Sickness
These oases would look like normal ones, but if your troops came into contact with one, whether it be a hunt or occupy. Tainted oases would randomly change at 00:00:00. This would infect all of your citizens and troops for 24 hours. Your citizens would slowly die one every minute and would not reproduce until the 24 hours was up. The troops stats would become 150% of normal, but they'ed all die (no prestige loss) at the end of the 24 hours. While during this time whoever you attacked or attacked your infected city would catch the sickness. This would keep going around till it effected somebody who doesnt attack or with no troops and dies. You cannot be re-effected by a "strand" that has already effected you to prevent abuse. Possibely only 100 total tainted oases a day
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Former Expert