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Traps>Turrets

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nV_Jon

Beginner

Posts: 74

Joined: Fri Oct 01, 2010 12:11 pm

Post Tue Oct 26, 2010 11:31 pm

Re: Traps>Turrets

Turrets actually help you in a battle. Even if you start with fewer troops, and you command correcty, you can win the battle with less losses. Therefor turrets>traps 100%. convince skill is a waist, doesn't give all that much. Turrets are just more superior and work for
More than one round.
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Haylieheid

Newbie

Posts: 1

Joined: Fri Dec 03, 2010 8:41 pm

Post Fri Dec 03, 2010 8:42 pm

Re: Traps>Turrets

How do you kill a trap?
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Assassin09

Beginner

Posts: 45

Joined: Fri Nov 19, 2010 2:47 pm

Post Fri Dec 03, 2010 10:47 pm

Re: Traps>Turrets

Haylieheid wrote:How do you kill a trap?


The only way to destroy a trap is to send some kind of troop to it. Idealy a foot soldier.
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Taem96

User avatar

Conqueror

Posts: 922

Joined: Sat Sep 18, 2010 12:37 pm

Location: Server 13

Post Fri Dec 03, 2010 11:24 pm

Re: Traps>Turrets

Is this thread a joke?

I'd like to start by saying, anyone who relies on either traps or turrets to win a battle, or defend their army is asking for trouble.
Turrets, while much more powerful than a trap, can only be relied upon to take out around 20k prestige max and when dealing with a large army, this really makes no difference.

Traps on the other hand, are completely useless. On the rare occasion that you come across a lv 10 trap, and you clear it, what do you think the defender will likely spend their resources on? Upgrading more traps, or rebuilding their army you just destroyed? And to suggest that the convince skill is worthwhile? thats ridiculous!!! Anytime I come across a trap, I am sure to hit the city a second time to destroy any of the traitors that were convinced to join the enemy! By trapping my inf, you merely give me more prestige to eat!

Anyone on this thread who suggests it useful to build traps due to people sending cats alone is giving a false sense of security to the trap builder. Ive been playing Haypi for 6 months and have yet to be attacked by cats alone. Anyone who would do that is foolish!

Turrets, meanwhile, at least guarantee to destroy a certain amount of troops, theres no way for the enemy to get around it. even with a meatshield, or a huge cav army, they are gonna lose anywhere from 10k-20k prestige worth of troops. And even with that, if the defender is losing an army of 40k or more, the turrets arent really saving much as you will still lose 20k-30k pres (or more) AND your troops!
The only real value turrets have are to defend against small armies of 20k pres or less, which you bait by leaving a few thousand cats or inf out for a target. Against a strong opponent, you better not rely on them.
Now one could argue that a turret thats backed up by a huge army is quite deadly, and theyd be right, especially against a cav army, but the same can NEVER be said about a trap.

Hahahahah! I specialize in razing lv10 turrets! I will jump to a city just to knock them down, even if theres no troops there, just cuz I like to show people they cant stop me.
End result......Turrets, near useless.....Traps, even more pointless!

Now that said.....I still have yet to read why in the world ballaz would proclaim that traps are better than turrets. Perhaps, in the interest of this thread you've started, you might enlighten us, ballaz?

P.S.
In the interest of the education of this forum, there is one, and only one reason i would ever build a trap (and it only needs to be lv 1).
Having a trap, unlike turrets, means that the enemy may only advance as far as the trap in one turn. This means, after all is said and done, a trap on each rank of the city wall will add another 30 seconds to the time of the battle.

Why is this useful?

3 traps laid in such a manner will guarantee a battle time of 2 minutes, at least. This makes it possible for you to accurately time an ambush of the attackers troops when they return home from their assault with your reserve troops, or an alliance members troops.

This tactic is not for the beginner, however. It requires an in depth knowledge of how quickly the ambushers army can move and will usually require coins for a jump, making it rather expensive if the plan fails. It is definitley a strategyu you will want to have rehearsed and put into place well before you are attacked, so that when it happens, you and the ambusher are on the same page, and fully understand how the plan will go down.
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Absolute0

Newbie

Posts: 5

Joined: Sun Dec 05, 2010 6:48 am

Post Sun Dec 05, 2010 7:52 am

Re: Traps>Turrets

This was very helpful. Time to go build up my defenses. :P
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GenStryker

Citizen

Posts: 118

Joined: Wed Nov 24, 2010 6:30 am

Post Sun Dec 05, 2010 3:03 pm

Re: Traps>Turrets

traps are better

people come to city drop your arse with just catapults they either 1 lose 1k cats from your traps or they waste 10 minutes

turrets are beatable. therefore traps you must kill some of your troops to kill them
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Tani

Baron

Posts: 164

Joined: Mon Aug 16, 2010 8:01 am

Post Sun Dec 05, 2010 3:09 pm

Re: Traps>Turrets

i dont think i've ever dropped or heard of someone dropping without inf or cav, and if someone DID drop with mono cat on a full set of level 10 turrets they'd lose about 1k cats trying to kill them as well
with the added bonus of if u manage to come online quick enough you can sit your cats back while taking pot shots at advancing cats
traps with high convince is just asking to be double tapped, hell i double tap people with low convince lol, bonus prestige why not xD
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Taem96

User avatar

Conqueror

Posts: 922

Joined: Sat Sep 18, 2010 12:37 pm

Location: Server 13

Post Sun Dec 05, 2010 3:52 pm

Re: Traps>Turrets

Tani you are absolutely correct.

