Haypi Monster: My Design
Moderators: support1, support9
Re: Haypi Monster: My Design
vjacksonj (Server 9)
These are my entries for Haypi Monster: My Design Contest
Name: Psygon (Sigh-gun)
Rarity: Legendary
Element: Psychic (Dragon)
Stat Chart
HP:90%
ATK: 1%
MATK: 100%
SPD: 99%
DEF: 85%
MDEF: 85%
Mystery Talents:
(New) Empathy: (active talent)
When there is an increase in your opponent(s) monsters stats your monster stats also increase. When there is a decrease in your monsters stats your opponent(s) monster stats also decrease.
(New) Ghost Hunter: (active Talent)
When your monster is hit by a ghost element move damaged is reduced by 75% and your monster receives a 50% boost to it respective element skill(s).
Paranomal Barrier:
When your monster is hit by a ghost type skill, it will not take as much damage. Meanwhile, its magical
attack increases.
Invalidate:
When you rmonster is in combat, the increase/decrease of stats will become ineffective on all monsters.
Adaptability:
When your monster attacks with a skill that matches it element. the skill will deal more damage.
Flush:
When your monster is in combat, the increase/decrease of all combat monster stats disappear
Skills:
High Speed
Spirit Channel
Mind-Bending
Memory Wipe
Psychic Thrust
(New) Psychosis: (Magical Skill)
Element: Psychic Power: 100 Hit: 95% PP:3
Uses your psychic abilities to causes your opponent severe mental damage. This skill has a chance of causing your opponents monster confusion and increasing all of your monster stats. (This skill is Stackable)
(New) Kinesis: (Magical Skill)
Element: Psychic Power:90 Hit: 95% PP: 3
Uses your Psychic abilities to jostle your opponent(s) monster(s) through the air. This skill has a chance of decreasing your opponent(s) monster(s) Magical Defense and Defense.
Name: Spoogon (Spoo-gun)
Rarity: Legendary
Element: Ghost (Dragon)
Stat Chart:
HP: 85%
ATK: 5%
MATK: 100%
SPD: 95%
DEF: 85%
MDEF: 90%
Mystery Talents:
(New) Conjure: (active talent)
When there is an increase in your opponent(s) monsters stats, that increase is negated and your monster stats are increased instead
When a mystery talent is used to boost your opponent(s) monster abilities that talent is negated and your monster(s) next attack is doubled.
(New) Spirit Chaser: (active talent)
When your monster is hit by a psychic element move damaged is reduced by 75% and your monster recieves a 50% boost to its respective element skill(s)
Psychic Barrier:
When your monster is hit by a psychic-type skill, it will not take as much damage. Meanwhile, its magical
attack increases.
Adaptability:
When your monster attacks with a skill that matches its element, the skill will deal more damage.
Hyponsis Jinx III:
After you’ve been injured, you have a high chance of giving your opponent a hypnosis debuff.
Taunt:
When the monster is in combat, all of your opponents’ attacks will target your monster.
Skills:
Serenade
Polish
Cunning
Ambush
Punishment
(New) Exorcism (Magical Skill)
Element: Ghost Power: 80 Hit: 95% PP:3
Uses its spirtual energy to weaken your opponents monster severely This skill will decrease your opponents Atk, Matk, and Spd. This skill also has a chance of increasing your monsters Atk, Matk, and Spd.
(New) Awakening (Magical Skill)
Element: Ghost Power: 90 Hit: 95% PP:3
Summons fallen monster spirits to shroud your opponent(s) monster(s). This skill has a chance of decreasing all of your opponent(s) monster(s) stats.
These are my entries for Haypi Monster: My Design Contest
Name: Psygon (Sigh-gun)
Rarity: Legendary
Element: Psychic (Dragon)
Stat Chart
HP:90%
ATK: 1%
MATK: 100%
SPD: 99%
DEF: 85%
MDEF: 85%
Mystery Talents:
(New) Empathy: (active talent)
When there is an increase in your opponent(s) monsters stats your monster stats also increase. When there is a decrease in your monsters stats your opponent(s) monster stats also decrease.
