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Haypi article about fort farming with cavalries

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011235

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Joined: Tue Jan 18, 2011 12:07 pm

Post Thu Mar 17, 2011 9:20 am

Haypi article about fort farming with cavalries

How to get up to 30.000 prestige points in two hours. 

Well, my time online is limited. I am ranked ~15 on server 39 with ~1M prestige though. This is how my account works. 

There is two ways to get prestige: building stuff and attacking people. This article is all about the building stuff part. 

For building stuff, resources are essential. To get resources, you need a decent army. To get a decent army, you need to know how to protect yourself, else people trying to get prestige by attacking will get to you. 

So: basics first.

YOUR TROOPS SHOULD NEVER BE IN YOUR CITY. Not even for a minute. Send them to hunt. Or to attack. Even if you need to scout a couple of minutes for a fort, send them to hunt. Or if you get a phonecall, send them to hunt. 

Especially do this when you just did something. 
If you post in world chat: people will note you are on and scan your town. 
If you harvest a hunt: people will see the server message and scan your town. 
If you buy something on the market: the person you bought it from will get a letter and will scan your town. 
If you attack someone: that will generate a message which you can see in a normal browser and people will scan your town. 
If you build something: your prestige rises and someone you just past in the ranking will scan your town. 
If you do nothing: people scanning the map out of boredom will still scan your town. 

If people scan your town and see troops they will attack. If their attack is hidden or if they decide to warp everything will be gone in under a minute. 

So, since this is important enough, I'll say it again:
YOUR TROOPS SHOULD NEVER BE IN YOUR CITY. Not even for a minute.

So with that covered, what kind of army should you build then?

Well, first you should know what you want. In my case: massive amounts of resources as quickly as possible. And I'm talking millions of resources in an hour here. So, speed is everything. Cavalries it is, as those are the quickest unit by far. 
Have an army of 20.000-30.000 cavalries. Help them to be quick by maxing speed an marchibg technology, and by equipping a decent horse and manual. 

20.000 cavalries with some technology and equiment enable you to attack level 5 forts. With 130k of each resource, and a loss of just 30 cavalries.  Or two level 4 forts with 2*14.000 cavalries for 2*100k resources. 

How much resources can you use at any given time? 

Unfortunately, this is limited by your workers. A city can hold ~450k of each resource.  That is 3 attacks. Then you can build new cavalries: A full city will build 599 cavalries max which will take 2.400 workers. You can also start two or three building upgrades but they either take very long or cost virtually nothing. 

So, you sell whatever you can for the rest. With a maxed main building, ~4.000 workers left after you built the cavalries.  That's ~700.000 resources on the market. Even at a rate of 0.03 that is still 10.000 money for you. Make sure you sell at the cheapest rate so you have your trade slots freed quickly again. 2 attacks to get  the 700k resources. 

 Now you can fill the city again: 3 more attacks and the warehouse is full. 

In total that is 8-10 attacks. It's cavalries, so what you want is to do those attacks in an average time of 3 minutes each. Times two attack slots. So 15 minutes and your city is done. No more workers and full of resources. 

Between 200.000 and 1.150.000 prestige points, you can own 5 cities. So: 5 times 15 minutes is 75 minutes and you are done with you entire kingdom. You have built 3000 new cavalries, built any building upgrades you like, sold for at least 50.000 money and filled your cities with stuff for next time.  

Problem #1: Those 25.000 cavalries eat 100.000 crops per hour!
Solution: Divide your army when you go off. A city with 15/15/15/15 crop and planting tech 10 produces 10.000 crop per hour. So, if you divide the army in four smaller batches of ~6000 cavalries, there is just 15.000 crop loss in each branch city. You filled the city with resources, so unless people attack, you have 30 hours to get back. 

Two notes here: no crop oases, and just four cities. Your main is needed for some other save mode. Both explained later. 

Problem #1.2: But then people might try to starve me!
Solution: Maximize your cranny, that will give you at least 50.000 crop, so at least 3 hours. Also, make sure your scouting tech is level 10 as soon as possible. Level 10 can't scan level 10, and if people don't see you have crop loss, they don't try to starve you. That also helps when having full cities. If noone sees the resources, noone gets greedy ;-)

Problem #2: There are no 50 forts close! How can I farm 50 level 4 and 5 forts?

