Carriers
The purpose of this post is to report the "mismatch" of carrier load quantity, even though you may notice a 2nd problem which I am reporting in a different thread.
Note: from using Market and trading with other players, we have learned that 1 carrier can carry 100K resource.
Image 1a) Resources transport window from a manor. Shows Team(s) occupied: 1 and Idle Teams: 3. This makes sense because the amount to transport is under 100k.
Image 1b) Market Details window of same (sending) manor. Two carriers are actually being used for transport! Note at bottom it shows Free Carrier: 1/7.
Note: from using Market and trading with other players, we have learned that 1 carrier can carry 100K resource.
Image 1a) Resources transport window from a manor. Shows Team(s) occupied: 1 and Idle Teams: 3. This makes sense because the amount to transport is under 100k.
Image 1b) Market Details window of same (sending) manor. Two carriers are actually being used for transport! Note at bottom it shows Free Carrier: 1/7.
iPhone 4S 32G
iOS 7.1.2 (11D257)
RotK beta version - current as of date of post
iOS 7.1.2 (11D257)
RotK beta version - current as of date of post