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Haypi Monster Feedback Contest (April 3rd, 2013)

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1cheerio2

Newbie

Posts: 2

Joined: Mon Mar 18, 2013 4:17 pm

Post Fri Apr 05, 2013 12:20 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Name:1cheerio2
Server:1
What i love about haypi monsters.

Firstly i would like to say haypi in general is a great game platform for any gamer. Haypi monsters was one of the first games i obtained on my ipod and honestly its the reason my parents think i spend too much time on my ipod.
Im gonna try and keep this short and sweet but i would like to say a huge thankyou to the makers of this game. It has been worth the eccesive time ive spent on haypi monsters.

1. I enjoy team mode as well as pvp .Playing with various people and forming virtual friendships.
2.ladder tounament is always a challenge. Your always talking to different monster hunters on chat with high rankings and once you see thier name on the ladder... It is suddenly on.
3.the people who play the game are always very nice. But they are also very competiive. This makes for exciting gaming experience.
4.as a person who has played many games of this type. I think the graphics are pretty decent in comparrison to many other games.
5.finally, my most favourite thing is the collection of monsters. I get very excited when i see a new monster appears in any battle format. I like reading their biographys.

What i dont love.

This will be very quick and easy.

1.consecutive attacks from specific monsters.
2.the fact that you dont get a fair amount of xp from certain levels
3. Nothing else.

As i have said the game is very good but i shall have a few suggestions for improvements.

1.xp from ladder tournament
2.to be able to donate items like coins,books, potions between servers.
3.to improve the grading system for higher leveled monsters.
4.include a wider variety of tasks to complete.
5.finally. As i am not vip i would like for you to make every player vip1 because then i bilieve we are all on level peggings and we trueoy shall know who the best monster hunter is.
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alshaitan

Newbie

Posts: 7

Joined: Mon Mar 18, 2013 1:39 pm

Post Fri Apr 05, 2013 2:06 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

money is hard to get why we get so little money when we finish a stage
t6b4
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xmiguel04

Newbie

Posts: 16

Joined: Thu Feb 28, 2013 6:13 pm

Post Fri Apr 05, 2013 2:51 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

What i love??
- i love the games cause ever since im a fan of pokemon and its like a pokemon games its very cool and addicting.
-i love it because its worth it to spend time playing haypi monster i didn't notice the time when im playing this games.
-this is the only one game im playing i sleep almost 3am and woke up 7am to play haypi monster game this game is awesome.
-i love its graphics, adventure, skills, daily quest, hunting scroll and skill book, i love to see new monster and when its evolving its so cute.
-i love this game cause its so fun to play and worth it.

What i dont love?
-sorry but i love everything in this game even a good talent is hard to get an advance skill book, an epic scoll or rare scroll or the evolving item is hard to get i love it its a challenge to all of us players make it hard make it fun so we plaayers cannot finish all game levels so easily.

What changes i would like?
-hope to add new monster
-in spin hope there is a gold key in spin
-the online reward in the last reward is silver chest hope to change it for better online rewards
-hope to have wind type monster and add another level or add any daily bonus stage.
-more events to come

Username: xmiguel04
Server: 21
Thankyou!
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armiantz

Marquis

Posts: 359

Joined: Fri Apr 05, 2013 8:50 am

Post Fri Apr 05, 2013 3:45 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

I am probably one of the older players in this game. Unlike most of the players here, I'm already working. And I work a LOT! I usually work 16-18 hours a day, maybe even more when I have a deadline. I am glad I found Haypi Monsters because now I get to have a break and have a few hours of to relax playing a fun game. As they say, all work and no play...

I didn't grow up playing computer games. While other kids were playing Doom, Counter Strike, Street Fighter, Mario Brothers (yeah, I'm THAT old!) and other video games I was probably doing some other stuff. Computer games never appealed to me because I was pretty bad at them. I have never went past the sea level at Mario Brothers. Mario kept drowning on me and I just had to give up. I tried playing Counter Strike and I kept dying and my character was just going around in circles. I played Doom and threw up after playing the game 5 hours straight. Never played again. Ok, I admit it I played Farmville for a while but when they started selling all those villas, statues, animals and whatever gimmick they came up with, I stopped harvesting those crops, they've probably all withered now but who cares.

