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Suggestions for Future Version Updates!

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MikeJP

Baron

Posts: 187

Joined: Tue Jun 10, 2014 9:01 pm

Post Mon Mar 30, 2015 6:35 pm

Re: Suggestions for Future Version Updates!

ummmm.......what happened to wanted monsters? WAIT! LET ME GUESS! :D Haypi removed the activity without telling us? Support, Developers, Old asian man who signs the checks, karma is a b!tch.
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MikeJP

Baron

Posts: 187

Joined: Tue Jun 10, 2014 9:01 pm

Post Mon Mar 30, 2015 6:46 pm

Re: Suggestions for Future Version Updates!

and just to be clear haypi. all of u are morons. u may wonder why i say this..but ill give u a brief explanation. all the suggestions posted on this thread are useless. u guys dont give a F about us. u guys care all about mr green, the doe, the moulla, the cash, the dolla, etc. none of the future updates have benefited us in any way. u slowly take away our activities, and rely us to pay money to play. no longer a play to win game its a play to play game. but u see us mad, upset, but u guys do nothing. nothing! and why? hey support, why dont u just give me that automated msg u use every time???? dam bs
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tomanits

Newbie

Posts: 15

Joined: Tue Jan 21, 2014 3:35 am

Post Fri Apr 03, 2015 7:56 am

Re: Suggestions for Future Version Updates!

As long as people keeps on buying coins with these stupid updates, Haypi won't listen to any of this. Why would they listen if they continue to get $$$?
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Zeakeal

Newbie

Posts: 1

Joined: Tue Apr 14, 2015 1:49 pm

Post Tue Apr 14, 2015 1:58 pm

Re: Suggestions for Future Version Updates!

It may just be me but the dodge rate in some battles is ridiculous. I mean when an opponent dodges 4-5 attacks in a row it can cost you a battle. My own monsters rarely dodge attacks and I don't enjoy spending gold to rez my monsters when I lose because of that. Again not sure if that is only me though. Maybe add an item use thing in battle for an opportunity to use a health jelly or something mid battle instead of just one combat jelly or add an item you could buy with coin to rez a dead monster after battle instead of using gold. Also maybe make upgrading a little easier. I have only been playing a couple months but it cost a lot of gold to purchase seal cards and need an outrageous amount of monsters and gold to enhance. I don't want to have to spend a lot of real money to progress my monsters.
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NeoScary

Beginner

Posts: 60

Joined: Fri Mar 21, 2014 10:52 am

Post Thu Apr 30, 2015 12:28 pm

Re: Suggestions for Future Version Updates!

Extremely disappointing. Like come on, removing wanted monsters without telling anyone is a d*ck move Haypi.

I have no idea wtf is Haypi doing right now. The game is way too dead, and I don't see anything being done to resurrect it. They posted this thread making us think that they are actually reading our suggestions, but it looks like they are going to milk all the money off this game then throw it aside just like Haypi Dragon. Selva update for that game wasn't even added. Sadly that was a good game, and it looks like this game is following soon.

Probably my last game I'll be playing of Haypi. This is beyond ridiculous.
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MikeJP

Baron

Posts: 187

Joined: Tue Jun 10, 2014 9:01 pm

Post Thu Apr 30, 2015 3:49 pm

Re: Suggestions for Future Version Updates!

Game has been dead for a month now. We got some VIP 10's funding Haypi (why i have no F*N idea), the game is so slow, you guys wanna play a addicting adventure game? Download Marvel Champions. Probably one of the best games out right now along with Mortal Kombat, but I recommend the Marvel more. I havent logged on in several days nor wanted to..i've lost all motivation to play and all motivation to stop caring. I havent spent a penny since the game plunged and im so thankful for that because no haypi employee deserves a god dam discontinued penny. Sorry not sorry haypi but you guys did it! You managed to F up a brilliant game :D
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Demii92

Newbie

Posts: 4

Joined: Sun May 17, 2015 7:19 am

Post Sun May 31, 2015 9:45 am

Re: Suggestions for Future Version Updates!

koah88 wrote:- common and uncommon eggs back to their old price or at least 15(0)k
- Titan tm like we're used to
- an extra sale page in the magic shop for book chests
- betting might be a little too hard
- the WB chests like before this update
- maybe some rewards for all your loyal players from time to time
- the old upgrade system, this is way to expensive becuz eggs are too expensive too

Thats all i wish, plus a kiss from vicky :roll:

Hope all other players agree with my opinion, ciao


Agreed on all
+ it would be good if you put bolt bead, maiden kiss and others to buy in shop, cuz it is really, really hard to get.
Seal cards and rolled dice should also be much more avaible, like this there is no point in trying to catch, need 8-9 days from boss raid to get 20 seal cards or even more for rolled dice
Maybe some weeked daily rewards changed in to gold rewards or something like
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reinboldtpj

Newbie

Posts: 2

Joined: Thu Jul 30, 2015 4:17 pm

Post Thu Jul 30, 2015 9:12 pm

Re: Suggestions for Future Version Updates!

As a seasoned veteran of Haypi Lost Tower for over two years now, and a vip 9 player. I hope the suggestions i type here in this forum will be taken seriously by the developers.

* Before i start , i personally want to thank the Haypi Team for such an awesome game, i have greatly enjoyed playing this over the years and it gives me pleasure that the team can use ideas from veterans and active playing members to further the games development.

Now with that said i want to break down this post into two categories. " modifications to improve current gameplay" , and " additions to game play that would increase immersion, depth, and playability".