Solution: Plan your branch cities. Space them at least 20 infantry minutes apart, in the open space where there are less people. Preferably each town is dead next to a couple forts in an area with lots more. 

Problem 2.2: But then it takes ages to dispatch my army together!

Solution: Use warp oasises. Connect your cities with those in a circle. A warp oasis works as follows: you want to be able to send troops from city A to city B. Then occupy an oasis with troops from city B, but next to city A. That will take some time if it is across the map. The beautiful trick is that troops you recall always go to the city that established the oasis. In this case that's city B. Recalling is instant! So, if you want your troops from city A to go to city be, dispatch them to the oasis, next to city A. That should take a couple seconds. Then recall. 

Do not take crop oasises! People will occupy them because they hope to starve you. And then you have to run to the other side of the map again. You can use forts though if you like, but obviously, you can't farm them if you occupy them. This is also why I do not use crop oasises to feed my troops. 

Problem #3: My iPhone broke and I just had pissed off the #1 player so I couldn't log in for three days and he took two branch cities in the mean time.  

Solution: Well, you are reasonably safe, since your cities are far apart. Even if someone has a grudge, they'll have to scan the entire map and warp quite a bit to get all your subs and army. It's divided after all. But you want to have an failproof emergency measure for if everything else goes wrong. I use my main city for this. It cannot be taken, so that is safe. The crop production is 10.000, enough to feed 2500 cavalries. So those are always hunting there and nothing else. That way, even if I quit for a month right now, I will still have enough to farm level 1 forts right away when I come back. 

Problem #4: I ran out of workers and this game is boring now. 

Solution: Attack people for prestige or switch to another account or call a friend and go to the pub. 

Problem #5: I am level 0 and I cannot afford 20.000 cavalries. 

Solution: Here is some notes on account building: 
You need an army to farm forts. Just a mere 250 catapults enable you to take resources from a level 1 fort.  Put all your efforts into getting those quickly. If you do not have them and the server exists for a week, you may want to start farming the inactive ha_a's. You just need 2*80 cavalries to get 2*800 resources every couple of minutes. Only takes a lot of tapping. 

Once you have the catapults, start building cavalries. First send them along with the catapults as overload. Once you hit 2,500 cavalries, you can retire the slow catapults: hunt them in your main as a reserve. At some point you have so many cavalries that putting 2,000 aside isn't a problem anymore. Then crash the catapults into a fort. 

Problem #6: I do not mind spending some coins. 

Solution:
Coins can speed up things considerably, when used properly. First VIP. That will give you an extra attack slot, so farming will get 50% quicker (not entirely true since you cannot attack three of the same highest level forts).

If you want 250 catapults quickly, trading coins for resources at the start of the server is great (you still need a proper warehouse and main building first of course). 

You may want to have some coins for warping. If you take a developed city of a high ranked inactive or an enemy, that's a huge timesaver. 

If you really have coins to blow, upgrading crop past level 15 is neat if course. 

If you copy this, please give credit to 011235, it took some time to type. 

Added for reference: 
Cav guide: oasis and forts. 

Oasis
Lvl, cavalry needed
1, 52
2, 52
3,138
4, 138
5, 315
6, 630
7, 1270
8, 3140
9, 6320 

forts
1, 2505
2, 4910
3, 9220
4, 16000
5, 24500
6, 42900
7, 71100
8, 98000
9, 160000
10, 221000
All with minimal losses
With the required amount for lvl 9 oasis you will lose at most about 200

Also, this is without tech/equipment. Your cavalries can be twice as good so then you'd need half of these numbers ;)

Command: none, just let them run forward. One exeption: if there are turrets in a fort and you do not have enough speed to reach the enemy cavalries in one round. Then wait until you do. 
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Nathan05

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Post Thu Mar 17, 2011 9:31 am

Re: Haypi article about fort farming with cavalries

011235 wrote:oasis
Lvl, cavalry needed
1, 52
2, 52
3,138
4, 138
5, 315
6, 630
7, 1270
8, 3140
9, 6320 

forts
1, 2505
2, 4910
3, 9220
4, 16000
5, 24500
6, 42900
7, 71100
8, 98000
9, 160000
10, 221000
All with minimal losses
With the required amount for lvl 9 oasis you will lose at most about 200

