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The Ultimate PVP Guide 1.4

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Mavios

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Post Sun Jul 08, 2012 11:19 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

life321123 wrote:
RO-5ELiTE wrote:There is a constant battle of who thinks what about the PvP,. just go by what Jerry said he simplified it alot ;)

My Rule:
MP RULE = The one to use more mp that turn, is most likely to lose his turn next turn.


Jerry is right but it's incomplete.


Why is it incomplete?
I thought it's been figured out by the agillity*(1+remaining mana%)
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life321123

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Post Mon Jul 09, 2012 8:38 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Kitty, I've had games in which I was the highest level too but I don't think that's the reason I don't understand you. Unlike Eloes, who stated his problem with the lowers, all youre doing is complaining and saying its unfair... Why is it unfair? What are the disadvantages in you being a higher? Where is your formula? All you've been saying so far is that your high level and lowers suck because you lose to them. The game does not favor the low levels in any way but rather follows the equations given to it by the programmer. Eloes found a flaw in the programming but you're just giving complaints on the game. Playing a game means you can either win or lose, victory is based on skill not just level, skill requires understanding and adaptation to the game's play, to understand the play you need to observe and base facts on its data. I want to help you with this but I don't understand you're specific problem. Owwwwwwwww... Headache. –___________________________–

Jerry forgot to mention the very important fact of turn placement > double turns... He implied it though.
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MsKittycat

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Post Mon Jul 09, 2012 7:06 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Death/life... I'm not making any of those statements ur stating. I'm simply saying I relate to eloes as well as others like us. Mewko has said he's experienced the same . After speaking w them it seems we've tried similar if not the same game plays and experience the same outcome. The consensus among us is it seems to not be rewarding to have put the work in to obtain this lvl 40 and these stones full oj considering what we can vs and lose to.

We've all been lowers so ofc I wouldn't think badly amongst a lower plus I have lower drags I use at times. We r trying to adapt and I'm just stating my experiences and trying to get a better understanding .. And to be given a play by play that is proven to be consistent. I've versed my baby account and played out the same play and yet outcome changed at times... I've even had the same map twice in a row and it was different. :(.
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Mavios

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Post Tue Jul 10, 2012 1:42 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

life321123 wrote:Kitty, I've had games in which I was the highest level too but I don't think that's the reason I don't understand you. Unlike Eloes, who stated his problem with the lowers, all youre doing is complaining and saying its unfair... Why is it unfair? What are the disadvantages in you being a higher? Where is your formula? All you've been saying so far is that your high level and lowers suck because you lose to them. The game does not favor the low levels in any way but rather follows the equations given to it by the programmer. Eloes found a flaw in the programming but you're just giving complaints on the game. Playing a game means you can either win or lose, victory is based on skill not just level, skill requires understanding and adaptation to the game's play, to understand the play you need to observe and base facts on its data. I want to help you with this but I don't understand you're specific problem. Owwwwwwwww... Headache. –___________________________–

Jerry forgot to mention the very important fact of turn placement > double turns... He implied it though.



I think you guys playing it wrong,
in my opinion haypi did that two turn thing so that pvp players start focusing on strategy rather than power
in update 1.3 if you have lower agility (because of the dragon type you are using or because the agility stone you have embedded) then you have to rely on your opponent to miss or your shot to freeze or stun to win which is probably a 5% chance if you are against a similar level dragon
Example:
Crystal vs Crystal same level one with higher agility
All they need to do is hit you with enough damage not to get you in rage in first turn to win

Leshy vs crystal leshy got higher agility
first turn vine, 2nd turn good bye you're dead

and the same for almost all

in 1.4 they introduced the new pvp
if a player starts first in a turn (because they got higher agility) you can change that by using less mana % (Jerry's formula). But If you start first all you can do is lose this privilege.

if you have high level dragon may be you need to give your opponent 2 turns by first trying to get a good strategic location and then hit them hard enough not to get rage. Being a high lvl you most likely can take two shots from others (unless you are using crystal, since crystal got low defense and health) and after that the pressure will be on the opponent who will try not to give you double turn although if you use zero mana they just can do nothing and you will still get 2 turns regardless of their mana consumption since you have higher agility and 100% mana remaining

I still think getting two turns is a bad idea and bad change simply because its too confusing and in may be every 10 matches you would see 3 or less that know how to deal with it and you don't see that strategy in any other game. When haypi change anything in pvp next time there will still be some angry people. I just hope they stop changing and stick with something
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life321123

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Post Tue Jul 10, 2012 7:58 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Kelso where are you? You're topic is cluttered with repeating facts and confusing new theories... Please update your guide and give us the final results. :D
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RO-5ELiTE

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Post Wed Jul 11, 2012 11:14 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

What he said ha ;) ^^^^

But i just read the guide again and got smarter ;)
-Haypi Dragons - S2 = S101 - RO-5ELiTE - Activity = (Off)
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Haypi Dragons Support:
dragonsupport@haypi.com

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Ro ;)
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Kelso17

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Post Thu Jul 12, 2012 8:30 pm

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:32 pm, edited 1 time in total.
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Bullhead81

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Post Fri Jul 13, 2012 6:07 pm

Re: The Ultimate PVP Guide 1.4 - Revised July 12

Kelso17 wrote:In PVP 1.4 you need to know two things:


1. Player with highest Total Action Score goes first in match.**
2. Total Action Score * (1 + ManaPower%) = New Action Score


**Total Action Score = Dragon Base + Agility Stone
If two players are equal, the first shooter is chosen at random.



Dragons – Base Action Score

Crystal – 98
Naughty – 98
Leshy - 96
Devil – 95
Lava – 94
Roco – 92
Angelo – 90



Agility Stones

Level 1 is +10
Level 2 is +20
Level 3 is +30
Level 4 is +40
Level 5 is +50



MP consumption of Power, Quick Shot, and Volley

Power (P) – 60 MP
Quick Shot (QS) – 80 MP
Volley (V) – 100 MP

VPP: 220
QSPP: 200
PPP: 180
VP: 160
QSP: 140
PP: 120
V: 100
QS: 80
P: 60


Example:

Your dragon has 100 Total Action Score (Base + Agility Stone) and 150 Mana. Your opponent has 150 Total Action Score (Base + Agility Stone) and 200 Mana. Turn one: Your opponent has 150 Total Action Score which is more than yours, so they can attack first. They use 150 Mana in turn one and are left with 50 Mana which is 25% (50/200=25%). Meanwhile, you chose not to use any Mana in turn one. When turn two started, your opponent still has 150 Total Action Score, but their New Action Score is 150 * (1+25%) = 187.5. And your New Action Score is 100 * (1+100%) = 200. This means you can attack your opponent first in round 2.
Credit to Jerry from S2 (HD Support)


Good luck.


Great Job putting this together! Keep it coming!
Thought id quote it so its on last page too

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Kelso17

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Post Sat Jul 14, 2012 11:52 pm

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:33 pm, edited 1 time in total.
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MsKittycat

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Post Wed Jul 18, 2012 8:48 pm

Re: The Ultimate PVP Guide 1.4 - Revised July 12

Double turn is a joke.. Example played today.

I lvl 40 xtal 7 oj 1 purp vs bullwinkle lava ..

Im first and I did ice block . Bull got double, did fire first than was raged and finished me off with qs!

My 1 turn to bull's 2? Total joke of pvp and a waste of time to play. If they r trying to balance pvp. Chg health amount. If I have a stronger dragon than tough luck to who vs me as a lower. It's what the games about . Grind or die! Don't go to a gun fight w a knife and get padded pitty play cuz of being lower!
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