FAQ  •  Register  •  Login

Build turret in fort

<<

Mintos45

User avatar

Citizen

Posts: 94

Joined: Tue Apr 03, 2012 12:36 pm

Post Thu Apr 19, 2012 1:55 am

Re: Build turret in fort

Taem96 wrote:Ok point taken. Now consider what you stand to gain by putting turrets there.

You won't gain pres from battle unless you have troops as well. And what would stop you (or someone else) from farming prestige from forts? Traveling around, occupying lv1 forts and building those turrets, only to release the fort and repeat the process?
Feasibly, one who was so inclined could Build turrets in upwards of 3 forts per day, without using coin, but a continuos cycle of turret farming. This could result in tremendous prestige gain.
If you are serious about the proposition, let's figure out a way it could be implemented into the game without the possibility of abuse.


Or, for which ever lvl fort taken, the system give us 3 row of that lvl turret in fort. therefore, we can not abuse it and higher lvl fort has higher lvl turret[/quote]

I dont know why you bother keeping forts to be honest...
Any fort apart from a level 10 fort isnt worth keeping and is better used as a farm. example: a level 1 fort gives 20 gold per hour. However it also holds more resources that you can sell on market for MORE than 20 gold.
And why put turrets in a level 10? the fact that you can occupy a lvl 10 proves that you have a good enough army to withstand most others.
But I'm not here to criticise.
Turrets in a fort would be useful to prevent alts from stealing it, so I'd say if you were to change it then it would work something similar to:
- You oocupy a fort
- the moment you occupy it then you would have to pay (hypothetical amount, can be changed) 15,000 of every resource [optional/can be added: and 5000 gold] to put level [8?/9?/10?] turrets in each row of the fort.
- You gain no prestige from this turret building, and attackers gain no prestige for destroying them.
Extras/Notes:
- You can build turrets in the forts anytime, just Click on Fort>{new option; build turrets}>interface pops up: Would you like to spend 15,000 of each resource {and 5000 gold} to build level <insert turret level> turrets on this fort? Yes/No
- I'll edit this post later, maybe.[/quote]

Guess I have to teach you something. if you use a sub to occupy a fort next to your main. you dispatch your troop into the fort from main, then call back the troop. your troop teleport to your sub instantly. But if someone take your fort. You have to repeat the whole process of sending your troop from sub to take the fort next to main. Now you tell me if it is worth to keep the fort. There is still a lot for you to learn[/quote]

I know how warping troops works, and I use oasis portals rather than Fort portals, because I prefer to farm the forts. I know oases will soon get to level 0 but in MY opinion I think its worth it. And most if not all of my subs will be warping continuosuly so I usually dont have that much time to set up portals anyway.
<<

Mintos45

User avatar

Citizen

Posts: 94

Joined: Tue Apr 03, 2012 12:36 pm

Post Thu Apr 19, 2012 1:57 am

Re: Build turret in fort

Taem96 wrote:Well you guys are on the right track, but the one thing I'm dying to know is how limiting your turrets would help in the situation you'd like turrets for.
What I mean to say I this: you don't want some random general taking your fort while you aren't logged in. Ok that's fine. We all are a bit possessive at times an I enjoy being lazy as much as the next man. But let's just say that all too often, when I steal someone's sub, it is protected by turrets. These turrets will do absolutely nothing to deter me from taking that city. Even if my first attack is defeated by the turrets, my second attack will be plenty strong. The same holds true for forts. Someone who wants that fort is gonna have to hit at least three times, so in actuality, you are afforded a similar response time to defend as you would if someone attacked your city. Likewise, if the first attack is thwarted, a follow up attack is sure to destroy those turrets easily.

I still do not see why people assume only alts will try and do things like take oases and forts. That is a dangerous way to think. If nothing else, forts and oases do not count towards your 5 daily attacks, so anyone who is so inclined may sit back and take forts and oases all day long as much as they want. For that type of player who enjoys this type of thing, it is no problem when they are defeated. Nor does it stop them! Add to this how easy it is to make 1000 cats (really all it takes to destroy 3 rows of lv10 turrets), and the fact that if it actually IS an alt, they probably don't care about pres loss.

I guess my point is....I'm kinda rambling now..... Turrets ain't gonna help you.
And while you're on the right track in trying to fit them in the game, you can't very well just pull random numbers out of a hat and say, "well turrets will cost 15k of each resource an $5k." the developers put very much more thought into every aspect of the game, and things relate on many different levels, there needs to be an actual formula AND plan to add something like this into the game.

