My own guide:)
Charts
Remember that each unit can carry a certain amount of resources per unit, this is called overload in the specs.
Inf 80, cav 100, arch 40, cat 40
So if you need to transport 800 of each resource that is 3200 total to move. To do this will require 40 inf or 32 cav or 80 arc or cats.
Oasis
Lvl - number of catapults needed
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-300
9-500
===
Forts
Lvl- cats- resources -infantry-*has cats
1- 215 - 50k/each - 2000
2- 428 - 60k/each. - 3000
3- 855 - 80k/each. - 4000
4- 1410 - 100k/each - 5000
5- 2170 - 130k/each - 6500
6-3782 - 160k/each - 8000 *has 20
7-6255 - 200k/each -10000 *has 50
8-8708- 300k/each - 15000 *has 80
9-14115- 400k/each - 20000 *has 150
10-19830-500k/each - 25000*has 300
====
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-s3cep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6u 10 6
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round
Lvl 10 Traps Can Kill
120/36/144/40 per trap per round
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 turrets
1350 Lvl 10 turrets
===============================
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
===============================
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
GENERAL FACTS
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
==============================
When you are not using troops, send them out to hunt. You become wanted when people see your troops in town as an opportunity to get prestige out.
For lower levels I would not suggest not training troops until at least 1st Baron it\\\\'s to difficult and not worth the resources that are so precious at that time.
For more Experienced players I would suggest using the market place as a sort of stock market. I have bought nuggets for 10k and turned around and sold them for 28k.
Secret Warehouse: Some of the more clever players may already know this if your full of resources but want more for training upgrades etc. later then go to the market set the amount for storage and set or a ridiculously high price. Nobody will buy it and you can cancel the contract later to regain your resources.
Upgrade your resource makers as much as possible so shoot out more for other various upgrades.
Battle techniques:
Ok i wanted to give all my members my knowledge that ive gained in battle, to help everyone out:)
Attacking - when attacking another player you have total control. The first thing you do is hold all troops. You want to see if they are commanding, this also gives you a chance to look at field length. 1350= lvl 10 turrets, 1300= lvl 9, 1260= lvl 8 or lower, if turrets are lvl 9 or 10 u need to shield cats w calv or inf. anything less means lower shooting. When attacking cats, you can defeat with cats by pushing up cats ( and a blocking unit if theres turrets ) rnd 4. This means u command them foward during rnd 3. ( make sure your cats target their cats ) if they have all four units, one would be remaining.
The reason you should always bring calvary is.... If they have max speed, you need calvary to take no losses, sending them foward the same round as cats. Recognizing max speed can be very tricky!! I have actually marked my iphone case to do so. As you all should know techs are very important, with techs evenly matched, defense has advantage. So if evenly matched u should withdraw, and should never lose prestige when attacking. The idea is to battle an uncontrolled army for the most part.
Cats vs calv - they both have advantages, i have found the other two units completely pointless!!! (except for blockers) Calv are a lifeline for farming and taking oasis, they save you a ton of time. I like to also use them for long attacks on oasis , which units are frequently left in. You seem to get a better hidden chance from just calvs as well.
Cats are your prestige makers. The idea is to kill all their units and lose as least as possible. No losses attacking with calvs happens, but it takes the right circumstances, and is not always possible.
When it comes to numbers, this means the most, but cats in my opinion trump all. With proper blocking cats can win vs. 4 times their number in calv, more if defending with turrets. This is assuming both players are controlling, if not in control, the battle is all up to the person who is.
