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Haypi article compotition. A giude

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Warkid

Newbie

Posts: 4

Joined: Sat Feb 12, 2011 2:24 pm

Post Sun Mar 27, 2011 12:41 pm

Haypi article compotition. A giude

 Hi guys this is a guide ive been working on i hope you enjoy it.


              Clock tip
  
Hey everyone, I wanted to share this with you.  Move your clock app next to your haypi app so Everytime you have a fight or building troops you can set a timer a few seconds to a minute before the event so you won\'t miss it. I use it and it\'s helped me improve on my fights by not missing them lol 

            Prestige gained by building troops

                prestige.    Overload
Infantry       1.                80
Calvary       4.               100
Archer        2.                40
Catapult      8.                40

You also get the same amount of prestige if you make or break troops but they have to be another players troops, forts and oasis don\'t add to your prestige.
==========================

 TERMINOLOGY IN HAYPI

Scouting
Several                              0~9
One or two dozen       10~24
Dozens                           25~49
Scores                            50~99
One or two hundred   100~249
Several hundred          250~499
Hundred                        500~999
One or two thousand 1000~2499
Several thousand       2500~4999
Thousands                   5000~9999
Over 100 hundred     >=10000
==========================

Attacking forts/ Oasis

Oasis
Lvl - number of catapults needed
Oasis Level 1 = 5 catapults
Oasis Level 2 = 10 catapults
Oasis Level 3 = 25 catapults
Oasis Level 4 = 50 catapults
Oasis Level 5 = 75 catapults
Oasis Level 6 = 100 catapults
Oasis Level 7 = 200 catapults
Oasis Level 8 = 300 catapults
Oasis Level 9 = 550-600 cats
Oasis Level 10= 800 catapults
===
Oasis give resources per hour. Once you occupy it, it will lose 1 lvl every 24 hrs until it reaches 0. Then you automatically lose it. There are 4 different oasises: lumber(wood), iron, stone and crop(food). 

Oasis Level 1 = 100 per hour
Oasis Level 2 = 250 per hour
Oasis Level 3 = 350 per hour
Oasis Level 4 = 550 per hour   
Oasis Level 5 = 850 per hour    
Oasis Level 6 = 1250 per hour
Oasis Level 7 = 1900 per hour
Oasis Level 8 = 2700 per hour
Oasis Level 9 = 3700 per hour
Oasis Level 10 = 5000 per hour
==========================
Forts

Lvl- cats - resources -  *has cats
1-   215  - 50k/each  -  0
2-   500  - 60k/each. - 0
3-   800  - 80k/each. - 0
4-   1300 - 100k/each - 0
5-   2000 - 130k/each - 0
6-   3600 - 160k/each -    20
7-   6000 - 200k/each -    50
8-   9000 - 300k/each -    80
9-   13000- 400k/each -   150
10-  18000- 500k/each -   300
==========================
Fort/Oasis bonuses

Fortified Points(Forts) give money per hour and never lose Levels. 
Fort level 1 = $20 per hour
Fort level 2 = $40 per hour
Fort level 3 = $60 per hour
Fort level 4 = $80 per hour
Fort level 5 = $100 per hour
Fort level 6 = $120 per hour
Fort level 7 = $140 per hour
Fort level 8 = $160 per hour
Fort level 9 = $180 per hour
Fort level 10 = $200 per hour
==========================
Taking oasis/fort with cavalry
Oasis
Lvl - number of cavalry needed
Oasis Level 1 = 52 cavalry
Oasis Level 2 = 72 cavalry
Oasis Level 3 = 138 cavalry
Oasis Level 4 = 158 cavalry
Oasis Level 5 = 315 cavalry
Oasis Level 6 = 630 cavalry
Oasis Level 7 = 1270 cavalry
Oasis Level 8 = 3140 cavalry
Oasis Level 9 = 6320 cavalry
Oasis Level 10= ???? cavalry
==========================
Lvl            Number of cavalry needed
Fort level 1 = 2505 cavalry
Fort level 2 = 4910 cavalry
Fort level 3 = 9220 cavalry
Fort level 4 = 16000 cavalry
Fort level 5 = 24500 cavalry
Fort level 6 = 42900 cavalry
Fort level 7 = 71100 cavalry
Fort level 8 = 98000 cavalry
Fort level 9 = 160000 cavalry
Fort level 10 = 221000 cavalry
 ==========================
Skill Points

Skill Points: The general upon a title upgrade is awarded "distributable skill points" for skills of unlocking chest, hidden attack, healing, break cranny, and convince, etc. The more points your general have the more powerful you will be.

General Skills:

Unlock Chest:
This skill enables you to unlock a treasure chest without need of a key. The higher level the skill is, the higher level  of treasure chest you can unlock.

Hidden Attack: 
In general, when you launch an attack, the attacked side will be notified automatically by system. However, if you have hidden skill, some of your attacks will not be noticed and become hidden attacks. The higher level the skill is, the more attacks you can hide.

Healing: 
The healing skill can heal part of injured troops. The higher level the skill is, the more troops you can heal.

Break Cranny: 
If you have this skill, you can raid resources in other player's cranny. The higher level the skill is, the more resources you can raid.

Convince: 
This skill can turn part of the trapped enemies into your troops. The higher level the skill is the more powerful the convincing ability is.

