode
Freezy : Frozen Cavern Team Mode

Epics :
Slider : Jungle Veteran Wheel
Oogway : Miracle Sea Veteran Wheel
Flicker : Volcano Veteran Wheel
Boopie : Stone Vault Veteran Wheel
Thor : Canyon Veteran Wheel
Kreepie : Sealed Space Veteran Wheel
Pampurred : Sealed Space Veteran Wheel
Chunky : Frozen Cavern Veteran Wheel
Pattapilla : Holy Ruins Veteran Wheel
Sneopard : Barren Land Veteran Wheel
Flaunt : Any Veteran Wheel

Legendaries :
Gryphion : Exchangable for 200 Boss Essence
Setanic : Rewarded upon completing Barren Land-15 Expert Mode
Leviathan : Rewarded upon collecting 135 different monsters
Hippogon : Buyable for 200 Essence of Life
Sphierx : Rewarded upon completing Ocean Abyss-15 Expert Mode
Plantosaurus : Rewarded upon completing Deadly Desert-15 Expert Mode

Please note: All these Scrolls, beside the Legendary Scrolls, are obtainable via Gold/Crystal Chests, but the chances are very small. I don't recommend to wait for it to happen.

Q) I've heard you can catch a Legendary monster in a map, how can I get it?
A) That Legendary monster is either Angelo or Devil, they are extremely rare to encounter. They can be found on any Normal Mode map, but at an extremely low rate of encountering. I wouldn't advice searching for it, you'll just find it whilst doing maps eventually. The catch rate is ±13%, depending on the HP it has left.

Q) My monster received a debuff! What can I do?
A) There are different types of debuffs, I will explain them all:

ImageConfuse → There's a chance your monster will ignore your order and attack itself, an ally or another opponent.
This debuff lasts 2 to 5 turns or until the monster is switched.

ImageBurn → Decreases your monsters attack and gives it damage over time. The debuff can be removed by Rain weather or certain Skills/Talents specially made for removing all (de)buffs.

ImagePoison → Gives your monster damage over time. The Poison debuff can only be removed by certain Skills/Talents specially made for removing all (de)buffs, such as the Talent Flush and the Skill Cleansing Powder.

Image Lethal Poison → Gives your monster damage over time just like the regular Poison debuff. However, the damage that is dealth each turn is much higher when Lethal Poison is applied. The Lethal Poison debuff can only be removed by certain Skills/Talents specially made for removing all (de)buffs, such as the Talent Flush and the Skill Cleansing Powder.

ImageEnsnare → Gives your monster damage over time and stops you from switching monsters. This debuff lasts for 5 turns.

ImageHypnotize → Causes your monster to fall asleep. This effects lasts for 1 to 3 turns and stays even if the monster is switched.

ImageParalyze → Decreases your monsters speed with 75%. There's a 25% chance your monster won't be able to make a move.
The debuff can only be removed by certain Skills/Talents specially made for removing all (de)buffs, such as the Talent Flush and the Skill Cleansing Powder.

ImageCurse → Reduces your monsters MAX HP with 25% every turn. Curse can only be removed by certain Skills/Talents specially made for removing all (de)buffs, such as the Talent Flush and the Skill Cleansing Powder.

ImageStun → Renders your monster unable to do anything for a single turn.

ImageFreeze → Makes your monster unable to move. This debuff lasts for an indefinite number of turns. The debuff will remain even if the monster is switched out of combat. Debuff will be automatically removed after one turn when the weather is Sun. If no sun is present, the debuff can last 1 turn up to infinite turns.

ImageSeduce → Has a chance of making your monster ignore your move. Lasts until the opponents monster is changed, or you change your own monster.

Outro

[HM1000]

Whew, this will be about it for now, if you have any questions, feel free to ask me, I might even add it to the FAQ list!

For the other readers, please give me a critical commentary, I can't learn from the ''great guide'' posts!
Feel free to PM me suggestions, you can contact me here
Last edited by Koenaj on Wed Jun 04, 2014 3:06 pm, edited 6 times in total.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

Image
<<

Koenaj

User avatar

Elite

Posts: 3939

Joined: Mon Jun 03, 2013 2:49 pm

Location: The Netherlands

Post Wed Jul 17, 2013 11:10 pm

Re: Mother of Guides

Reserved for future expansions.
Last edited by Koenaj on Thu Oct 31, 2013 9:23 pm, edited 1 time in total.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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don_diogo

Beginner

Posts: 32

Joined: Thu Apr 18, 2013 10:11 am

Post Wed Jul 17, 2013 11:11 pm

Re: Mother of Guides

Amazing great!! If any one here wants to join the haypi glàssboard page a set up where u can post pic n comment and like please pm me for the invite code to join the page I use it to help my 30 pals n others friends n show off my monsters n tips n tricks ;) it's really fun n helpfull would be nice if more people joined n talked about the game n share tips there thank you all!! I love haypi none like them!
Last edited by don_diogo on Thu Jul 18, 2013 7:54 am, edited 1 time in total.
Sever 18
<<

HaTeRz

Baron

Posts: 298

Joined: Fri Jun 28, 2013 10:26 pm

Post Wed Jul 17, 2013 11:31 pm

Re: Mother of Guides

I believe so koen
Image
Pal code: 1i1KA Server: 40
Grade S: Draco,Brawny,Flight,Pewgway,Cygness,Meniss,Smiter,Chimera,Minotaur and Hippogan

Sig by: MasterWill
<<

Koenaj

User avatar

Elite

Posts: 3939

Joined: Mon Jun 03, 2013 2:49 pm

Location: The Netherlands

Post Wed Jul 17, 2013 11:32 pm

Re: Mother of Guides

HaTeRz wrote:I believe so koen

Alright good, else I wouldn't want it to be stickied :?...
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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<<

HaTeRz

Baron

Posts: 298

Joined: Fri Jun 28, 2013 10:26 pm

Post Wed Jul 17, 2013 11:44 pm

Re: Mother of Guides

Btw on hatchery you put (level. 15)
Image
Pal code: 1i1KA Server: 40
Grade S: Draco,Brawny,Flight,Pewgway,Cygness,Meniss,Smiter,Chimera,Minotaur and Hippogan

Sig by: MasterWill
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