A new activity suggestion: "War Veteran Quest"
Just to highlight this suggestion which i originally posted in here, viewtopic.php?f=642&t=18614&start=40
euanenzo wrote:Everyone,
I just thought of a way to address probably most concerns with regards to this suggestion just in order to have a more meaningful use for other monsters in the game;
why not make an additional quest or event or however Haypi will put it, that will make a monster from common to rare learn either advanced skills or higher level mystery talents!
The activity:
We may call it, "WAR VETERAN QUEST/PVP EVENT" or whatever they will call it.
The participants: common, uncommon and rare monsters
The award:
Ability to put selected or certain advanced skill(s) or mystery talents
The mechanics:
A monster of the said types will be able to take on a quest to do some tasks and/or battle against a rigorous set of monsters wherein at the end of it all when he is able to complete, surpass and/or beat all opponents, due to the sheer wisdom or experience he gained in the adventure and the battles he is able to learn a higher form of mystery talent or advanced skill(s) or an ability of the same level unique only to it.
- Wisdom maybe in the form of Mystery Talent
- Experience maybe in the form of a Unique Ability equivalent to an advanced skill or simply able to learn selected advanced skills (as may be assigned by Haypi).
The format:
PVP event format or a separate island to enter on, unlocked also via a task (i leave it to Haypi at what level or what criteria), reward collection maybe in the form of the roulette similar at end of a stage in the islands.
They will be up against similar hardened lesser monsters who now are veterans by using advanced skills or have leveled up or epic mystery talent. Or whatever Haypi may set it up.
This quest can be subject to cool downs similar to hatchery and will take time to finish and can be lessened by the use of coins to fast track the progress or whatever Haypi wants. (Or i can just omit this part? )
Hapyi can throw in some storyline if they would like to in connection to the small animation at the start of the game; the trainer/player will help the monster grow/train to become stronger in order to take on the evil or greater oppressors etc. without discrimination of monster rarity.
The premise:
This was conceived in order to address the given concern that a simple and easy to get monster will beat the hard earned and so-much-time-spent epics and/or maybe legendary monsters i think this task will be able to justify that in order for these lesser monsters to have the right to get a new level of power they have also worked hard for it. These gives the player an option to just be Epics users or Lesser users or combination without the prejudice from the shared sentiment above.
I think this will also serve other requests for more things to do in the game because it will be a new thing we can do to make us preoccupied aside from the dailies. I just don't know if they can do this easily. I leave it Haypi to determine the slight balancing issues by selecting applicable skills and talents.
But essentially i think this is a very good idea and is very doable. What do you guys think? Huh?