Feedback till HM v1.2.2
First of all I want to say, I love this game so much I played almost 24/7. I've played many game my entire life but HM is the one that drive me crazy. That why I've been paying too much attention thus I am very familiar with the game!
Now HM has given me expectation about Skelly, I’m happy and i hope my expectation could be achieved!!
I’ll write my feedback in following category.
1. Storyline
2. Unique story for each monster
3. Graphic/Animation
4. Monsters
5. Capturing a Monster (Capture Rate & Seal Card)
6. Breeding
7. Synthesis
8. Evolving
9. Rank S
10. Item/Shop
11. Spin/Scroll/Skillbook
12. Drop (Battle)
13. Daily Rewards
14. Online Rewards
15. Ladder Rewards
16. Chest
17. Chests in Map
18. Big Red Treasure Chest
19. Money
20. Battle
21. PVP / Reward
22. Team
23. Daily Challenges
24. Weather
25. Skills
26. Mystery Talents
27. Mystery Talent Activate System
28. Fusion
29. Crystal Fusion
30. Equipment Fusion
32. Healing Fountain or Healing Point
33. Poe
34. Full Stats
35. Monster Arrangement
36. Level and Bosses after 1.2.2
37. Encyclopedia for skill
38. Exp for Monster
39. Trading/Exchange/Gift
40. Monster Encyclopedia
41. Team Bosses
42. Bag
43. New Features, New Monsters
44. Block / Report user
45. Gold Coins (Task Rewards)
46. Backup/ Auto-save.
47. Chat
48. Ladder
49. Map
50. Gold Coins for VIP
1. Storyline
When the game start there is a story about the world of HM, but it doesn't continue later in the game. Also the shadow-like monster is nowhere to be seen in the game for now.
Advice: Please continue the story and add the monster in story.2. Unique story for each monster
Currently there’s no story for each monster.
Advice: Add story for each monster with their own story movie.
For example, completing jungle 5 with Draco unlock movie of Draco.
Or
Add a side quest for each monster which reward a special skill and unlock a movie for that monster by finishing the quest.
for example, completing the Draco's side quest will teach him Fire Blast and unlock the movie for Draco. (The skill can be obtain repeatedly but can only be teach, cannot store as an skill book item.)
It will encourage player to obtain and play every monster in the game.
3. Graphic/Animation
Right now, monsters just move/shake a bit to attack. And the skill animations are not too advance.
Advice: more battle animation like Pokémon (Anime)/Monster Rancher (Game) would be cool, with animation on/off option for low speed internet user.
I like the improvement of the user interface in 1.2.2 but it can be improve further.4. Monsters
It is nice to have a variety of monsters. But numbers of monster under each element are not equal.
For e.g., there are only a few electric type monsters.
I love that HM make the epic monster capture-able, as it give us chance to get more epic monster and add more attraction to the game.
Advice: add more monsters for each element. Add more epic/rare monsters to be capture. E.g. Draco, Twiggy, Funkis etc...
5. Capturing a Monster (Capture Rate & Seal Card)
Capture rate are unbalance. Sometime it took me 12 seal card to capture an uncommon E+ Mystik @ 1HP left. Capture rate is not working as it show or it been too hard on us when seal card price are too high and free obtainable seal card amount are low.
Advice: Lower the normal seal card price or let us buy with silver.
Or
Add seal card in the spin and battle drop. also increase the daily and online reward of seal card.
For capture rate, my suggestion is to fix the seal-able %.
For example:
Common monster @ 1HP - 99%
Uncommon monster @ 1HP - 79%
Rare monster @ 1HP - 59% (Not yet featured in the game)
And let Debuff boost the %
Under Hypnosis add 50% capture rate
Under Stun add 50% capture rate
Under Paralyze add 30% capture rate
Under Confuse add 30% capture rate
Under Poison/Burn add 20% capture rate etc
Or
Let more Rank to be capture,
Currently u can capture up to D+ monster so why not up to B+
(if u consider adding more rank , monster rank will need to be appear on battle screen. Or skill or item that require to see the monster rank are needed.)
So Apply above % to Rank E+ with Common 99%, Uncommon 89%, Rare 79% and lower it as the Rank go higher.
Note that, it also helps in breeding with the Gender problem.6. Breeding
Breeding required Money, Potion and different gender of each species.
Breeding still give unbalance gender, when its cost is too high and Cool-down time are too long. Consider the availability and chances to obtainable super love potion also.
Now with the release of new monster there's more to be breed. Breeding rank C with B stat require Normal Love Potion and 24000silver which is Rank B Breeding Cost.
Advice: reduce the cool down time to 3hrs or 4hrs and it will reduce the gender problem and we can breed more monster. (5x continuous breeding to get a different gender is not a satisfactory fix)
Note that synthesis also give unbalance gender so we need to breed again to do the synthesis.
Correct the breeding cost.
OR
Increase the chances of getting a gender to 50-50 or 60-40.
7. Synthesis
To synthesis, we need a certain amount of money and monsters. (Some synthesis required rare monster which can be obtain through synthesis only. for e.g., chimp is require to synthesis flaunt)
The cost of synthesis for epic monster is "60000", but the gender is random, when the chance of getting a scroll is lower than 20%.
i have been hunting chimp scroll for more than a week since 1.2.2 and only got 2 scroll which gives me a female. it waste the money, time and exp i should get by doing Frozen Carven.
So i say gender outcome from synthesis is unbalance.
Advice: increase the chances of getting a gender to 50-50 or 60-40.
8. Evolving
Evolving a monster boost it stats. Some epic monsters need certain item to evolve. As some monster has cute form before evolving, we love to keep that form. (Scyth & Chuncky's unevolve form is cuter than the evolved form.)
Advice: let us freely choose our desire form of monster without hurting it stats after the monster has evolved to the final stage. For e.g. option to switch form after fully evolve.9. Rank S
Rank S monster takes a long time to breed and its cost too much so they should has a different form than others.
Advice: let them have a shiny armor equip. Or add more advance form which can only be evolve by Rank S.
Also, add a Task, rewarding each monster for reaching a pure S rank.
For example, getting an epic to rank S will reward specific Advance Book Chest. If getting Draco to S, Advance Book Chest (Fire).
Lower than epic monster will get Intermediate Book Chest.10. Item/Shop
There many different type of items, but some of them are very high price compare to it quality. (For e.g. normal healing potion has to buy with gold, Honor Item Price)
Advice: let some item in the shop to be able to buy with money. And lower the cost of some items.11. Spin/Scroll/Skillbook
Spin are almost always full of crystal and money. And some item are inappropriate for the level.
It is acceptable that simple healing potion, white combat jelly, copper chest, etc.. Appear in normal lv map's spin. But these shouldn't be appearing in higher level map.
i notice there no copper chest drop in team SS before 1.2.2. Chance of scroll and skill book appear in spin are very low, plus chances of the spin landed on them are ultra low in 1.2.2. It is really bad for new player. They will get disappointed very soon and leave the game soon if they are not getting the required item which persuades them to play. I remember it is easy to obtain scroll in team mode such as Team Jungle, Miracle Sea in 1.1. Money appear in spin are too low amount , it did not helpful with the game. Also respin cost double each time but it still land on the same slot.
Advice: correct/add the items in spin according with the level of map, plus increase the slot of scroll and skillbook in spin. Also increase the chance of getting scroll and skillbook. Completely remove money slot in spin or increase the
Money amount while lowering the slot for money. Add Crystal Chest, Crystal Key, Gold Key, Gold Coin, Dice, Seal Card and many other items that are not yet in the spin. Either reduce the spin cost or set a fix spin cost and gray out
Item that is already landed. since each element of Adv Book are introduce, doing the same to Intermediate are advice. it will encourage player to buy gold coin for respin.
12. Drop (Battle)
Money, Crystal and Item can be drop after battle. But the drop rate are very low.
Advice: let the drop be two items a time. Either drop money + item or crystal + item, as in other games.13. Daily Rewards
i notice that the only changes in daily reward are Money, Love Potion and Rune Gem.