I am not saying your idea is a bad one at all, but I will say, any general who relies on turrets for defense is gonna be disappointed. The same holds true if the turrets were in a fort.


yeah i suppose...
i was just putting up random numbers as a hypothetical suggestion
<<

Doctoryou

Newbie

Posts: 11

Joined: Fri Apr 06, 2012 5:43 am

Post Fri Apr 20, 2012 5:54 am

Re: Build turret in fort

Taem96 wrote:Well you guys are on the right track, but the one thing I'm dying to know is how limiting your turrets would help in the situation you'd like turrets for.
What I mean to say I this: you don't want some random general taking your fort while you aren't logged in. Ok that's fine. We all are a bit possessive at times an I enjoy being lazy as much as the next man. But let's just say that all too often, when I steal someone's sub, it is protected by turrets. These turrets will do absolutely nothing to deter me from taking that city. Even if my first attack is defeated by the turrets, my second attack will be plenty strong. The same holds true for forts. Someone who wants that fort is gonna have to hit at least three times, so in actuality, you are afforded a similar response time to defend as you would if someone attacked your city. Likewise, if the first attack is thwarted, a follow up attack is sure to destroy those turrets easily.

I still do not see why people assume only alts will try and do things like take oases and forts. That is a dangerous way to think. If nothing else, forts and oases do not count towards your 5 daily attacks, so anyone who is so inclined may sit back and take forts and oases all day long as much as they want. For that type of player who enjoys this type of thing, it is no problem when they are defeated. Nor does it stop them! Add to this how easy it is to make 1000 cats (really all it takes to destroy 3 rows of lv10 turrets), and the fact that if it actually IS an alt, they probably don't care about pres loss.

I guess my point is....I'm kinda rambling now..... Turrets ain't gonna help you.
And while you're on the right track in trying to fit them in the game, you can't very well just pull random numbers out of a hat and say, "well turrets will cost 15k of each resource an $5k." the developers put very much more thought into every aspect of the game, and things relate on many different levels, there needs to be an actual formula AND plan to add something like this into the game.

I am not saying your idea is a bad one at all, but I will say, any general who relies on turrets for defense is gonna be disappointed. The same holds true if the turrets were in a fort.


Yes, you are absolutely right about the turret won't help if he really want to take my fort. however, if he is really that dedicated, he must has at least you say 1k cat, from my experience is 1.5k, but whatever. that is 10k pp. I do not mind taking that 10k pp by ambushing him after his attack to turret or by starving him. and for 10k pp it is worth for the trouble to reset my porting fort by retaking it with a sub.

only thing is if I leave troop in fort, they can take pp off me. if i do not leave troop in fort, they can use one cav to take the fort. but if i can build turret in fort, i will not lose pp and they can not just use 1 cav to take the fort. also I have a chance to take at least 10k pp off this alt since it is an alt and the main player will not really care about it. True the alt do not care about losing pp but I do care about gaining that pp. 10k pp is better than the 4 pp i take from a cav right?

Also, once or twice I take the 10k pp off this alt, he will not be so dedicated to build that much troop just to try take the fort and give me pp anymore right??
<<

Doctoryou

Newbie

Posts: 11

Joined: Fri Apr 06, 2012 5:43 am

Post Fri Apr 20, 2012 6:02 am

Re: Build turret in fort

Taem96 wrote:Well you guys are on the right track, but the one thing I'm dying to know is how limiting your turrets would help in the situation you'd like turrets for.
What I mean to say I this: you don't want some random general taking your fort while you aren't logged in. Ok that's fine. We all are a bit possessive at times an I enjoy being lazy as much as the next man. But let's just say that all too often, when I steal someone's sub, it is protected by turrets. These turrets will do absolutely nothing to deter me from taking that city. Even if my first attack is defeated by the turrets, my second attack will be plenty strong. The same holds true for forts. Someone who wants that fort is gonna have to hit at least three times, so in actuality, you are afforded a similar response time to defend as you would if someone attacked your city. Likewise, if the first attack is thwarted, a follow up attack is sure to destroy those turrets easily.

I still do not see why people assume only alts will try and do things like take oases and forts. That is a dangerous way to think. If nothing else, forts and oases do not count towards your 5 daily attacks, so anyone who is so inclined may sit back and take forts and oases all day long as much as they want. For that type of player who enjoys this type of thing, it is no problem when they are defeated. Nor does it stop them! Add to this how easy it is to make 1000 cats (really all it takes to destroy 3 rows of lv10 turrets), and the fact that if it actually IS an alt, they probably don't care about pres loss.

