Re: "city-dropping"
It's a simple equation of risk vs. reward.
City dropping : costs money
Defending / avoiding : free
Anyone who states city dropping is "easy" has no idea of what it takes to do it effectively. You think it's pure coincidence that the attack hits 30 seconds after you've finished a dispatch from a sub to your main? 20 seconds after a hunt? 3 seconds after you just attacked a member of the same alliance?
No - the spenders are not just spending money and getting an easy reward, there is a lot of skill and tactic involved in making it work.
What takes more skill?
a) Gathering intel over hours / days or weeks on when the target is there, what the strength is, etc - usually engaging in a proper battle with a player who is online, trapped, and will do anything to defend?
or
b) Attacking a player you know is asleep and hoping the attack hits before they awake. Mopping up an army that advances like a mindless fort.
To those of you who say it's a cheat, try it. Save 40 coins from dg / free apps and give it a go. Then come back here and tell us all how it "was free prestige."
I'm top 5 in my server, and didn't get there by luck or spending more than others. Rico and others understand this too well. If you're on the receiving end, you have no idea what goes into making it work. It costs money, remember? That money spent means something to you, so there is even more incentive to not just fling an attack at random.
Alliance:
