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Fort Regeneration

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Reesineze

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Post Tue Aug 24, 2010 1:48 am

Fort Regeneration

So I’ve spent some time trying to figure out the fort regeneration formula…
I’ve concluded such.

Resources:

Level.......Hourly............Max............Completion Hours
1............ 2000............ 50000................25.00
2............ 4000............ 60000................15.00
3............ 6000............ 80000................13.33
4............ 8000............ 100000...............12.50
5............ 10000...........130000...............13.00
6............ 12000...........160000...............13.33
7............ 14000...........200000...............14.29
8............ 16000...........300000...............18.75
9............ 18000...........400000...............22.22
10...........20000............500000..............25.00


My bigger concern was to figure out the time it takes to rebuild turrets/traps… As far as I know, turrets and traps are rebuilt last. So I figured out the formula for regen on armies…

Army:

Level.......Hourly............Max............Completion Hours
1.............100...............2000....................20.00
2.............300...............4000....................13.33
3.............500...............8000....................16.00
4.............700...............13000.................18.57
5.............900...............20000.................22.22
6.............1100..............35000.................31.82
7.............1300..............58000.................44.62
8.............1500..............80000.................53.33
9.............1700..............130000................76.47
10............1900..............180000................94.74

I have seen max armies and no turrets/traps, so I’m unsure of the additional time to fully regen the fort. If anyone knows, your input is appreciated. Thanks.
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nIcKrOx

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Post Tue Aug 24, 2010 2:17 am

Re: Fort Regeneration

I think the traps are there for the first time you face a fort of a new level and when someone occupies it and resigns it
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Fey

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Baron

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Location: Seattle, WA

Post Tue Aug 24, 2010 3:26 am

Re: Fort Regeneration

Yes, I've heard the rumor of what Nick said also.

I have also tried it and it is true, although I believe they're still built last? But not entirely sure. Depending on when you resign a fort, if a NPC army automatically appears.
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Tonybails3

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Post Tue Aug 24, 2010 4:12 am

Re: Fort Regeneration

Thanks for posting this, its very helpful
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Ninjaspard

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Post Tue Aug 24, 2010 4:57 am

Re: Fort Regeneration

Very helpful indeed. All the forts have turrets and traps from the beginning I think. Once the defense has broken, the turrets and traps will only be regenerated when the oppupied person resign the fort.
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Reesineze

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Posts: 122

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Post Tue Aug 24, 2010 5:15 am

Re: Fort Regeneration

I don't think thats the only time turret/traps are rebuilt. I don't occupy forts, but if i don't farm them for a few days they are rebuilt. The argument may be that someone else is occupying them, but that's not the case. I'm pretty sure it's a time based thing based on the level of the fort.
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LadyLoch

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Post Tue Aug 24, 2010 6:38 am

Re: Fort Regeneration

I think once you have broke down the traps/turrets they don't go back up. In my experience they have not rebuilt.
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Reesineze

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Post Tue Aug 24, 2010 2:54 pm

Re: Fort Regeneration

My assumption was wrong I guess :P Thanks guys and gals.
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BoBsInGh

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Post Thu Sep 02, 2010 8:54 pm

Re: Fort Regeneration

LadyLoch wrote:I think once you have broke down the traps/turrets they don't go back up. In my experience they have not rebuilt.

traps and turrets build over time when no-one touches the fort for quiet some time ^_^
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Khades

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Post Thu Sep 02, 2010 9:40 pm

Re: Fort Regeneration

Try it out, occupy a fort, and hold it for some time so it fills up on resources, then resign it and attack it. Voila! traps + turrets are back!
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