Sun Dec 01, 2013 1:39 pm by sethard
Smiter
Overgrow III. 100% damage added to plant moves before any other calculations when hp < 30%
Force II. 25-30% batter Atk added to Smiters base
Healer. Heals ~5% HP every turn (not sure here)
Branchy
Tech I. Adds very little damage to hits that do very little damage (I don't care about the % it's useless)
Sun therapy II. Heals 15% HP in the sun
There are the useful talents for both. Don't forget smiter still has solar smite. Now please argue some more so I can laugh at branchy users
S list: Gryphion, Leviathan, Setanic, Draconious, Cygness, Scythe, Clawpard, Rhor, Smiter, Neon, Pewgway
Working on: Second Gryph