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Main Building

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Bahpben

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Post Wed Oct 06, 2010 9:38 pm

Re: Main Building

Yah, but i dont think many do...
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M1lkman!

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Joined: Wed Sep 22, 2010 7:36 pm

Post Thu Oct 07, 2010 3:17 am

Re: Main Building

Grrrrrrr more ways for haypi to steal our money lol
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Bahpben

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Post Fri Oct 08, 2010 10:24 pm

Re: Main Building

... i guess lol
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Bluehair

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Post Fri Oct 08, 2010 10:29 pm

Re: Main Building

I Love the idea it would add more depth to the turn taking of battles
"It doesn't matter how angered or annoyed you get by a person, if all your going to do is copy them and reply in a similar manner, then just don't bother"
"The excitement is in the curiosity of not know ; the knowing it self is no fun"
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kaedemi011

Newbie

Posts: 23

Joined: Thu Oct 21, 2010 5:35 am

Post Thu Oct 21, 2010 7:24 am

Re: Main Building

Like the idea!!! Its like having a certain group for certain attack. Like if the Map has favorites, then the troops also.

For example in one of you cities, you want to attack a fort, oasis or inactive players, you can do something like this:

Group1:
To attack: Level9 oasis
Troops: 0,0,0,1000

Group2: Level3 Fort
Troops: 4000,0,0,1000

Group3: Inactive Player
Troops: 0,1000,0,0

By having groups, we don't need to do the scroll the numbers in the attack portion, but of course the numbers of troops must be available in the barracks at the time of attack. :D
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SauskeX

Baron

Posts: 261

Joined: Tue Aug 31, 2010 9:13 pm

Location: USA

Post Sun Oct 24, 2010 10:59 pm

Re: Main Building

Yeah I think it would make it more of a strategy game to instead of just stop forward backwar and who to attack
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dbz438

Marquis

Posts: 300

Joined: Sun Aug 01, 2010 11:45 pm

Location: Home Town: Kanto, Japan

Post Sun Dec 05, 2010 12:56 pm

Re: Main Building

Dont understand...
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Bahpben

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Post Sun Dec 05, 2010 12:57 pm

Re: Main Building

Lol! I bumped too late! 10 seconds too late! Lemme explain:
In battle, troops have multiple commanders. I was thinking that if you paid a certain amount of coins, you could have a second commander (that you would control) with a certain amount of troops assigned to him which would increase every time you upgrade your "commander in main building". This way, you could split up your troops, to see if the enemy cavs can hit you yet, or to see just how many inf those traps would destroy. Every few upgrades you could get a new commander, so if it was level 20 you could have 6 groups of troops, maybe 2k,3k,1k,2k in each's control. This would greatly add to the commanding experience.
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