Sun Aug 24, 2014 3:06 am by Chicagoguy
Maybe 5 "Attacks" total against a player? Doesn't matter if it's an oasis, manor, castle, main, etc.. 5 Total...
The plundering still may be an issue.
The biggest issue is that even with the anti-bully rules, a player can still strip another players city down to nothing.
I think we also need a Cranny, or the warehouse needs a hard set number of resources that it protects as you upgrade it. Right now, the amount the warehouse protects is based on an algorithm and I think that algorithm is based on amount of resources currently in the city and how full you are.
I think they need to make it a set number, or bring back the Cranny and let players build as many crannies as they like. Keep in mind, the more crannies they build, the fewer houses, barracks, or warehouses they can build, so you would be leaving it up to the player to decide how secure he/she wants to be vs the other aspects of the city.
After a few days of this new War refuse system, I still think it needs to go back to protecting everything including manors, castles, oasis's.
I saw a guy attacking oasis's and taking them from people, while sitting in War refuse. How fair is that?
Since people have no way of protecting their oasis's other than sacrificing troops, there is almost no good way to protect yourself now.
If someone is hitting oasis's and see an army in one, all they gotta do is send more troops for another hit and the end result is the same.
Anyway,,, my 2 cents on the topic.