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Magic force and force

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jimtoeman

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Post Tue Sep 09, 2014 4:14 am

Magic force and force

Hello guys,

I'm kinda curious is some of you with how many the magic attack or the normal attack grows, with (magic) force - 1, 2 or 3.

Example, my Rhor has 156 attack as a S rank monster. His talent is force 3, how much does it increases?
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To_Pro

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Post Tue Sep 09, 2014 12:27 pm

Re: Magic force and force

No one really knows, I'd say somewhere around 40%-50% increase, closer to 50% in my opinion.
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Stavey

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Post Tue Sep 09, 2014 7:33 pm

Re: Magic force and force

To_Pro wrote:No one really knows, I'd say somewhere around 40%-50% increase, closer to 50% in my opinion.

I doubt its a 50% increase since I feel a Felicitiy with MF and mind bending does almost same as a Psychic thrust without mind-bending.
I would say it might be 30% , and adaptability is something like 40%.

You can try it your own and share the results :D
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To_Pro

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Post Tue Sep 09, 2014 11:55 pm

Re: Magic force and force

Stavey no offense but your completely wrong. Mf3 and F3 is stronger than Adaptability. Wanna know why? Because mf3 and f3 have negative affects on defense unlike adapt, so it would be dumb to make f3 or mf3 have a lower increase of strength. That's why gold rhor ohko's almost anything in the rain with f3 when it has a 216 atk rating but neon has 226 yet isn't as strong even with adapt. (If adaptability was a 40% increase and f3 was 30% that would make neon insanely more powerful than rhor, but that's just not the case. Rhor is way stronger than neon). with mf3 turns mindbending from 3-4 hit kill to a 1-2 hit kill skill. Own tempo feli's can deal and almost equal amount of damage as mf3 feli because psychic thrust is a 120 skill while mindbending is a 90 skill.
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Stavey

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Post Thu Sep 11, 2014 11:43 am

Re: Magic force and force

To_Pro wrote:Stavey no offense but your completely wrong. Mf3 and F3 is stronger than Adaptability. Wanna know why? Because mf3 and f3 have negative affects on defense unlike adapt, so it would be dumb to make f3 or mf3 have a lower increase of strength. That's why gold rhor ohko's almost anything in the rain with f3 when it has a 216 atk rating but neon has 226 yet isn't as strong even with adapt. (If adaptability was a 40% increase and f3 was 30% that would make neon insanely more powerful than rhor, but that's just not the case. Rhor is way stronger than neon). with mf3 turns mindbending from 3-4 hit kill to a 1-2 hit kill skill. Own tempo feli's can deal and almost equal amount of damage as mf3 feli because psychic thrust is a 120 skill while mindbending is a 90 skill.


For me, Neon is WAY much better than Rhor and I think I NEVER lost when I had Neon(adaptibility) on my side against Rhor(MF). Adaptability's only disadvantage is that it increases the attack of only the monster's element attack. Adaptibility is so good that I would prefer to have a Neon rather than having a Gryphion (no exaggerating) since Gryphion doesn't have Adaptability.In the old Haypi I had both Gryphion and Neon and trust me I preferred Neon, adaptability was also tested several times in the old game and it had a 40% increase for sure, so I doubt it would be different from this game. Also another thing, why do you think only very few monsters have Adaptability while many others have MF?
And if you say its a 50% increase then why is Felicity with MF and a Mind bending doesn't do more damage than a Psychic Thrust?(140 damage vs 120 damage) I think this alone is enough to prove that you're wrong about the 50% increase.
You say Rhor(MF) does more damage than Neon(Adaptiblity)? to be honest I really don't think that's the case, but I might be wrong. :D
About that "it would be dumb to make MF with less damage" , you know , it's Haypi and they are well known for making some things unbalanced.

Conclusion: Im very sorry for the unorganized post and kinda going off-topic and I MIGHT be wrong since I can't really say I'm surely right and you're wrong unless if I test it which I might do later. Again sorry if I'm wrong :)

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Ryeballs

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Post Fri Sep 12, 2014 2:39 pm

Re: Magic force and force

For the record I was the one who tested Adaptability in Haypi Monster and came to the 40% damage boost. See here for the post.

I do believe MF-III Rhor does more damage, but it's frailty means it rapidly loses utility once you reach a point where he can't OHKO enemies anymore. Neon also does better against Earth monsters in every scenario.

Sooooo Rhor early game but phase it out for Neon or C-4P0, unless you want it to be a slightly better Boss killing cannon.
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Bullhead81

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Post Fri Sep 12, 2014 8:40 pm

Re: Magic force and force

Ryeballs wrote:For the record I was the one who tested Adaptability in Haypi Monster and came to the 40% damage boost. See here for the post.

I do believe MF-III Rhor does more damage, but it's frailty means it rapidly loses utility once you reach a point where he can't OHKO enemies anymore. Neon also does better against Earth monsters in every scenario.

Sooooo Rhor early game but phase it out for Neon or C-4P0, unless you want it to be a slightly better Boss killing cannon.

Thanks Ryeballs, I searched for that post and couldn't find it earlier in the week. I knew you had tested Adapt and some other talents in HM..

As for specific numbers on things from Haypi guys, Not gonna get anything. Myself and Rye have been asking since the beginning of HM for things like dodge rates, speed boost, debuffs and all that stuff.
So it just takes testing from us to get an approximate number.

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Stavey

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Post Sat Sep 13, 2014 7:05 am

Re: Magic force and force

Ryeballs wrote:For the record I was the one who tested Adaptability in Haypi Monster and came to the 40% damage boost. See here for the post.

I do believe MF-III Rhor does more damage, but it's frailty means it rapidly loses utility once you reach a point where he can't OHKO enemies anymore. Neon also does better against Earth monsters in every scenario.

Sooooo Rhor early game but phase it out for Neon or C-4P0, unless you want it to be a slightly better Boss killing cannon.

Yes thanks a lot and sorry for not giving you credits since I really forgot who figured it out. :roll:
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To_Pro

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Post Mon Sep 15, 2014 11:43 pm

Re: Magic force and force

I have both Gold Rhor and Gold Neon. Rhor is way stronger period, no debate about it. Also Upgraded Gryphion is better than both because fortitude-2 makes it have no weakness, making it good against all types.

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