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Legendary-Free PvP Queue

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Semantic

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Posts: 8

Joined: Mon Jul 08, 2013 3:31 am

Post Wed Jul 17, 2013 3:26 am

Legendary-Free PvP Queue

With the serious power creep that Haypi is obviously providing to players with loads of extra cash, arena PvP has become a nightmare. It's as simple as this: people without Orange Egg Legendaries like Cerberus simply cannot defeat those who have an abundance of them (with a few exceptions, of course).

The most obvious comparison for this game is to Pokemon. In Generation 4/5, online battling (much like Haypi) was introduced. As it turns out, there is a "tier" system that bans over-the-top legendaries to keep a safe, healthy metagame going (considered "Ubers" by the competitive community).

Right now, the state of Haypi PvP is essentially people with Mewtwo and Ho-Oh (customers who have hundreds of dollars to drop on the game) battling against people with Alakazam and Charizard (people who can't). Obviously, paying customers pay-to-win. This is obviously bad game design, but I'm not going to complain about it here.

What I am going to do is make a suggestion to remedy the problem: create a no-legendary (i.e. Epic and lower) dedicated PvP queue/an option to disable them, in addition to the already existing "anything goes" queue for people who care to play with their purchased monsters.

The biggest problem with this is, of course, that it will fragment that already slow PvP within servers. This is a problem for which many others have already suggested a remedy: combine servers or at least allow some form of cross-server PvP.

That said, I think I would enjoy this game much more knowing that my well-thought-out team of S Epics will not lose to some 12 year old kid who stole his parents credit card and has a bunch of Cerberus (Cerberi?)

It would be greatly appreciated if a developer commented on this, so as to show that they do, in fact, actually read these forums.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Wed Jul 17, 2013 4:50 am

Re: Legendary-Free PvP Queue

Semantic wrote:With the serious power creep that Haypi is obviously providing to players with loads of extra cash, arena PvP has become a nightmare. It's as simple as this: people without Orange Egg Legendaries like Cerberus simply cannot defeat those who have an abundance of them (with a few exceptions, of course).

The most obvious comparison for this game is to Pokemon. In Generation 4/5, online battling (much like Haypi) was introduced. As it turns out, there is a "tier" system that bans over-the-top legendaries to keep a safe, healthy metagame going (considered "Ubers" by the competitive community).

Right now, the state of Haypi PvP is essentially people with Mewtwo and Ho-Oh (customers who have hundreds of dollars to drop on the game) battling against people with Alakazam and Charizard (people who can't). Obviously, paying customers pay-to-win. This is obviously bad game design, but I'm not going to complain about it here.

What I am going to do is make a suggestion to remedy the problem: create a no-legendary (i.e. Epic and lower) dedicated PvP queue/an option to disable them, in addition to the already existing "anything goes" queue for people who care to play with their purchased monsters.

The biggest problem with this is, of course, that it will fragment that already slow PvP within servers. This is a problem for which many others have already suggested a remedy: combine servers or at least allow some form of cross-server PvP.

That said, I think I would enjoy this game much more knowing that my well-thought-out team of S Epics will not lose to some 12 year old kid who stole his parents credit card and has a bunch of Cerberus (Cerberi?)

It would be greatly appreciated if a developer commented on this, so as to show that they do, in fact, actually read these forums.


This has been suggested many times and there are still 2 problems with it.

1) if the players spent money on the monsters they should be allowed to use them. This IS NOT Pokemon, in Pokemon you don't pay to get mewtwo you catch him, here is a completely different situation so please keep that in mind.

2) pvp on many servers is dead most times of the day. Creating a legendary only section will only further decrease the number of players in pvp which all players should be against.
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TheFireMan

Citizen

Posts: 83

Joined: Mon May 27, 2013 7:22 pm

Post Wed Jul 17, 2013 5:35 am

Re: Legendary-Free PvP Queue

Rex he suggested a remendy with your second point. Allowed server merges or at least cross server PVP it doesn't have to be every server combining PVP just one server with another. Which really isn't a bad idea or here's a THOUGHT HAYPI UPGRADE YOUR SERVERS -___-

But I agree with this, I've spent some money on this game but only have cracked like 6 eggs. But I have put in a lot of time and effort to build a respectable Epic team with good skills and good talents. And here come some one with egg legends whether he got lucky or spent a butt load of money and they got underdog (which I remind you is a rare taken) one shots my whole team. What was the point of me putting time in the game if I could just buy my way up....which is a dumb games mentality
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Semantic

Newbie

Posts: 8

Joined: Mon Jul 08, 2013 3:31 am

Post Wed Jul 17, 2013 5:38 am

Re: Legendary-Free PvP Queue

Lord.Rex wrote:
Semantic wrote:With the serious power creep that Haypi is obviously providing to players with loads of extra cash, arena PvP has become a nightmare. It's as simple as this: people without Orange Egg Legendaries like Cerberus simply cannot defeat those who have an abundance of them (with a few exceptions, of course).

The most obvious comparison for this game is to Pokemon. In Generation 4/5, online battling (much like Haypi) was introduced. As it turns out, there is a "tier" system that bans over-the-top legendaries to keep a safe, healthy metagame going (considered "Ubers" by the competitive community).

Right now, the state of Haypi PvP is essentially people with Mewtwo and Ho-Oh (customers who have hundreds of dollars to drop on the game) battling against people with Alakazam and Charizard (people who can't). Obviously, paying customers pay-to-win. This is obviously bad game design, but I'm not going to complain about it here.

What I am going to do is make a suggestion to remedy the problem: create a no-legendary (i.e. Epic and lower) dedicated PvP queue/an option to disable them, in addition to the already existing "anything goes" queue for people who care to play with their purchased monsters.