I guess my point is....I'm kinda rambling now..... Turrets ain't gonna help you.
And while you're on the right track in trying to fit them in the game, you can't very well just pull random numbers out of a hat and say, "well turrets will cost 15k of each resource an $5k." the developers put very much more thought into every aspect of the game, and things relate on many different levels, there needs to be an actual formula AND plan to add something like this into the game.

I am not saying your idea is a bad one at all, but I will say, any general who relies on turrets for defense is gonna be disappointed. The same holds true if the turrets were in a fort.


Also, about your point not only alt take forts. true. so say if a real player try take those fort of mine next to my main. he port a sub next to me, take those fort, and resign it. Then I will just take it and wait for him to sleep, I will either starve him or steal his sub. then take my fort back. That is the real war then. turret won't help. My only point to build turret in fort is to prevent unnecessary retake of the fort steal by 1 cav alt. If it is real war, nothing will help right?

Once again I am not relaying on the turret to defend the real guy. just those pia alt sending 1 cav at a time
<<

Doctoryou

Newbie

Posts: 11

Joined: Fri Apr 06, 2012 5:43 am

Post Fri Apr 20, 2012 6:02 am

Re: Build turret in fort

Taem96 wrote:Well you guys are on the right track, but the one thing I'm dying to know is how limiting your turrets would help in the situation you'd like turrets for.
What I mean to say I this: you don't want some random general taking your fort while you aren't logged in. Ok that's fine. We all are a bit possessive at times an I enjoy being lazy as much as the next man. But let's just say that all too often, when I steal someone's sub, it is protected by turrets. These turrets will do absolutely nothing to deter me from taking that city. Even if my first attack is defeated by the turrets, my second attack will be plenty strong. The same holds true for forts. Someone who wants that fort is gonna have to hit at least three times, so in actuality, you are afforded a similar response time to defend as you would if someone attacked your city. Likewise, if the first attack is thwarted, a follow up attack is sure to destroy those turrets easily.

I still do not see why people assume only alts will try and do things like take oases and forts. That is a dangerous way to think. If nothing else, forts and oases do not count towards your 5 daily attacks, so anyone who is so inclined may sit back and take forts and oases all day long as much as they want. For that type of player who enjoys this type of thing, it is no problem when they are defeated. Nor does it stop them! Add to this how easy it is to make 1000 cats (really all it takes to destroy 3 rows of lv10 turrets), and the fact that if it actually IS an alt, they probably don't care about pres loss.

I guess my point is....I'm kinda rambling now..... Turrets ain't gonna help you.
And while you're on the right track in trying to fit them in the game, you can't very well just pull random numbers out of a hat and say, "well turrets will cost 15k of each resource an $5k." the developers put very much more thought into every aspect of the game, and things relate on many different levels, there needs to be an actual formula AND plan to add something like this into the game.

I am not saying your idea is a bad one at all, but I will say, any general who relies on turrets for defense is gonna be disappointed. The same holds true if the turrets were in a fort.


Also, about your point not only alt take forts. true. so say if a real player try take those fort of mine next to my main. he port a sub next to me, take those fort, and resign it. Then I will just take it and wait for him to sleep, I will either starve him or steal his sub. then take my fort back. That is the real war then. turret won't help. My only point to build turret in fort is to prevent unnecessary retake of the fort steal by 1 cav alt. If it is real war, nothing will help right?

Once again I am not relaying on the turret to defend the real guy. just those pia alt sending 1 cav at a time
<<

Doctoryou

Newbie

Posts: 11

Joined: Fri Apr 06, 2012 5:43 am

Post Fri Apr 20, 2012 6:05 am

Re: Build turret in fort

Mintos45 wrote:
Taem96 wrote:Ok point taken. Now consider what you stand to gain by putting turrets there.

You won't gain pres from battle unless you have troops as well. And what would stop you (or someone else) from farming prestige from forts? Traveling around, occupying lv1 forts and building those turrets, only to release the fort and repeat the process?
Feasibly, one who was so inclined could Build turrets in upwards of 3 forts per day, without using coin, but a continuos cycle of turret farming. This could result in tremendous prestige gain.
If you are serious about the proposition, let's figure out a way it could be implemented into the game without the possibility of abuse.


