[Proposal] Warehouse upgrade
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They're all working on haypi adventure atm, but hopefully afterwards...
Re: [Proposal] Warehouse upgrade
Speaking of developing i cant wait for alliance wars to be approved by apple

Re: [Proposal] Warehouse upgrade
Jtd08 wrote:yea ive always wondered how ppl can have such a neg crop output and be able to sleep
We split troops prior to sleeping, set alarms 30 mins before troops starve, always have a fort nearby or coins to buy crops.
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Re: [Proposal] Warehouse upgrade
Very time intensive
Re: [Proposal] Warehouse upgrade
GoldenRico wrote:Jtd08 wrote:yea ive always wondered how ppl can have such a neg crop output and be able to sleep
We split troops prior to sleeping, set alarms 30 mins before troops starve, always have a fort nearby or coins to buy crops.
The thing is, you shouldn't be needing to sacrifice your valuable sleep time like that. I've played games such as WoW on strict raid schedules when new raids/instances came out, but this is unfair in my opinion.
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Re: [Proposal] Warehouse upgrade
I'm sorry but I guess I don't really see the point. Won't people just make more troops and be in the exact same spot again in a month or so? I mean it sounds nice for now, but everybody will just want it raised again later.
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Re: [Proposal] Warehouse upgrade
The other thing to consider is crop output, making the warehouse bigger just buys you time, upgrading the croplands make the problem go away completely
And as the seige ended, and the city left aflame, a survivor asked using his last breath, "What is your name?", of the General in Armour of Black...
"I am Lord Rhanock... King of Numo-Ravi."
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Re: [Proposal] Warehouse upgrade
Except still, people will build more troops, and get negative crop consumption again. These are changes that would really only change things temporarily, then it would be back to the same problem, too many troops and not enough crop.
Beware the Artesians!!
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