But what I like about Haypi Monsters is that it's simple enough for a newbie like me to play, yet it is challenging so that I would keep coming back and keep trying to level up those monsters. And the monsters look really cute. That's probably one of the best things about the game - the monsters range from scary looking mofos to cute and cuddly creatures. I like the challenges in each of the maps. I like seeing my monsters progress and beat monster bosses. But most of all, it's a fun game and I love playing.

Since I downloaded this game late last year I have played every single day. However, after the most recent update (Frozen Cavern and Chaotic Swamp launch) I almost stopped. Sometimes I would just collect the bonuses and then went on my way. There would be days when I would not bother playing at all.

For a while it stopped being fun because of the following:

1. There were too many things going on at the same time after the update. It's great that you add more stuff but do you have to do it all at the same time? There are new monsters, new maps, talents etc etc

2. Book Chests - The book chests would probably be one of the things that I loved most about the game before the update. I liked that I was getting a lot of books so that my monsters would get to learn new skills. With the new version, you're lucky to land on a book chest. When you do, chances are, it's a supplementary skill. Correct me if I'm wrong but some of the books that are now in the intermediate book chest used to be in the beginner's BC.

3. Gold Keys - Don't get me started on those Gold Keys. I have found over 40 Gold Chests, some I have had to sell because I need space in the bag for some other stuff. Since the last update I have only found 4, maybe 5 gold keys (Volcano-1 Vet - the last 2 chests before the gold snake for those who are interested to know where I got them). And from those gold chests I got money, a purple jelly and 3 seal cards! Are you kidding me!?! I get 5 seal cards from playing 4 consecutive days!

4. Crystal Chests - The crystal chests are worse, I got a Lupa Scroll from a Crystal Chest. I bought that with gold coins and I got a Lupa Scroll - it's not even an Epic monster! I don't mind paying for stuff but it has to be worth something. I love getting the Gold and Crystal Chests and I don't mind paying actual money for them because it means I get to have something really nice that other players may not have. If I get normal stuff that I can get for free then I just feel cheated. For example, if there was an Adaptability Rune on one of those Crystal Chests - that would be awesome! I have heard stories of people using 40 or more rune gems before getting Adaptabililty. I bet if there was a chance of getting a sure Adaptability talent from a Crystal Chest, people would buy more of those things. Point being, the things that you pay for, should not be something that can be easily found in the game.

5. There are a lot of things that does not make sense. For example, I do not get why a common monster at a lower level can deal more damage to my Rare/Epic S grade monster (particularly Mystic vs Lupa and Furor vs Rocky) with the same or better element.

I appreciate that you guys are improving the game and adding more features. But ultimately, updates should make the game better - not just on the way it looks but on how it is played. Focus on giving a good user experience for your gamers. Putting the monster details on the Encyclopedia is a great addition. Adding the number of emails you have in your inbox is great too. I've lost a few items there just because I lost count of the number of mails, so I really appreciate that. It's really great that when you get disconnected you can get back to the game you where playing. That was probably one of the best things about the Frozen Cavern update.

Points for improvement:

1. More Info - Provide more tips on playing the game better. I've been playing for months and I just found out by accidentally opening a thread on the forum today that it's not good to add physical skills on a Ghost or Psychic. I just realized I wasted a lot of books.

2. Classify Monsters - Be able to organize the monsters by breed, gender and class would be great too. After playing a while you will get so many monsters it's hard to keep track of what you have.

3. Ladder Tournament - Now here's the thing, if I am a new player there is no way in hell I can beat the guy at #1 on ladder except if they get tired of playing and just give up. Have a way to "graduate" the guys at the top. For example if they have been at #1 for a month they get a badge or something and they get double the daily honor points. If they don't log in for more than 5 days they lose that badge and be at rank 10 again.

4. Gold and Crystal Chests - Put stuff in Gold and Crystal chests that you can't easily get while playing the game. Combat jellies, seal cards, potions these are things that should not be in gold chests because you can get them from the spins or the chests in the maps. If you are going to put seal cards on the Gold Chests - put 10 or more, not 3.

