Wed Mar 04, 2015 2:34 am by Knufelbbog
Dear Haypi,
Thank you for asking for suggestions. I have been a very long time supporter of this game, and invested both time and money (VIP10). Here are some starting changes that will NOT affect the economy and will benefit all equally.
1. Fix auto play damage calculations for when monsters use moves under weather without benefits - e.g. Non-fire/plant monsters who do not benefit from sunny weather currently use fire/plant moves because the calculations make them think it is powered up by weather, when it is not. They could be doing more damage using their own type moves.
2. Fix world boss/boss raid damage calculations for Same Type Attack Bonus (STAB) vs Element Advantage bonus, along with talent calculations. Yoga is the most common example, where a Purr will fail to use a Element Advantage move sometimes when it has a psychic move available, even if the Element Advantage physical move does a lot more damage. Another example: my Water Torrent +4 Felicity does not use that move against earth bosses or fire bosses, but uses Psychic Thrust +4 instead.
Just improving these 2 areas alone would make the game more enjoyable and, above all, fair. Most of the game is centred around boss fights and auto play like in ladder and FR after all.
Thank you for your attention!