(New) Ghost Hunter: (active Talent)
When your monster is hit by a ghost element move damaged is reduced by 75% and your monster receives a 50% boost to it respective element skill(s).
Paranomal Barrier:
When your monster is hit by a ghost type skill, it will not take as much damage. Meanwhile, its magical
attack increases.
Invalidate:
When you rmonster is in combat, the increase/decrease of stats will become ineffective on all monsters.
Adaptability:
When your monster attacks with a skill that matches it element. the skill will deal more damage.
Flush:
When your monster is in combat, the increase/decrease of all combat monster stats disappear
Skills:
High Speed
Spirit Channel
Mind-Bending
Memory Wipe
Psychic Thrust
(New) Psychosis: (Magical Skill)
Element: Psychic Power: 100 Hit: 95% PP:3
Uses your psychic abilities to causes your opponent severe mental damage. This skill has a chance of causing your opponents monster confusion and increasing all of your monster stats. (This skill is Stackable)
(New) Kinesis: (Magical Skill)
Element: Psychic Power:90 Hit: 95% PP: 3
Uses your Psychic abilities to jostle your opponent(s) monster(s) through the air. This skill has a chance of decreasing your opponent(s) monster(s) Magical Defense and Defense.
Name: Spoogon (Spoo-gun)
Rarity: Legendary
Element: Ghost (Dragon)
Stat Chart:
HP: 85%
ATK: 5%
MATK: 100%
SPD: 95%
DEF: 85%
MDEF: 90%
Mystery Talents:
(New) Conjure: (active talent)
When there is an increase in your opponent(s) monsters stats, that increase is negated and your monster stats are increased instead
When a mystery talent is used to boost your opponent(s) monster abilities that talent is negated and your monster(s) next attack is doubled.
(New) Spirit Chaser: (active talent)
When your monster is hit by a psychic element move damaged is reduced by 75% and your monster recieves a 50% boost to its respective element skill(s)
Psychic Barrier:
When your monster is hit by a psychic-type skill, it will not take as much damage. Meanwhile, its magical
attack increases.
Adaptability:
When your monster attacks with a skill that matches its element, the skill will deal more damage.
Hyponsis Jinx III:
After you’ve been injured, you have a high chance of giving your opponent a hypnosis debuff.
Taunt:
When the monster is in combat, all of your opponents’ attacks will target your monster.
Skills:
Serenade
Polish
Cunning
Ambush
Punishment
(New) Exorcism (Magical Skill)
Element: Ghost Power: 80 Hit: 95% PP:3
Uses its spirtual energy to weaken your opponents monster severely This skill will decrease your opponents Atk, Matk, and Spd. This skill also has a chance of increasing your monsters Atk, Matk, and Spd.
(New) Awakening (Magical Skill)
Element: Ghost Power: 90 Hit: 95% PP:3
Summons fallen monster spirits to shroud your opponent(s) monster(s). This skill has a chance of decreasing all of your opponent(s) monster(s) stats.
Re: Haypi Monster: My Design
Name: seven
The 7th most dangerous beast borned in the haypi world.
It is also well know by others, by its shiny green orb which give it unique green blasting powers.
Legendary
Grass type
The 7th most dangerous beast borned in the haypi world.
It is also well know by others, by its shiny green orb which give it unique green blasting powers.
Legendary
Grass type
Re: Haypi Monster: My Design
Username : teenut
Server : 5
Name : Venegus
Type : Plant/Grass
Rarity : Legendary
Monster Description : Powerful poisonous serpent lord from underworld. Its poison could melt down everything even the mountain. Venegus is a sworn enemy of Garudar.
Talent
Venom Mastery – Damages and chance of poison debuff deal by Venegus increase significantly.
Taunt – When the monster is in combat, all of your opponents’ alttacks will target your monster.
Invalidate - When your monster is in combat, the increase/decrease of stats will become ineffective on all monsters.
Defensive Mastery – Turn on the full defensive mode with in combat, magical and physical attacks reduce immensely while increase physical and magical defense immensely.
Pressure – When your monster is in combat, other monster lose 2 extra PPs each time they usa a skill.
Spiritual Empower – Each turn your monster receives a random status increase.
