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Alliance suggestion

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dunlag

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Joined: Mon Nov 21, 2011 5:21 pm

Post Mon Nov 28, 2011 7:32 pm

Alliance suggestion

While an alliance system plays an important role in an MMO, I think Haypi’s alliance system needs to take a step further in order to make it connects to the game more.

Problems I see with the current alliance system:
As for a player that played this game for less than a month, an alliance to me means two things: 1) another chat room besides the World Channel and 2) protection, I was hoping to join an alliance so that others won’t attack me. I know there are some more things I can do with an alliance, but as far as I understand, an alliance can take Mines which would generate honor points for its members. But I really don’t know what can honor points do besides giving a player a metal next to their name. Besides, I believe all new players would be busy building up their city and army and before we are strong enough to fort farming, we definitely don’t have the extra resources to donate to the alliance for some useless honor points.

Personally, I think in order to encourage players to be more involved in their alliance and feel more attached to it, there must be some advantages the can help the player directly.

Rants over. Here are some suggestions:

1. Alliance resource farms: As far as I know, there are three ways for an alliance to gain resources. 1) Alliance daily gift, 2) donation from its members and 3) buy from alliance market with alliance coins. I think an alliance should have its own resource farms like we do. A level 1 alliance should come with one of each resource farms (wood, stone, iron and crop), the leader and vice leaders can use the alliance resources to upgrade each farm from level 1 to 20. (level 1 to 15 will be using alliance resources; level 16 to 20 will be using alliance coins) For every 5 levels, the alliance will gain another set of level 1 farm.

2. Alliance resource bonus: Now that we have our own alliance resource farms and contribution points, why don’t we make them more useful? Each member will gain a bonus % of the alliance hourly resource income and add to all of his/her city and subs based on his/her contribution points. For example, my alliance has a level 10 Lumber Mill which generates 1000 wood per hour. I have 10000 contribution points in this alliance. Therefore, my city and my subs will produce 1% of my alliance wood production (10) more woods per hour.

3. Alliance Temple: This is a new function for our alliance, where the leader can activate bonus skill(s) to buff all members.

How it works:
When an alliance is formed, a Temple will be built (it can be just a new button in the alliance interface) with 1 skill point. When the alliance levels up, the temple will gain 1 skill point. The leader can use these skill points to learn and level up the bonus skills, each skill has 5 levels. Only one bonus skill can be activate each time and there is a 24 hours cool down after each activation.

Bonus skills:
• Increase Lumber Production (Lv1/2/3/4/5): Increases all members’ wood product by 10/20/30/40/50% for 4/8/12/16/20 hours.

• Increase Stone Production (Lv1/2/3/4/5): Increases all members’ stone product by 10/20/30/40/50% for 4/8/12/16/20 hours.

• Increase Iron Production (Lv1/2/3/4/5): Increases all members’ iron product by 10/20/30/40/50% for 4/8/12/16/20 hours.

• Increase Crop Production (Lv1/2/3/4/5): Increases all members’ crop product by 10/20/30/40/50% for 4/8/12/16/20 hours.

• Increase Money Production (Lv1/2/3/4/5): Increases all members’ money product by 10/20/30/40/50% for 4/8/12/16/20 hours.

• Increase Resources Production (Lv1/2/3/4/5): Increases all members’ resources (including money) by 5/10/15/20/25% for 4/8/12/16/20 hours.

• Increase Army Attack and Defense (Lv1/2/3/4/5): Increases all members’ attack and defense power by 5/10/15/20/25% for 1/2/3/4/5 hours.

• Increase Army Speed and Fortune (Lv1/2/3/4/5): Increases all members’ speed and fortune attribute by 10/20/30/40/50% for 4/8/12/16/20 hours.

Bonus skill points can be reset with alliance coins.
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Nathan05

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Post Mon Nov 28, 2011 7:40 pm

Re: Alliance suggestion

just and idea but most of haypi is exponential in function how about
increases of 2,5,10,20,50% for 1,2,5,10, 24 hours
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Caladan

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Post Tue Nov 29, 2011 5:44 am

Re: Alliance suggestion

I'm not a big fan of the alliance getting an hourly resource income. It wouldn't really change much. Right now alliance MYCOOLALLY has an army that consumes 100,000 crop per hour. If they had a resource income, they would just build their army till they have a 100,000 crop consumption again, as would all the other alliances. I guess I just don't see where it would be beneficial.

