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Haypi Article Competition

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Cooodaaaa

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Joined: Sat Apr 23, 2011 11:03 pm

Post Wed Apr 27, 2011 3:39 pm

Haypi Article Competition

HAYPI (Hi, Are You Peaceful Inside?) KINGDOM

I know it's strange but I'll start from the end. I decide for a complete reversal of the story to reflect the overturning of the game goal that I can't stand not telling you immediately: HAYPI KINGDOM IS NOT A WAR GAME! Right, in capital letters! Just to make you start feeling the same shock I had when I realized it.
But now let's go back to the beginning of the story (I promise you, it is not a long one)... Once upon a time in the WC (i.e. World Chat, not the other thing you are thinking about!) when players are talking about the game, they discuss of battles, enemies, troops... But playing and playing made me start to think that this is a very superficial way to look at the game and instead it takes place an opposite way of seeing: peace, peace, peace, please! not war... and we all will grow better.
Forgetting war is not difficult. Also because - and this is the most incredible fact! - the game rules helps you a lot to move in this direction:
1 - No troops must stay in the city/subcities/oasis/fortified point, otherwise you risk to be attacked loosing prestige; but this means that war is better to keep it away from where you live? Great message to the world! The real one, I mean;
2 - No resources must be kept in the city or subcities; it's better to store them in the market (at a very high price so noone will buy it) except crop (because, of course, it's food for the city!); so, again, noone will attack you because he will not get anything. It's like to say: richness tools are better being away from the city; so again, another great message to the real life: money sources are important but it is better to send them far away and life will gain a lot!
If you follow these simple rules, noone of yours will be killed. Civils will stay peacefully in cities working for wood, croop, iron and stone, reaching a wonderful steady state. Of course you have to attack other players but just if they have attacked you before to steal your oasis/fort. Oasis and forts can be attacked because they are not from real players, they are fake (otherwise how it will be possible that they reconstitute themselves immediately after an attack!).
So, have I convinced you that this is the right (not fight) way to become the "strongest kingdom in the ancient (ours?) world"?
Thus Haypi Kingdom is not reproducing the real (medieval) world, it is much much and much better. War exists but noone wants it! Was this the very goal of the developers? If so they are genius, if not they are genius anyway. Results count, that's all.
Of course - the very last point - Haypi world is not perfect, one thing at least is missing: entertainment. Civils just work, don't they enjoy themselves in some way? How is it possible that people living in the city are not playing? I don't mean with iPhone, iPod and Haypi Kingdom appl like we do - they are in the middle age! - but with something else? No football? I can't believe it! No gender? It's much easier to realize!
Please, my dear developers, why don't fill up this gap in the next version changing Haypi Kingdom (in Happy Kingdom?). If you give to people living in the cities the way to have fun as we have with this game, we will be very pleased - other than "peaced" - of that.
Bye Bhaypi
Yours Peacefully
Cooodaaa
p.s. sorry for my English but I'm Italian!
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nIcKrOx

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Post Wed Apr 27, 2011 8:13 pm

Re: Haypi Article Competition

Sorry, in my opinion haypi is a war game, and therefore there should be lots of fighting. Not peace. Just my 2 cents
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


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