AI in Ladder, (again)
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When can we expect some improvements to the AI when we are in ladder? I mean I have lost 3 times just today because my monster decides to use Pod or Prayer when it has 20hp left and the opponent could be killed with freakin "slash" if i had it. But no, it does some stupid junk, then I DEAD! It is just frustrating! No player in their right mind would not try for the kill!!
Re: AI in Ladder, (again)
Bullhead81 wrote:When can we expect some improvements to the AI when we are in ladder? I mean I have lost 3 times just today because my monster decides to use Pod or Prayer when it has 20hp left and the opponent could be killed with freakin "slash" if i had it. But no, it does some stupid junk, then I DEAD! It is just frustrating! No player in their right mind would not try for the kill!!
I keep losing to this guy in ladder cause my underdog Cerberus uses c prayer then whack against his cygness instead of SFB -__-

Re: AI in Ladder, (again)
Lord.Rex wrote:Bullhead81 wrote:When can we expect some improvements to the AI when we are in ladder? I mean I have lost 3 times just today because my monster decides to use Pod or Prayer when it has 20hp left and the opponent could be killed with freakin "slash" if i had it. But no, it does some stupid junk, then I DEAD! It is just frustrating! No player in their right mind would not try for the kill!!
I keep losing to this guy in ladder cause my underdog Cerberus uses c prayer then whack against his cygness instead of SFB -__-
How about removing whack.. My monsters get killed mostly by an underdog cerb due to super bomb

Re: AI in Ladder, (again)
Vishal123 wrote:Lord.Rex wrote:Bullhead81 wrote:When can we expect some improvements to the AI when we are in ladder? I mean I have lost 3 times just today because my monster decides to use Pod or Prayer when it has 20hp left and the opponent could be killed with freakin "slash" if i had it. But no, it does some stupid junk, then I DEAD! It is just frustrating! No player in their right mind would not try for the kill!!
I keep losing to this guy in ladder cause my underdog Cerberus uses c prayer then whack against his cygness instead of SFB -__-
How about removing whack.. My monsters get killed mostly by an underdog cerb due to super bombalso the Al needs to be improved !! I keep losing coz my cygness does rain when opponent is an elec type and does torrent in samdstorm instead of rain!! Also i have water jets but cygness doesnt use it against a resurrect scythe after martyrdom!!
Cause I don't buy moves, I use all my essence on upgrading moves. And thanks to how hard it is to get an ABC off a wheel so I can get a decent move I usually end up using my expert/vet attempts on levels I haven't beaten yet. The point is I shouldn't have to replace it though, the AI should take talents into account and use the strongest move for the situation, that's what I have a problem with.

Re: AI in Ladder, (again)
Or I hate how my monster will use Chill 5 times instead of using Aurora +5 even once.
Or how fighting a monster with flush, it will still attempt to cast PoD when flush was just activated earlier.

Or how fighting a monster with flush, it will still attempt to cast PoD when flush was just activated earlier.

PAL code: 11vr1 (one-one-vee-are-one)
Re: AI in Ladder, (again)
Yay more bs.
As you can see he uses SFB sometimes, but usually after two of my Cerberus' are dead and the enemy is nearly dead -.- but a full health scythe they just whack.
As you can see he uses SFB sometimes, but usually after two of my Cerberus' are dead and the enemy is nearly dead -.- but a full health scythe they just whack.

Re: AI in Ladder, (again)
how about super fire bomb on a ~5% hp target that any other ability can kill, when the sun isn't up so you get screwed over in the attack penalty? Or using sun/pod when you are both one hit away from death and you are faster? Or instead of water jets on a very low hp enemy, you use another (slower) ability that causes you unnecessary damage or death due to moving second? Or you help the enemy sun/rain etc because they are the same type and use pod and they move first next turn with the bonus weather and ohko you? and of course you never use punishment in ladder..
Re: AI in Ladder, (again)
yueli7 wrote:how about super fire bomb on a ~5% hp target that any other ability can kill, when the sun isn't up so you get screwed over in the attack penalty? Or using sun/pod when you are both one hit away from death and you are faster? Or instead of water jets on a very low hp enemy, you use another (slower) ability that causes you unnecessary damage or death due to moving second? Or you help the enemy sun/rain etc because they are the same type and use pod and they move first next turn with the bonus weather and ohko you? and of course you never use punishment in ladder..
Yea that too

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