Skill
Lvl 15 – Poison Petal
Lvl 22 – Nature Boost
Lvl 29 – Trample
Lvl 36 – Photosynthesis
Lvl 44 – Lethal Powder
Lvl 50 – Acid leave (New Advance skill)
Magical Damage : 90 – PP : 3/3
Type : Plant - Accuracy : 95
Details : Cover the leave with acid and throw to an enemy. Decrease opponent’s Physical defense has chance to give poison debuff.
Lvl 60 – Venomous Field (New Advance skill)
Supplementary Skill – PP : 3/3
Type : Plant - Accuracy : 80
Description : Applies poison debuff to all opponents.
Synthesis component –Lvl 50 Smiter
-Lvl 50 Pattafly
-Lvl 50 Pewgway
-Lvl 40 Purrfection x 2
-All 5 components need to carry an Evolve item.
**Note about Venegus
Venegus was originally developed from Naga (the Buddhist mythical creature). Its name Venegus was meant to be a combination of “Venom and Naga” so I decide to put it this way. The concept of this monster is to create a Plant monster that has defensive mystery talent with magical attack. Since there are not many alternative way to build up a strong and unique team because most of the Epic and Legendary monster were made in offensive style which high in attack and speed. Therefore I like to come up with the different ones which is “Magical Tanker”. I really think this would give all Haypi monster players to alternate their team and create some new combos rather than Scythe, Scythe, Cerberus, Cerberus with all POD.
Name : Garun
Type : Wind (New Element)
Has advantages over Electric and
Has disadvantages over Ice type.
Rarity : Legendary
Monster Description : Lord of skies, Garun is the top rank predator up above the land. Garun also known as Magic Fur, no weapons on earth could harm through its fur. Combined with its speed and strength has made the master of destruction. Garun is a sworn enemy of Venegus.
Talent
Penetrate – Cuts through your opponent’s protective mystery talents and damage prevention barriers.
Adaptability – When your monster attacks with a skill that matches its element, the skill will deal more damage
Strom Gust – Turn the weather Strom when the monster is in combat.
Subtitute Dodge – When your monster is in combat, any monster missed an attack would be blow out of battle ring. Does not work on Foresight effects.
Deceleration – Your opponent’s speed decreases when your monsters is switched into battle or enters the battle after its opponent Intimidate does not work when there is no target.
Wind Barrier – When your monster is hit by a wind-type skill, it will not take as much damage. Meanwhile, its attack increases
Skill
Lvl 21 – Strom Prayer (New Intermediate Skill)
Supplementary skill – PP : 5/5
Summons a strong hurricane surrounded the area. Cause all-type monsters except Wind/Electric –type monster to lose 1 extra PP point. Decrease the hit rating of all-type monster except Wind/Electric-type monster.
Lvl 26 - Airborne Strike (New Intermediate Skill)
Physical Damage : 60 – PP : 10/10
Type : Wind – Accuracy : 95
Description : Fly up high above the cloud and strike down the enemy . May give opponent a ***Bruise debuff.
Lvl 38 – Protective Gust (New Intermediate Skill)
Supplementary skill – PP : 5/5
Type : Wind
Description : Compress surrounding air into a wind shield. Increase Magic and Physical defense. The effect would be greater while Strom weather is active.
Lvl 51 – Cyclone (New Advance Skill)
Physical Damage : 90 – PP : 5/5
Type : Wind – Accuracy : 90
Description : Summons a powerful cyclone strike down an opponent. May give opponent a ***Bruise debuff. Chance of applying Bruise debuff increase when Strom weather is actived.
Lvl 60 – Purge Bonk (New Advance Skill)
Physical Damage : 50 – PP : 3/3
Type : Wind – Accuracy : 80
Description : Bonk out an opponent’s head with cleansing wind, remove all buffs on an opponent. May give opponent a ***Bruise debuff. Chance of applying Bruise debuff increase when Strom weather is actived.
***Bruise debuff – Cause an enemy to weaken from the inside, decrease monster’s physical defense. Increase chance receiving critical hit from the opponent.