The temple idea though I like a lot. I think some version of it would add a new depth to the game that a lot of players feel it needs.
Beware the Artesians!!
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AnDrOId122

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Location: In a house

Post Tue Nov 29, 2011 2:02 pm

Re: Alliance suggestion

some good, new idea here
people spend their lives searching for the meaning of life, and fail to find it.

I know what their mistake is. There is not one but two meanings of life:

Haypi and elder scrolls
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dunlag

Newbie

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Joined: Mon Nov 21, 2011 5:21 pm

Post Tue Nov 29, 2011 5:23 pm

Re: Alliance suggestion

Caladan wrote:I'm not a big fan of the alliance getting an hourly resource income. It wouldn't really change much. Right now alliance MYCOOLALLY has an army that consumes 100,000 crop per hour. If they had a resource income, they would just build their army till they have a 100,000 crop consumption again, as would all the other alliances. I guess I just don't see where it would be beneficial.

The temple idea though I like a lot. I think some version of it would add a new depth to the game that a lot of players feel it needs.


Thanks for the replies guys.

I'm not sure what's the hourly income with 4 level 20 crop farm, but if it's 100,000, then the alliance should definitely build their army that have a 100,000 crop consumption. There are two benefits for having alliance resource farms, 1) according to my second point, all members will be able to get a bonus % from the alliance hourly resource income based on their contribution point and 2) in order to level up a resource farm to level 20, it will take a lot of resources (including coins), time and effort, when a member contribute so much to his alliance, he would get the feeling that he actually built up this alliance just like he built up his own city, but this time, he's not doing it alone, but with other members. That way would make the members feel more attached to the alliance. Besides, if the alliance can generate its own resources, that mean more troops can be built, and it may encourage alliance war (?)
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Nathan05

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Post Tue Nov 29, 2011 6:07 pm

Re: Alliance suggestion

dunlag wrote:Thanks for the replies guys.

I'm not sure what's the hourly income with 4 level 20 crop farm, but if it's 100,000,


10,780
with no techs, or enhance

both sides make a good argument
but
most alliances dont need wood, stone or iron and only need crop

and people would just take the additional army extra of whatever the crop addition was making little difference to army sizes as caladan said and as people get more of these "enhances" personal armies grow... but all personal armies grow causing little or no difference actually in the end for wars between active alliances in normal and alliance gameplay
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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dunlag

Newbie

Posts: 28

Joined: Mon Nov 21, 2011 5:21 pm

Post Tue Nov 29, 2011 6:38 pm

Re: Alliance suggestion

Nathan05 wrote:
10,780
with no techs, or enhance

both sides make a good argument
but
most alliances dont need wood, stone or iron and only need crop

and people would just take the additional army extra of whatever the crop addition was making little difference to army sizes as caladan said and as people get more of these "enhances" personal armies grow... but all personal armies grow causing little or no difference actually in the end for wars between active alliances in normal and alliance gameplay


Nathan, thanks for the information.

Now let's do some math:
Since alliance doesn't have techs or enhancement, 4 level 20 crops would have a total of 43,120 hourly crop income. With the Alliance Temple buff, that makes it 64,680 hourly crop income for 20 hours. Each cat consumes 100 crops per hour, so that means the alliance can have roughly 6400 cats with about 256,000 crop donation to survive for every 24 hours.

I'm not sure how many cats would it take to a level 10 mine, but 6400 cats can only get to level 7 fort, so I would assume 6400 cats wouldn't make an alliance overpowered.

Keep in mind that the above assumption is based on a level 20 alliance with 4 level 20 crop farms. Imagine how much resources (including coins), time and effort for an alliance to get to that point. Besides, if honor point is the only purpose for taking over mines, and honor point really have no actual benefits to players, if I'm starting an alliance with some new players, I would rather level up other resource farms (wood, stone and iron) and use the temple power to buff the resource that we need the most to build our city and army. Then as the members get stronger, we would switch our focus to leveling our crop farms and start building up our alliance army. This progress would take not only the leader's effort, but everyone in the alliance's effort to make it happen. If I were a new player that just started the game recently and I joined a level 10 alliance, I wouldn't mind contributing some resources to the alliance to get some contribution points because I could get some bonus hourly resource income right away.
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Caladan

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Post Wed Nov 30, 2011 3:28 am

Re: Alliance suggestion

I see what you mean, but I still hold to my opinion on the alliance resource fields. I don't think it would be enough of a game-improver for all the work involved in implementing it.
I think that having to donate crops and keep a close eye on the levels makes a much more cohesive alliance anyway.

But still really like the daily buffs idea.
Beware the Artesians!!

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