MODIFICATIONS:
1. Remove requirement that requires a monster to be S in order for a bronze monster to become silver. - i can tell you first hand there is not a single player excited about this change. It should revert back to its original design,regardless of whether it balances the new silver change at the magic store.

2. Make PvP have daily and weekly rewards for score again- PvP has little to no depth besides increasing to the next floor. Without offering silver, world boss chests, eol, or eow. There is no incentive to PvP. The combat system is the heart of this game. It drives people to create strategies and different kinds of teams. It is the competitiveness encompassed with rewards that promotes replay value. If i have an extra incentive to PvP daily and weekly for a reward, then that will naturally increase my interest further into the combat system of haypi tower. That will drive me to want to buy gold coins so i can stat bet my monsters. That being said, the daily reward needs to be worthwhile, and the weekly reward needs to be incredible. So for example daily top ten (similar to world boss) should warrant essence of life, skill book chests, and gold. So for example, number 1 could obtain 150Gold Coins, 75 Eol, and 2 skill book chests. 2-4 receive 50 Gold coins, 25 Eol, and 100,000 silver. 5-10 recieve 10 combat jellies, 10 eol, and 50,000 silver. The weekly reward should warrant even greater rewards. So for example, 1st place gets 30 worldboss chests, 250 Gold coins, and 50,000 master points. 2-4 recieve 100 Gold coins, 10 world boss chests, ect.

3. Increase the value in giftboxes- recently the gift boxes have been reduced in value. This in my opinion was a terrible mistake... It is the very reason i am vip 9. Increasing the value of gift boxes entices the player to get a "good" deal. I will never buy gold coins again until the giftboxes increase in value.

4. Give ladder ranking a reward system also. The daily silver is simply not worth it.

5. Exploration should also have an alliance feature. Similar to team mode. Your should also have the token chests increase in quantity from 1 to 2 to 3x every time you beat five levels and beat the boss (big yellow dot). It was oringally designed this way and it was exciting and vibrant knowing you where fighting to recieve a higher amount of chests when the next boss was defeated (big yellow dot).

6. REMOVE PHYSIC MONSTERS FROM WORLDBOSS.

7. Increase find rates of slimes throughout the tower levels, give an increased reward for a tower level once the player decides to beat it again. The russian roulette rewards are terrible. A constant grind to steadily increase the reward for a tower level would be a neat feature. In other words the more you beat floor 2 thorny forest lvl 10 for example. Thorny forest level ten will have a .05 % permenant increase in chance to obtain more gold in the roulette slots. Theres plenty of versatility in this area. The point is to REWARD players for repetively playing the same tower levels.

8. Give vip players FREE DAILY resets ( like 2 per day) for magic shop and synthesis.

9. Offer events , giftboxes, and maybe tournaments that would reward a player with permanent energy cap increases. There is sooo much potential in this area. I wish the team would explore it. Some apps like monster squad have this feature. which increases there energy cap by +2 for every area they complete on hard and hell mode. A similar reward system should be set in place for haypi tower.
10. Increase progessional Rewards for completeing quests. - once the player has completed an area within a floor like "thorny forest" for example the quest rewards shouldnt disappear but RESET and offer greater rewards for players who manually progress through the levels again. I richly enjoyed collecting my reward for beating a tower level for the first time. Continue that excitement by offering additional rewards and resets in quest trees so the player can have a rich experience again. If you have to make a hard and hell option for each floor and area then do it. That could be part of an expansion.

11. Decrease egg costs (11 egg bundle) from 300,000 silver to 150,000 silver.

12. Offer more oppurtunities to earn seal cards

13. Make daily login reward grant gold coins again. There needs tk be more ways to earn gold coins.

ADDITIONS :
1. Increase monster encyclopedia, add more monsters to the game
2. Revamp the talents and upgrade abilities of rare and below monster so they are viable in PvP. For example give a n uncommon mob the underdog talent. This talent doubles the stats of current monster when fighting a legendary monster. This would be a unique addition to the game. Create 100s of unqiue strategies vs players with legendary monsters.
3. Create an equipable item that increases monsters hp. Create talents that increase a monsters hp.
4. Create new skill books that offer a more tanky style of play, rather than. Glass cannon whoever hits first style.
5. Give prestige points a purpose, like vip style privledges.
6. Stat betting made slightly easier
7. Addtional magic shop page for reduced cost magic books

*** this is just a few ideas that would be neat to implement in Haypi Lost Tower, hopefully. With positive feedback from this post , further ideas could be mentioned***
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Prorock_995

Newbie

Posts: 5

Joined: Sun Apr 05, 2015 7:04 am

Post Sat Aug 29, 2015 7:40 am

Re: Suggestions for Future Version Updates!

Make a cave with random slimes
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markhinkson

Newbie

Posts: 2

Joined: Wed Oct 14, 2015 5:16 pm

Post Sat Oct 17, 2015 5:05 pm

Re: Suggestions for Future Version Updates!

i Haypi support I am an enthusiastic player in both Haypi monster and lost tower in Haypi monster I am a lvl 40 and vip 4 with sentimental monsters I was hoping since the old Haypi monsters was becoming dead if it was possible to transfer all my monsters to lost tower since I started it being bored from the old on I'm vip2 and looking to become even higher this would mean the monster capacity in your game if like the other one would raise from 200 to possibly 400 and if items from the bag can transfer it would mean a raise in bag capacity I'm sure all the old original players would appreciate this suggestion and if you offer it would game will continue to strive and you will make more money and become legendary
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