5. Bonus for Logging In - Give better bonus when logging in consecutively for more than 5 days. There are some people who play every single day.

6. Extra EXP Points on Purple and Gold Snakes - You should give more points for beating monsters on the Purple and Gold Snakes on the maps. On Team Mode you get so much XP on the Gold Snake. At least give double XP on the regular maps. (As far as I know as of this writing 4/15 this has already been implemented. Great job guys.)

7. Get rid of those bugs, please. For example on Frozen Cavern - the store there is always empty. There are also monsters that miraculously "resurrect" after you beat them. This happens a lot in Frozen Cavern Team Mode. It does not really affect the game because they don't fight or anything they just appear.

I have also been reading some of the other posts by other players. Some of them are really great. But before adding more features please fix the bugs in the game first.

I can go on and on but at the heart of it is that, I love this game. If this were any other game, seeing all those bugs, I would have been frustrated and quit a long a time ago. I invest money and time on Haypi Monsters because despite the things that I see wrong with it, I still love it and think it is fun game. For me, Haypi Monsters is not just a game it's my escape from the daily grind at work. I hope to see more improvements in the coming updates :geek:

armiantz
server 15
Last edited by armiantz on Mon Apr 15, 2013 9:28 am, edited 1 time in total.
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Darktale

Newbie

Posts: 3

Joined: Tue Mar 19, 2013 4:03 pm

Post Fri Apr 05, 2013 4:35 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

For me the game-play is very different to many game that I play in my I phone. This game has it own magic. Some people point out that it similar to pokemon, but there are many things different and may be better than pokemon itself.

The Dice make this game challenging because you have to have luck in order to pass the stage, I frequently find myself using potion and loaded dice many time for passing the stage.

More monster
I'm sure that not only me need more monsters in this game. In my opinion, I find out that in the PVP or Ladder there are the same monster that they use such as Flight or Thor, I think it will be more fun that if the player not base on only 1 or 2 monsters for winning the fight.

Breeding
Breeding is very enjoy able in this game, but for me I think breedding too many S monster such as 4 Flight in a roll is the easy way to beat other player cause it is too easy for player.

Element
I don't know why ghost, nature and magic can learn nearly everyskill in the game which make the monster overpower in my opinion. Thinking that nature monster which they dont lose the benefit of the element learn 3 skills of other element, so it is easy to beat nearly every monster in the game that make the game more boring for me

Skill
Some buff skills or debuff skills are lame. I hardly find that pvp player using other buff or debuff skill in the fight exclude Power of darkness which is overpower in my opinion. Moreover some skill that give status to monster such as sleep or paralyze is easy to miss. Moreover skill that monster get from lving is nearly the same to every monster in the game, so please change or create the new skill to make the monster have it own specialize and variety of decking the monster in PVP or in Ladder

Some Bug that I found
the power of rock monster show as decreased when raining while the info of raining show that it decreases power of plan and fire only. Also plan monster skills doesnt show the decreasing effect of raining while it has an effect.
In stage, sometime when I DC on the sv while in the fighting and then I back it seems the fighting is ended without losing hp and pass that block also

Thank for reading and hope this opinion help improve haypi monster in the future :D
User name : Darktale
Sever 7
Last edited by Darktale on Fri Apr 05, 2013 5:23 pm, edited 2 times in total.
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Cerestial

Newbie

Posts: 4

Joined: Mon Mar 18, 2013 1:18 pm

Post Fri Apr 05, 2013 4:52 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

WHAT I LOVE:
(About the game as a whole)
- This game is definitely one of my faves ever! Entertaining and I get to meet people around the world and make new friends. I also love the fact that this game doesn't require you to be infront of your apple devices the whole time, you can still do other things while playing unlike other games that if you don't pay too much attention, your character will die or something :lol:

(About the game's features)
- The characters / artwork are all so cute and nicely done
- The training feature and cooldowns
- The mailbox which can hold items
- The VIP rewards
- The hatchery
- The gender of monsters created, I don't know for others but for me I usually get male, female, male, female from breeding and synthesizing. Worst I get is two same gender consecutively.
- The daily tasks and rewards
- The monster encyclopedia
- The PvP system which gives rewards after each battle
- The reloading system whenever you get disconnected while on the battlefield
- The catchable Epic monsters in caves (although I haven't caught one myself yet >.>)
- The renaming feature which allows you to use special characters

WHAT I DON'T LOVE:
- I hate how hard it is to get the Mystery Talent that I want for my monsters.
- The items purchasable with honor points are overpriced especially the Advanced Skill Book considering the honor points reward in PvP is really low.
- I hate that you can only get a Book Chest from spinning and not a specific skill (Please bring the old one back!) :|
- The weather system..it is so annoying especially in Expert levels where the default weather cannot be altered.
- The PvP bots in 2v2 for players with 2,000 and above points are really hard to beat!

WHAT CHANGES I WOULD LIKE TO SEE:
- A trade market for players to buy/sell stuff (monsters not included). This would really be great! But there should be an IP restriction to prevent players with 2 or more accounts from transferring items.
- Ability to form an alliance or guild and it shall also have a leveling system. For example, the experiences gained by its members will add up for it to level up. Also, members can donate silver and gold coins and then the Alliance Master/Guild Master can buy a certain Guild skill that will benefit all its member, lets say..an additional 25% exp for the cost of 200,000 silver coins and 100 gold coins or something like that. And of course, an alliance/guild ranking. This will surely bring more entertaining and competitive factor into the game.
- Current talent shouldn't be picked again/consecutively while activating a new one. (I already wasted a lot of Ultimate Runes getting the same talents over and over again!)
- Spinning, shouldn't land on the same item twice.
- Bring back the specific skill book you can acquire from spinning and not a book chest
- Ultimate Runes should appear in spinning in Expert mode, Super Runes in Veteran mode and Simple/Normal Runes in Normal mode.
- Gold keys should also be obtainable from spinning.
- The price of Poe (common) should be the same as the other common monsters, 40 gold coins. 120 is too much! Or at least make it breedable.
- Decrease the price of items purchasable with honor points especially the Advanced Skill Book. Such a big gap of price from Intermediate to Advanced. Or increase the PvP honor points reward.
- The player being challenged and wins in Ladder should get Prestige points.
- The bots in PvP for players with points above 2,000 are so powerful and really hard to beat! Make them a little bit weaker.
- There should be a reward for the top three or top one Monthly PvP players to keep us motivated as PvP in most servers is pretty much dead.
- The 2% catch rate for Epic monsters is too low! I know some players are lucky enough to catch them but in my case, I've used about 200+ seal cards already and not caught a single epic. An increase to about 15% catch rate will already make a lot of players happy.
- Cost of respin should remain 2 gold coins irregardless of how many times we spin.
- An accept/refuse feature whenever someone added you. (for privacy purpose)
- There should be an expert in each server or at least a block/report feature to keep Haypi community as peaceful as possible.


Username: Cerestial
Server: 3
Last edited by Cerestial on Fri Apr 05, 2013 11:54 pm, edited 1 time in total.
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Kannibal

Newbie

Posts: 3

Joined: Tue Mar 19, 2013 5:20 am

Post Fri Apr 05, 2013 8:33 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

I'm going to make this short the best game I have ever played!!!!!!!!!!!!
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christianPR

Newbie

Posts: 7

Joined: Thu Mar 28, 2013 4:56 am

Post Fri Apr 05, 2013 10:53 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Sorry if im posting again. As i could not find my first post in the user control panel i will repost with updates!
Username:christianPR
Server:30

Love:
Basically everything about the game is great. From the monsters, to the graphics and even the difficulty(to an extent). Thank you for this truely addicting game. Ive never spent money on a phone game before. And ive currently spent over $110 on this one! :) i have no problems supporting success

Dis-Love:
The chat room on server 30 is very un-helpfull when asking questions or looking for a partner. And PVP takes quite a long time to find an opponent. And theres alot of aspects with huge pottential that arent being takin advantage of. For example pvp, and ladder.

