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good way for pp at lvl 16?

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jewzaku

Baron

Posts: 268

Joined: Fri Feb 25, 2011 10:01 pm

Location: server 83

Post Wed Aug 24, 2011 1:22 am

good way for pp at lvl 16?

Notes:for lvl 16+
max main makes 639 p/h 639x24 hrs =15336 man power and lets assume you already had 6390 so thats 21726 man power in a day.a max build of cats take 2490 to make 249 cats and time wise thats 4:45 hrs.with 6 citys of 249 cats thats 1494 cats.in a 24 hr time span you can make 5 builds of cats thats would be in 6 citys thats 7470 cats. so 5 builds of 249 catz in 6 citys is around 22 hrs. 5 builds in one city of 249 cats is 12450 man power. so that leaves a city around 9120 man power left in the day to make whatever else. so in one day you COULD make 7470 cats and make 2 build of 599 cav in each 6 citys for a total of 7k cav and 7k cats. that would be around 70-90k pp just off builds.

now is this right? and the 6390 you already have wouldnt have the next day. i just want to know if im correct our did something wrong.
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ease

Beginner

Posts: 71

Joined: Thu Feb 10, 2011 5:21 am

Post Wed Aug 24, 2011 4:34 am

Re: good way for pp at lvl 16?

I usually get 50-60k max off builds a day, maybe more if i was rebuilding turrets. 70-90k feels too high alone off building. Maybe if you sped up troops to keep things constantly going, but you shouldn't even be able too because you'll be so low on workers on a perfect building day. This is just from experience I'm to lazy to figure if your math is right or wrong.
Ease - lv 15 - s44(111)
Ease2 - lv 19 - s60(115)
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Yodac

User avatar

Warlord

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Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Tue Aug 30, 2011 10:12 pm

Re: good way for pp at lvl 16?

your math is way off....

check in his guide: CHECK THIS GUIDE(S)
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Aug 30, 2011 11:39 pm

Re: good way for pp at lvl 16?

how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Yodac

User avatar

Warlord

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Location: Yodac LLC, Ohio

Post Tue Aug 30, 2011 11:42 pm

Re: good way for pp at lvl 16?

he knows how to do it, but the math is in erravans guide, and in uranos guide.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Aug 30, 2011 11:44 pm

Re: good way for pp at lvl 16?

Which of his guides... None of them mention farming and training
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Tue Aug 30, 2011 11:47 pm

Re: good way for pp at lvl 16?

the build troops, upgrade buildings ones
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

Image

Vayneglory wrote: Post count doesn't matter, quit bragging about it
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Aug 30, 2011 11:53 pm

Re: good way for pp at lvl 16?

Yes but numbers are numbers the explanation is the key.
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Wed Aug 31, 2011 12:00 am

Re: good way for pp at lvl 16?

but you have to have both. uranos give the complete list of numbers, where erravan doesnt. but erravan give a complete explanation, but not all the numbers.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

Image

Vayneglory wrote: Post count doesn't matter, quit bragging about it

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