Wed Nov 17, 2010 2:55 pm by Kwopau
One thing I don't understand is why people spend 20 coins just to do a 12 hour refusal war? Sure 20 coins to do a 12 hour is rediculously expansive compared to the 5 day refusal war, which is only 50 coins. That's 10 coins a day. 12 is half of 24, so in reality, the 12 hour refusal war should cost 5 coins. But then, many people will use this system so that they are protected. So I suppose there was a reason why it's 20 coins for 12 hour.
anyways back to topic.
I've played a similar concept to this game (Ogame), in in that game, if you getting attacked, but you need to go on vacation mode because you are taking a break, while you put on vacation mode, the attack will still go through, because it is on it's way, but he/she can not attack any further with his/her next fleet.
Haypi also does this, you send off an attack, that player puts on refusal war, during the attack, thinking that it would cancel the attack, which it does not, the refusal war only prevents the future attacks, not the one the current attack that is going on (think of it that your troops is on it's way).
I know this is an unfair advantage but that's how it works, not only this game but other game similar do this.
As for the use of coins, it is up to them rather they want to use it or not, as it is within their power to do so. But then they must not have a life (sorry no offensive intended here), and spend most of the money just on the game. But I do agree that there should be a cool down for how many times you can recharge your loyalty. Like recharge your loyalty once a day or increase the cost exponentially if recharging more than once, but after a day or so, the cost goes back to normal.
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