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Guides for haypi

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Romans!

Newbie

Posts: 6

Joined: Sun Apr 10, 2011 2:29 pm

Location: Texas

Post Sun Nov 20, 2011 4:01 am

Guides for haypi

Haypi kingdom strategy guide

Strategy guide

Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
====
Oasises
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
====
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
lp"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl      Req         Branch Oasises Forts
1        0                     0         1         0
2        200                 0         1          0
3       630                  0          2         0
4    1150-nugget       1          2         1
5        2k                   1          3         1
6        3.6k                1          3         1
7   6.5k-nug-gem      2          4         2
8       11.5k               2          4         2
9       20k                  2          5         2
10   35k-gem-med    3          5         3
11        65k               3          6         3
12       115k              3          6         3
13   200k-med-scep  4          7         4
14       360k              4          7         4
15       650k              4          8         4
16    1.15M-3scep    5          8         5
17         2M              5           9        5
18        3.6M             5           9        5
19  6.5M-2scp-2crwn 6          10       6
20  11.5M-4scp-4Crn 6          10       6
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40

Strategy guide 2
Range for catapults
Shooting range   Level tech
1100                 0
1116                 1
1132                 2
1148                 3
1164                 4
1180                 5
1196                 6
1212                 7
1228                 8
1244                 9
1260                 10
1300                 Lvl 9 turrets
1350                 Lvl 10 turrets
====
Oasis lvl        Output
1.                 100
2.                 200
3.                 350
4.                 550
5.                 850
6.                 1250
7.                 1900
8.                 2700
9.                 3700
10.               5000
====
Lvl of Fort      Output hour
1.                   $20
2.                   $40
3.                   $60
4.                   $80
5.                   $100
6.                   $120
7.                   $140
8.                   $160
9.                   $180
10.                 $200
====
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
====
When you are not using troops, send them out to hunt. You become wanted when people see your prestige out.
====
On hunts send as many troops as possible as your reward will be higher.
Hunt for 8-12 hours for an optimal hunt.
Try to rotate where you hunt because if a spot was hunted recently, the hunt may fail and you won\\\\\\\\'t receive anything.
Note: the level of the oasis does not matter.
====
Occupying an oasis produces additional resources depending on the oasis.
Occupying a fort earns you money per hour, but are very heavily manned.
Forts takes 3 attacks to successful occupy, but each time you attack you will receive resources (first attack is the most), so make sure you have enough overload.
Overload is how much each troop can carry (look at each type of troop at the barracks to see the amount). 
Romans!
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Sun Nov 20, 2011 5:14 am

Re: Guides for haypi

Has been posted many times...and even if it hasn't been posted it belongs in the guides section :arrow:
!S110!
^1st duke^
Fallout co-leader
~andyst~

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