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Stat increases

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Quirty

Newbie

Posts: 18

Joined: Sat Dec 27, 2014 8:32 pm

Post Sun Apr 05, 2015 5:47 pm

Stat increases

I am not a fan of the stat bet mechanic, as its results are so frequently discouraging.

I suggest the addition of items that will allow individual stats to increase. These would be rare items available in the item spins for Holy Ruins, Barren Land, Thorny Forest, and Ocean Abyss and as occasional rewards for Exploration, Saga Trials, and Wanted Monsters.

For the examples below, I've conceived of the items as newly discovered elements that can be fed to monsters the way EXP Cards are. The value of the bonus given would be unknown to the player until the item is used, and the bonus would vary by probability.

Faunalium (plant)
(60%): +1 to HP; (30%): +2 to HP; (10%): +3 to HP

Galvanium (electric)
(60%): +1 to SPD; (30%): +2 to SPD; (10%): +3 to SPD

Pyromium (fire)
(60%): +1 to ATK; (30%): +2 to AKT; (10%): +3 to ATK

Petronium (stone)
(60%): +1 to DEF; (30%): +2 to DEF; (10%): +3 to DEF

Aquanium (water)
(60%): +1 to MATK; (30%): +2 to MATK; (10%): +3 to MATK

Cryomium (ice)
(60%): +1 to MDEF; (30%): +2 to MDEF; (10%): +3 to MDEF

Cerebellium (psychic)
(60%): +1 to ATK, +1 to MATK, -1 to SPD
(30%): +2 to ATK, +2 to MATK, -2 to SPD
(10%): +3 to ATK, +3 to MATK, -3 to SPD
(Concentrating slows you down.)

Necromium (ghost)
(60%): +1 to MATK, +1 to MDEF, -1 to HP
(30%): +2 to MATK, +2 to MDEF, -2 to HP
(10%): +3 to MATK, +3 to MDEF, -3 to HP

None of these items would be able to increase a stat beyond its stat cap.

:?:
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Stavey

User avatar

Conqueror

Posts: 945

Joined: Sat Mar 23, 2013 6:31 am

Location: Middle-Earth

Post Sun May 31, 2015 8:34 pm

Re: Stat increases

Great suggestion!
But looks like you wasted your time writing this down since it's HAYPI :|
Image

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