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What kind of game are you trying to make?

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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Sat Feb 01, 2014 9:24 am

What kind of game are you trying to make?

Took me almost one hour to look for a Elrog and another hour for psycoon. 120+ seal card to catch a Neo. Spent tons of hours looking for devil and Angelo since last double showing up chance event and never seen one.

At this point, this game is no fun any more. It becomes a drudgery of hardworking without equal return.

Please ask your PM that are you guys trying to make a fun game or a game that makes people doing and feel like at work?

If your company's intention is to make a fun game, I don't think this is the right direction it is heading. I honestly don't mind paying for playing. But when the game becomes and likes work and full of frustration, then I think I will leave at some point.

Please pass my feedback to your team. Thanks
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Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Sat Feb 01, 2014 9:07 pm

Re: What kind of game are you trying to make?

Well, I think grinding is the intention of the game. Read some of the reviews, that's what HM1 was all about, grinding.
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Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Sun Feb 02, 2014 2:02 am

Re: What kind of game are you trying to make?

Yup, that is problem. This game was so fun in the first two months. The goal was clear. Keep climb up to next floor when you reached the climb requirement. There are many new monsters to collect. New talents to learn. New monsters combination to test against others.

However, it all changed after we reached the fifth floor. There are very little monsters to collect now. Legendary monsters are so difficult to get and most of them are junks anyway.

Most of players are using similar set of monsters. With this new upgrading system, the game is all about grinding and get those few good epics to gold medal.

At this point, the game no fun anymore. No wonder players slowly leaves after a while. Right now, it is like doing work instead playing a game. To make it even worse, they even make the new uncommon monster as difficult as getting a rare or epic monster.

Unless your company only want to keep players to play for 3-4 months, else this game really needs some improvement or adjustment.

Please give this feedback to your team. Thanks
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KarmaSparkzZ

Beginner

Posts: 63

Joined: Tue Nov 19, 2013 5:10 pm

Post Sun Feb 02, 2014 3:08 am

Re: What kind of game are you trying to make?

Stop moaning the game is designed how it is deal with it play it or leave if legs legends were easy to get everyone would have one and if u don't want to grind use rare mobs and move on!
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Sun Feb 02, 2014 1:48 pm

Re: What kind of game are you trying to make?

KarmaSparkzZ wrote:Stop moaning the game is designed how it is deal with it play it or leave if legs legends were easy to get everyone would have one and if u don't want to grind use rare mobs and move on!


Let me return your words. This is forum and let players post their feed backs. So the company can find ways to improve their game. Do you even know what a forum is for?

Stop critize others feedback when it is different than yours. That is the purpose of this place and you either accept it or don't read others post. If all posts are the same and going your way, then you will never see other peoples point of view and learn new stuff. So if you don't like other people's feedback, then don't bother to read. Just don't come in and move on!
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Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Sun Feb 02, 2014 6:15 pm

Re: What kind of game are you trying to make?

Silver, while what you are saying is true, you are missing one important part. This game was created from the debated discussions from HM1. Legendaries were too easy to get, the game was too easy, and it was completely pay to play near the end, there was no way to even entertain competing without being VIP5 (the previous limit). So suggesting that legendaries should be easier to get completely takes out the purpose of the creation of this game. If you want a game with legendaries that are easy to get and a relatively similar system, start HM1, that's what it is. Suggesting to support and telling the rest of us that you think some of these ideas are better than how it is normally just annoys us and makes people ticked off.

You have had several good suggestions, just make sure that they help improve the game, not change the overall design, like new competitions and such. I seriously recommend reading the suggestions from the Haypi Monster forum before you keep posting ideas.

Shadehawk Out
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Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
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KarmaSparkzZ

Beginner

Posts: 63

Joined: Tue Nov 19, 2013 5:10 pm

Post Mon Feb 03, 2014 1:01 pm

Re: What kind of game are you trying to make?

Would u rather be able to get a full collection on day 1 of playing then what do you do? The way the game is designed works fine legends are exactly how they should be very rare if everyone had them the game would be boring just work hard to get them or stay on a lower floor

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