    LEVELING UP IN HAYPI

General Title Upgrade: Requirements and Benefits 

Level - General Title - Upgrade Requirements - Awarded Attribute Points - Awarded Skill Points - Build New Cities - Occupy Oases - Occupy Fortified Points

1 - 3rd Civilian - 0pp - 0 - 10 - 10 - 0 - 1 - 0

2 - 2nd Civilian - 200pp - 5 - 2 - 0 - 1 - 0

3 - 1st Civilian - 630pp - 5 - 2 - 0 - 2 - 0

4 - 3rd Baron - 1150pp - Nugget - 10 - 4 - 1 - 2 - 1

5 - 2nd Baron - 2000pp - 6 - 3 - 1 - 3 - 1

6 - 1st Baron - 3600pp - 6 - 3 - 1 - 3 - 1

7 - 3rd Viscount - 6500pp - Nugget + gem - 12 - 6 - 2 - 4 - 2

8 - 2nd Viscount - 11500pp - 7 - 4 - 2 - 4 - 2

9 - 1st Viscount - 20000pp - 7 - 4 - 2 - 5 - 2

10 - 3rd Earl - 35000pp - Gem + medal- 14 - 8 - 3 - 5 - 3

11 - 2nd Earl - 65000pp - 8 - 5 - 3 - 6 - 3

12 - 1st Earl - 115000pp - 8 - 5 - 3 - 6 - 3

13 - 3rd Marquis - 200000pp -  Medal + scepter - 16 - 10 - 4 - 7 - 4

14 - 2nd Marquis - 360000pp - 9 - 6 - 4 - 7 - 4

15 - 1st Marquis - 650000pp - 9 - 6 - 4 - 8 - 4

16 - 3rd Duke - 1.15Mpp - 3 Zepters - 18 - 12 - 5 - 8 - 5

17 - 2nd Duke - 2Mpp - 10 - 7 - 5 - 9 - 5

18 - 1st Duke - 3.6Mpp - 10 - 7 - 5 - 9 - 5

19 - King - 6.5Mpp - 2 Crowns + 2 scepters - 20 - 14 - 6 - 10 - 6

20 - King of the Kings - 11.5Mpp -  4 Crowns + 4 scepters - 25 - 16 - 7 - 10 - 7

      WAR FACT AND
               GENERAL FACTS

Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40

Speed and Range

It is important to have a high speed and range for when you are battleing for example someone has 6k infantry, 400 cavalry, 0 archers and 2300 catapults and the enemy has 2100 catapults, the person with 2100 catapults  has a higher speed attribute and higher range tech than the other person so he reaches the enemy really fast and takes there whole army out even though the other person has more.
==========================
Range for catapults 
Shooting range   Level tech 
1100                Lvl 0
1116                  Lvl 1
1132                Lvl 2
1148                Lvl 3
1164                Lvl 4
1180                Lvl 5
1196                 Lvl 6
1212                 Lvl 7
1228               Lvl 8
1244              Lvl 9
1260               Lvl 10
1300               Lvl 9 
1350               Lvl 10 
==========================

You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
==========================
When you start training troops make sure you ALWAYS send them out to hunt, even if you are actively on because some player have hidden attacks so you wont know they are attacking you until it's too late. By leaving your troops out, you are basically giving away prestige. To send them to hunt click on the map then click onan oasis then click hunt. Also if you are constantly being attacked/ farmed by one person please let the alliance know and we will do something about it.
==========================
Here is a link to a very good site on farming people and forts with cavalry its a really good guide.

viewtopic.php?f=90&t=9500
==========================
Not all battles will be won. Sometimes it's not worth your troops being killed. For example: all your inf gets killed and all I have left are cats to get through the trap. This is NOT worth it. Remember you can always put WAIT in all troops for all 20 Rounds if you don't want to lose any more troops assuming all the enemy troops are dead and traps and turrets remain. Remember if you get into the battle late you can always make you inf/cavs go back to minimize deaths. 
 battle.
==========================
When you start training troops make sure you ALWAYS send them out to hunt, even if you are actively on because some player have hidden attacks so you wont know they are attacking you until it's too late. By leaving your troops out, you are basically giving away prestige. To send them to hunt click on the map then click onan oasis then click hunt. Also if you are constantly being attacked/ farmed by one person please let us know and we will do something about it.
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ChickFlick

Beginner

Posts: 62

Joined: Mon Nov 08, 2010 5:51 am

Location: Canada

Post Sun Mar 27, 2011 11:59 pm

Re: Haypi article compotition. A giude

Basically another compilation of lots of basic guides. Most of the info could be found here.
viewtopic.php?f=59&t=9685
Image
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QueenLexi

Newbie

Posts: 10

Joined: Fri Feb 25, 2011 2:49 am

Post Tue Mar 29, 2011 6:24 pm

Re: Haypi article compotition. A giude

what does the overload mean?
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Mar 29, 2011 9:27 pm

Re: Haypi article compotition. A giude

overload is the amount of resources your troops can carry back in total
eg a infantary can carry 80 resources back from attacking another player or fort
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Bluehair

User avatar

Veteran

Posts: 716

Joined: Wed Apr 14, 2010 9:26 am

Location: where ever i want

Post Tue Mar 29, 2011 10:02 pm

Re: Haypi article compotition. A giude

It is a nice guide although i do have to point out there lots of guides exactly the same as this.

Well done for your hard work.
"It doesn't matter how angered or annoyed you get by a person, if all your going to do is copy them and reply in a similar manner, then just don't bother"
"The excitement is in the curiosity of not know ; the knowing it self is no fun"

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