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Monster properties

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Tedrican

Newbie

Posts: 12

Joined: Sun Feb 09, 2014 11:52 am

Post Mon Feb 24, 2014 8:23 pm

Monster properties

Actually this game need 3 new properties for getting all monster properties even. Second thing why only ghost property has unique ability not rest. Of course you have compensated this with lower stats and skills for ghost monsters. Ghost monsters should get 30% or something like that from all physical attacks and maybe more from magic. That immunity from neutral property attacks makes some monster vs player maps far too easy and is almost every neutral property monster owner teaches other properties so its pretty much useless in pvp.

X new property is strong against lightning and weak versus property Y and ice
Y new property is strong against ice and weak versus property X and lightning

Z new property is strong against Psychic, then neutral is strong against Z and Ghost strong against neutral.

Also property should have 1 very weakness and 1 not so much weakness.
Example: Fire makes 100% more damage to grass, but ice makes only 75% more.
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Koenaj

User avatar

Elite

Posts: 3939

Joined: Mon Jun 03, 2013 2:49 pm

Location: The Netherlands

Post Mon Feb 24, 2014 8:55 pm

Re: Monster properties

I'd like to see a more thorough elemental system, and I like how you've thought it over and took your time to put detail into it, but sadly, Haypi doesn't bother updating this game anymore :(.
Finally back on track and ready to help you guys :D!



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