**Note about Garun
The idea of Garun was originally develop from the “Garuda”, a sworn enemy of Naga. The reason I made Garun on wind-type monster is partly because I really do want this game to be more variety of strategizing team. I put the strength of wind-type monster on the disruptive base skills. Also, wind is considered as one of the major element of all, so there are numerous possible new monsters that could base on wind-type. Moreover, the storm weather that I have done could be adapt to benefits some related elements and will gives players a much more choice. My creation might not be best but I hope at least this might give you Haypi team a bit of ideas to make this a greater game.
Name : Krakuran
Type : Ghost
Rarity : Legendary
Monster Description : Gigantic sea monster who comes with the mist, Kraken swallow everything above the ocean surface. Destroy every single thing with its powerful tentacles just in a blink of eyes. It is also a pet of Poseidon, the god of sea.
Talent
Misty trap – When the monster is in combat, all opponents’ monsters could not be switch. Does not give a ensnare debuff.
Penetrate – Cuts through your opponent’s protective mystery talents and damage prevention barriers.
Detonate II – All opponents’ monsters suffers decent damage when tour monster is defeated.
Paranoia Jinx – After you’ve been injured, you have a decent chance of giving your opponents a confuse or seduce or hypnotize debuff.
Vengeance Frenzy – Your monster deals extra damages on the opponent who attacked the monster.
Terrifying Presence – Your opponent’s magical defense decreases when tour monster is switched into battle or enters the battle after its opponent. Terrifying presence does not work when there is no target.
Skill
Lvl 40 – Cunning
Lvl 51 – Spiritual Swap (New Advance Skill)
Supplementary Skill – PP 2/2
Type : Ghost – Accuracy : 60
Description : Swap the monster’s buffs/debuffs with an opponent. If your monster does not has a debuff, steal, an opponent’s buff.
Lvl 55 – Shadow Storm
Lvl 60 - Power of Darkness
**Note about Krakuran
Krakuran concept was basically adaptation of Kraken. I decide to made it as a Ghost-type instead of Water-type monster because Kraken is also known as a mist demon. Plus there are several legendary water-type monsters already, yet the Ghost-type. Krakuran is high on physical defense and HP which make it a tanky kind, but also deals high in MATK. Its weakness is movement speed which I meant to make it low in order to balance it.
Server : 5
Name : Venegus
Type : Plant/Grass
Rarity : Legendary
Monster Description : Powerful poisonous serpent lord from underworld. Its poison could melt down everything even the mountain. Venegus is a sworn enemy of Garudar.
Talent
Venom Mastery – Damages and chance of poison debuff deal by Venegus increase significantly.
Taunt – When the monster is in combat, all of your opponents’ alttacks will target your monster.
Invalidate - When your monster is in combat, the increase/decrease of stats will become ineffective on all monsters.
Defensive Mastery – Turn on the full defensive mode with in combat, magical and physical attacks reduce immensely while increase physical and magical defense immensely.
Pressure – When your monster is in combat, other monster lose 2 extra PPs each time they usa a skill.
Spiritual Empower – Each turn your monster receives a random status increase.
Skill
Lvl 15 – Poison Petal
Lvl 22 – Nature Boost
Lvl 29 – Trample
Lvl 36 – Photosynthesis
Lvl 44 – Lethal Powder
Lvl 50 – Acid leave (New Advance skill)
Magical Damage : 90 – PP : 3/3
Type : Plant - Accuracy : 95
Details : Cover the leave with acid and throw to an enemy. Decrease opponent’s Physical defense has chance to give poison debuff.
Lvl 60 – Venomous Field (New Advance skill)
Supplementary Skill – PP : 3/3
Type : Plant - Accuracy : 80
Description : Applies poison debuff to all opponents.
Synthesis component –Lvl 50 Smiter
-Lvl 50 Pattafly
-Lvl 50 Pewgway
-Lvl 40 Purrfection x 2
-All 5 components need to carry an Evolve item.
**Note about Venegus
Venegus was originally developed from Naga (the Buddhist mythical creature). Its name Venegus was meant to be a combination of “Venom and Naga” so I decide to put it this way. The concept of this monster is to create a Plant monster that has defensive mystery talent with magical attack. Since there are not many alternative way to build up a strong and unique team because most of the Epic and Legendary monster were made in offensive style which high in attack and speed. Therefore I like to come up with the different ones which is “Magical Tanker”. I really think this would give all Haypi monster players to alternate their team and create some new combos rather than Scythe, Scythe, Cerberus, Cerberus with all POD.
