Is this game going too big in proportion too fast?
Will this not burnout the motivation of the players at some point in time much quicker? Because in the end, ultimately there will be someone in each server out there with deep pockets that will be able to collect and build a team of this that will pretty much over advantage themselves to the extent that ordinary players who can only afford the usual number of coins to be used for the routinary coin expenditures be disheartened to play the game due to the sheer frustration that they will not enjoy the game because they will not stand a chance to compete at all?
If someone from HAYPI can clear this up, by atleast sharing to the community if they have a developmental plan atleast and say that this is just a phase and the developers have schemes of balancing this out by also giving emphasis on the game content itself in the future? So atleast we can have an idea of how this game is going to progress. I hope they wont say its market driven, or its an open progression. So if then by knowing and they might be a little bit off or in bad direction the community can dictate what a majority "good" for the game can be implemented.
P.S.
When i say game content this means the other monsters, from common, uncommon, rare and epics. Other skills, like beginner skills, intermediate. Mystery talents improvement for the rest of the monsters in-game aside from the mainly used ones. Potions, items, etc.
A side comment from another thread which touches a portion of the intention of this post:
euanenzo wrote:Lord.Rex wrote:The weaker monsters are what you need to synth the epics, and frankly that's all they're good for and it should stay that way. I have a S branchy that I prefer much more than smiter but that doesn't mean if you put lets say tech-II on an octomom that I'd jump for joy and breed it. Most rare monsters can hold their own in battles, and the uncommon and common monsters don't matter, unless you increase their stats to that of rares, which would mean you'd have to increase the rare stats to epic, epic to legendary, and legendary to Demi-god. You have to have a balance in the game, and no matter what, uncommon and common monsters will never compete with epics.
What balancing do you mean? The game is basically unbalanced if you know how to gauge games like this. I think you just simply mean you dont want epics be beaten by common monsters, now, when it is a balanced game, you can do this, not by means of stat increase alone but maybe by providing as i said layer of gameplay similar to the mystery talents. If HAYPI can provide additional mystery talents to this monsters that will counter the epics or give them a hard time further or when in dual battle complement a certain monster that will enable the common monster to defeat an epic now thats balance. Do you get it? Off hand you do not intend a common monster to defeat an epic nor a legendary face to face with direct skill bashing, you do it by strategy or combinations. At certain scenarios, you permit it to be useful in real combat situations like pvp's, its presence in the team is calculated, crucial even. Then, thats when you say the game is balanced. I doubt that haypi intended these monsters to be just recipes, they more likely lost direction of how proceed with the content and how to further evolve the gameplay.
Honestly, i think they are going out of proportion by introducing mostly legendary monsters which should be in a typical game like this, rare meaning, just few. At the moment it seems these monsters are the driver of the game, it feels like if you dont own one you will not enjoy playing this game because other player will just whip your a** because you will not be able to compete properly due to the gap.
Now, so far, haypi has not made any changes in the updates about this eventhough they have read my suggestion and even rewarding me for it. It might just mean that you are right and the focus of the game and objective is to make and build strong epic and legendary monsters, and collecting the monsters in the list is just a prerequisite for tasks. This is quite evident i think, since most of the contents being added and introduced are for epics and legendaries like the new skills and mystery talents; no new mystery talents were introduced for the non epics, no new skills in the intermediate level, and the only upgradable intermediate skill i have seen so far is the sword dance. So basically, its an opinion, and a preference, based on how i want this game to change if i would have it my way. But at the end of the day, im just one of its players and this is just my suggestion.
Does anyone agree with me on this or am i just the one thinking so?