Also, this is without tech/equipment. Your cavalries can be twice as good so then you'd need half of these numbers ;)

Command: none, just let them run forward. One exeption: if there are turrets in a fort and you do not have enough speed to reach the enemy cavalries in one round. Then wait until you do. 


i think your numbers are slightly off as most people have some stats, here are mine for oases, usually higher levels with better techs use cav armies to take oases so this is a better guide
lvl: cavs to occupy: expected losses
1:10:0
2:25:0
3:50:5
4:100:8
5:250:10
6:500:15
7:1000:30
8:2000:60
9:4000:100

lvl 10 forts without traps and turrets are possible to take with 120k cavs with fairly good techs and correct skills with nerely no losses, and 91k with awesome stats and techs
VVV
Attachments
lvl 10 forts.jpg
lvl 10 forts.jpg (75.86 KiB) Viewed 9898 times
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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011235

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Posts: 6

Joined: Tue Jan 18, 2011 12:07 pm

Post Thu Mar 17, 2011 10:27 am

Re: Haypi article about fort farming with cavalries

Nathan05 wrote:
011235 wrote:oasis

<cut table>
All with minimal losses
With the required amount for lvl 9 oasis you will lose at most about 200

Also, this is without tech/equipment. Your cavalries can be twice as good so then you'd need half of these numbers ;)

Command: none, just let them run forward. One exeption: if there are turrets in a fort and you do not have enough speed to reach the enemy cavalries in one round. Then wait until you do. 


i think your numbers are slightly off as most people have some stats, here are mine for oases, usually higher levels with better techs use cav armies to take oases so this is a better guide
<cut another table>

lvl 10 forts without traps and turrets are possible to take with 120k cavs with fairly good techs and correct skills with nerely no losses, and 91k with awesome stats and techs
VVV


Please specify "some stats" "fairly good stats and skills" and "awesome stats and techs". Before you do, I personally think people are better off with my techless numbers and that sidequote that they need to calculate what their tech brings them.

Also, those table of numbers is the only thing that isn't original in my guide. I had them sent to me in a letter and saw them in different guides, but if someone knows who originally found them out, I would be happy to credit.
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Nathan05

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Post Thu Mar 17, 2011 10:56 am

Re: Haypi article about fort farming with cavalries

good stats is around 7-9 techs and 50-130 totals speed (including equipment), 50-100 defence and lvl 5 heal

awesome is lvl 10 techs and max speed and high defense plus lvl 8+heal.

yees the numbers are good if you do not wish to calculate but with a good guesstimate then the stats shoulf help
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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011235

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Posts: 6

Joined: Tue Jan 18, 2011 12:07 pm

Post Thu Mar 17, 2011 11:17 am

Re: Haypi article about fort farming with cavalries

Ok, so if you have stats like nathan is describing: divide the numbers in the table by 3/2 to 2 for a good guestimate of what you need.

If you do not have those stats, your mileage may vary.

Edit: Here is an example of how to calculate.

Say you have 50 defense including equipment. And your speed is over 70 so you have enough. Your defense technology is level 7. So:

You'll have a base of 100%. Then add 50% for the stats to get 150%. Your techs boost everything 7*2%, so 14%. 150% * 114% is 171%. So if you are looking to attack a level 3 fort, you will need 9220 / 171% = 5390 cavalries.

Ps.: if this calculation is wrong, I would be very grateful to know what is right.
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Jovani58

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Post Fri Mar 25, 2011 8:42 pm

Re: Haypi article about fort farming with cavalries

If you quit for a month you wouldn't still have those cav hunting. They would be called back after 10 days and someone would most likely get to them.
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Arythy

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Location: Haypi Forums, Server 79 and Dragon S2 O.o

Post Sat Mar 26, 2011 1:37 am

Re: Haypi article about fort farming with cavalries

This is a great guide! Your time was very well spent writing it; I have sent the link to the alliance I am in, as I see it as a great way to get a new strategy going for our generic cat-inf server.

Thanks 011235! :)
"If you're not confused, you're not paying attention."


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