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Battle Bug

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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Fri Jan 17, 2014 2:01 am

Battle Bug

In team battles, when the opponent(s) died, that battle round will end there immediately which is wrong and need to be fixed.

For example, in a 4 vs 4 , one on one battle, when the opponent cast Kamikaze to hurt my Cygness and killed himself, the round will end there immediately without letting my Cygness cast his rain prayer and therefore steal one round from my Cygness. He will then waste his next round to cast it (and getting hurt too).

Samething for 4 vs 4, 2 on 2 dual battles. If my Blaze cast WildFire and killed both opponents, then it will not allow my Lambush to finish cast his Celestial Prayer.

This steal a round from player is a major bug. Please fix it. Thanks
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Stavey

User avatar

Conqueror

Posts: 945

Joined: Sat Mar 23, 2013 6:31 am

Location: Middle-Earth

Post Sun Jan 19, 2014 1:31 pm

Re: Battle Bug

It is not a bug , this is how it should work.
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123owned

Citizen

Posts: 132

Joined: Fri Dec 27, 2013 4:34 am

Post Sun Jan 19, 2014 4:06 pm

Re: Battle Bug

Maybe not how it should work, but it is how the game was designed.
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Mon Jan 20, 2014 1:54 am

Re: Battle Bug

Bug or by design, it doesn't matter. It is totally wrong. Please fix.

By the way, according to your theory, then there is no more bug in this world, because everything is "by design", either intentionally, or by mistake. :shock:
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Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Mon Jan 20, 2014 4:40 am

Re: Battle Bug

No, it's intentional
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Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Tue Jan 21, 2014 2:17 am

Re: Battle Bug

What I feel is the guy who programmed this, thought that there is no point to continue that round when all enemies are dead. What he forgot is that some monsters still have "supplemental" spell waiting to be cast. To me, it sounds like a blind spot to the programmer and they never go back to fix it.

I am a programmer too. This happens to me sometimes too. There is always blind spot and that is why we always need other to testers to test our programs.

I would be shocked if Haypi told me that YES, they think it is totally logical that your monster should freeze when opposite side monsters are dead (but battle is not ended and more monsters are coming up).
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123owned

Citizen

Posts: 132

Joined: Fri Dec 27, 2013 4:34 am

Post Tue Jan 21, 2014 7:05 pm

Re: Battle Bug

It wasn't an error on their part, that's how they wanted the game to work. No bug, just how the battle system was meant to be.
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Wed Jan 22, 2014 3:17 am

Re: Battle Bug

Doesn't make sense to me at all.

This steals a round from one side. To me, this sounds like an awful bug.

Who with the right mind would make a system like that?

If they make the battle system so that if you wipe out the other side's 2 monsters with a single "wild fire" spell, the game will consider you lose the fight and call that "intentional game design", will you play a stupid designed game like that?

I haven't heard official word from the support yet, but I can hardly take this as a "game design" rather than a bug. Of course if "support" told me that yes, that is the game design, then I guess I will have no choice and accept it (or just quit this game).
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Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Wed Jan 22, 2014 4:25 am

Re: Battle Bug

It's been asked before, it involves more strategy. Let's say you wanted to use photo on your smiter but your draco would kill two branchies before you could. You would have to just kill one and then use photo, and accept that one branchy will hit you. It's a choice you have to make.
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Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Wed Jan 22, 2014 7:21 am

Re: Battle Bug

Can't believe it is intended that way just because it involved "more strategy".

I am choked. Totally.

Maybe they should make that if you killed both monsters in dual battle with a single "wild fire" spell, then you automatically lose that battle and lose 100 gold coins as well. Then it will make you have to do more strategical planning to make sure your "wild fire" only killed 1 of the 2 monsters. Then there is "more strategy" involved instead of you just kill both with 1 single spell.

I am shocked, but if that is the way it is intended to do, then I have no choice but to accept it.

But still, I am shocked to hear this. :shock:

Now, that also justify any dumb AI flows now, because everything was made intentionally to involve "more strategies" for this game.

Great, I should use that statement for my games. :D
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