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Command window time

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Chicagoguy

Baron

Posts: 249

Joined: Sat Sep 08, 2012 12:12 am

Post Tue Jul 15, 2014 4:15 am

Command window time

With 5 different troop groups, and potentially 2 different commands for each, I find myself often pushing the time running out in round 1.

Round one
Wait for animation to stop...
Select each troop 1 at a time, pause, pause, pause, pause, pause.
Select them again and tell each troop what to attack.

By the time your done, you only have a couple seconds left

Can the rounds be extended to 25 or 30 seconds? It's not like HK where you could select the troop and in 1 screen send the command for that troop what to attack and which way to go.

While this interface is much nicer looking, it takes more time to navigate it, but we have less time to make the choices than we did before.
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Forum_acct

Baron

Posts: 214

Joined: Fri Jul 29, 2011 8:50 pm

Post Tue Jul 15, 2014 4:18 am

Re: Command window time

I wouldn't mind having the app save my first round preferences depending on which troop configuration I'm bringing to combat. Like when combat starts, it's done. Then you can still change it if you want to.
iPhone 4S 32G
iOS 7.1.2 (11D257)
RotK beta version - current as of date of post

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