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Haypi article Submission (idea for a new Haypi market)

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Zver

Newbie

Posts: 2

Joined: Sat Feb 05, 2011 8:20 am

Post Fri Mar 18, 2011 9:09 am

Haypi article Submission (idea for a new Haypi market)

First a little background on the idea:
Most players reading this have been attacked at one point or another when they had most of their army still standing in their base, some will even go as far as to teleport their town next to you attack quickly and after the attack is finished they will teleport the town back. The obvious first question is, why bother? The answer is quite simple, Haypi is designed in such a way that prestige is only gained when spending a certain amount of resources, whether it comes from making troops or upgrading buildings. This means that there is a very real limitation to the maximum amount of prestige a user can generate per hour without fighting any other players, specifically it is the amount from upgrading 2 buildings per town + 2 types of units per town. (The details of specific values for prestige / hour for both of these items appear in many guides all over the web and I will link to some in a reply to this post.)
The result is, if someone wants to gain more prestige than that per hour, just can't support an army that grows at the given rate, doesn't want to stay active enough to make sure that everything keeps being consistently built and that the troops are moved away from harms way as soon as they are produced or some other reason I haven't considered they need to spend enormous amounts of time and energy to find targets that they could actively attack without their targets just moving their troops out of their base by either sending them to hunt or just attack somewhere else.

Items that should be accepted as known facts:
- There is no way for 1 player to get gold from another other than trading on the market.
- Any unit lost in combat against another player will reduce a player's prestige by an amount equivalent to the prestige gained in creating the unit. Meaning that you don't have any change in prestige in creating troops and losing those same troops.
- Any unit killed in combat against another player will increase a player's prestige by the same amount as the enemy lost, which as we said before is the amount of prestige gained in creating the unit.
- Most low level players do not max out their unit production, because of one of a few factors:
- they do not have or have better uses for the resources needed to create the unit
- they can't support the newly created units with food
- they believe that the units are not worth the resources
- other reasons I may not have thought of

The system/market:
This market allows players to buy prestige for in-game gold (not coin).

How the system/market works
The player that has extra troops (either because he wants to kill off some troops or because he was able to make them on an otherwise inactive barrack) brokers a deal with a player in need of prestige to kill off his extra troops for a given amount of in-game gold (not coin) and goes through with the arrangements.

Brokering the deal:
A pair of players (one looking to "buy prestige" and one looking to "sell the prestige") will have to make arrangements through world chat, private chat or any other method they see fit. This deal will be for a given amount of units at whatever price they believe qualifies as fair market value of the troops.
This value should use the following formula (negotiable):
(price in gold) = ( (resources needed to make the troops in question) * (market value of the resources in question) ) + (value of the time needed to create all units in question) + (value of the risk that the units will be wiped out before delivery) + (market value of the food needed to maintain the army while it is being completed)

Making payment:
The player "selling the prestige" places an item in the market for a price calculated by the following formula (negotiable):
(price for item(s) in market) = (market value of the item in question) + (price agreed upon in the arrangement) + (percentage of trade value market takes for the trade) + (percentage of the the item's market value that the market will take for reselling the item(s) to the original owner at market value)
The buyer will buy the item the the seller puts up and resell it at market value, in order to return the item to it's original owner.

The seller sends the troops in question to a location agreed upon during the brokering of the deal. I would recommend an oasis to limit the enemy's ability to find the buyer's main army while it is waiting for the attack and limit the repercussions of a bad deal.

Upon start of combat, the seller will move his units into range of the buyers units, but outside of the range of the seller's units and wait for the buyer to wipe the army out.

Note: This transaction will work best with melee units as they do not have a chance to strike the opponent unless one of the people in question messes up the actions that they are required to take, i.e. the buyer or seller does not move their troops appropriately. Also remember that there is a maximum of 20 turns for a full battle so all of the seller's troops should be wiped out by the 20th turn (you may need to take this into account when brokering the deal).

Author notes: My in-game name is Zver and I play on server46, if you are on that server and want to chat I am available fairly often. And if you have a new account and would like to refer me I would be grateful.
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011235

Newbie

Posts: 6

Joined: Tue Jan 18, 2011 12:07 pm

Post Fri Mar 18, 2011 11:55 am

Re: Haypi article Submission (idea for a new Haypi market)

Interesting idea. Wouldn't it be much easier if people could simply sell and buy troops (and thus prestige) through the existing market somehow?

That way there no risk involved of people making a deal and not coming through.
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Zver

Newbie

Posts: 2

Joined: Sat Feb 05, 2011 8:20 am

Post Mon Mar 21, 2011 5:45 am

Re: Haypi article Submission (idea for a new Haypi market)

011235 wrote:Interesting idea. Wouldn't it be much easier if people could simply sell and buy troops (and thus prestige) through the existing market somehow?

That way there no risk involved of people making a deal and not coming through.


That is not really the issue.
If it was only a matter of producing troops, high level players could almost always out-produce the low level players that would be willing to sell prestige. However, any troops that are produced have to be maintained. This means that there is a limit to the number of troops that any player will realistically have at any given time. Also, since you lose the prestige for any lost troops, making them just to get prestige then killing them off is a wasted gesture and a waste of resources.
On the other hand, if a seller spent the time and effort to create the troops and delivered them on a silver platter. That seller ends up not gaining or losing prestige (with respect to not making the troops in the first place), while the buyer just gains prestige. And the seller gets a decent profit for his/her efforts.
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-Yuuki-

Newbie

Posts: 5

Joined: Wed Nov 10, 2010 3:24 am

Post Mon Mar 21, 2011 6:07 am

Re: Haypi article Submission (idea for a new Haypi market)

we've all faced this dillemma, but attacking other players is kind of the point of a war game, theres no point in playing this game if people are just going to directly buy their way to the top by purchasing prestige. Perhaps just adding a way for people to spend gold on speeding up their troops' time to attack someone would be beneficial. good ideas, but rather counter productive to the game's purpose when you think about it

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