Name : Garun
Type : Wind (New Element)
Has advantages over Electric and
Has disadvantages over Ice type.
Rarity : Legendary
Monster Description : Lord of skies, Garun is the top rank predator up above the land. Garun also known as Magic Fur, no weapons on earth could harm through its fur. Combined with its speed and strength has made the master of destruction. Garun is a sworn enemy of Venegus.
Talent
Penetrate – Cuts through your opponent’s protective mystery talents and damage prevention barriers.
Adaptability – When your monster attacks with a skill that matches its element, the skill will deal more damage
Strom Gust – Turn the weather Strom when the monster is in combat.
Subtitute Dodge – When your monster is in combat, any monster missed an attack would be blow out of battle ring. Does not work on Foresight effects.
Deceleration – Your opponent’s speed decreases when your monsters is switched into battle or enters the battle after its opponent Intimidate does not work when there is no target.
Wind Barrier – When your monster is hit by a wind-type skill, it will not take as much damage. Meanwhile, its attack increases
Skill
Lvl 21 – Strom Prayer (New Intermediate Skill)
Supplementary skill – PP : 5/5
Summons a strong hurricane surrounded the area. Cause all-type monsters except Wind/Electric –type monster to lose 1 extra PP point. Decrease the hit rating of all-type monster except Wind/Electric-type monster.
Lvl 26 - Airborne Strike (New Intermediate Skill)
Physical Damage : 60 – PP : 10/10
Type : Wind – Accuracy : 95
Description : Fly up high above the cloud and strike down the enemy . May give opponent a ***Bruise debuff.
Lvl 38 – Protective Gust (New Intermediate Skill)
Supplementary skill – PP : 5/5
Type : Wind
Description : Compress surrounding air into a wind shield. Increase Magic and Physical defense. The effect would be greater while Strom weather is active.
Lvl 51 – Cyclone (New Advance Skill)
Physical Damage : 90 – PP : 5/5
Type : Wind – Accuracy : 90
Description : Summons a powerful cyclone strike down an opponent. May give opponent a ***Bruise debuff. Chance of applying Bruise debuff increase when Strom weather is actived.
Lvl 60 – Purge Bonk (New Advance Skill)
Physical Damage : 50 – PP : 3/3
Type : Wind – Accuracy : 80
Description : Bonk out an opponent’s head with cleansing wind, remove all buffs on an opponent. May give opponent a ***Bruise debuff. Chance of applying Bruise debuff increase when Strom weather is actived.
***Bruise debuff – Cause an enemy to weaken from the inside, decrease monster’s physical defense. Increase chance receiving critical hit from the opponent.
**Note about Garun
The idea of Garun was originally develop from the “Garuda”, a sworn enemy of Naga. The reason I made Garun on wind-type monster is partly because I really do want this game to be more variety of strategizing team. I put the strength of wind-type monster on the disruptive base skills. Also, wind is considered as one of the major element of all, so there are numerous possible new monsters that could base on wind-type. Moreover, the storm weather that I have done could be adapt to benefits some related elements and will gives players a much more choice. My creation might not be best but I hope at least this might give you Haypi team a bit of ideas to make this a greater game.
Name : Krakuran
Type : Ghost
Rarity : Legendary
Monster Description : Gigantic sea monster who comes with the mist, Kraken swallow everything above the ocean surface. Destroy every single thing with its powerful tentacles just in a blink of eyes. It is also a pet of Poseidon, the god of sea.
Talent
Misty trap – When the monster is in combat, all opponents’ monsters could not be switch. Does not give a ensnare debuff.
Penetrate – Cuts through your opponent’s protective mystery talents and damage prevention barriers.
Detonate II – All opponents’ monsters suffers decent damage when tour monster is defeated.
Paranoia Jinx – After you’ve been injured, you have a decent chance of giving your opponents a confuse or seduce or hypnotize debuff.
Vengeance Frenzy – Your monster deals extra damages on the opponent who attacked the monster.
