Suggestion - Team Play
I have a few suggestions to increase users and pay.
1) Add team exploration - Team Modes right now are not much more than respawning exp bonuses. Because they are so limited, there's very little chance or reason to make friends for them. Instead, add a Team Explore button to all scenes. This turns all maps in the scene into dual duel double-player just like Team Mode. The host (create rooms just like Team Mode, but only Pals can join one another) chooses normal, vet, or expert version of the map. Now, if the team beats a vet or expert mode, both lose one of their challenges.
To mitigate some exploitation, create a level cap for each scene and mode (ex. Jungle - lvl 12 for normal, lvl 25 for vet, and lvl 40 for expert). These levels can be automatically enforced (like lvl 60 is enforced in PVP), that way players can still use whoever they like. Still, scenes modes are locked based on the lowest team member, so a player can't just jump straight into Barren Lands expert.
2) Cycled super egg - Currently OELs are popping up through a 3 month cycle. What if, at the end of each cycle, for one day, there was one super egg available. This egg would cost 1600 (same as highest purchase amount), and it would guarantee one random OEL. It entices people to buy because it's an actual guarantee of a powerful monster. Also, it could further entice players to buy orange eggs later to get a breeding pair.
I suggest limiting one super egg per account, as it could entice more Orange Egg buys. But Haypi probably has a better idea of the proper structure.
3) Allow purchase of evolution items with coin purchase - This seems obvious. A player missing evolution items can purchase them from the in-game store for "coins." However, it's not exactly coins. A player can't use coins they already have, they must purchase a special evolution item package with real money. The packages would cost $5 USD, and the player would receive an evolution item of their choice plus 10 coins. It can be marketed as paying 40 coins for the item.
4) Make Arctica and Phoenix available - As an android user, I've never even seen these monsters used. From what I understand, even IOS has never been able to obtain Phoenix. Arctica seems like it would make sense to be a reward scroll (maybe Thorny Forest?). Phoenix could be part of a new mechanic like monster fusion.
5) Monster fusion - Allow players to fuse monsters together to improve them. Players keep the base monster and lose the fusion material monster. Like Synthesis, a player can add up to 5 fusion material monsters to a fusion. Each fusion material monster has a set value (based on rarity only). Every fusion adds to a bucket on the base monster. Once the bucket is filled, the base monster's grade increases by one. Each grade increase costs more monster fusion value to obtain. Once a monster reaches rank S, fusion cost levels off, but when full it adds 5 points to each stat (tied in with stat bet, still maxes at +[current level] altogether). Fusion would have a 6 hour cooldown with coin speed-up.
6) Phoenix birth - Special mechanic for creating Phoenix. Players must obtain one of every Epic monster (perhaps excluding Draconius), raise them to rank S, and max out their stat bet/fusion. At this point, each monster must receive enough fusion to fill their bucket one more time. Finally, starting with any one of the Epics as the base, players must fuse the rest into them (a special red bucket appears on the base monster) one at a time (must be done one at a time). When the last unique epic is fused into the base monster, a pop up asks if the player would like to sacrifice this "Ultimate Epic Monster." Saying yes sacrifices the monster and gives the player a Lvl 1, rank E- Phoenix whom they will need to use fusion to improve.
1) Add team exploration - Team Modes right now are not much more than respawning exp bonuses. Because they are so limited, there's very little chance or reason to make friends for them. Instead, add a Team Explore button to all scenes. This turns all maps in the scene into dual duel double-player just like Team Mode. The host (create rooms just like Team Mode, but only Pals can join one another) chooses normal, vet, or expert version of the map. Now, if the team beats a vet or expert mode, both lose one of their challenges.
To mitigate some exploitation, create a level cap for each scene and mode (ex. Jungle - lvl 12 for normal, lvl 25 for vet, and lvl 40 for expert). These levels can be automatically enforced (like lvl 60 is enforced in PVP), that way players can still use whoever they like. Still, scenes modes are locked based on the lowest team member, so a player can't just jump straight into Barren Lands expert.
2) Cycled super egg - Currently OELs are popping up through a 3 month cycle. What if, at the end of each cycle, for one day, there was one super egg available. This egg would cost 1600 (same as highest purchase amount), and it would guarantee one random OEL. It entices people to buy because it's an actual guarantee of a powerful monster. Also, it could further entice players to buy orange eggs later to get a breeding pair.
I suggest limiting one super egg per account, as it could entice more Orange Egg buys. But Haypi probably has a better idea of the proper structure.
3) Allow purchase of evolution items with coin purchase - This seems obvious. A player missing evolution items can purchase them from the in-game store for "coins." However, it's not exactly coins. A player can't use coins they already have, they must purchase a special evolution item package with real money. The packages would cost $5 USD, and the player would receive an evolution item of their choice plus 10 coins. It can be marketed as paying 40 coins for the item.
4) Make Arctica and Phoenix available - As an android user, I've never even seen these monsters used. From what I understand, even IOS has never been able to obtain Phoenix. Arctica seems like it would make sense to be a reward scroll (maybe Thorny Forest?). Phoenix could be part of a new mechanic like monster fusion.
5) Monster fusion - Allow players to fuse monsters together to improve them. Players keep the base monster and lose the fusion material monster. Like Synthesis, a player can add up to 5 fusion material monsters to a fusion. Each fusion material monster has a set value (based on rarity only). Every fusion adds to a bucket on the base monster. Once the bucket is filled, the base monster's grade increases by one. Each grade increase costs more monster fusion value to obtain. Once a monster reaches rank S, fusion cost levels off, but when full it adds 5 points to each stat (tied in with stat bet, still maxes at +[current level] altogether). Fusion would have a 6 hour cooldown with coin speed-up.
6) Phoenix birth - Special mechanic for creating Phoenix. Players must obtain one of every Epic monster (perhaps excluding Draconius), raise them to rank S, and max out their stat bet/fusion. At this point, each monster must receive enough fusion to fill their bucket one more time. Finally, starting with any one of the Epics as the base, players must fuse the rest into them (a special red bucket appears on the base monster) one at a time (must be done one at a time). When the last unique epic is fused into the base monster, a pop up asks if the player would like to sacrifice this "Ultimate Epic Monster." Saying yes sacrifices the monster and gives the player a Lvl 1, rank E- Phoenix whom they will need to use fusion to improve.