Suggestions:
1. Decrease breeding costs
2. Possibily impliment a trading feature with limitations according to player level. As to not unbalance the game for new players and vets.
3. Create a rare monster encounter system where the monsters colors will appear different but the stats remain the same. EX: green neo. Or impliment the ability to customize monster appearence
4. Nerf alot of talents like adaptability,
5. Decrease the chance of status effects such as stun,poison, burn, paralysis
6.greatly increase the exp gains from sources outside of team mode and training. As these are primary sources and should be treated as such.
7. Completely redo pvp. It needs better rewards. A exp source. And a larger basis for finding opponents.
8. Better ladder rewards.
9. More monsters and add evolutions to those who dont have any whatsoevere. Ex: Lupa, Funkis
10. Add the chance of captured monsters to have items already equiped. And make that a source for certain items to only be obtained from.
11. More expert/vet attempts. As it stands it is far too low. When it was 10 for a limited time it was much more reasonable.
12. easier ways to obtain skill books.
13. Make monster grade mean alot more. in terms of difference between an s class and A class.
14. make frozen caverns easier.
15. better vip daily rewards. small amounts of coins and a few seal cards doesnt cut it especially when requiring the spendature of $100+ for higher tiers
16. Honor points need to be given higher amounts. And needs a vastly larger choice of items to buy. Preferably new items because the ones we have either suck or are far too costly in terms of time spent to earn them.
17. The legendarys that cost honor require many months of constant pvp to achieve. Which is ridiculous
18. Tell us about monthly pvp score because i and alot of others dont understand what i means or how to raise it
19. More events. And preferably events that have daily rewards and are guarenteed to give something and arent based on luck like the lottery.
20. the really strong elemental moves need a rebalance. Solar beam or whAtevers stun it gives demands it takes 2 turns. Basically making it a 60 power skill.
21. Monster descriptions need to be spruced up for alot of monsters. And Rhors description is all togeather mis-leading. Its not the strongest nor should it be said it is.
22. Paying for certain monsters like funkis or poe is very annoying. Especially when you need funkis for alot of synthesis. And the monsters created from those synthesis arent worth it except for maybe flight.
23. Maybe impliment a gym battle of sorts.
24. more moves need to be added. Theres far too few and it gets old seeing the same stuff all the time.
25. Bonus EXP weekends! Once a month there should be a 2x or 3x xp bonus from friday til sunday. It would greatly increase the game activity during those times so everyone can get there pvp scores in and such. It would also help people go further into the game content.
26. extended consecutive login rewards for those of us whom are commited and deserve more than trash
27. Chaotic swamps monster collection needs to be reduced. 100 monsters is ridiculous to expect especially considering the low amount of ice types from frozen caverns.
Last edited by christianPR on Wed Apr 10, 2013 10:20 am, edited 4 times in total.
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ivanstay

Newbie

Posts: 2

Joined: Sat Apr 06, 2013 12:17 am

Post Sat Apr 06, 2013 12:17 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

:D I wan to join_ ^^
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xI2aNGeI2x

Newbie

Posts: 1

Joined: Sat Apr 06, 2013 1:19 am

Post Sat Apr 06, 2013 1:36 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

One
Some of us don't like this game, we love it to the point we have reached and gone beyond VIP 5 and I feel that we should get rewards maybe once a week. For example a advanced skill book, or a crystal chest/key. Or items that can be used to evolve monsters, or even scrolls, a purple experienced card. Since we are VIP 5 I feel we deserve more. Like I said maybe once a week give a item for being up there.

two
Not landing on the same item when we choose to respin. This is really unfair since we do have to use gold coins. I have landed on the same item 3x that's really really irritating.

three
Giving more coins when we buy some. Maybe 20-30 more coins seems reasonable. For example being able to get 300 coins for $20 it's at 270, I would really want to see that since we are paying with our money.

four
More Monsters, or ask us to maybe create one. I feel this would make the game more amusing to new players And aswell as the ones who been playing for quite awhile now.

Other then that keep it up I like this game.

xI2aNGeI2x
Server 7
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