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Sickness

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Shadetale

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Post Fri Jul 16, 2010 7:55 pm

Sickness

I think a great idea would to have "tainted oases"

These oases would look like normal ones, but if your troops came into contact with one, whether it be a hunt or occupy. Tainted oases would randomly change at 00:00:00. This would infect all of your citizens and troops for 24 hours. Your citizens would slowly die one every minute and would not reproduce until the 24 hours was up. The troops stats would become 150% of normal, but they'ed all die (no prestige loss) at the end of the 24 hours. While during this time whoever you attacked or attacked your infected city would catch the sickness. This would keep going around till it effected somebody who doesnt attack or with no troops and dies. You cannot be re-effected by a "strand" that has already effected you to prevent abuse. Possibely only 100 total tainted oases a day
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Dudemanjr

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Joined: Tue May 11, 2010 10:42 pm

Location: california

Post Fri Jul 16, 2010 7:57 pm

Re: Sickness

good idea i like it
Last edited by Dudemanjr on Fri Jul 16, 2010 8:02 pm, edited 1 time in total.
S4
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Shadetale

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Location: New York City

Post Fri Jul 16, 2010 7:59 pm

Re: Sickness

Citizens die so you can't do things not troops. >.<
oh forgot to say you can't make troops
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Vayneglory

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Post Fri Jul 16, 2010 8:00 pm

Re: Sickness

1,440 of your workers over that time period >.>
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Shadetale

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Location: New York City

Post Fri Jul 16, 2010 8:03 pm

Re: Sickness

Maybe 4 per minute? Idk
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Dudemanjr

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Post Fri Jul 16, 2010 8:04 pm

Re: Sickness

Shadetale wrote: The troops stats would become 150% of normal, but they'ed all die (no prestige loss) at the end of the 24 hours.

so all ur army dies?as well as workers
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Vayneglory

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Location: Indiana

Post Fri Jul 16, 2010 8:05 pm

Re: Sickness

That's 5,760 over 24 hours. You need to calculate these things before you post the idea since it's your idea ;P
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Shadetale

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Location: New York City

Post Fri Jul 16, 2010 8:06 pm

Re: Sickness

I just randomly thought about, decided to right it before I forgot.

Dude all the troops die at the end of the 24 hours
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Dudemanjr

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Post Fri Jul 16, 2010 8:07 pm

Re: Sickness

Shadetale wrote:
Dude all the troops die at the end of the 24 hours

thats kinda mean dont ya think
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K2700

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Joined: Tue Apr 06, 2010 12:55 pm

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Post Fri Jul 16, 2010 8:10 pm

Re: Sickness

i dont like it srry lol
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