Advice: upgrade the simple healing potion to Super Healing Potion and increase the number of seal card in accordance with Player Level.14. Online Rewards
i notice that the only changes in online reward is Exp Card only.
Advice: increase the number of Seal Card, Loaded Dice, Resurrection Card and upgrade the Silver Chest to Gold/Crystal Chest/-Keys accordance to player level.15. Ladder Rewards
i notice that ladder rewards is money and prestige only.
Advice: add items to ladder reward. Also increase the money amount.16. Chest in Spin
i notice that there is lower level chest in veteran/expert mode and higher lv team mode.
Advice: add chest according to Level of Map. Remove chest like copper chest from veteran/expert mode and higher lv team mode such as Seal Space and Frozen Carven.17. Chests in Map
Advice: add more chests in higher level maps. Silver chest should drop more money in higher level map.
18. Big Red Treasure Chest
Big red treasure chest are not easy to reach, has to use dice or by luck only.
Also according to my record,
Normal chest = copper chest and
Big red treasure chest = silver chest. So it means we could never get the equipment shown in the picture.
Advice: Increase the odd of getting higher grade item such as super love potion, Orange combat jelly etc as it harder to land on those chest and upgrade the chest to equivalent with gold chest Or add another chest equivalent to gold chest.
19. Money
The in-game money which is silver is balance with the game. But as the game introduce more stuff, the amount of money require is become higher. Also money slot in spin and per level are not in accordance with the difficulty of the level.
Advice: increase the amount of money in chest, drop, per level, rewards but lower the money slot in spin.
20. Battle
i notice when using supplementary in battle (such as boosting stats, healing) and the enemy die before using it, it was cancel and the next monster is called.
Advice: let the supplementary skill be use when enemy monster die.21. PVP / Reward
PVP is the great place to spent time on after completing all tasks, but only few people there because the reward are not attracting and after getting over 1900 integral it becomes unable to match. And there no Exp for Player/Monster
So why waste time in pvp?
And the honor point gain is low comparing the price of items in shops.
Advice: add player/monster exp. add random item drop equal to certain chest.
For e.g.: 1500-2000 integral, the item drop equal to silver chest. (Items include in silver chest)
2000-2500 integral, the items drop equal to gold chest. (Items include in gold chest)
2500 and above, the items drop equal to crystal chest. (Items include in crystal chest)
Exp Card 3 should be drop to Players lv 21-25 and Exp Card 4 to Lv 25-30.
Increase the money drop. Increase the honor point when win/lose.
22. Team
Only the one that create the team mode can use dice. And there no notification on team mate dropping out of connection. it happen to me that i was depending on my teammate to carry me safe but his connection was lost. But I was able to dice unlike the teammate quit. And we all die and get nothing. when we die at the boss, we are not able to use resurrection card thus no exp gain but has to wait again for 2 hrs.
Advice: let both players add the number of dice to use in team mode. If the dice left over after team mode it will be re added to the player equally if not only to the leader. Force stop team mode if the teammate connection lost or notification of it. let us use resurrection when we die @ the boss.23. Daily Challenges
I like that HM add challenge card. But it was not as a usable item so we cannot save it for later and use when we want. Also finding crystal block take a lot time so it seems like not worth it to wasting time for the uncertainty of chance to get a scroll or book chest. And of course the challenges are not enough with all those many monsters and stages.
Advice: let the challenge card be useable as an item so that we could use when we want. And bring back the daily 10 challenges.24. Weather
Weather has its good and bad. Good its that it increase the attack and add bonus to the same element. Bad is that it used up a skill slot and weather boost and bonus are unfair. it add little bonus to some element but big bonus to certain element.
