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Invalidate Immediately Activating

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AgentZero_564

Citizen

Posts: 117

Joined: Sat Jul 20, 2013 4:03 pm

Post Sat Aug 03, 2013 4:46 pm

Invalidate Immediately Activating

I was finally able to get Invalidate on my Levi and it has its advantages. But for some reason, the talent keeps activating everytime a monster comes in to play in dual Pvp.
For example:
1. My Levi enters the field - Invalidate activates
2. His adapt Neon enters the field - Invalidate activates
3. My res Scythe enters the field - Invalidate activates
4. His penetrate Flight enters the field - Invalidate activates
The same happened when I ohko his neon and he brought out Taunt Purrfection.

As you can see, none of the monsters entering the field had their stats increase/decrease. When Fenrir first came out, Invalidate only activated when stats are increased/decreased (i.e. wasting a turn casting a PoD). I was interested in Invalidate since it surprises other players when their PoD won't work. Now, it's basically letting everyone know what you're up against without doing anything.

Any thoughts? Unless I overlooked this info.
Image
Current Level: 31
S Rank: Pewgway, Ignightmare, Rhor, Cygness, Smiter, Meniss, Brawny, Pattafly, Scythe, Purrfection, and Leviathan
Monster Wishlist: ALL LEGENDARY! hahaha
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schwag

Conqueror

Posts: 982

Joined: Wed Jun 20, 2012 4:55 pm

Post Sun Aug 04, 2013 9:56 pm

Re: Invalidate Immediately Activating

I've noticed the same thing, kinda sucks because then the opponent knows you have inval and won't waste a turn with buffs.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Sun Aug 04, 2013 10:29 pm

Re: Invalidate Immediately Activating

That's why I don't have my Ivalidate monster out. My team when I use that talent is heat wave cerb, 2 underdog cerb, and inval champ. Heat wave and underdog comes out first, then I switch out heat wav for inval when the battle starts so they waste a move and I get a free hit in. Then my champ just sits back with water beads and seduction, if that doesn't work ill use curse as a last ditch. I've won more battle with that than I have with all 4 Cerberus, which is why I don't understand why people think 4 monster teams are so tough, they really aren't.
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AgentZero_564

Citizen

Posts: 117

Joined: Sat Jul 20, 2013 4:03 pm

Post Mon Aug 05, 2013 9:35 am

Re: Invalidate Immediately Activating

Lord.Rex wrote:That's why I don't have my Ivalidate monster out. My team when I use that talent is heat wave cerb, 2 underdog cerb, and inval champ. Heat wave and underdog comes out first, then I switch out heat wav for inval when the battle starts so they waste a move and I get a free hit in. Then my champ just sits back with water beads and seduction, if that doesn't work ill use curse as a last ditch. I've won more battle with that than I have with all 4 Cerberus, which is why I don't understand why people think 4 monster teams are so tough, they really aren't.


Thats the difference in style. I actually rely on my Levi for offense, even if it's more defensive. I guess that would make much sense now that invalidate activates every single time. Still works pretty well though. Time to adjust.
Image
Current Level: 31
S Rank: Pewgway, Ignightmare, Rhor, Cygness, Smiter, Meniss, Brawny, Pattafly, Scythe, Purrfection, and Leviathan
Monster Wishlist: ALL LEGENDARY! hahaha

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