Prestige System
The prestige system on this game could be improved.
1) There should be more prestige awarded on battles player vs player. The way it is now, battles with players reward little prestige.
2) Oasis should not give prestige, but experience and resources yes.
3) As much as I hate saying this, building troops should have a time wait once you hit build, BUT building troops should award prestige.
4) The world boss should not award prestige because it is 100% heal. Items, money, resources-that should be rewarded from the world boss.
5) Buildings should award prestige as well.
This is basically the same prestige system as the original Haypi Kingdom, and why? Because that system worked, worked well.
I see a lot of players looking for battles losing the desire to play this game in the near future because it is a farming game at the moment. By changing the prestige system it becomes a better game.
1) There should be more prestige awarded on battles player vs player. The way it is now, battles with players reward little prestige.
2) Oasis should not give prestige, but experience and resources yes.
3) As much as I hate saying this, building troops should have a time wait once you hit build, BUT building troops should award prestige.
4) The world boss should not award prestige because it is 100% heal. Items, money, resources-that should be rewarded from the world boss.
5) Buildings should award prestige as well.
This is basically the same prestige system as the original Haypi Kingdom, and why? Because that system worked, worked well.
I see a lot of players looking for battles losing the desire to play this game in the near future because it is a farming game at the moment. By changing the prestige system it becomes a better game.