Terrifying Presence – Your opponent’s magical defense decreases when tour monster is switched into battle or enters the battle after its opponent. Terrifying presence does not work when there is no target.
Skill
Lvl 40 – Cunning
Lvl 51 – Spiritual Swap (New Advance Skill)
Supplementary Skill – PP 2/2
Type : Ghost – Accuracy : 60
Description : Swap the monster’s buffs/debuffs with an opponent. If your monster does not has a debuff, steal, an opponent’s buff.
Lvl 55 – Shadow Storm
Lvl 60 - Power of Darkness
**Note about Krakuran
Krakuran concept was basically adaptation of Kraken. I decide to made it as a Ghost-type instead of Water-type monster because Kraken is also known as a mist demon. Plus there are several legendary water-type monsters already, yet the Ghost-type. Krakuran is high on physical defense and HP which make it a tanky kind, but also deals high in MATK. Its weakness is movement speed which I meant to make it low in order to balance it.
Re: Haypi Monster: My Design
Name: mlhnnn2
Server: 110
Type: Water
Rarity: Rare
Mystery Talents:
Shun, Adaptability, Ressurect
Skill:
Level 8: Crystalliza
Level 12 Water Jets
Level 18 Erupting Spring
Level 27 Tsunami
Level 40 Water Bombs
Server: 110
Type: Water
Rarity: Rare
Mystery Talents:
Shun, Adaptability, Ressurect
Skill:
Level 8: Crystalliza
Level 12 Water Jets
Level 18 Erupting Spring
Level 27 Tsunami
Level 40 Water Bombs
Re: Haypi Monster: My Design
Username: aootp20
Sv: 4
#1
Monster Name: Gothar
Type: Ghost
Rarity: Legendary
Skills:
Lv8 Polish
Lv15 Shadow Swipe
Lv19 Poisin Paw
Lv25 Ambush
Lv37 Cunning
Lv50 Shadowstorm
Level 60 stats
Hp: 235 Sp: 195
Atk: 175 Def:165
Matk: 198 Mdef: 165
Talents:
Hypnojin-lll
Magic Force-lll
Nightmare
Inverse
Pressure
#2
Monster Name: Wanera
Type: Ghost
Rarity: Legendary
Skills:
Lv8 Polish
Lv15 Shadow Swipe
Lv19 Poisin Paw
Lv25 Ambush
Lv37 Cunning
Lv50 Shadowstorm
Level 60 stats
Hp: 235 Sp: 195
Atk: 175 Def:165
Matk: 198 Mdef: 165
Talents:
Hypnojin-lll
Magic Force-lll
Nightmare
Inverse
Pressure
#3
Monster Name: Gwethana
Type: Ghost
Rarity: Legendary
Skills:
Lv8 Polish
Lv15 Shadow Swipe
Lv19 Poisin Paw
Lv25 Ambush
Lv37 Cunning
Lv50 Shadowstorm
Level 60 stats
Hp: 235 Sp: 195
Atk: 175 Def:165
Matk: 198 Mdef: 165
Talents:
Hypnojin-lll
Magic Force-lll
Nightmare
Inverse
Pressure
Sv: 4
#1
Monster Name: Gothar
Type: Ghost
Rarity: Legendary
Skills:
Lv8 Polish
Lv15 Shadow Swipe
Lv19 Poisin Paw
Lv25 Ambush
Lv37 Cunning
Lv50 Shadowstorm
Level 60 stats
Hp: 235 Sp: 195
Atk: 175 Def:165
Matk: 198 Mdef: 165
Talents:
Hypnojin-lll
Magic Force-lll
Nightmare
Inverse
Pressure
#2
Monster Name: Wanera
Type: Ghost
Rarity: Legendary
Skills:
Lv8 Polish
Lv15 Shadow Swipe
Lv19 Poisin Paw
Lv25 Ambush
Lv37 Cunning
Lv50 Shadowstorm
Level 60 stats
Hp: 235 Sp: 195
Atk: 175 Def:165
Matk: 198 Mdef: 165
Talents:
Hypnojin-lll
Magic Force-lll
Nightmare
Inverse
Pressure
#3
Monster Name: Gwethana
Type: Ghost
Rarity: Legendary
Skills:
Lv8 Polish
Lv15 Shadow Swipe
Lv19 Poisin Paw
Lv25 Ambush
Lv37 Cunning
Lv50 Shadowstorm
Level 60 stats
Hp: 235 Sp: 195
Atk: 175 Def:165
Matk: 198 Mdef: 165
Talents:
Hypnojin-lll
Magic Force-lll
Nightmare
Inverse
Pressure
Re: Haypi Monster: My Design
username: owenengling
server: 17
name: Shockwave
type: water
rarity: epic
skills:
level 1: water droplet/crystallize
level 4: water beads
level 8: sewage
level 13: water jets
level 17: tsunami
level 25: soak
level 33: water torrent
mystery talents:
1 - Adaptability
2 - Rain
3 – Rain Power-Atk
4 – torrent-1
5 - rain cleanse
This offbreed of a narwhal was born in the water. Although in the water it got the power of electricity. Though it's lightning horn it send off waves of electricity through the water to make Shockwave a powerful opponent.
