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Lupa spirit channel

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crimzin

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Posts: 9

Joined: Fri Feb 01, 2013 12:14 pm

Post Fri Feb 01, 2013 12:36 pm

Lupa spirit channel

You need to really analyze the versatility of lupa as a whole. I believe you will find that Spirit channel by itself can hit for the same damage as countering an enemies element without actually doing so... I.e. lupa hits a water type with spirit channel for more or equal damage as a equal powerful plant type on the same exact water monster.

This is not acceptable. Lupa is far too easy to obtain as well. This makes it extremely easy to obtain a full team or an S-class. It's also extremely versatile to the point where it can learn the strongest fire, plant, lightning etc etc abilities and it isn't affiliated with those elements at all.

Overall, I suggest removing spirit channel. It can be a versatile and hard to counter monster. But the sheer power of a double hitting spirit channel or a bull's eye, or a double hit+bull's eye(seriously?) is too tremendous. I've seen it on weaker monsters and it was scary but reasonable. Lupa's speed+power+average defence make it overpowered.

If you don't remove it, you must lower the power by at least 50% to 66%. Maybe even lowering it to 45% to 33% and greatly increasing the double hit chance.

I personally can't stand seeing players like "goobers" boast about Lupa and not be completely honest about Lupa's position as the strongest monster. I treat all the players fairly and when they ask for advice, I tell them to forget it and focus on lupa. If the good players of the community can't honestly help the new players, what kind of game is this?

I hope you consider this wisely
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Kaloth

Citizen

Posts: 117

Joined: Wed Jan 09, 2013 3:57 pm

Post Fri Feb 01, 2013 2:51 pm

Re: Lupa spirit channel

I partially agree with you. I really think it comes down to lupa not having a counter element. I don't really like how normal, psyhic and ghost types are set up. All the other elements seem to have two weakness while those have one.

If you changed the weaknesses around lupa could be countered.
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crimzin

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Joined: Fri Feb 01, 2013 12:14 pm

Post Fri Feb 01, 2013 3:22 pm

Re: Lupa spirit channel

I appreciate your input and I agree with most of what you said. You really need to consider the damage of spirit channel, though. It currently has a higher potential damage than any ability x2 by itself. Psychic/ghost/normal stuff is an issue but that wouldn't stop spirit channel from potentially one-shotting an equal monster with average MDEF. The ability is the core problem.

This is especially true when Pokemon has had the same ghost / psychic setup since it was first released. It's not hard to balance that interaction and maintain it. In fact, it corresponds with abilities. E.g. Spirit channel
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Lord.Rex

Lord

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Post Fri Feb 01, 2013 3:30 pm

Re: Lupa spirit channel

Lupa is overpowered its that simple. it has nothing to do with what his weaknesses are its the fact that his stats really aren't that good, except for speed he is very similar to flight for example, and yet he can do more damage than any monster in the game, and I think the only monster that even stands a chance against him is shriek only because of its incredible defense and mdef. he needs to be nerfed big time
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Kaloth

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Joined: Wed Jan 09, 2013 3:57 pm

Post Fri Feb 01, 2013 3:30 pm

Re: Lupa spirit channel

Spirit Channel itself hits just as hard as any other skill at it's rank (erupting spring, pyroblast, etc). The second hit doesn't strike for as much as the first one.

The problem is Lupa has really high Magic attack which makes it seem like the skill itself is better.
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crimzin

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Joined: Fri Feb 01, 2013 12:14 pm

Post Fri Feb 01, 2013 3:34 pm

Re: Lupa spirit channel

Kaloth wrote:Spirit Channel itself hits just as hard as any other skill at it's rank (erupting spring, pyroblast, etc). The second hit doesn't strike for as much as the first one.

The problem is Lupa has really high Magic attack which makes it seem like the skill itself is better.

This is one of the many reasons I made this post. You're not considering the double hit or the bull's eye chances of BOTH hits. It hits for the same with just a normal non-double hit. It increases to about 1.65x with a double hit. Bull's eyes just make the math stupid with a double hit.

Edit: there's no way the MATK is the cause. I have spoken to someone with the same class of lupa as my mythik and starfish monster. They all have the same stat save five or so stat points off. The stat is irrelevant.
Last edited by crimzin on Fri Feb 01, 2013 3:39 pm, edited 1 time in total.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Fri Feb 01, 2013 3:38 pm

Re: Lupa spirit channel

what about thunder blast then? slash? whack? frenzied attack? they all hit multiple times. plus any psychic move can hit twice, and psychic thrust is way more powerful than spirit channel is. its not the move, its the monster
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crimzin

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Joined: Fri Feb 01, 2013 12:14 pm

Post Fri Feb 01, 2013 3:44 pm

Re: Lupa spirit channel

Lord.Rex wrote:what about thunder blast then? slash? whack? frenzied attack? they all hit multiple times. plus any psychic move can hit twice, and psychic thrust is way more powerful than spirit channel is. its not the move, its the monster

The stats are clearly not the case. It hits for the same on my starfish guy who has nearly the same MATK. You just pointed out other abilities and implied that I was talking about them. Those are all element affiliated and have downsides. Psychic thrust is also an issue but spirit channel is far more accessible than psychic thrust.

Edit: I do agree that Lupa's versatility is a bit too amazing. Drop spirit channel and grab each MATK elemental affiliated book and you can counter anything. Which is a bit stupid because it undermines the whole resist system.
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Kaloth

Citizen

Posts: 117

Joined: Wed Jan 09, 2013 3:57 pm

Post Fri Feb 01, 2013 3:49 pm

Re: Lupa spirit channel

crimzin wrote:
Kaloth wrote:Spirit Channel itself hits just as hard as any other skill at it's rank (erupting spring, pyroblast, etc). The second hit doesn't strike for as much as the first one.

The problem is Lupa has really high Magic attack which makes it seem like the skill itself is better.

This is one of the many reasons I made this post. You're not considering the double hit or the bull's eye chances of BOTH hits. It hits for the same with just a normal non-double hit. It increases to about 1.65x with a double hit. Bull's eyes just make the math stupid with a double hit.

Edit: there's no way the MATK is the cause. I have spoken to someone with the same class of lupa as my mythik and starfish monster. They all have the same stat save five or so stat points off. The stat is irrelevant.


I have honestly never seen a double hit bullseye. I'm not saying it doesn't exist but it's rare.

I do think the second hit needs to be toned down just a bit more though. I don't think the skill itself needs any other reworking beyond that though.
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Lord.Rex

Lord

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Post Fri Feb 01, 2013 3:52 pm

Re: Lupa spirit channel

That's why I said lupa is overpowered. He is too good for his stats. And btw that whole "they are elemental and have downsides" bs, it doesn't matter what type I use them on, I can still get 2 bulls eyes and can still do loads of damage. Have you actually even seen frenzied attack? It can hit 1-6 times and is a normal moves, no strength or weaknesses against ghost. I can 1 hit a S mythik in pvp with that as long as I get 6 hits even without bulls eyes. For the third time IT'S THE MONSTER NOT THE MOVE
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