Guides for haypi
Haypi kingdom strategy guide
Strategy guide
Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
====
Oasises
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
====
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
lp"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round
Lvl 10 Traps Can Kill
120/36/144/40
Strategy guide 2
Range for catapults
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 turrets
1350 Lvl 10 turrets
====
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
====
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
====
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
====
When you are not using troops, send them out to hunt. You become wanted when people see your prestige out.
====
On hunts send as many troops as possible as your reward will be higher.
Hunt for 8-12 hours for an optimal hunt.
Try to rotate where you hunt because if a spot was hunted recently, the hunt may fail and you won\\\\\\\\'t receive anything.
Note: the level of the oasis does not matter.
====
Occupying an oasis produces additional resources depending on the oasis.
Occupying a fort earns you money per hour, but are very heavily manned.
Forts takes 3 attacks to successful occupy, but each time you attack you will receive resources (first attack is the most), so make sure you have enough overload.
Overload is how much each troop can carry (look at each type of troop at the barracks to see the amount).
Strategy guide
Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
====
Oasises
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
====
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
lp"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round
Lvl 10 Traps Can Kill
120/36/144/40
Strategy guide 2
Range for catapults
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 turrets
1350 Lvl 10 turrets
====
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
====
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
====
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
====
When you are not using troops, send them out to hunt. You become wanted when people see your prestige out.
====
On hunts send as many troops as possible as your reward will be higher.
Hunt for 8-12 hours for an optimal hunt.
Try to rotate where you hunt because if a spot was hunted recently, the hunt may fail and you won\\\\\\\\'t receive anything.
Note: the level of the oasis does not matter.
====
Occupying an oasis produces additional resources depending on the oasis.
Occupying a fort earns you money per hour, but are very heavily manned.
Forts takes 3 attacks to successful occupy, but each time you attack you will receive resources (first attack is the most), so make sure you have enough overload.
Overload is how much each troop can carry (look at each type of troop at the barracks to see the amount).
Romans!