Advice: since many have disapproved it (because of unbalance power of weather) i wish u reconsider about weather effects. No, i didn't ask u to cancel weather because adding feature to the game is a good thing. But it needs to be balance. Re-analyze the differences between the weather elements and balance the effects. weather for Ghost/Magic monster needed. pls named it "Eclipse" which effects both Ghost/Magic25. Skills / Skillbook
Skill has been altered/changed/fixed from time to time for several reason. Some skills become great skills but some becomes useless or weaker that it should not be in intermediate/advanced section but some should.
for e.g. Spiritual Orb, Hypnosis Powder, Fissure, Electric Ball.
As i observe, skill that have stat boosts or debuff is set as intermediate and skills that hit multiple target and has higher power are set as advance. but considering multi hit skill has less power i though it should be intermediate. and some beginner skill has mid power also. and there only 2 first attack skill found in the game, smack and water jet.
Advice: re-analyze skill and fix necessary. Also put skill into appropriate level. Write the skill description clear. 1 or 2 skill slot to be added since weather use up 1 skill slot. add more first attack skills.26. Mystery Talents
Mystery talents are also been altered/changed/fixed from time to time for several reason. Some talents become great but some becomes useless or weaker thus talents are unbalance right now.
for e.g. Hypnosis Jinx 2 was fixed too much that it becomes weak talent. Others are Thorn 1,2 , etc...
As i observe, there is talent that boost stats , encounter and supplementary ,etc...
Advice: each talent in their category should be balance with another talent. for e.g., Thorn and Hypo Jinx 2 are encounter talent but Hypo was not trigger with every hit! u can just set the hypo amount to 1-3 as equal to Hypnosis. Thorn 1, 2 should deal certain % of damage receive. (e.g. 30% , 40%. otherwise, it bad skill)
Re-analyze all talents and change/update as needed. 27. Mystery Talent Activate System
I’ve spent more than 40 Ultimate Rune and no adaptability on Draco :'(. so the MT system is unbalanced.
My suggestion is
A. arrange the MT in order of normal to best , up to down and MT will be activated in order.
Or
B. Another idea, we can choose which MT we learn but diff MT require diff amount of Rune.
For e.g.
Thorn 1 - 1x U Rune
Thorn 2 - 1x U Rune + 1x R Rune.
Taunt - 2x U Rune
Blaze - 2x U Rune + 2x R Rune.
Adaptability - 3x U Rune.
C. All MT has a bar. We use the 2nd method to fill the bar (now require more rune). When the bar filled we get the MT.28. Fusion
Fusion is a great feature added to the game. But fusion price go way higher from Super to Legendary Rune. so it demand more money.
Advice: adjust/lower the fusion price or increase the money that is obtained in the game.29. Crystal Fusion/Jelly Fusion/Potion Fusion
Advice: since fusion is introduced. Crystal Fusion is Recommended.
for eg.
5x Simple Crystal Fragment + 100 silver = 1 Simple Crystal Block.
5x Simple Crystal Block + 300 silver = 1 Simple Crystal Gem.
5x Simple Crystal Gem + 500 silver = 1 Simple Rune Gem.
etc....
likewise to the Jelly & Potion Fusion
30. Equipment Fusion
Advice: Equipment Fusion is also recommended. With more equipment to be added in the future.
for eg. Equipment that boost dodge, hit rate, etc...
for e.g
1x Dumbbell + 1x Dumbbell + Blacksmith Token = Dumbbell+1 (add 40% exp bonus)
Blacksmith Token can only be bough with honor and its consumable. price around 4500 Honor.
32. Healing Fountain or Healing Point in maps
Advice: let it restore both HP and PP, as in other game does.33. Poe
Poe is a rare monster and its cute. Poe doesn’t have ultra strong skill compare to epic monster. his specialty is only that he can evolve into different form only! But poe cant be breed right now and many has disagree with it.
Advice: make Poe breed-able, as it will bring more attraction into the games. but u will have to gift us a pair of poe since many may has already evolve him thus unable to get the chance.34. Full Stats
I like Bloom, coz she dodges much, but now i feel like she didn't dodge much.
Why that? Oh, i see. She only has ??? Dodge rating.
grrr, why did my atk miss every time i face this monster.
Oh, he only has ??? Hit rating.
Wouldn’t it be wonderful to see full stat of monster???