The biggest problem with this is, of course, that it will fragment that already slow PvP within servers. This is a problem for which many others have already suggested a remedy: combine servers or at least allow some form of cross-server PvP.

That said, I think I would enjoy this game much more knowing that my well-thought-out team of S Epics will not lose to some 12 year old kid who stole his parents credit card and has a bunch of Cerberus (Cerberi?)

It would be greatly appreciated if a developer commented on this, so as to show that they do, in fact, actually read these forums.


This has been suggested many times and there are still 2 problems with it.

1) if the players spent money on the monsters they should be allowed to use them. This IS NOT Pokemon, in Pokemon you don't pay to get mewtwo you catch him, here is a completely different situation so please keep that in mind.

2) pvp on many servers is dead most times of the day. Creating a legendary only section will only further decrease the number of players in pvp which all players should be against.


And people who spend good money SHOULD be able to use them. In a free-for-all queue, against other people who have legendaries as well, or people who don't mind playing AGAINST legendaries. Maybe make the prize for that queue better? Whatever incentives it has are fine - I just want to play a fun, competitive game.

I'm talking about developing a healthy, competitive metagame, which is the only reason I'm referencing Pokemon...because it has one. I believe this game has the potential for such a metagame, but will be distinctly lacking when every kid with a "Mewtwo" can go in and wreck well-thought-out Epic team strategies. hence why I'm suggesting a "different" queue.
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Koenaj

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Post Wed Jul 17, 2013 9:56 am

Re: Legendary-Free PvP Queue

Lets say you're buying a lot of Gold Coins for OELs (not sure if you do, but go along with it for a sec)...
If you know you wouldn't be allowed to use them in PvP, would you really buy them?
I myself have free Legendaries, and have seen a lot of other ones, they are a great replacement for OELs.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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Semantic

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Posts: 8

Joined: Mon Jul 08, 2013 3:31 am

Post Wed Jul 17, 2013 2:11 pm

Re: Legendary-Free PvP Queue

Koenaj wrote:Lets say you're buying a lot of Gold Coins for OELs (not sure if you do, but go along with it for a sec)...
If you know you wouldn't be allowed to use them in PvP, would you really buy them?
I myself have free Legendaries, and have seen a lot of other ones, they are a great replacement for OELs.


First, as I said before, this no legends queue would be optional. People who pay for Legendaries can still battle with them in the same free for all queue that we have now.

But what deeply concerns me about the responses to this thread are these sort of cognitive dissonance, "I paid so I deserve to win" mentality, and with it, Haypi will never have a competitive metagame.

Paying for power is unhealthy for a game with microtransaction games as is; it's worse when individuals who don't pay simply cannot compete with those who do on the large scale. I am sure you can breed a team of e
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Semantic

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Posts: 8

Joined: Mon Jul 08, 2013 3:31 am

Post Wed Jul 17, 2013 2:12 pm

Re: Legendary-Free PvP Queue

Semantic wrote:
Koenaj wrote:Lets say you're buying a lot of Gold Coins for OELs (not sure if you do, but go along with it for a sec)...
If you know you wouldn't be allowed to use them in PvP, would you really buy them?
I myself have free Legendaries, and have seen a lot of other ones, they are a great replacement for OELs.


First, as I said before, this no legends queue would be optional. People who pay for Legendaries can still battle with them in the same free for all queue that we have now.

But what deeply concerns me about the responses to this thread are these sort of cognitive dissonance, "I paid so I deserve to win" mentality, and with it, Haypi will never have a competitive metagame. Unless Haypi is a greedy company who only produces mass apps to make a buck (which I am hoping they aren't...), it they truly care about the health of their game, they will try to address these kinds of problems.

Paying for power is unhealthy for a game with microtransaction games as is; it's worse when individuals who don't pay simply cannot compete with those who do on the large scale. I am sure you can breed a team of epics that can compete with people who have Legendaries, but are still at a fundamental disadvantage stat wise.
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Koenaj

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Post Wed Jul 17, 2013 2:15 pm

Re: Legendary-Free PvP Queue

I agree that a lot of people here have the mentality of ''Paying = winning''.
But it goes like this in most online games these days, the more you pay, the bigger your advantage is.
As you said, it surely is possible for a team of Epics to take out a team of Legendary, and that will only demonstrate someones true strength!
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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Semantic

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Posts: 8

Joined: Mon Jul 08, 2013 3:31 am

Post Wed Jul 17, 2013 2:19 pm

Re: Legendary-Free PvP Queue

Koenaj wrote:I agree that a lot of people here have the mentality of ''Paying = winning''.
But it goes like this in most online games these days, the more you pay, the bigger your advantage is.
As you said, it surely is possible for a team of Epics to take out a team of Legendary, and that will only demonstrate someones true strength!


This just isn't true. I haven't played an online game with this much pay to win. And even if it is, it doesn't justify it - it simply indicates that the player base is willing to accept Haypi's greed.

My post is about establishing a competitive metagame and a healthy, enjoyable game overall for all players - not just those with extra bucks.
This is not possible in a pay to win model, regardless of how much "every other game" does it.
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Koenaj

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Post Wed Jul 17, 2013 2:22 pm

Re: Legendary-Free PvP Queue

Semantic wrote:This just isn't true. I haven't played an online game with this much pay to win. And even if it is, it doesn't justify it - it simply indicates that the player base is willing to accept Haypi's greed.

My post is about establishing a competitive metagame and a healthy, enjoyable game overall for all players - not just those with extra bucks.
This is not possible in a pay to win model, regardless of how much "every other game" does it.

There's no way to change this.
As long as there are in-game pursaches, the richer will benefit more from it, and thus, become stronger.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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