server: 17
name: Shockwave
type: water
rarity: epic
skills:
level 1: water droplet/crystallize
level 4: water beads
level 8: sewage
level 13: water jets
level 17: tsunami
level 25: soak
level 33: water torrent
mystery talents:
1 - Adaptability
2 - Rain
3 – Rain Power-Atk
4 – torrent-1
5 - rain cleanse
This offbreed of a narwhal was born in the water. Although in the water it got the power of electricity. Though it's lightning horn it send off waves of electricity through the water to make Shockwave a powerful opponent.
Re: Haypi Monster: My Design
User Name: bookyman
Server: 4
Monster Name: Dark Lord
Element Type: Ghost
Rarity: Legendary
Talents: Flush , Adapability , Hypnosis-Jinx III , Dark Hallow (opponent cant buff all their stat but I can)
Skill : Ambush , Shadow Storm , Cunning , Power of Darkness
Server: 4
Monster Name: Dark Lord
Element Type: Ghost
Rarity: Legendary
Talents: Flush , Adapability , Hypnosis-Jinx III , Dark Hallow (opponent cant buff all their stat but I can)
Skill : Ambush , Shadow Storm , Cunning , Power of Darkness
bookyman SV4 @Haypi Monster Thailand Page
Re: Haypi Monster: My Design
username: owenengling
server: 17
name: Dinosear evolves to Embroar at level 25
type: fire
rarity: rare
skills and mystery talents can be decided by YOU
server: 17
name: Dinosear evolves to Embroar at level 25
type: fire
rarity: rare
skills and mystery talents can be decided by YOU
Re: Haypi Monster: My Design
Username: HapsXMiku
Server: 15
Entry #2
Mob name: Majinx
Type: Psychic
Rarity: Legendary
Skills:
Lv 1 Claw (slot 1)
Lv 1 Mind Game (slot 2)
Lv 8 High Speed (slot 3)
Lv 17 Meditation (slot 4)
Lv 22 Spirit Channel (slot 2)
Lv 35 Mind Bending (slot 3)
Lv 42 Psychic Thrust (slot 2)
Talents:
Magic Force III
Psychic Barrier
Intimidate
Penetrate
Accelerator
Natural Cure
Lv 60 S grade stats
Hp 235
Atk 172
Matk 197
Spd 162
Def 171
Mdef 190
Server: 15
Entry #2
Mob name: Majinx
Type: Psychic
Rarity: Legendary
Skills:
Lv 1 Claw (slot 1)
Lv 1 Mind Game (slot 2)
Lv 8 High Speed (slot 3)
Lv 17 Meditation (slot 4)
Lv 22 Spirit Channel (slot 2)
Lv 35 Mind Bending (slot 3)
Lv 42 Psychic Thrust (slot 2)
Talents:
Magic Force III
Psychic Barrier
Intimidate
Penetrate
Accelerator
Natural Cure
Lv 60 S grade stats
Hp 235
Atk 172
Matk 197
Spd 162
Def 171
Mdef 190
Return to Haypi Monster: My Design我是精灵设计师
Who is online
Users browsing this forum: No registered users and 9 guests