Advice: Show full stats of monster as it help us a lot in choosing which monster to use.35. Monster Arrangement
i don't know how to figure out the arrangement of monster! it’s here and there from time to time so I get lost where my monster is sometime.
Advice: make the monster arrange-able by name, rank, level, type, etc..36. Level and Bosses after 1.2.2
Bosses become possess skill that they normally don't learn. Making it harder to beat them. Map like Frozen Carven Veteran/Expert has fixed weather so that Ice monster has too much advantages. But NPC teammate doesn’t have Adv skill. Making it hard to beat those levels.
Advice: either remove those skill or let us learn those skill normally also. Remove the fixed weather system and make it random like in other map.37. Encyclopedia for skill
There are many unlisted skills out there. it good to know which skills are available.
Advice: adding Skill Encyclopedia give us idea what skill should be tech to our monsters and try to get the skill. pls also add the PP, make the description clear.38. Exp for Monster
Exp require to train a lv 50 monster are very greater comparing the amount of exp we get from finishing a level.
Advice: pls make it balance. Make the lv give more exp or other ways to receive more exp. 39. Trading/Exchange/Gift
Currently that is not available.
Advice: let players Trade, able to Exchange or Gift certain in-game items. Such as scroll with scroll, or scroll with money, or gift scroll to a friend.40. Monster Encyclopedia
Currently only Monster that are encountered in Maps appear in encyclopedia.
Advice: add the monster encountered through pvp to encyclopedia also. availability to see stats of different Rank of a monster. for eg. we can just look up in encyclopedia to see what Draco Rank S stats are. 41. Team Bosses
Team mode where u have to fight bosses only with another teammate. theses bosses are different from the already existed bosses.42. Bag
a few more extra bag space could be added.
and make the item like gold chest , key , equipment item to be stack-able more than 1-9. Separate skill book from bag, let skill book to be keep in skill encyclopedia. 43. New Features, New Monsters
i love that HM add New Features and New Monsters frequently.
Advice: before adding them, fix the existing bug first. and make sure all player could catch up to the features and monsters added. adding too much features and monsters that are too advance and take too long to complete
may disappoint some players. 44. Block / Report user
As there's some abusive user out there , block / report of user in chat is recommended.45. Gold Coins (Task Rewards)
i remember getting 10 gold coins as deep sea exploration task rewards.
add more gold coin in task rewards.46. Backup/ Autosave.
the system HM use to Backup/ Autosave has restrict us to reset the game.
but it also failed sometimes, didn't bring back to the place where we are @.
let us able to reset game again and update the system.47. Chat
let us able to chat in battle to be able to use more strategy in attack.48. Ladder
switching in ladder is good in my opinion. i think people don't like it because it was one sided only. e.g. only opponent switch monster. making supplementary skill use in ladder is also a good thing. it will encourage players to breed more than one kind. e.g. 1 Draco for PVP, another for Ladder. etc..49. Map
Zoom in and out of map. i like see the whole map from above. very recommended. 50. Gold Coins for VIP
VIP user should be reward goin coin according to the VIP level.To Conclude:
HM is the great game with great future.HM is the best game i have seem in my entire game life. it a lovely breeding game with a fair battle system. nice graphic and user interface. faster reply from support. and interesting events very often. i'm having a nice community in server 21 where i'm playing. all the top player help us a lot. got a lot friend from forum also. love the rewards system and everything,
i love HM <3 very much.
As of this moment , i'm very ill. but i'm still kicking to play HM. i want to finish my contest. i hope i include everything in the game to help HM better . i love HM so much i'll be still playing when i'm grow older and whenever i have the chance.
thz u for your time reading!
Username: Ben1000
Server: 21
Remark:
Edited a lot to perfect grammer/spelling correction and make it clear and short to be able to get to the point quick
originally derive from my thread here.
viewtopic.php?f=642&t=18135but i have thoroughly observe from the 3 point of view. for Haypi, for non VIP player and for VIP player.
i hope it help a lot to Haypi into perfecting the game and players will be enjoy more than ever with the new feature and update.