Or, for which ever lvl fort taken, the system give us 3 row of that lvl turret in fort. therefore, we can not abuse it and higher lvl fort has higher lvl turret


I dont know why you bother keeping forts to be honest...
Any fort apart from a level 10 fort isnt worth keeping and is better used as a farm. example: a level 1 fort gives 20 gold per hour. However it also holds more resources that you can sell on market for MORE than 20 gold.
And why put turrets in a level 10? the fact that you can occupy a lvl 10 proves that you have a good enough army to withstand most others.
But I'm not here to criticise.
Turrets in a fort would be useful to prevent alts from stealing it, so I'd say if you were to change it then it would work something similar to:
- You oocupy a fort
- the moment you occupy it then you would have to pay (hypothetical amount, can be changed) 15,000 of every resource [optional/can be added: and 5000 gold] to put level [8?/9?/10?] turrets in each row of the fort.
- You gain no prestige from this turret building, and attackers gain no prestige for destroying them.
Extras/Notes:
- You can build turrets in the forts anytime, just Click on Fort>{new option; build turrets}>interface pops up: Would you like to spend 15,000 of each resource {and 5000 gold} to build level <insert turret level> turrets on this fort? Yes/No
- I'll edit this post later, maybe.[/quote]

Guess I have to teach you something. if you use a sub to occupy a fort next to your main. you dispatch your troop into the fort from main, then call back the troop. your troop teleport to your sub instantly. But if someone take your fort. You have to repeat the whole process of sending your troop from sub to take the fort next to main. Now you tell me if it is worth to keep the fort. There is still a lot for you to learn[/quote]

I know how warping troops works, and I use oasis portals rather than Fort portals, because I prefer to farm the forts. I know oases will soon get to level 0 but in MY opinion I think its worth it. And most if not all of my subs will be warping continuosuly so I usually dont have that much time to set up portals anyway.[/quote]

first, with so many inactive. farming fort is not a good idea.
second, one the fort is set up, no matter how you move your sub around. if you dispatch troop to the fort, it goes to sub. I do not understand what you mean you will be warping continuously and you do not have time. like i said. once it is done, it is done for life. no need to worry lvl decrease or you porting away sub
<<

Doctoryou

Newbie

Posts: 11

Joined: Fri Apr 06, 2012 5:43 am

Post Fri Apr 20, 2012 6:19 am

Re: Build turret in fort

Taem96 wrote:Well you guys are on the right track, but the one thing I'm dying to know is how limiting your turrets would help in the situation you'd like turrets for.
What I mean to say I this: you don't want some random general taking your fort while you aren't logged in. Ok that's fine. We all are a bit possessive at times an I enjoy being lazy as much as the next man. But let's just say that all too often, when I steal someone's sub, it is protected by turrets. These turrets will do absolutely nothing to deter me from taking that city. Even if my first attack is defeated by the turrets, my second attack will be plenty strong. The same holds true for forts. Someone who wants that fort is gonna have to hit at least three times, so in actuality, you are afforded a similar response time to defend as you would if someone attacked your city. Likewise, if the first attack is thwarted, a follow up attack is sure to destroy those turrets easily.

I still do not see why people assume only alts will try and do things like take oases and forts. That is a dangerous way to think. If nothing else, forts and oases do not count towards your 5 daily attacks, so anyone who is so inclined may sit back and take forts and oases all day long as much as they want. For that type of player who enjoys this type of thing, it is no problem when they are defeated. Nor does it stop them! Add to this how easy it is to make 1000 cats (really all it takes to destroy 3 rows of lv10 turrets), and the fact that if it actually IS an alt, they probably don't care about pres loss.

I guess my point is....I'm kinda rambling now..... Turrets ain't gonna help you.
And while you're on the right track in trying to fit them in the game, you can't very well just pull random numbers out of a hat and say, "well turrets will cost 15k of each resource an $5k." the developers put very much more thought into every aspect of the game, and things relate on many different levels, there needs to be an actual formula AND plan to add something like this into the game.

I am not saying your idea is a bad one at all, but I will say, any general who relies on turrets for defense is gonna be disappointed. The same holds true if the turrets were in a fort.



Also, one more thing, since you say turret are so useless, maybe we should remove the turret in city too? see, the turret are there to stop the small guys or the alts or the pias. not the real big guy. but i guess real big guy won't really waste that time to try steal your fort right? steal oasis can still starve me. stealing fort is basiclly pointless
<<

Taco-33

Newbie

Posts: 1

Joined: Fri May 04, 2012 6:27 pm

Post Fri May 04, 2012 6:27 pm

Re: Build turret in fort

up!
Previous

Return to General Discussion

Who is online

Users browsing this forum: Google [Bot] and 7 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.