Kanger wrote:Curious to hear people's views on the best Rhor Force III build.
1. Is it worth putting POD on a Force III Rhor?
2. Thunderstorm is a staple/necessity.
3. Lightning Strike or Electrical Storm for team modes.
4. Non-electrical move to combat rock types: mind-bending or iajitsu? It seems that given the boosted attack stat from Force III, iajitsu may be better than a M attack move such as mind-bending.
Note that I am avoiding putting on super thunderstorm because I want this one to be an independent warrior not reliant on rain prayer by Cygness or Pewgway.
Thoughts?
1. Can't give you a definite answer. Many of the Rhor users in my server's Ladder top 15 use PoD on Rhor, but they all have
Adrenaline as talent.
2. I would say Thunderstorm is a necessity for any electric-type that can learn it. Like you, I set up my Neon to be an independent monster that doesn't rely on rain prayer. In fact, it is most often used as the starting monster in my line up. I have Thunderstorm on it, but not STS.
3. If you're going for Force-III, then Electrical Storm for sure.
4. No experience on this, but as serenearth has mentioned, Iaijutsu can't hit ghost-types. Plus considering those earth/rock-types have very high DEF, it reduces the damage of physical attacks (which renders Force-III not as effective). I use Mind-Bending on my Neon as my alternative attack, partly to take advantage of the lower MDEF on earth/rock-types. It is also useful against ghost-types as well. Considering how most ghost-types typically start off with PoD, then use Cunning (which makes them go last), you are most likely able to squeeze in 2 shots of Mind-Bending. Not sure how this works against Vertedeath's superior stats, but I've yet to encounter a Meniss that can survive 2 hits of Mind-Bending.
Hope this helps and may you work out a desired skill set for your Rhor, good luck!