Gen saying you can get around turrets with no losses is like Uranos saying infantry are the most powerful unit. It's ridiculous.

People say these things, and offer no evidence to support their logic. Is a lv8 turret useless? Very much so...but what about a lv9 or 10 turret, Gen? I'd like to see you beat them without suffering casualties. To start construction on turrets can only mean you plan on raising them to lv10....it would go without saying that if you plan on using them it's in your interests to max their level.
As they are MUCH more powerful than traps of comparable level, it is therefore pointless to waste any funds on upgrading traps, when you could be upgrading turrets.

Traps? Go ahead and convince however many of my troops that you wish, I'll just take the extra prestige when I hit the second time.

It's clear that many probably haven't upgraded both their traps and turrets to lv10, or we wouldn't be having this discussion....
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War&peace

Newbie

Posts: 26

Joined: Sat Nov 20, 2010 7:50 pm

Post Sun Dec 05, 2010 4:26 pm

Re: Traps>Turrets

i just had a small fight (enemy) 4000/0/0/1500 vs ( me ) 1/2247/2/1001 and we had pretty close techs and atributes and i won no losses because of lvl 10 turrnet i didnt even have to use cav i only moved cats foward to help turrents.
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Assassin09

Beginner

Posts: 45

Joined: Fri Nov 19, 2010 2:47 pm

Post Sun Dec 05, 2010 5:20 pm

Re: Traps>Turrets

Taem96 wrote:Is this thread a joke?

I'd like to start by saying, anyone who relies on either traps or turrets to win a battle, or defend their army is asking for trouble.
Turrets, while much more powerful than a trap, can only be relied upon to take out around 20k prestige max and when dealing with a large army, this really makes no difference.

Traps on the other hand, are completely useless. On the rare occasion that you come across a lv 10 trap, and you clear it, what do you think the defender will likely spend their resources on? Upgrading more traps, or rebuilding their army you just destroyed? And to suggest that the convince skill is worthwhile? thats ridiculous!!! Anytime I come across a trap, I am sure to hit the city a second time to destroy any of the traitors that were convinced to join the enemy! By trapping my inf, you merely give me more prestige to eat!

Anyone on this thread who suggests it useful to build traps due to people sending cats alone is giving a false sense of security to the trap builder. Ive been playing Haypi for 6 months and have yet to be attacked by cats alone. Anyone who would do that is foolish!

Turrets, meanwhile, at least guarantee to destroy a certain amount of troops, theres no way for the enemy to get around it. even with a meatshield, or a huge cav army, they are gonna lose anywhere from 10k-20k prestige worth of troops. And even with that, if the defender is losing an army of 40k or more, the turrets arent really saving much as you will still lose 20k-30k pres (or more) AND your troops!
The only real value turrets have are to defend against small armies of 20k pres or less, which you bait by leaving a few thousand cats or inf out for a target. Against a strong opponent, you better not rely on them.
Now one could argue that a turret thats backed up by a huge army is quite deadly, and theyd be right, especially against a cav army, but the same can NEVER be said about a trap.

Hahahahah! I specialize in razing lv10 turrets! I will jump to a city just to knock them down, even if theres no troops there, just cuz I like to show people they cant stop me.
End result......Turrets, near useless.....Traps, even more pointless!

Now that said.....I still have yet to read why in the world ballaz would proclaim that traps are better than turrets. Perhaps, in the interest of this thread you've started, you might enlighten us, ballaz?

P.S.
In the interest of the education of this forum, there is one, and only one reason i would ever build a trap (and it only needs to be lv 1).
Having a trap, unlike turrets, means that the enemy may only advance as far as the trap in one turn. This means, after all is said and done, a trap on each rank of the city wall will add another 30 seconds to the time of the battle.

Why is this useful?

3 traps laid in such a manner will guarantee a battle time of 2 minutes, at least. This makes it possible for you to accurately time an ambush of the attackers troops when they return home from their assault with your reserve troops, or an alliance members troops.

This tactic is not for the beginner, however. It requires an in depth knowledge of how quickly the ambushers army can move and will usually require coins for a jump, making it rather expensive if the plan fails. It is definitley a strategyu you will want to have rehearsed and put into place well before you are attacked, so that when it happens, you and the ambusher are on the same page, and fully understand how the plan will go down.


I always hear that cavs are better to destroy lvl 9 and 10 turrets but I do not know how it works... How many do you need just to destroy them? Also will they be destroyed in round 2 or 3? Will all of them get destroyed at once or do they act like traps? As of now, all im doing is spending all my money on tech research and im upgrading my attributes for defense. I maxed out speed and now im maxing out my speed tech then defense and attack tech.

How does it work if you dont mind explaining. Because I already know that destroying lvl 10 turrets are only good with cavs I just dont know how its played down since I havent got to experience lvl 10 turrets yet.
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