When defending verse an equally matched opponent, hold all units except cats, move them forward one round, and then hold. There is no way you can lose unless your speed sucks, or opponents tech is better. Your defences are also a big advantage. Always remember attacker can always resign, this makes it impossible for you to lose prestige if u always hunt immediately, and keep your troops fed. I know most of you know your stuff, but hopefully ive helped someone

Hunts (estimated not gonna be exact)
Hunts:
Nugget: 5000 infantry for 90 hours
Gemstone: 10000 infantry for 90 hours
Medalian: 30000 infantry for 90 hours
Scepter: 100000 infantry for 90 hours
Crown: 250000 infantry for 90 hours
Level 15 sword: 50000 infantry for 90 hours
Level 15 armor: 50000 infantry for 90 hours
Level 15 horse: 50000 infantry for 90 hours
Level 15 manual: 100000 infantry for 90 hours
Level 10 ring: 20000 infantry for 60 hours
Level 10 chest/key: 125000 infantry for 90 hours.
Must be hunted in a level 9 wood oasis not recently hunted to get the items!!
Achievements
.:.:.Title Class.:.:.
☒-Beginner: Upgrade your general title to level 4 (3rd baron) *10 points*
☒-Junior: Upgrade your general title to level 11 (2nd earl) *10 points*
☒-Senior: Upgrade your general title to level 17 (2nd duke) *10 points*
☒-King of the Kings: Upgrade your general title to level 20 (King of the Kings) *30 points*
.:.:.Equipment.:.:.
☒-Equipment Master: Obtain max level of all equipment *10 points*
☒-Lucky Hunter: Get 5 treasures level 10+ or 5 chests level 7+ in all from hunting *20 points*
.:.:.Skill.:.:.
☒-Senior Professor: Have one skill to level 5 *10 points*
☒-Master Professor: Have one skill to level 10 *20 points*
☒-Senior Locksmith: Unlock 5 chests level 5+ *10 points*
☒-Master Locksmith: Unlock 5 chests level 8+ *10 points*
.:.:.Occupy.:.:.
☒-Elite Oasis Invader: Occupy 2 level 10 oasis at the sams time *10 points*
☒-Elite Fort Invader: Occupy 1 level 10 fort *10 points*
.:.:.Referrals.:.:.
☒-Senior Referer: Invite 5 friends to the game and they all have upgraded to level 4 (3rd baron) or higher *40 points*
☒-Master Referer: Invite 10 friends to the game and they all have upgraded to level 7 (3rd viscount) or higher *100 points*
.:.:.City Life.:.:.
☒-Perfect Resource: Upgrade all resources of a main city to level 20 *10 points*
☒-Haypi Master: Own 5 branch cities *10 points*
☒-Efficient Speed-Up: Speed up upgrades for 50 times *30 points*
.:.:.Luck.:.:.
☒-Lucky Daily: Get 300,000 money from daily gift in all *10 points*
☒-Elite Lucky Daily: Get 50 coins from daily gift (except festival or other special gifts) in all *10 points*
☒-Treasure Collecter: Get 5 treasure greater than level 10 or 5 chests greater than level 7 from daily gift *20 points*
.:.:.Tech Center.:.:.
☒-Junior Technician: Upgrade 5 tech skills to level 5 *10 points*
☒-Senior Technician: Upgrade 5 tech skills to level 10 *10 points*
☒-Master Technician: Upgrade all the tech skill to max level *20 points*
.:.:.PVP.:.:.
☒-PVP Enthusiast: Participate in 5 PVP competitions *50 points*
☒-PVP Winner: Earn top 5 place in PVP competition *100 points*
.:.:.War.:.:.
☒-Major Attack: Attack a player greater than or equal to your level and kill 500,000 soldiers in all *20 points*
☒-Catastrophic Attack: Attack a player greater than or equal to your level and kill 1,000,000 soldiers in all *20 points*
☒-Major Defence: Defend against a player greater than or equal to your level and kill 500,000 soldiers in all *20 points*
☒-Extreme Defence: Defend against a player greater than or equal to your level and kill 1,000,000 soldiers in all *20 points*
☒-Master Persuader: Convince 5,000 soldiers in all *20 points*
☒-Master Healer: Heal 5,000 soldiers in all *20 points*
☒-Sneak Attacker: Hidden attack for 50 times in all *10 points*
.:.:.Money.:.:.
☒-Entrepreneur: Trade for 1,000,000 in marketplace in all *30 points