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Prestige System

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BlackLeopard

Newbie

Posts: 28

Joined: Thu Jul 10, 2014 10:59 am

Post Fri Jul 18, 2014 5:45 pm

Prestige System

The prestige system on this game could be improved.
1) There should be more prestige awarded on battles player vs player. The way it is now, battles with players reward little prestige.
2) Oasis should not give prestige, but experience and resources yes.
3) As much as I hate saying this, building troops should have a time wait once you hit build, BUT building troops should award prestige.
4) The world boss should not award prestige because it is 100% heal. Items, money, resources-that should be rewarded from the world boss.
5) Buildings should award prestige as well.

This is basically the same prestige system as the original Haypi Kingdom, and why? Because that system worked, worked well.

I see a lot of players looking for battles losing the desire to play this game in the near future because it is a farming game at the moment. By changing the prestige system it becomes a better game.
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Chicagoguy

Baron

Posts: 249

Joined: Sat Sep 08, 2012 12:12 am

Post Sat Jul 19, 2014 3:57 pm

Re: Prestige System

The amount of res needed to upgrade at higher levels or even build a fair amount of troops is also a contributing factor to making this a farm game.

You could literately spend ALL DAY farming, just to get farmed yourself and have to start over and never really make any progress.

I see this aspect of the game really frustrating people.
Maybe also remove the daily task to hit someone else that's over lev 10... This just makes people get even more frustrated when they are on the receiving end of the hit.

I think adjusting how the points are given would help a lot.

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