FAQ  •  Register  •  Login

Flame trap not working

<<

tuyet9

User avatar

Citizen

Posts: 128

Joined: Thu Feb 21, 2013 3:58 am

Post Sat Mar 23, 2013 10:04 am

Flame trap not working

Tried flame trap in pvp & other player still switched monsters (manually). Human players.
http://flic.kr/p/e5iZ4k - S monster stats pics!
<<

support87

Elite

Posts: 221

Joined: Wed Mar 21, 2012 9:02 am

Post Mon Mar 25, 2013 7:56 am

Re: Flame trap not working

Hi,

Thanks for the report, we will test this.
<<

support87

Elite

Posts: 221

Joined: Wed Mar 21, 2012 9:02 am

Post Tue Mar 26, 2013 5:21 am

Re: Flame trap not working

tuyet9 wrote:Tried flame trap in pvp & other player still switched monsters (manually). Human players.


The description for Flame Trap is "Lays flame traps around the targets. Has a chance of making them fail to switch manually. This skill can be stacked twice, increasing the failure chance."

So, there is also a chance that it won't be activated.
<<

junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Tue Mar 26, 2013 6:31 am

Re: Flame trap not working

support87 wrote:
tuyet9 wrote:Tried flame trap in pvp & other player still switched monsters (manually). Human players.


The description for Flame Trap is "Lays flame traps around the targets. Has a chance of making them fail to switch manually. This skill can be stacked twice, increasing the failure chance."

So, there is also a chance that it won't be activated.


No , the Description of it in the Item(Skill Book) is

Lays flame traps around the target, causing them to fail when switching monsters manually.
<<

support87

Elite

Posts: 221

Joined: Wed Mar 21, 2012 9:02 am

Post Tue Mar 26, 2013 7:02 am

Re: Flame trap not working

@ junicobakura

Hi, the current description is inaccurate, we will have it modified in our future update.

Sorry for the inconvenience.
<<

AdnOfFire

Citizen

Posts: 125

Joined: Wed Mar 20, 2013 1:31 am

Post Wed Apr 17, 2013 2:29 pm

Re: Flame trap not working

Dear support, why if water cell, fissure, and entwine damage every turn and bind, flame trap not just is by chance, but also doesn't do any damage?

Is it a bug, or was intended that way? it looks unfair that some types (for not saying all others) do damage and flame trap not... :?
<<

support87

Elite

Posts: 221

Joined: Wed Mar 21, 2012 9:02 am

Post Thu Apr 18, 2013 6:52 am

Re: Flame trap not working

@ AdnOfFire

It is by intended. :)
<<

Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Thu Apr 18, 2013 7:00 am

Re: Flame trap not working

@ Support
this is Kind of off topic from OP, but what other skills stack their buff/debuff? Aside from entry hazard skills?

Image

Signature design by Stavey
<<

support87

Elite

Posts: 221

Joined: Wed Mar 21, 2012 9:02 am

Post Thu Apr 18, 2013 7:31 am

Re: Flame trap not working

@ Bullhead81

Lethal Powder
"Sprinkles a poisonous powder on the target. May give it a poison debuff. If the target was already poisoned, its poison debuff will become more powerful."

There might or might not be other similar skills. But I'm not entitled to tell you more. It will take away the fun out of your exploration.
<<

AdnOfFire

Citizen

Posts: 125

Joined: Wed Mar 20, 2013 1:31 am

Post Fri Apr 19, 2013 7:16 am

Re: Flame trap not working

@Support

If flame trap is supposed to work that way, it isn't a little unbalanced?
I mean, it is not fair that other types can do damage and the fire one can't?

You should check your design and balance of the game, because it doesn't seem well thought. You should create some metagame allowing several interactions among monsters and skills, that is balanced and have some flavor.

That said, if you intended to give the fire not damage, due to some "flavor" you have for it, then where is the flavor on the other moves if all do the same? that is, bind and damage? it shouldn't be more flavorful if the water one bind and recovers hp of the user instead of damaging the target? and the others then buffing some stat and then the one with the flavor of damage should do damage instead of buffs (curiously, I will thought that the fire or earth are the ones that damage)... I'm just not following your design strategies...
Next

Return to Bug Report

Who is online

Users browsing this forum: No registered users and 2 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.